Jump to content
  • 0

Vehicle positions not saving on restart...


Legacy10

Question

So to top off the issues i've been having with my server recently, vehicles bought at traders and driven off simply return to the traders at restart. Any fix for this? I've reinstalled the database multiple times, and things like player locations save, but not vehicles.

Link to comment
Share on other sites

7 answers to this question

Recommended Posts

  • 1

I'd be looking closely at this error that pops up a few times 

 

 3:32:24 Error in expression <;
switch (1==1) do {
case (typeName (_x select 0) == "SCALAR") : { 
diag_log (to>
 3:32:24   Error position: <select 0) == "SCALAR") : { 
diag_log (to>
 3:32:24   Error select: Type String, expected Array,Config entry
 3:32:24 File z\addons\dayz_server\system\server_monitor.sqf, line 450
 3:32:24 Error in expression <;
switch (1==1) do {
case (typeName (_x select 0) == "SCALAR") : { 
diag_log (to>
 3:32:24   Error position: <select 0) == "SCALAR") : { 
diag_log (to>
 3:32:24   Error Generic error in expression
 3:32:24 File z\addons\dayz_server\system\server_monitor.sqf, line 450

 

 

 Anything  that could disrupt server monitor could cause this exact issue. Not saying it is that for sure, but fix that and see what happens. 

Link to comment
Share on other sites

  • 0

Yeah for sure, here's the RPT, any help is appreciated. Thanks in advance! It's a little long and there's also a few script errors I haven't really had time to fix... @lwbuk

Spoiler

=====================================================================
== C:\Servers\GBR Overpoch\arma2oaserver.exe
== arma2oaserver.exe  -port=2302 "-config=instance_11_Overpoch_Chernarus\config.cfg" "-cfg=instance_11_Overpoch_Chernarus\basic.cfg" "-profiles=instance_11_Overpoch_Chernarus" -name=instance_11_Overpoch_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@extdb;@DayZ_Overpoch_Server;"
=====================================================================
Exe timestamp: 2017/06/14 15:42:35
Current time:  2017/06/17 03:28:24

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
 3:28:29 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
 3:28:30 Connected to Steam servers
 3:28:44 Error in expression <[4198.564>
 3:28:44   Error position: <>
 3:28:44   Error Missing ]
 3:28:46 Server error: Player without identity Rage (id 1504482757)
 3:28:46 Server error: Player without identity Rage (id 1504482757)
 3:28:46 Server error: Player without identity Rage (id 1504482757)
 3:28:46 Server error: Player without identity Rage (id 1504482757)
 3:28:46 Server error: Player without identity Rage (id 1504482757)
 3:28:46 Server error: Player without identity Rage (id 1504482757)
 3:28:47 Server error: Player without identity Rage (id 1504482757)
 3:28:47 Server error: Player without identity Rage (id 1504482757)
 3:28:47 Server error: Player without identity Rage (id 1504482757)
 3:28:47 Server error: Player without identity Rage (id 1504482757)
 3:28:47 Server error: Player without identity Rage (id 1504482757)
 3:28:47 Server error: Player without identity Rage (id 1504482757)
 3:28:53 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
 3:28:55 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
 3:28:55 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
 3:28:55 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
 3:28:55 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
 3:28:59 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
 3:28:59 "MPframework inited"
 3:28:59 "dayz_preloadFinished reset"
 3:29:18 "TraderConvoy: Spawned HMMWV_Ambulance 25550100# 1055180: m997a2_ambulance.p3d"
 3:29:18 "TraderConvoy: Spawned UN_CDF_Soldier_Pilot_EP1 Stanislav Novak as driver"
 3:29:18 "TraderConvoy: Spawned a Trader GUE_Woodlander2 Dobromil Tkachuk"
 3:29:18 "TraderConvoy: Spawned a Trader RU_Citizen4 Mikhail Bulgakov"
 3:29:18 "TraderConvoy: Spawned a Trader Woodlander3 Ruslan Ledvina"
 3:29:18 "TraderConvoy: [C 1-1-A:2,C 1-1-A:3,C 1-1-A:4]"
 3:29:18 "TraderConvoy: Adding waypoints"
 3:29:18 "TraderConvoy: Moving to 028054 [2848.75,9871.65]"
 3:29:37 "TraderConvoy: Spawned HMMWV_Ambulance 2530a080# 1055189: m997a2_ambulance.p3d"
 3:29:37 "TraderConvoy: Spawned UN_CDF_Soldier_Pilot_EP1 Stanislav Zemanek as driver"
 3:29:37 "TraderConvoy: Spawned a Trader GUE_Woodlander2 Marek Homolka"
 3:29:37 "TraderConvoy: Spawned a Trader RU_Citizen4 Konstantin Zhegalov"
 3:29:37 "TraderConvoy: Spawned a Trader Woodlander3 Ivan Zemanek"
 3:29:37 "TraderConvoy: [C 1-1-B:2,C 1-1-B:3,C 1-1-B:4]"
 3:29:37 "TraderConvoy: Adding waypoints"
 3:29:37 "TraderConvoy: Moving to 099094 [9995.28,5866.45]"
 3:29:39 No owner
 3:29:41 "Admin Tools: config.sqf loaded"
 3:29:41 "Admin Tools: variables.sqf loaded"
 3:29:42 "HIVE: Starting"
 3:29:42 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
 3:29:42 ["TIME SYNC: Local Time set to:",[2012,8,2,13,29],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,6,17,13,29]]
 3:29:42 "HIVE: trying to get objects"
 3:29:42 "SERVER FPS: 23  PLAYERS: 3"
 3:29:42 "HIVE: found 256 objects"
 3:29:42 "HIVE: Request sent"
 3:29:42 "HIVE: Streamed 256 objects"
 3:29:42 "Res3tting B!S effects..."
 3:29:49 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 256 objects in 7.228 seconds (unscheduled)"
 3:29:49 "Total Number of spawn locations 6"
 3:29:51 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:29:51 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
 3:30:00 Error in expression <0],50,true],
[[12060,12640,0],200,true]
[[4198.564, 10794.807, 0],200,true]
];

>
 3:30:00   Error position: <[[4198.564, 10794.807, 0],200,true]
];

