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Logging when players open a tent/storage object


NateDayZ

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On 07/09/2017 at 5:56 AM, NateDayZ said:

Hi, Is there a way to make it so when a player looks in the gear of a tent/storage object it will log it?

 

i thinks so go in to your Fn_selfActions.sqf find below code change the prams to mission folder copy the file move them to your own folder change the file so they log

//Allow owner to unlock vault
	if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then {
		if (s_player_unlockvault < 0) then {
			if (_typeOfCursorTarget in DZE_LockedStorage) then {
				if (_characterID == dayz_combination || _ownerID == _uid) then {
					_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true];
					s_player_combi set [count s_player_combi,_combi];
				} else {
					_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
					s_player_combi set [count s_player_combi,_combi];
				};
				s_player_unlockvault = 1;
			} else {
				if (_characterID != dayz_combination && _ownerID != _uid) then {
					_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
					s_player_combi set [count s_player_combi,_combi];
					s_player_unlockvault = 1;
				};
			};
		};

 

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