leegreaves Posted July 29, 2017 Report Share Posted July 29, 2017 Now i know this may seem as if, at first, is in the wrong subforum, but please let me assure you I feel it needs to be in this section so can be easily found by content creators. As most of you are aware, when editing, adding your buildings/vehicles/objects etc, everything comes out good for you. Well almost good. Im writing this post regards to after you put a base addon on a live server, and the fact that, for some creators, wonder why loot is not spawning in buildings etc or pumps are not working when you go to take a drink. It all boils down to the class name. So to make things that bit easier Im just creating a list that people can refer to when editing their SQF in order to get things working. I've found a few already from very old posts (of which I had an idea about already) and one or two objects that I found to be the cause of issues ie not working! If anyone finds additional buildings/objects etc they feel should be added to this list just put it in a reply and I will add it to the list. Also if admin feel this topic is worthy of being stickied, then please do that, as that will make it easier for members to find and refer to in a glance. Spoiler Firestation: Change from MAP_A_Stationhouse to Land_a_stationhouse Military Buildings/Barracks Change from MAP_Mil_Barracks_i to Land_Mil_Barracks_i Change from MAP_Mil_Barracks to Land_Mil_Barracks Hangars: Change from MAP_ss_Hangar to Land_ss_hangar Military House: Change MAP_Mil_House to Land_Mil_House Control Tower: Change MAP_Mil_ControlTower to Land_Mil_ControlTower Military GuardHouse: Change MAP_Mil_GuardHouse to Land_Mil_GuardHouse Little Guard houses: Change MAP_Hlidac_Budka to Land_Hlidac_Budka Tents: Change MAP_tent to Land_tent Tents: Change MAP_tent_east to Land_tent_east Tents: Change Map_stan to Land_stan Killhouse: Change MAP_MBG_Killhouse_2 to Land_MBG_Killhouse_2 Store Change from MAP_A_GeneralStore_01 to Land_A_GeneralStore_01 Change from MAP_A_GeneralStore_01a to Land_A_GeneralStore_01a Change from Land_GeneralStore_01a_PMC to Land_GeneralStore_01a_PMC Hospital Change from MAP_A_Hospital to Land_A_Hospital Office buildings Change from MAP_A_Office01 to Land_A_Office01 (School Building) Change from MAP_A_Office02 to Land_A_Office02 (Big Office Building) Industrial Change from MAP_A_BuildingWIP to Land_A_BuildingWIP Industrial Warehouse: Change MAP_Hangar_2 to Land_Hangar_2 Other Objects Water Pumps: Change from MAP_Misc_WellPump to any of the following Land_Misc_Well_C_EP1 / Land_pumpa / Land_Misc_Well_L_EP1 **Land_Misc_Well_C_EP1 - *EDIT* This is the same as the water pump at trader Bashnya NE of the NWAF. Gas Stations: Change MAP_A_FuelStation_Feed to Land_A_FuelStation_Feed juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted July 31, 2017 Report Share Posted July 31, 2017 IThe MAP_tent by Land_tent... in other words all objects that start with MAP can be changed by Land to spawn loot. Thers a folder in dayz_code.pbo cfgloot ..here you will find the id of all buildings that spawn loot. You can add more or customize the chances to spawn and the kind of loot. Good work mate Link to comment Share on other sites More sharing options...
leegreaves Posted July 31, 2017 Author Report Share Posted July 31, 2017 1 minute ago, juandayz said: IThe MAP_tent by Land_tent... in other words all objects that start with MAP can be changed by Land to spawn loot. Thers a folder in dayz_code.pbo cfgloot ..here you will find the id of all buildings that spawn loot. You can add more or customize the chances to spawn and the kind of loot. Good work mate Nice one Juan...ill check that over and if i see class names that can be added here, I'll do that. Link to comment Share on other sites More sharing options...
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