>
 3:30:00   Error Missing ]
 3:30:00 File mpmissions\__cur_mp.Chernarus\custom\16_safezone.sqf, line 32
 3:30:00 Error in expression <
"ZSU_INS",
"ZSU_TK_EP1",
"CVPI_Patrol"
"CVPI_Trooper_Patrol",
"CVPI_TrooperSL_P>
 3:30:00   Error position: <"CVPI_Trooper_Patrol",
"CVPI_TrooperSL_P>
 3:30:00   Error Missing ]
 3:30:00 File mpmissions\__cur_mp.Chernarus\NOS\nitro.sqf, line 439
 3:30:01 "EPOCH EVENTS INIT"
 3:30:01 "RUNNING EVENT: crash_spawner on [2017,6,17,13,30]"
 3:30:01 "CLEANUP: INITIALIZING Vehicle SCRIPT"
 3:30:01 "INFO - Player: PID#5(Austin)(UID:76561198123546412/CID:6) Status: LOGGING IN"
 3:30:01 "Admin Tools: Activate.sqf loaded"
 3:30:01 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
 3:30:01 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [7413.54,10733.2,0] with 8 items."
 3:30:01 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [6667.01,7881.81,0] with 4 items."
 3:30:01 "INFO - Player: PID#3(Rage)(UID:76561198114079001/CID:7) Status: LOGGING IN"
 3:30:01 "INFO - Player: PID#4(scdno)(UID:76561198038091605/CID:3) Status: LOGGING IN"
 3:30:01 CrashSite_US: MainTurret - unknown animation source MainTurret
 3:30:01 CrashSite_US: MainGun - unknown animation source mainGun
 3:30:01 CrashSite_US: Gatling - unknown animation source Gatling
 3:30:01 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,30],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,6,17,13,30]]
 3:30:01 "HIVE: WRITE: "CHILD:306:164:[["glass1",0.404],["glass2",0.877],["glass3",0.219],["glass4",0.943],["telo",0.609]]:0.008:""
 3:30:01 Server: Object 4:6 not found (message 94)
 3:30:01 "INFO - Player: PID#4(scdno)(UID:76561198038091605/CID:3) Status: LOGIN PUBLISHING, Location Pustoshka [031074]"
 3:30:01 "HIVE: WRITE: "CHILD:306:189:[["NEtrup",0.254],["motor",1],["elektronika",0.704],["mala vrtule",0],["velka vrtule",1],["munice",0],["sklo predni P",0],["sklo predni L",0],["glass1",0.105],["glass2",0.105],["glass3",0.268],["glass4",0.267],["glass5",1],["glass6",0]]:0.099:""
 3:30:01 Server: Object info 2:27 not found during Changing Owner
 3:30:01 Server: Object info 2:26 not found during Changing Owner
 3:30:01 "INFO - Player: PID#3(Rage)(UID:76561198114079001/CID:7) Status: LOGIN PUBLISHING, Location airstrip [051132]"
 3:30:01 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [2352.55,9346.1,0] with 9 items."
 3:30:02 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found
 3:30:02 "WAI: AI Config File Loaded"
 3:30:02 "WAI: Initialising missions"
 3:30:02 "WAI: AI Monitor Started"
 3:30:02 "WAI: 0 Active ground units"
 3:30:02 "WAI: 0 Active emplacement units"
 3:30:02 "WAI: 0 Active chopper patrol units (Crew)"
 3:30:02 "WAI: 0 Active vehicle patrol units (Crew)"
 3:30:02 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4806.36,8669,0] with 5 items."
 3:30:02 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [3334.33,7847.1,0] with 6 items."
 3:30:02 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [9975.61,7900.06,0] with 8 items."
 3:30:03 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [2823.94,8800.69,0] with 5 items."
 3:30:04 "INFO - Player: PID#5(Austin)(UID:76561198123546412/CID:6) Status: LOGGING IN"
 3:30:04 Server: Object 5:5 not found (message 89)
 3:30:04 Server: Object 5:6 not found (message 94)
 3:30:04 "HIVE: Vehicle Spawn limit reached!"
 3:30:04 "HIVE: Spawning # of Debris: 500"
 3:30:04 "INFO - Player: PID#5(Austin)(UID:76561198123546412/CID:6) Status: LOGIN PUBLISHING, Location Pustoshka [031074]"
 3:30:05 "INFO - Player: Austin(UID:76561198123546412/CID:6) Status: CLIENT LOADED & PLAYING"
 3:30:06 "INFO: needUpdate_objects=[2a8ed0c0# 1057243: an2.p3d,2b54a080# 1057266: uh1y.p3d]"
 3:30:06 "HIVE: WRITE: "CHILD:306:164:[["glass1",0.423906],["glass2",0.896906],["glass3",0.238906],["glass4",0.962906],["telo",0.609]]:0.00960371:""
 3:30:06 "HIVE: WRITE: "CHILD:306:189:[["NEtrup",0.254],["motor",1],["elektronika",0.938723],["mala vrtule",0],["velka vrtule",1],["munice",0],["sklo predni P",0],["sklo predni L",0],["glass1",0.140322],["glass2",0.140194],["glass3",0.357472],["glass4",0.355765],["glass5",1],["glass6",0]]:0.131858:""
 3:30:17 "INFO - Player: scdno(UID:76561198038091605/CID:3) Status: CLIENT LOADED & PLAYING"
 3:30:19 "INFO - Player: Rage(UID:76561198114079001/CID:7) Status: CLIENT LOADED & PLAYING"
 3:30:20 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
 3:30:26 Server: Object 5:87 not found (message 70)
 3:30:41 Server: Object 5:132 not found (message 99)
 3:30:41 Server: Object 5:133 not found (message 91)
 3:30:41 Server: Object 5:133 not found (message 91)
 3:30:41 Server: Object 5:133 not found (message 91)
 3:30:41 Server: Object 5:135 not found (message 91)
 3:30:41 Server: Object 5:133 not found (message 91)
 3:30:41 Server: Object 5:135 not found (message 91)
 3:30:41 Server: Object 5:132 not found (message 99)
 3:30:41 Server: Object 5:134 not found (message 99)
 3:30:41 Server: Object 5:134 not found (message 99)
 3:30:41 Server: Object 5:133 not found (message 91)
 3:30:41 Server: Object 5:134 not found (message 99)
 3:30:41 Server: Object 5:135 not found (message 91)
 3:30:41 Server: Object 5:132 not found (message 99)
 3:30:41 Server: Object 5:135 not found (message 91)
 3:30:41 Server: Object 5:133 not found (message 91)
 3:30:41 Server: Object 5:134 not found (message 99)
 3:30:41 Server: Object 5:135 not found (message 91)
 3:30:41 Server: Object 5:132 not found (message 99)
 3:30:41 Server: Object 5:134 not found (message 99)
 3:30:41 Server: Object 5:133 not found (message 91)
 3:30:41 Server: Object 5:136 not found (message 99)
 3:30:41 Server: Object 5:135 not found (message 91)
 3:30:41 Server: Object 5:132 not found (message 99)
 3:30:41 Server: Object 5:134 not found (message 99)
 3:30:41 Server: Object 5:133 not found (message 91)
 3:30:41 Server: Object 5:135 not found (message 91)
 3:31:03 "WAI: 0 Active ground units"
 3:31:03 "WAI: 0 Active emplacement units"
 3:31:03 "WAI: 0 Active chopper patrol units (Crew)"
 3:31:03 "WAI: 0 Active vehicle patrol units (Crew)"
 3:31:06 Server: Object 4:55 not found (message 94)
 3:31:14 Server: Object 3:49 not found (message 70)
 3:31:14 Server: Object 3:48 not found (message 94)
 3:31:14 Server: Object 3:47 not found (message 94)
 3:31:31 Server: Object 3:68 not found (message 94)
 3:31:40 "HIVE: Spawning # of Ammo Boxes: 3"
 3:31:41 "HIVE: Spawning # of Veins: 50"
 3:31:42 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 112.692 seconds (scheduled)"
 3:32:05 "WAI: 0 Active ground units"
 3:32:05 "WAI: 0 Active emplacement units"
 3:32:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:32:05 "WAI: 0 Active vehicle patrol units (Crew)"
 3:32:24 "B 1-1-C:1 (Austin) REMOTE, cashMoney, [2000,1000], 5"
 3:32:24 "Player UID#76561198114079001 CID#7 PID#3(Rage) as Survivor2_DZ died at airstrip [049130]"
 3:32:24 "DeathMessage: Rage was killed by Austin with a DMR_DZ from 74m"
 3:32:24 Error in expression <;
switch (1==1) do {
case (typeName (_x select 0) == "SCALAR") : { 
diag_log (to>
 3:32:24   Error position: <select 0) == "SCALAR") : { 
diag_log (to>
 3:32:24   Error select: Type String, expected Array,Config entry
 3:32:24 File z\addons\dayz_server\system\server_monitor.sqf, line 450
 3:32:24 Error in expression <;
switch (1==1) do {
case (typeName (_x select 0) == "SCALAR") : { 
diag_log (to>
 3:32:24   Error position: <select 0) == "SCALAR") : { 
diag_log (to>
 3:32:24   Error Generic error in expression
 3:32:24 File z\addons\dayz_server\system\server_monitor.sqf, line 450
 3:32:36 "INFO - Player: Rage(UID:76561198114079001/CID:7) Status: LOGGED OUT, Location airstrip [049130]"
 3:32:44 "TraderConvoy: Trader has arrived"
 3:32:47 "INFO - Player: PID#3(Rage)(UID:76561198114079001/CID:8) Status: LOGGING IN"
 3:32:49 "TraderConvoy: Now lock vehicle"
 3:32:49 "INFO - Player: PID#3(Rage)(UID:76561198114079001/CID:8) Status: LOGIN PUBLISHING, Location Elektrozavodsk [095136]"
 3:32:50 "INFO - Player: Rage(UID:76561198114079001/CID:8) Status: CLIENT LOADED & PLAYING"
 3:33:05 "WAI: 0 Active ground units"
 3:33:05 "WAI: 0 Active emplacement units"
 3:33:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:33:05 "WAI: 0 Active vehicle patrol units (Crew)"
 3:34:05 "WAI: 0 Active ground units"
 3:34:05 "WAI: 0 Active emplacement units"
 3:34:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:34:05 "WAI: 0 Active vehicle patrol units (Crew)"
 3:35:05 "WAI: 0 Active ground units"
 3:35:05 "WAI: 0 Active emplacement units"
 3:35:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:35:05 "WAI: 0 Active vehicle patrol units (Crew)"
 3:35:55 "SERVER FPS: 48  PLAYERS: 3"
 3:36:05 "WAI: 0 Active ground units"
 3:36:05 "WAI: 0 Active emplacement units"
 3:36:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:36:05 "WAI: 0 Active vehicle patrol units (Crew)"
 3:36:32 "WAI DEBUG: FINDPOS: Checking nearby mission markers: ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker","MainHero0"]"
 3:36:32 "WAI DEBUG: FINDPOS: Checking nearby trader markers: ["Tradercitystary","wholesaleSouth","boatTraderEast","BoatDealerSouth","AirVehicles","BanditDen","Klen","BoatDealerEast","TradercityBash","HeroTrader"]"
 3:36:32 "Loop complete, valid position [1290.74,5718.89] in 2 attempts"
 3:36:32 "WAI: Starting Mission number 0"
 3:36:32 "WAI: Mission Data: [[0,"MainHero",[1058277: at15.p3d,1058279: at15.p3d,1058281: at15.p3d,1058283: at15.p3d,1058285: at15.p3d,1058287: at15.p3d,1058289: at15.p3d,1058291: at15.p3d,1058293: at15.p3d,1058295: at15.p3d,1058297: at15.p3d,1058299: at15.p3d,1058301: at15.p3d,1058303: at15.p3d,1058305: at15.p3d,1058307: at15.p3d,1058309: at15.p3d,1058311: at15.p3d,1058313: at15.p3d,1058315: at15.p3d,1058317: at15.p3d,1058319: at15.p3d,1058321: at15.p3d,1058323: at15.p3d,1058325: at15.p3d,1058327: at15.p3d,1058329: at15.p3d,1058331: at15.p3d,1058333: at15.p3d,1058335: at15.p3d,1058337: at15.p3d,1058339: at15.p3d,1058341: at15.p3d,1058343: at15.p3d,1058345: at15.p3d,1058347: at15.p3d,1058349: at15.p3d,1058351: at15.p3d,1058353: at15.p3d,1058355: at15.p3d,1058357: at15.p3d,1058359: at15.p3d,1058361: at15.p3d,1058363: at15.p3d,1058365: at15.p3d,1058367: at15.p3d,1058369: at15.p3d,1058371: at15.p3d,1058373: at15.p3d,1058375: at15.p3d,1058377: at15.p3d,1058379: at15.p3d,1058381: at15.p3d,1058383: at15.p3d,105838
 3:36:32 "WAI: [Mission:[Hero] ARMY Base]: Starting... [1290.74,5718.89,0]"
 3:36:33 No owner
 3:36:33 No owner
 3:36:33 No owner
 3:36:33 No owner
 3:36:33 No owner
 3:36:33 No owner
 3:36:33 No owner
 3:36:33 No owner
 3:36:33 "WAI: Spawned a group of 4 AI (Bandit) at [1278.74,5720.89,0]"
 3:36:33 "WAI: Spawned a group of 4 AI (Bandit) at [1292.74,5720.89,0]"
 3:36:34 "WAI: Spawned a group of 4 AI (Bandit) at [1304.74,5683.89,0]"
 3:36:34 No owner
 3:36:34 No owner
 3:36:34 No owner
 3:36:34 No owner
 3:36:34 "WAI: Spawned a group of 4 AI (Bandit) at [1303.74,5753.89,0]"
 3:36:35 "WAI: Spawned in 1 M2StaticMG"
 3:36:35 "WAI: Spawned in 1 M2StaticMG"
 3:36:54 "HIVE: WRITE: "CHILD:303:143:[[[],[]],[[],[]],[[],[]]]:-1:""
 3:36:54 "HIVE: WRITE: "CHILD:306:143:[["glass1",0.356],["glass2",0.513],["glass3",0.173],["glass4",0],["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:37:05 "WAI: 16 Active ground units"
 3:37:05 "WAI: 2 Active emplacement units"
 3:37:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:37:05 "WAI: 2 Active vehicle patrol units (Crew)"
 3:37:39 "HIVE: WRITE: "CHILD:306:143:[["glass1",0.356],["glass2",0.513],["glass3",0.173],["glass4",0],["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:37:45 "DEBUG: Checking if Object: 3b7d5d00# 1058586: cinder_wall_full.p3d REMOTE is allowed, published by Server"
 3:37:45 "DEBUG: Object: 3b7d5d00# 1058586: cinder_wall_full.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:37:45 ["PUBLISH: Created ","CinderWall_DZ","ObjectUID","37312087921571","characterID","3"," with variables/inventory:",[]]
 3:38:03 "TraderConvoy: Trader has arrived"
 3:38:05 "WAI: 16 Active ground units"
 3:38:05 "WAI: 2 Active emplacement units"
 3:38:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:38:05 "WAI: 2 Active vehicle patrol units (Crew)"
 3:38:08 "TraderConvoy: Now lock vehicle"
 3:38:13 "DEBUG: Checking if Object: 2718800# 1058594: cinder_wall_full.p3d REMOTE is allowed, published by Server"
 3:38:13 "DEBUG: Object: 2718800# 1058594: cinder_wall_full.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:38:13 ["PUBLISH: Created ","CinderWall_DZ","ObjectUID","37642097920600","characterID","3"," with variables/inventory:",[]]
 3:38:17 "HIVE: WRITE: "CHILD:306:143:[["glass1",0.356],["glass2",0.513],["glass3",0.173],["glass4",0],["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:38:47 "HIVE: WRITE: "CHILD:306:143:[["glass1",0.356],["glass2",0.513],["glass3",0.173],["glass4",0],["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:38:47 "HIVE: WRITE: "CHILD:306:143:[["glass1",0.356],["glass2",0.513],["glass3",0.173],["glass4",0],["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:38:50 "HIVE: WRITE: "CHILD:306:143:[["glass1",0.356],["glass2",0.513],["glass3",0.173],["glass4",0],["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:39:01 "HIVE: WRITE: "CHILD:306:143:[["glass1",0.356],["glass2",0.513],["glass3",0.173],["glass4",0],["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:39:05 "WAI: 16 Active ground units"
 3:39:05 "WAI: 2 Active emplacement units"
 3:39:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:39:05 "WAI: 2 Active vehicle patrol units (Crew)"
 3:39:05 "HIVE: WRITE: "CHILD:306:143:[["glass1",0.356],["glass2",0.513],["glass3",0.173],["glass4",0],["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:39:06 "DEBUG: Checking if Object: 2c32400# 1058636: steel_door_frame.p3d REMOTE is allowed, published by Server"
 3:39:06 "DEBUG: Object: 2c32400# 1058636: steel_door_frame.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:39:06 ["PUBLISH: Created ","CinderWallSmallDoorway_DZ","ObjectUID","38192097918652","characterID","3"," with variables/inventory:",[]]
 3:39:11 "HIVE: WRITE: "CHILD:306:143:[["glass1",0.356],["glass2",0.513],["glass3",0.173],["glass4",0],["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:39:38 "DELETE: Player B 1-1-B:1 (scdno) REMOTE deleted object with UID: 38192097918652"
 3:39:38 "DEBUG: Checking if Object: 245cf00# 1058642: steel_door.p3d REMOTE is allowed, published by Server"
 3:39:38 "DEBUG: Object: 245cf00# 1058642: steel_door.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:39:38 "PUBLISH: B 1-1-B:1 (scdno) REMOTE upgraded CinderWallDoorSmall_DZ with ID "38522097918685""
 3:39:48 "WAI: Invalid Position (Debug)"
 3:39:49 "WAI: Invalid Position (Debug)"
 3:39:50 "WAI: Invalid Position (Debug)"
 3:39:51 "WAI: Invalid Position (Debug)"
 3:39:52 "WAI: Invalid Position (Debug)"
 3:39:53 "WAI: Invalid Position (Debug)"
 3:39:54 "WAI: Invalid Position (Debug)"
 3:39:54 "DELETE: Player B 1-1-B:1 (scdno) REMOTE deleted object with ID: 259"
 3:39:54 "DEBUG: Checking if Object: 32ab900# 1058651: steel_garage_door.p3d REMOTE is allowed, published by Server"
 3:39:54 "DEBUG: Object: 32ab900# 1058651: steel_garage_door.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:39:54 "PUBLISH: B 1-1-B:1 (scdno) REMOTE upgraded CinderWallDoor_DZ with ID "3852287926701""
 3:39:55 "WAI: Invalid Position (Debug)"
 3:39:56 "WAI: Invalid Position (Debug)"
 3:39:57 "WAI: Invalid Position (Debug)"
 3:39:58 "WAI: Invalid Position (Debug)"
 3:39:59 "WAI: Invalid Position (Debug)"
 3:40:00 "WAI: Invalid Position (Debug)"
 3:40:01 "WAI: Invalid Position (Debug)"
 3:40:02 "WAI: Invalid Position (Debug)"
 3:40:03 "WAI: Invalid Position (Debug)"
 3:40:04 "WAI: Invalid Position (Debug)"
 3:40:05 "WAI: 16 Active ground units"
 3:40:05 "WAI: 2 Active emplacement units"
 3:40:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:40:05 "WAI: 2 Active vehicle patrol units (Crew)"
 3:40:05 "WAI: Invalid Position (Debug)"
 3:40:06 "WAI: Invalid Position (Debug)"
 3:40:07 "WAI: Invalid Position (Debug)"
 3:40:08 "WAI: Invalid Position (Debug)"
 3:40:09 "WAI: Invalid Position (Debug)"
 3:40:10 "DELETE: Player B 1-1-B:1 (scdno) REMOTE deleted object with UID: 38522097918685"
 3:40:10 "DEBUG: Checking if Object: 2f41600# 1058659: steel_door_locked.p3d REMOTE is allowed, published by Server"
 3:40:10 "DEBUG: Object: 2f41600# 1058659: steel_door_locked.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:40:10 "PUBLISH: B 1-1-B:1 (scdno) REMOTE upgraded CinderWallDoorSmallLocked_DZ with ID "38832097918716""
 3:40:10 "WAI: Invalid Position (Debug)"
 3:40:11 "WAI: Invalid Position (Debug)"
 3:40:12 "WAI: Invalid Position (Debug)"
 3:40:13 "WAI: Invalid Position (Debug)"
 3:40:14 "WAI: Invalid Position (Debug)"
 3:40:15 "WAI: Invalid Position (Debug)"
 3:40:16 "WAI: Invalid Position (Debug)"
 3:40:17 "WAI: Invalid Position (Debug)"
 3:40:18 "WAI: Invalid Position (Debug)"
 3:40:19 "WAI: Invalid Position (Debug)"
 3:40:20 "WAI: Invalid Position (Debug)"
 3:40:21 "WAI: Invalid Position (Debug)"
 3:40:22 "WAI: Invalid Position (Debug)"
 3:40:23 "WAI: Invalid Position (Debug)"
 3:40:24 "WAI: Invalid Position (Debug)"
 3:40:26 "WAI: Invalid Position (Debug)"
 3:40:26 "DELETE: Player B 1-1-B:1 (scdno) REMOTE deleted object with UID: 3852287926701"
 3:40:26 "DEBUG: Checking if Object: 36a5d00# 1058664: steel_garage_locked.p3d REMOTE is allowed, published by Server"
 3:40:26 "DEBUG: Object: 36a5d00# 1058664: steel_garage_locked.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:40:26 "PUBLISH: B 1-1-B:1 (scdno) REMOTE upgraded CinderWallDoorLocked_DZ with ID "3884287926733""
 3:40:27 "WAI: Invalid Position (Debug)"
 3:40:28 "WAI: Invalid Position (Debug)"
 3:40:29 "WAI: Invalid Position (Debug)"
 3:40:30 "WAI: Invalid Position (Debug)"
 3:40:31 "WAI: Invalid Position (Debug)"
 3:40:32 "WAI: Invalid Position (Debug)"
 3:40:33 "WAI: Invalid Position (Debug)"
 3:40:34 "WAI: Invalid Position (Debug)"
 3:40:35 "WAI: Invalid Position (Debug)"
 3:40:36 "WAI: Invalid Position (Debug)"
 3:40:37 "WAI: Invalid Position (Debug)"
 3:40:38 "WAI: Invalid Position (Debug)"
 3:40:39 "WAI: Invalid Position (Debug)"
 3:40:40 "WAI: Invalid Position (Debug)"
 3:40:41 "WAI: Invalid Position (Debug)"
 3:40:41 "HIVE: WRITE: "CHILD:306:143:[["glass1",0.356],["glass2",0.513],["glass3",0.173],["glass4",0],["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:40:41 "HIVE: WRITE: "CHILD:306:143:[["glass1",0.356],["glass2",0.513],["glass3",0.173],["glass4",0],["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:40:42 "WAI: Invalid Position (Debug)"
 3:40:43 "WAI: Invalid Position (Debug)"
 3:40:44 "HIVE: WRITE: "CHILD:306:143:[["glass1",0.356],["glass2",0.513],["glass3",0.173],["glass4",0],["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:40:44 "WAI: Invalid Position (Debug)"
 3:40:45 "WAI: Invalid Position (Debug)"
 3:40:46 "WAI: Invalid Position (Debug)"
 3:40:47 "WAI: Invalid Position (Debug)"
 3:40:48 "WAI: Invalid Position (Debug)"
 3:40:49 "WAI: Invalid Position (Debug)"
 3:40:50 "WAI: Invalid Position (Debug)"
 3:40:51 "WAI: Invalid Position (Debug)"
 3:40:52 "WAI: Invalid Position (Debug)"
 3:40:53 "WAI: Invalid Position (Debug)"
 3:40:55 "WAI: Invalid Position (Debug)"
 3:40:56 "WAI: Invalid Position (Debug)"
 3:40:57 "WAI: Invalid Position (Debug)"
 3:40:58 "WAI: Invalid Position (Debug)"
 3:40:59 "WAI: Invalid Position (Debug)"
 3:41:00 "WAI: Invalid Position (Debug)"
 3:41:01 "WAI: Invalid Position (Debug)"
 3:41:02 "WAI: Invalid Position (Debug)"
 3:41:03 "WAI: Invalid Position (Debug)"
 3:41:04 "WAI: Invalid Position (Debug)"
 3:41:05 "WAI: 16 Active ground units"
 3:41:05 "WAI: 2 Active emplacement units"
 3:41:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:41:05 "WAI: 2 Active vehicle patrol units (Crew)"
 3:41:05 "WAI: Invalid Position (Debug)"
 3:41:06 "WAI: Invalid Position (Debug)"
 3:41:07 "WAI: Invalid Position (Debug)"
 3:41:08 "WAI: Invalid Position (Debug)"
 3:41:09 "WAI: Invalid Position (Debug)"
 3:41:10 "WAI: Invalid Position (Debug)"
 3:41:11 "WAI: Invalid Position (Debug)"
 3:41:12 "WAI: Invalid Position (Debug)"
 3:41:13 "WAI: Invalid Position (Debug)"
 3:41:14 "WAI: Invalid Position (Debug)"
 3:41:15 "WAI: Invalid Position (Debug)"
 3:41:16 "WAI: Invalid Position (Debug)"
 3:41:17 "WAI: Invalid Position (Debug)"
 3:41:18 "WAI: Invalid Position (Debug)"
 3:41:19 "WAI: Invalid Position (Debug)"
 3:41:20 "WAI: Invalid Position (Debug)"
 3:41:21 "WAI: Invalid Position (Debug)"
 3:41:22 "WAI: Invalid Position (Debug)"
 3:41:23 "WAI: Invalid Position (Debug)"
 3:41:24 "WAI: Invalid Position (Debug)"
 3:41:26 "WAI: Invalid Position (Debug)"
 3:41:27 "WAI: Invalid Position (Debug)"
 3:41:27 MuzzleFlashROT - unknown animation source ammoRandom
 3:41:27 trigger - unknown animation source revolved
 3:41:28 "WAI: Invalid Position (Debug)"
 3:41:29 "WAI: Invalid Position (Debug)"
 3:41:30 "WAI: Invalid Position (Debug)"
 3:41:31 "WAI: Invalid Position (Debug)"
 3:41:32 "WAI: Invalid Position (Debug)"
 3:41:32 "HIVE: WRITE: "CHILD:306:143:[["glass1",0.356],["glass2",0.513],["glass3",0.173],["glass4",0],["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:41:33 "WAI: Invalid Position (Debug)"
 3:41:34 "WAI: Invalid Position (Debug)"
 3:41:34 "HIVE: WRITE: "CHILD:303:151:[[[],[]],[["ItemPainkiller","FoodCanBadguyEmpty"],[1,1]],[[],[]]]:-1:""
 3:41:34 "HIVE: WRITE: "CHILD:306:151:[["motor",0.723],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 3:41:35 "WAI: Invalid Position (Debug)"
 3:41:36 "WAI: Invalid Position (Debug)"
 3:41:37 "WAI: Invalid Position (Debug)"
 3:41:38 "WAI: Invalid Position (Debug)"
 3:41:39 "WAI: Invalid Position (Debug)"
 3:41:40 "WAI: Invalid Position (Debug)"
 3:41:41 "WAI: Invalid Position (Debug)"
 3:41:42 "WAI: Invalid Position (Debug)"
 3:41:43 "WAI: Invalid Position (Debug)"
 3:41:44 "WAI: Invalid Position (Debug)"
 3:41:45 "WAI: Invalid Position (Debug)"
 3:41:46 "WAI: Invalid Position (Debug)"
 3:41:47 "WAI: Invalid Position (Debug)"
 3:41:48 "WAI: Invalid Position (Debug)"
 3:41:49 "WAI: Invalid Position (Debug)"
 3:41:50 "WAI: Invalid Position (Debug)"
 3:41:51 "WAI: Invalid Position (Debug)"
 3:41:52 "WAI: Invalid Position (Debug)"
 3:41:53 "WAI: Invalid Position (Debug)"
 3:41:54 "WAI: Invalid Position (Debug)"
 3:41:55 "SERVER FPS: 47  PLAYERS: 3"
 3:41:55 "WAI: Invalid Position (Debug)"
 3:41:56 "WAI: Invalid Position (Debug)"
 3:41:57 "WAI: Invalid Position (Debug)"
 3:41:58 "WAI: Invalid Position (Debug)"
 3:41:59 "WAI: Invalid Position (Debug)"
 3:42:00 "WAI: Invalid Position (Debug)"
 3:42:02 "WAI: Invalid Position (Debug)"
 3:42:03 "WAI: Invalid Position (Debug)"
 3:42:04 "WAI: Invalid Position (Debug)"
 3:42:05 "WAI: Invalid Position (Debug)"
 3:42:05 "WAI: 16 Active ground units"
 3:42:05 "WAI: 2 Active emplacement units"
 3:42:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:42:05 "WAI: 2 Active vehicle patrol units (Crew)"
 3:42:06 "WAI: Invalid Position (Debug)"
 3:42:07 "WAI: Invalid Position (Debug)"
 3:42:08 "WAI: Invalid Position (Debug)"
 3:42:09 "WAI: Invalid Position (Debug)"
 3:42:10 "WAI: Invalid Position (Debug)"
 3:42:11 "WAI: Invalid Position (Debug)"
 3:42:12 "WAI: Invalid Position (Debug)"
 3:42:13 "WAI: Invalid Position (Debug)"
 3:42:14 "WAI: Invalid Position (Debug)"
 3:42:15 "WAI: Invalid Position (Debug)"
 3:42:16 "WAI: Invalid Position (Debug)"
 3:42:16 "DEBUG: Checking if Object: 3e75f900# 1059379: metal_floor.p3d REMOTE is allowed, published by Server"
 3:42:16 "DEBUG: Object: 3e75f900# 1059379: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:42:16 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","39892987926843","characterID","3"," with variables/inventory:",[]]
 3:42:17 "WAI: Invalid Position (Debug)"
 3:42:18 "WAI: Invalid Position (Debug)"
 3:42:19 "WAI: Invalid Position (Debug)"
 3:42:20 "WAI: Invalid Position (Debug)"
 3:42:21 "WAI: Invalid Position (Debug)"
 3:42:22 "WAI: Invalid Position (Debug)"
 3:42:23 "WAI: Invalid Position (Debug)"
 3:42:24 "WAI: Invalid Position (Debug)"
 3:42:25 "WAI: Invalid Position (Debug)"
 3:42:26 "WAI: Invalid Position (Debug)"
 3:42:27 "WAI: Invalid Position (Debug)"
 3:42:28 "HIVE: WRITE: "CHILD:306:143:[["glass1",0.356],["glass2",0.513],["glass3",0.173],["glass4",0],["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:42:28 "WAI: Invalid Position (Debug)"
 3:42:29 "WAI: Invalid Position (Debug)"
 3:42:30 "WAI: Invalid Position (Debug)"
 3:42:31 "WAI: Invalid Position (Debug)"
 3:42:32 "WAI: Invalid Position (Debug)"
 3:42:33 "WAI: Invalid Position (Debug)"
 3:42:34 "HIVE: WRITE: "CHILD:303:136:[[[],[]],[["ItemSodaGrapeDrink","10Rnd_303British","ItemSodaPeppsy"],[1,1,1]],[[],[]]]:-1:""
 3:42:34 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.793],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:42:34 "WAI: Invalid Position (Debug)"
 3:42:35 "WAI: Invalid Position (Debug)"
 3:42:36 Server: Object 3:285 not found (message 91)
 3:42:36 Server: Object 3:284 not found (message 98)
 3:42:36 "WAI: Invalid Position (Debug)"
 3:42:37 "WAI: Invalid Position (Debug)"
 3:42:38 Server: Object 3:329 not found (message 94)
 3:42:38 Server: Object 3:328 not found (message 70)
 3:42:38 Server: Object 3:327 not found (message 70)
 3:42:38 Server: Object 3:326 not found (message 70)
 3:42:38 Server: Object 3:325 not found (message 94)
 3:42:38 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.793],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:42:38 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.793],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:42:38 Server: Object 3:366 not found (message 70)
 3:42:38 Server: Object 3:365 not found (message 70)
 3:42:38 Server: Object 3:364 not found (message 94)
 3:42:38 Server: Object 3:363 not found (message 94)
 3:42:38 Server: Object 3:362 not found (message 70)
 3:42:38 Server: Object 3:361 not found (message 70)
 3:42:38 Server: Object 3:358 not found (message 94)
 3:42:38 Server: Object 3:360 not found (message 70)
 3:42:38 Server: Object 3:359 not found (message 94)
 3:42:38 "WAI: Invalid Position (Debug)"
 3:42:39 "DEBUG: Checking if Object: 3af43200# 1059541: metal_floor.p3d REMOTE is allowed, published by Server"
 3:42:39 "DEBUG: Object: 3af43200# 1059541: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:42:39 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","40162987923865","characterID","3"," with variables/inventory:",[]]
 3:42:39 "WAI: Invalid Position (Debug)"
 3:42:40 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.793],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:42:40 "WAI: Invalid Position (Debug)"
 3:42:41 "WAI: Invalid Position (Debug)"
 3:42:42 "WAI: Invalid Position (Debug)"
 3:42:44 "WAI: Invalid Position (Debug)"
 3:42:45 "WAI: Invalid Position (Debug)"
 3:42:46 "WAI: Invalid Position (Debug)"
 3:42:47 "WAI: Invalid Position (Debug)"
 3:42:48 "WAI: Invalid Position (Debug)"
 3:42:49 "WAI: Invalid Position (Debug)"
 3:42:50 "WAI: Invalid Position (Debug)"
 3:42:51 "WAI: Invalid Position (Debug)"
 3:42:52 "WAI: Invalid Position (Debug)"
 3:42:53 "WAI: Invalid Position (Debug)"
 3:42:54 "WAI: Invalid Position (Debug)"
 3:42:55 "WAI: Invalid Position (Debug)"
 3:42:56 "WAI: Invalid Position (Debug)"
 3:42:57 "WAI: Invalid Position (Debug)"
 3:42:58 "WAI: Invalid Position (Debug)"
 3:42:59 "WAI: Invalid Position (Debug)"
 3:43:00 "WAI: Invalid Position (Debug)"
 3:43:01 "DEBUG: Checking if Object: 333eb00# 1059694: metal_floor.p3d REMOTE is allowed, published by Server"
 3:43:01 "DEBUG: Object: 333eb00# 1059694: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:43:01 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","40432987921888","characterID","3"," with variables/inventory:",[]]
 3:43:01 "WAI: Invalid Position (Debug)"
 3:43:02 "WAI: Invalid Position (Debug)"
 3:43:03 "WAI: Invalid Position (Debug)"
 3:43:04 "WAI: Invalid Position (Debug)"
 3:43:05 "WAI: 16 Active ground units"
 3:43:05 "WAI: 2 Active emplacement units"
 3:43:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:43:05 "WAI: 2 Active vehicle patrol units (Crew)"
 3:43:05 "WAI: Invalid Position (Debug)"
 3:43:06 "WAI: Invalid Position (Debug)"
 3:43:07 "WAI: Invalid Position (Debug)"
 3:43:08 "WAI: Invalid Position (Debug)"
 3:43:10 "WAI: Invalid Position (Debug)"
 3:43:11 "WAI: Invalid Position (Debug)"
 3:43:12 "WAI: Invalid Position (Debug)"
 3:43:13 "WAI: Invalid Position (Debug)"
 3:43:14 "WAI: Invalid Position (Debug)"
 3:43:15 "WAI: Invalid Position (Debug)"
 3:43:16 "WAI: Invalid Position (Debug)"
 3:43:17 "WAI: Invalid Position (Debug)"
 3:43:18 "WAI: Invalid Position (Debug)"
 3:43:19 "WAI: Invalid Position (Debug)"
 3:43:20 "WAI: Invalid Position (Debug)"
 3:43:20 "DEBUG: Checking if Object: 3e32d600# 1059902: metal_floor.p3d REMOTE is allowed, published by Server"
 3:43:20 "DEBUG: Object: 3e32d600# 1059902: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:43:20 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","40672987918907","characterID","3"," with variables/inventory:",[]]
 3:43:21 "WAI: Invalid Position (Debug)"
 3:43:22 "WAI: Invalid Position (Debug)"
 3:43:23 "WAI: Invalid Position (Debug)"
 3:43:24 "WAI: Invalid Position (Debug)"
 3:43:25 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.793],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:43:25 "scdno (76561198038091605) UNLOCKED CinderWallDoorSmallLocked_DZ with code: EYESCAN @031074 [3166.85,7917.86,0.140015]"
 3:43:25 "WAI: Invalid Position (Debug)"
 3:43:26 "WAI: Invalid Position (Debug)"
 3:43:27 "WAI: Invalid Position (Debug)"
 3:43:28 "WAI: Invalid Position (Debug)"
 3:43:29 "WAI: Invalid Position (Debug)"
 3:43:30 "WAI: Invalid Position (Debug)"
 3:43:31 "WAI: Invalid Position (Debug)"
 3:43:32 "WAI: Invalid Position (Debug)"
 3:43:33 "WAI: Invalid Position (Debug)"
 3:43:34 "WAI: Invalid Position (Debug)"
 3:43:35 "WAI: Invalid Position (Debug)"
 3:43:35 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.793],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:43:36 "WAI: Invalid Position (Debug)"
 3:43:37 "WAI: Invalid Position (Debug)"
 3:43:38 "WAI: Invalid Position (Debug)"
 3:43:39 "WAI: Invalid Position (Debug)"
 3:43:40 "WAI: Invalid Position (Debug)"
 3:43:41 "WAI: Invalid Position (Debug)"
 3:43:42 "WAI: Invalid Position (Debug)"
 3:43:44 "WAI: Invalid Position (Debug)"
 3:43:45 "WAI: Invalid Position (Debug)"
 3:43:46 "WAI: Invalid Position (Debug)"
 3:43:47 "WAI: Invalid Position (Debug)"
 3:43:48 "WAI: Invalid Position (Debug)"
 3:43:49 "WAI: Invalid Position (Debug)"
 3:43:50 "WAI: Invalid Position (Debug)"
 3:43:51 "WAI: Invalid Position (Debug)"
 3:43:52 "WAI: Invalid Position (Debug)"
 3:43:52 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.793],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:43:53 "WAI: Invalid Position (Debug)"
 3:43:54 "WAI: Invalid Position (Debug)"
 3:43:55 "WAI: Invalid Position (Debug)"
 3:43:56 "WAI: Invalid Position (Debug)"
 3:43:57 "WAI: Invalid Position (Debug)"
 3:43:58 "WAI: Invalid Position (Debug)"
 3:43:59 "scdno (76561198038091605) LOCKED CinderWallDoorSmallLocked_DZ with code: 726 @031074 [3166.85,7917.86,0.140015]"
 3:43:59 "HIVE: WRITE: "CHILD:306:151:[["motor",0.723],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 3:43:59 "WAI: Invalid Position (Debug)"
 3:44:00 "WAI: Invalid Position (Debug)"
 3:44:01 "WAI: Invalid Position (Debug)"
 3:44:02 "WAI: Invalid Position (Debug)"
 3:44:03 "WAI: Invalid Position (Debug)"
 3:44:04 "WAI: Invalid Position (Debug)"
 3:44:05 "WAI: 16 Active ground units"
 3:44:05 "WAI: 2 Active emplacement units"
 3:44:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:44:05 "WAI: 2 Active vehicle patrol units (Crew)"
 3:44:05 "WAI: Invalid Position (Debug)"
 3:44:06 "WAI: Invalid Position (Debug)"
 3:44:07 "WAI: Invalid Position (Debug)"
 3:44:08 "WAI: Invalid Position (Debug)"
 3:44:09 "WAI: Invalid Position (Debug)"
 3:44:10 "WAI: Invalid Position (Debug)"
 3:44:11 "WAI: Invalid Position (Debug)"
 3:44:12 "WAI: Invalid Position (Debug)"
 3:44:14 "WAI: Invalid Position (Debug)"
 3:44:15 "WAI: Invalid Position (Debug)"
 3:44:16 "WAI: Invalid Position (Debug)"
 3:44:17 "WAI: Invalid Position (Debug)"
 3:44:18 "WAI: Invalid Position (Debug)"
 3:44:18 "DEBUG: Checking if Object: 3dfc6400# 1059979: metal_floor.p3d REMOTE is allowed, published by Server"
 3:44:18 "DEBUG: Object: 3dfc6400# 1059979: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:44:18 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","41302987916965","characterID","3"," with variables/inventory:",[]]
 3:44:19 "WAI: Invalid Position (Debug)"
 3:44:20 "WAI: Invalid Position (Debug)"
 3:44:21 "WAI: Invalid Position (Debug)"
 3:44:22 "WAI: Invalid Position (Debug)"
 3:44:23 "WAI: Invalid Position (Debug)"
 3:44:24 "WAI: Invalid Position (Debug)"
 3:44:25 "WAI: Invalid Position (Debug)"
 3:44:26 "WAI: Invalid Position (Debug)"
 3:44:27 "WAI: Invalid Position (Debug)"
 3:44:28 "WAI: Invalid Position (Debug)"
 3:44:29 "WAI: Invalid Position (Debug)"
 3:44:30 "WAI: Invalid Position (Debug)"
 3:44:31 "WAI: Invalid Position (Debug)"
 3:44:32 "WAI: Invalid Position (Debug)"
 3:44:33 "WAI: Invalid Position (Debug)"
 3:44:34 "WAI: Invalid Position (Debug)"
 3:44:35 "WAI: Invalid Position (Debug)"
 3:44:36 "WAI: Invalid Position (Debug)"
 3:44:37 "WAI: Invalid Position (Debug)"
 3:44:38 "WAI: Invalid Position (Debug)"
 3:44:39 "WAI: Invalid Position (Debug)"
 3:44:40 "WAI: Invalid Position (Debug)"
 3:44:41 "WAI: Invalid Position (Debug)"
 3:44:42 "DEBUG: Checking if Object: 3de31d00# 1060196: metal_floor.p3d REMOTE is allowed, published by Server"
 3:44:42 "DEBUG: Object: 3de31d00# 1060196: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:44:42 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","41332987921989","characterID","3"," with variables/inventory:",[]]
 3:44:42 "WAI: Invalid Position (Debug)"
 3:44:43 "WAI: Invalid Position (Debug)"
 3:44:44 "WAI: Invalid Position (Debug)"
 3:44:45 "WAI: Invalid Position (Debug)"
 3:44:46 "WAI: Invalid Position (Debug)"
 3:44:47 "WAI: Invalid Position (Debug)"
 3:44:48 "WAI DEBUG: FINDPOS: Checking nearby mission markers: ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker","MainHero0","MainBandit1"]"
 3:44:48 "WAI DEBUG: FINDPOS: Checking nearby trader markers: ["Tradercitystary","wholesaleSouth","boatTraderEast","BoatDealerSouth","AirVehicles","BanditDen","Klen","BoatDealerEast","TradercityBash","HeroTrader"]"
 3:44:48 "Loop complete, valid position [9821.01,13281.8] in 294 attempts"
 3:44:49 "WAI: Starting Mission number 1"
 3:44:49 "WAI: Mission Data: [[20,"MainHero",[1058277: at15.p3d,1058279: at15.p3d,1058281: at15.p3d,1058283: at15.p3d,1058285: at15.p3d,1058287: at15.p3d,1058289: at15.p3d,1058291: at15.p3d,1058293: at15.p3d,1058295: at15.p3d,1058297: at15.p3d,1058299: at15.p3d,1058301: at15.p3d,1058303: at15.p3d,1058305: at15.p3d,1058307: at15.p3d,1058309: at15.p3d,1058311: at15.p3d,1058313: at15.p3d,1058315: at15.p3d,1058317: at15.p3d,1058319: at15.p3d,1058321: at15.p3d,1058323: at15.p3d,1058325: at15.p3d,1058327: at15.p3d,1058329: at15.p3d,1058331: at15.p3d,1058333: at15.p3d,1058335: at15.p3d,1058337: at15.p3d,1058339: at15.p3d,1058341: at15.p3d,1058343: at15.p3d,1058345: at15.p3d,1058347: at15.p3d,1058349: at15.p3d,1058351: at15.p3d,1058353: at15.p3d,1058355: at15.p3d,1058357: at15.p3d,1058359: at15.p3d,1058361: at15.p3d,1058363: at15.p3d,1058365: at15.p3d,1058367: at15.p3d,1058369: at15.p3d,1058371: at15.p3d,1058373: at15.p3d,1058375: at15.p3d,1058377: at15.p3d,1058379: at15.p3d,1058381: at15.p3d,1058383: at15.p3d,10583
 3:44:49 "WAI: Mission:[Bandit] Lumber Mill started at [9821.01,13281.8,0]"
 3:44:50 No owner
 3:44:50 No owner
 3:44:50 No owner
 3:44:50 No owner
 3:44:50 "WAI: Spawned a group of 7 AI (Hero) at [9833.01,13304.3,0]"
 3:44:51 "WAI: Spawned a group of 4 AI (Hero) at [9842.01,13292.8,0]"
 3:44:51 No owner
 3:44:51 No owner
 3:44:51 No owner
 3:44:51 No owner
 3:44:51 "WAI: Spawned a group of 4 AI (Hero) at [9819.89,13281.3,0]"
 3:44:52 "WAI: Spawned a group of 4 AI (Hero) at [9808.01,13258.8,0]"
 3:44:53 "WAI: Invalid Position (Debug)"
 3:44:54 "WAI: Invalid Position (Debug)"
 3:44:55 "WAI: Invalid Position (Debug)"
 3:44:56 "WAI: Invalid Position (Debug)"
 3:44:57 "WAI: Invalid Position (Debug)"
 3:44:58 "WAI: Invalid Position (Debug)"
 3:44:59 "WAI: Invalid Position (Debug)"
 3:45:00 "WAI: Invalid Position (Debug)"
 3:45:01 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,45],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,6,17,13,45]]
 3:45:01 "DEBUG: Checking if Object: 3a2bab00# 1060587: metal_floor.p3d REMOTE is allowed, published by Server"
 3:45:01 "DEBUG: Object: 3a2bab00# 1060587: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:45:01 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","415629879191008","characterID","3"," with variables/inventory:",[]]
 3:45:02 "WAI: Invalid Position (Debug)"
 3:45:03 "WAI: Invalid Position (Debug)"
 3:45:04 "WAI: Invalid Position (Debug)"
 3:45:05 "WAI: Invalid Position (Debug)"
 3:45:05 "WAI: 35 Active ground units"
 3:45:05 "WAI: 2 Active emplacement units"
 3:45:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:45:05 "WAI: 2 Active vehicle patrol units (Crew)"
 3:45:06 "WAI: Invalid Position (Debug)"
 3:45:07 "WAI: Invalid Position (Debug)"
 3:45:08 "WAI: Invalid Position (Debug)"
 3:45:09 "WAI: Invalid Position (Debug)"
 3:45:10 "WAI: Invalid Position (Debug)"
 3:45:11 "WAI: Invalid Position (Debug)"
 3:45:12 "WAI: Invalid Position (Debug)"
 3:45:13 "WAI: Invalid Position (Debug)"
 3:45:14 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.793],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:45:14 "WAI: Invalid Position (Debug)"
 3:45:16 "WAI: Invalid Position (Debug)"
 3:45:17 "WAI: Invalid Position (Debug)"
 3:45:18 "WAI: Invalid Position (Debug)"
 3:45:19 "WAI: Invalid Position (Debug)"
 3:45:19 "HIVE: WRITE: "CHILD:303:46:[[[],[]],[["PartFueltank","17Rnd_9x19_glock17"],[1,1]],[[],[]]]:-1:""
 3:45:20 "WAI: Invalid Position (Debug)"
 3:45:21 "WAI: Invalid Position (Debug)"
 3:45:22 "DEBUG: Checking if Object: 3ea60f00# 1060722: metal_floor.p3d REMOTE is allowed, published by Server"
 3:45:22 "DEBUG: Object: 3ea60f00# 1060722: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:45:22 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","418129879161028","characterID","3"," with variables/inventory:",[]]
 3:45:22 "WAI: Invalid Position (Debug)"
 3:45:22 "HIVE: WRITE: "CHILD:306:46:[["wheel_1_1_steering",0.403],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:45:23 "WAI: Invalid Position (Debug)"
 3:45:24 "WAI: Invalid Position (Debug)"
 3:45:25 "WAI: Invalid Position (Debug)"
 3:45:26 "WAI: Invalid Position (Debug)"
 3:45:27 "WAI: Invalid Position (Debug)"
 3:45:28 "HIVE: WRITE: "CHILD:306:46:[["wheel_1_1_steering",0.403],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:45:28 "WAI: Invalid Position (Debug)"
 3:45:29 "WAI: Invalid Position (Debug)"
 3:45:30 "WAI: Invalid Position (Debug)"
 3:45:31 "WAI: Invalid Position (Debug)"
 3:45:33 "WAI: Invalid Position (Debug)"
 3:45:34 "WAI: Invalid Position (Debug)"
 3:45:34 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.793],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:45:35 "WAI: Invalid Position (Debug)"
 3:45:36 "WAI: Invalid Position (Debug)"
 3:45:37 "WAI: Invalid Position (Debug)"
 3:45:38 "WAI: Invalid Position (Debug)"
 3:45:39 "WAI DEBUG: FINDPOS: Checking nearby mission markers: ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker","MainHero0","MainBandit1","MainHero2"]"
 3:45:39 "WAI: Invalid Position (Marker: "MainBandit1")"
 3:45:40 "WAI: Invalid Position (Debug)"
 3:45:41 "WAI: Invalid Position (Debug)"
 3:45:42 "WAI: Invalid Position (Debug)"
 3:45:43 "WAI: Invalid Position (Debug)"
 3:45:44 "WAI: Invalid Position (Debug)"
 3:45:45 "WAI: Invalid Position (Debug)"
 3:45:47 "WAI: Invalid Position (Debug)"
 3:45:48 "WAI: Invalid Position (Debug)"
 3:45:49 "WAI: Invalid Position (Debug)"
 3:45:50 "WAI: Invalid Position (Debug)"
 3:45:51 "WAI: Invalid Position (Debug)"
 3:45:52 "WAI: Invalid Position (Debug)"
 3:45:53 "WAI: Invalid Position (Debug)"
 3:45:54 "WAI: Invalid Position (Debug)"
 3:45:55 "WAI: Invalid Position (Debug)"
 3:45:56 "WAI: Invalid Position (Debug)"
 3:45:57 "WAI: Invalid Position (Debug)"
 3:45:58 "WAI: Invalid Position (Debug)"
 3:45:59 "WAI: Invalid Position (Debug)"
 3:46:00 "WAI: Invalid Position (Debug)"
 3:46:01 "WAI: Invalid Position (Debug)"
 3:46:02 "WAI: Invalid Position (Debug)"
 3:46:03 "WAI: Invalid Position (Debug)"
 3:46:05 "WAI: Invalid Position (Debug)"
 3:46:05 "WAI: 35 Active ground units"
 3:46:05 "WAI: 2 Active emplacement units"
 3:46:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:46:05 "WAI: 2 Active vehicle patrol units (Crew)"
 3:46:06 "WAI: Invalid Position (Debug)"
 3:46:07 "WAI: Invalid Position (Debug)"
 3:46:08 "WAI: Invalid Position (Debug)"
 3:46:09 "WAI: Invalid Position (Debug)"
 3:46:10 "WAI: Invalid Position (Debug)"
 3:46:11 "WAI: Invalid Position (Debug)"
 3:46:12 "WAI: Invalid Position (Debug)"
 3:46:13 "WAI: Invalid Position (Debug)"
 3:46:14 "WAI: Invalid Position (Debug)"
 3:46:15 "WAI: Invalid Position (Debug)"
 3:46:16 "WAI: Invalid Position (Debug)"
 3:46:17 "WAI: Invalid Position (Debug)"
 3:46:18 "WAI: Invalid Position (Debug)"
 3:46:19 "WAI: Invalid Position (Debug)"
 3:46:20 "WAI: Invalid Position (Debug)"
 3:46:22 "WAI: Invalid Position (Debug)"
 3:46:23 "WAI: Invalid Position (Debug)"
 3:46:24 "WAI: Invalid Position (Debug)"
 3:46:25 "WAI: Invalid Position (Debug)"
 3:46:26 "WAI: Invalid Position (Debug)"
 3:46:27 "WAI: Invalid Position (Debug)"
 3:46:28 "WAI: Invalid Position (Debug)"
 3:46:29 "WAI: Invalid Position (Debug)"
 3:46:30 "DEBUG: Checking if Object: 2ca8100# 1061212: metal_floor.p3d REMOTE is allowed, published by Server"
 3:46:30 "DEBUG: Object: 2ca8100# 1061212: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:46:30 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","425529879141097","characterID","3"," with variables/inventory:",[]]
 3:46:30 "WAI: Invalid Position (Debug)"
 3:46:31 "WAI: Invalid Position (Debug)"
 3:46:32 "WAI: Invalid Position (Debug)"
 3:46:33 "WAI: Invalid Position (Debug)"
 3:46:34 "WAI: Invalid Position (Debug)"
 3:46:35 "WAI: Invalid Position (Debug)"
 3:46:36 "WAI: Invalid Position (Debug)"
 3:46:37 "WAI: Invalid Position (Debug)"
 3:46:38 "WAI: Invalid Position (Debug)"
 3:46:39 "WAI: Invalid Position (Debug)"
 3:46:40 "WAI: Invalid Position (Debug)"
 3:46:41 "WAI: Invalid Position (Debug)"
 3:46:42 "WAI: Invalid Position (Debug)"
 3:46:44 "WAI: Invalid Position (Debug)"
 3:46:45 "WAI: Invalid Position (Debug)"
 3:46:46 "WAI: Invalid Position (Debug)"
 3:46:47 "WAI: Invalid Position (Debug)"
 3:46:48 "WAI: Invalid Position (Debug)"
 3:46:49 "WAI: Invalid Position (Debug)"
 3:46:50 "WAI: Invalid Position (Debug)"
 3:46:51 "WAI: Invalid Position (Debug)"
 3:46:52 "WAI: Invalid Position (Debug)"
 3:46:53 "WAI: Invalid Position (Debug)"
 3:46:55 "WAI: Invalid Position (Debug)"
 3:46:56 "WAI: Invalid Position (Debug)"
 3:46:57 "WAI: Invalid Position (Debug)"
 3:46:58 "WAI: Invalid Position (Debug)"
 3:46:59 "WAI: Invalid Position (Debug)"
 3:47:00 "WAI: Invalid Position (Debug)"
 3:47:01 "WAI: Invalid Position (Debug)"
 3:47:02 "WAI: Invalid Position (Debug)"
 3:47:03 "WAI: Invalid Position (Debug)"
 3:47:04 "WAI: Invalid Position (Debug)"
 3:47:05 "WAI: Invalid Position (Debug)"
 3:47:05 "WAI: 35 Active ground units"
 3:47:05 "WAI: 2 Active emplacement units"
 3:47:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:47:05 "WAI: 2 Active vehicle patrol units (Crew)"
 3:47:06 "WAI: Invalid Position (Debug)"
 3:47:07 "WAI: Invalid Position (Debug)"
 3:47:08 "WAI: Invalid Position (Debug)"
 3:47:10 "WAI: Invalid Position (Debug)"
 3:47:11 "WAI: Invalid Position (Debug)"
 3:47:12 "WAI: Invalid Position (Debug)"
 3:47:13 "WAI DEBUG: FINDPOS: Checking nearby mission markers: ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker","MainHero0","MainBandit1","MainHero2"]"
 3:47:13 "WAI DEBUG: FINDPOS: Checking nearby trader markers: ["Tradercitystary","wholesaleSouth","boatTraderEast","BoatDealerSouth","AirVehicles","BanditDen","Klen","BoatDealerEast","TradercityBash","HeroTrader"]"
 3:47:13 "Loop complete, valid position [10083.1,8684.7] in 133 attempts"
 3:47:13 "WAI: Starting Mission number 2"
 3:47:13 "WAI: Mission Data: [[20,"MainHero",[1058277: at15.p3d,1058279: at15.p3d,1058281: at15.p3d,1058283: at15.p3d,1058285: at15.p3d,1058287: at15.p3d,1058289: at15.p3d,1058291: at15.p3d,1058293: at15.p3d,1058295: at15.p3d,1058297: at15.p3d,1058299: at15.p3d,1058301: at15.p3d,1058303: at15.p3d,1058305: at15.p3d,1058307: at15.p3d,1058309: at15.p3d,1058311: at15.p3d,1058313: at15.p3d,1058315: at15.p3d,1058317: at15.p3d,1058319: at15.p3d,1058321: at15.p3d,1058323: at15.p3d,1058325: at15.p3d,1058327: at15.p3d,1058329: at15.p3d,1058331: at15.p3d,1058333: at15.p3d,1058335: at15.p3d,1058337: at15.p3d,1058339: at15.p3d,1058341: at15.p3d,1058343: at15.p3d,1058345: at15.p3d,1058347: at15.p3d,1058349: at15.p3d,1058351: at15.p3d,1058353: at15.p3d,1058355: at15.p3d,1058357: at15.p3d,1058359: at15.p3d,1058361: at15.p3d,1058363: at15.p3d,1058365: at15.p3d,1058367: at15.p3d,1058369: at15.p3d,1058371: at15.p3d,1058373: at15.p3d,1058375: at15.p3d,1058377: at15.p3d,1058379: at15.p3d,1058381: at15.p3d,1058383: at15.p3d,10583
 3:47:13 "WAI: [Mission:[Hero] Bandit Base]: Starting... [10083.1,8684.7,0]"
 3:47:14 "WAI: Spawned a group of 5 AI (Bandit) at [10083.1,8684.7,0]"
 3:47:15 "WAI: Spawned a group of 4 AI (Bandit) at [10083.1,8684.7,0]"
 3:47:15 No owner
 3:47:15 No owner
 3:47:15 No owner
 3:47:15 No owner
 3:47:16 "WAI: Spawned a group of 4 AI (Bandit) at [10083.1,8684.7,0]"
 3:47:16 No owner
 3:47:16 No owner
 3:47:16 No owner
 3:47:16 No owner
 3:47:16 Strange convex component01 in rh_m14\rh_m14aim.p3d:geometry
 3:47:16 Strange convex component07 in rh_m14\rh_m14aim.p3d:geometry
 3:47:16 Strange convex component12 in rh_m14\rh_m14aim.p3d:geometry
 3:47:17 "WAI: Spawned a group of 4 AI (Bandit) at [10083.1,8684.7,0]"
 3:47:17 "WAI: Spawned a group of 4 AI (Bandit) at [10083.1,8684.7,0]"
 3:47:18 "WAI: Spawned in 1 M2StaticMG"
 3:47:18 "WAI: Spawned in 1 M2StaticMG"
 3:47:18 "WAI: Spawned in 1 M2StaticMG"
 3:47:18 "WAI: Spawned in 1 M2StaticMG"
 3:47:18 "WAI: Paradrop waiting for player"
 3:47:55 "SERVER FPS: 49  PLAYERS: 3"
 3:48:05 "WAI: 56 Active ground units"
 3:48:05 "WAI: 6 Active emplacement units"
 3:48:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:48:05 "WAI: 4 Active vehicle patrol units (Crew)"
 3:49:03 "DEBUG: Checking if Object: 3d69a400# 1061907: metal_floor.p3d REMOTE is allowed, published by Server"
 3:49:03 "DEBUG: Object: 3d69a400# 1061907: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:49:03 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","441229879111250","characterID","3"," with variables/inventory:",[]]
 3:49:05 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.793],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:49:05 "WAI: 56 Active ground units"
 3:49:05 "WAI: 6 Active emplacement units"
 3:49:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:49:05 "WAI: 4 Active vehicle patrol units (Crew)"
 3:49:08 "HIVE: WRITE: "CHILD:303:129:[[[],[]],[["ItemMorphine"],[1]],[[],[]]]:-1:""
 3:49:24 "HIVE: WRITE: "CHILD:306:129:[["motor",0.8],["sklo predni P",0.732],["sklo predni L",0.279],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 3:49:28 "HIVE: WRITE: "CHILD:306:129:[["motor",0.8],["sklo predni P",0.732],["sklo predni L",0.279],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 3:49:37 "DEBUG: Checking if Object: 3edd8800# 1062063: metal_floor.p3d REMOTE is allowed, published by Server"
 3:49:37 "DEBUG: Object: 3edd8800# 1062063: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:49:37 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","442529879161284","characterID","3"," with variables/inventory:",[]]
 3:49:46 "WAI DEBUG: FINDPOS: Checking nearby mission markers: ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker","MainHero0","MainBandit1","MainHero2","MainBandit3"]"
 3:49:46 "WAI DEBUG: FINDPOS: Checking nearby trader markers: ["Tradercitystary","wholesaleSouth","boatTraderEast","BoatDealerSouth","AirVehicles","BanditDen","Klen","BoatDealerEast","TradercityBash","HeroTrader"]"
 3:49:46 "Loop complete, valid position [4295.67,7901.6] in 2 attempts"
 3:49:46 "WAI: Starting Mission number 3"
 3:49:47 "WAI: Mission Data: [[20,"MainHero",[1058277: at15.p3d,1058279: at15.p3d,1058281: at15.p3d,1058283: at15.p3d,1058285: at15.p3d,1058287: at15.p3d,1058289: at15.p3d,1058291: at15.p3d,1058293: at15.p3d,1058295: at15.p3d,1058297: at15.p3d,1058299: at15.p3d,1058301: at15.p3d,1058303: at15.p3d,1058305: at15.p3d,1058307: at15.p3d,1058309: at15.p3d,1058311: at15.p3d,1058313: at15.p3d,1058315: at15.p3d,1058317: at15.p3d,1058319: at15.p3d,1058321: at15.p3d,1058323: at15.p3d,1058325: at15.p3d,1058327: at15.p3d,1058329: at15.p3d,1058331: at15.p3d,1058333: at15.p3d,1058335: at15.p3d,1058337: at15.p3d,1058339: at15.p3d,1058341: at15.p3d,1058343: at15.p3d,1058345: at15.p3d,1058347: at15.p3d,1058349: at15.p3d,1058351: at15.p3d,1058353: at15.p3d,1058355: at15.p3d,1058357: at15.p3d,1058359: at15.p3d,1058361: at15.p3d,1058363: at15.p3d,1058365: at15.p3d,1058367: at15.p3d,1058369: at15.p3d,1058371: at15.p3d,1058373: at15.p3d,1058375: at15.p3d,1058377: at15.p3d,1058379: at15.p3d,1058381: at15.p3d,1058383: at15.p3d,10583
 3:49:47 "WAI: [Mission:[Bandit] Captured MV22]: Starting... [4295.67,7901.6,0]"
 3:49:47 trigger - unknown animation source revolved
 3:49:48 trigger - unknown animation source revolved
 3:49:48 "WAI: Spawned a group of 6 AI (Hero) at [4295.67,7901.6,0]"
 3:49:50 "WAI: Spawned a group of 6 AI (Hero) at [4295.67,7901.6,0]"
 3:49:51 "WAI: Spawned a group of 6 AI (Hero) at [4295.67,7901.6,0]"
 3:49:52 No owner
 3:49:52 No owner
 3:49:52 No owner
 3:49:52 No owner
 3:49:52 "WAI: Spawned a group of 6 AI (Hero) at [4295.67,7901.6,0]"
 3:49:53 "WAI: Spawned in 2 M2StaticMG"
 3:49:53 "WAI: Spawned "MV22_DZ" at [4295.67,7901.6,0]"
 3:49:53 "WAI: Calculated damage for "telo" is 0.639086"
 3:49:53 "WAI: Added 0.291886 percent fuel to vehicle"
 3:49:53 "WAI: [Bandit] captured_mv22 spawned a MV22 at [4295.67,7901.6,0]"
 3:49:55 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.793],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:49:55 "DEBUG: Checking if Object: 3e774100# 1062310: metal_floor.p3d REMOTE is allowed, published by Server"
 3:49:55 "DEBUG: Object: 3e774100# 1062310: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:49:55 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","444829879141302","characterID","3"," with variables/inventory:",[]]
 3:50:00 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.793],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:50:00 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.793],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:50:02 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.793],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 3:50:05 "WAI: 80 Active ground units"
 3:50:05 "WAI: 8 Active emplacement units"
 3:50:05 "WAI: 0 Active chopper patrol units (Crew)"
 3:50:05 "WAI: 4 Active vehicle patrol units (Crew)"
 3:50:12 "HIVE: WRITE: "CHILD:306:129:[["motor",0.8],["sklo predni P",0.732],["sklo predni L",0.279],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 3:50:18 "DEBUG: Checking if Object: 3e120100# 1062488: metal_floor.p3d REMOTE is allowed, published by Server"
 3:50:18 "DEBUG: Object: 3e120100# 1062488: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:50:18 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","447429879111324","characterID","3"," with variables/inventory:",[]]
 3:50:26 "HIVE: WRITE: "CHILD:306:129:[["motor",0.8],["sklo predni P",0.732],["sklo predni L",0.279],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 3:50:37 "DEBUG: Checking if Object: 38ee4f00# 1062527: metal_floor.p3d REMOTE is allowed, published by Server"
 3:50:37 "DEBUG: Object: 38ee4f00# 1062527: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:50:37 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","449929879091344","characterID","3"," with variables/inventory:",[]]
 3:50:41 "HIVE: WRITE: "CHILD:306:129:[["motor",0.8],["sklo predni P",0.732],["sklo predni L",0.279],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 3:50:45 "HIVE: WRITE: "CHILD:306:129:[["motor",0.8],["sklo predni P",0.732],["sklo predni L",0.279],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 3:50:50 "HIVE: WRITE: "CHILD:306:129:[["motor",0.8],["sklo predni P",0.732],["sklo predni L",0.279],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 3:50:58 "DEBUG: Checking if Object: 3dedb900# 1062574: metal_floor.p3d REMOTE is allowed, published by Server"
 3:50:58 "DEBUG: Object: 3dedb900# 1062574: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:50:58 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","452529879061365","characterID","3"," with variables/inventory:",[]]
 3:51:06 "WAI: 80 Active ground units"
 3:51:06 "WAI: 8 Active emplacement units"
 3:51:06 "WAI: 0 Active chopper patrol units (Crew)"
 3:51:06 "WAI: 4 Active vehicle patrol units (Crew)"
 3:51:25 "DEBUG: Checking if Object: 3e4d1d00# 1062640: metal_floor.p3d REMOTE is allowed, published by Server"
 3:51:25 "DEBUG: Object: 3e4d1d00# 1062640: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:51:25 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","453129879121392","characterID","3"," with variables/inventory:",[]]
 3:51:44 "DEBUG: Checking if Object: 3e381600# 1062723: metal_floor.p3d REMOTE is allowed, published by Server"
 3:51:44 "DEBUG: Object: 3e381600# 1062723: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:51:44 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","455429879091411","characterID","3"," with variables/inventory:",[]]
 3:52:06 "WAI: 80 Active ground units"
 3:52:06 "WAI: 8 Active emplacement units"
 3:52:06 "WAI: 0 Active chopper patrol units (Crew)"
 3:52:06 "WAI: 4 Active vehicle patrol units (Crew)"
 3:52:07 "DEBUG: Checking if Object: 389f9600# 1062786: metal_floor.p3d REMOTE is allowed, published by Server"
 3:52:07 "DEBUG: Object: 389f9600# 1062786: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:52:07 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","458229879071434","characterID","3"," with variables/inventory:",[]]
 3:52:35 "DEBUG: Checking if Object: 3ee0d600# 1062918: metal_floor.p3d REMOTE is allowed, published by Server"
 3:52:35 "DEBUG: Object: 3ee0d600# 1062918: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:52:35 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","461529879041462","characterID","3"," with variables/inventory:",[]]
 3:52:50 "TraderConvoy: Leaving 028054 [2848.75,9871.65]"
 3:52:50 "TraderConvoy: Everyone's in"
 3:52:50 "TraderConvoy: Adding waypoints"
 3:52:50 "TraderConvoy: Moving to 099094 [9977.22,5945.25]"
 3:52:54 "DEBUG: Checking if Object: 377f9d00# 1063007: metal_floor.p3d REMOTE is allowed, published by Server"
 3:52:54 "DEBUG: Object: 377f9d00# 1063007: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:52:54 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","463829879021481","characterID","3"," with variables/inventory:",[]]
 3:53:06 "WAI: 80 Active ground units"
 3:53:06 "WAI: 8 Active emplacement units"
 3:53:06 "WAI: 0 Active chopper patrol units (Crew)"
 3:53:06 "WAI: 4 Active vehicle patrol units (Crew)"
 3:53:18 "HIVE: WRITE: "CHILD:306:129:[["motor",0.8],["sklo predni P",0.732],["sklo predni L",0.279],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 3:53:55 "SERVER FPS: 47  PLAYERS: 3"
 3:54:06 "WAI: 80 Active ground units"
 3:54:06 "WAI: 8 Active emplacement units"
 3:54:06 "WAI: 0 Active chopper patrol units (Crew)"
 3:54:06 "WAI: 4 Active vehicle patrol units (Crew)"
 3:54:41 "DELETE: Player scdno deleted object with UID: 442529879161284"
 3:55:04 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [5532.07,7850.42,0] with 5 items."
 3:55:06 "WAI: 80 Active ground units"
 3:55:06 "WAI: 8 Active emplacement units"
 3:55:06 "WAI: 0 Active chopper patrol units (Crew)"
 3:55:06 "WAI: 4 Active vehicle patrol units (Crew)"
 3:55:35 "DEBUG: Checking if Object: 37595600# 1063657: wood_ramp.p3d REMOTE is allowed, published by Server"
 3:55:35 "DEBUG: Object: 37595600# 1063657: wood_ramp.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:55:35 ["PUBLISH: Created ","WoodRamp_DZ","ObjectUID","478311879171642","characterID","3"," with variables/inventory:",[]]
 3:55:45 "scdno (76561198038091605) UNLOCKED CinderWallDoorLocked_DZ with code: EYESCAN @031074 [3150.83,7926.4,0.14]"
 3:55:55 "HIVE: WRITE: "CHILD:306:129:[["motor",0.8],["sklo predni P",0.732],["sklo predni L",0.279],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 3:55:55 "HIVE: WRITE: "CHILD:306:151:[["motor",0.723],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 3:56:00 "HIVE: WRITE: "CHILD:306:129:[["motor",0.8],["sklo predni P",0.732],["sklo predni L",0.279],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 3:56:06 "WAI: 80 Active ground units"
 3:56:06 "WAI: 8 Active emplacement units"
 3:56:06 "WAI: 0 Active chopper patrol units (Crew)"
 3:56:06 "WAI: 4 Active vehicle patrol units (Crew)"
 3:56:12 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.791339],["wheel_1_2_steering",0],["wheel_2_1_steering",1],["wheel_2_2_steering",0.91337],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0563783],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0.023622:""
 3:56:18 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.791339],["wheel_1_2_steering",0],["wheel_2_1_steering",1],["wheel_2_2_steering",0.91337],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0563783],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0.023622:""
 3:56:23 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.791339],["wheel_1_2_steering",0],["wheel_2_1_steering",1],["wheel_2_2_steering",0.91337],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0563783],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0.023622:""
 3:56:41 "HIVE: WRITE: "CHILD:306:151:[["motor",0.723],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 3:56:42 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.791339],["wheel_1_2_steering",0],["wheel_2_1_steering",1],["wheel_2_2_steering",0.91337],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0563783],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0.023622:""
 3:56:48 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.791339],["wheel_1_2_steering",0],["wheel_2_1_steering",1],["wheel_2_2_steering",0.91337],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0563783],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0.023622:""
 3:56:50 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.791339],["wheel_1_2_steering",0],["wheel_2_1_steering",1],["wheel_2_2_steering",0.91337],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0563783],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0.023622:""
 3:57:03 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.791339],["wheel_1_2_steering",0],["wheel_2_1_steering",1],["wheel_2_2_steering",0.91337],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0563783],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0.023622:""
 3:57:06 "WAI: 80 Active ground units"
 3:57:06 "WAI: 8 Active emplacement units"
 3:57:06 "WAI: 0 Active chopper patrol units (Crew)"
 3:57:06 "WAI: 4 Active vehicle patrol units (Crew)"
 3:57:11 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.791339],["wheel_1_2_steering",0],["wheel_2_1_steering",1],["wheel_2_2_steering",0.91337],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0563783],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0.023622:""
 3:57:17 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.791339],["wheel_1_2_steering",0],["wheel_2_1_steering",1],["wheel_2_2_steering",0.91337],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0563783],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0.023622:""
 3:57:19 "HIVE: WRITE: "CHILD:306:136:[["wheel_1_1_steering",0.791339],["wheel_1_2_steering",0],["wheel_2_1_steering",1],["wheel_2_2_steering",0.91337],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0563783],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0.023622:""
 3:57:24 "HIVE: WRITE: "CHILD:303:129:[[[],[]],[[],[]],[[],[]]]:-1:""
 3:57:24 "HIVE: WRITE: "CHILD:306:129:[["motor",0.8],["sklo predni P",0.732],["sklo predni L",0.279],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 3:57:28 "DELETE: Player B 1-1-A:1 (Rage) REMOTE deleted object with ID: 136"
 3:57:28 "Trader Menu: Rage (76561198114079001) sold 1x SUV_White from gear at trader city Stary for 5,000 Coins"
 3:57:34 "DEBUG: Checking if Object: 3ca74800# 1064415: wood_ramp.p3d REMOTE is allowed, published by Server"
 3:57:34 "DEBUG: Object: 3ca74800# 1064415: wood_ramp.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:57:34 ["PUBLISH: Created ","WoodRamp_DZ","ObjectUID","490211879161760","characterID","3"," with variables/inventory:",[]]
 3:57:43 "HIVE: WRITE: "CHILD:306:151:[["motor",0.723],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 3:57:46 "HIVE: WRITE: "CHILD:303:203:[[["M9_DZ"],[1]],[["Skin_Pilot_EP1_DZ"],[1]],[[],[]]]:-1:""
 3:57:49 "HIVE: WRITE: "CHILD:306:203:[["wheel_1_1_steering",0.642],["wheel_1_2_steering",0],["wheel_1_3_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["wheel_2_3_steering",0],["palivo",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["glass1",0],["glass2",0],["glass3",0.012],["glass4",0]]:0.002:""
 3:58:01 "HIVE: WRITE: "CHILD:306:203:[["wheel_1_1_steering",0.642],["wheel_1_2_steering",0],["wheel_1_3_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["wheel_2_3_steering",0],["palivo",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["glass1",0],["glass2",0],["glass3",0.012],["glass4",0]]:0.00393701:""
 3:58:06 "WAI: 80 Active ground units"
 3:58:06 "WAI: 8 Active emplacement units"
 3:58:06 "WAI: 0 Active chopper patrol units (Crew)"
 3:58:06 "WAI: 4 Active vehicle patrol units (Crew)"
 3:58:09 "TraderConvoy: Leaving 099094 [9995.28,5866.45]"
 3:58:09 "TraderConvoy: Everyone's in"
 3:58:10 "DELETE: Player B 1-1-A:1 (Rage) REMOTE deleted object with ID: 203"
 3:58:10 "TraderConvoy: Adding waypoints"
 3:58:10 "TraderConvoy: Moving to 078120 [7831.69,3332.5]"
 3:58:10 "Trader Menu: Rage (76561198114079001) sold 1x MTVR_DES_EP1 from gear at trader city Stary for 10,000 Coins"
 3:58:12 "HIVE: WRITE: "CHILD:306:151:[["motor",0.723],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 3:58:49 "HIVE: WRITE: "CHILD:306:129:[["motor",0.8],["sklo predni P",0.732],["sklo predni L",0.279],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 3:59:00 "DELETE: Player B 1-1-C:1 (Austin) REMOTE deleted object with ID: 129"
 3:59:00 "Trader Menu: Austin (76561198123546412) sold 1x Pickup_PK_INS_DZE from gear at Bandit Trader for 8,000 Coins"
 3:59:06 "WAI: 80 Active ground units"
 3:59:06 "WAI: 8 Active emplacement units"
 3:59:06 "WAI: 0 Active chopper patrol units (Crew)"
 3:59:06 "WAI: 4 Active vehicle patrol units (Crew)"
 3:59:16 "HIVE: WRITE: "CHILD:303:176:[[[],[]],[["ItemTent","PartGeneric"],[1,1]],[[],[]]]:-1:""
 3:59:18 "DEBUG: Checking if Object: 3ef1eb00# 1064959: metal_floor.p3d REMOTE is allowed, published by Server"
 3:59:18 "DEBUG: Object: 3ef1eb00# 1064959: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 3:59:18 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","500329879111865","characterID","3"," with variables/inventory:",[]]
 3:59:20 "INFO - Player: Rage(UID:76561198114079001/CID:8) Status: LOGGED OUT, Location Stary Sobor [062076]"
 3:59:20 Client: Remote object 3:224 not found
 3:59:22 Warning: Cleanup player - person 3:223 not found
 3:59:37 "INFO - Player: Austin(UID:76561198123546412/CID:6) Status: LOGGED OUT, Location Myshkino [016076]"
 3:59:37 Client: Remote object 5:0 not found
 3:59:37 Client: Remote object 5:5 not found
 3:59:39 Warning: Cleanup player - person 5:4 not found
 3:59:55 "SERVER FPS: 48  PLAYERS: 1"
 4:00:01 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,14,0],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,6,17,14,0]]
 4:00:07 "WAI: 80 Active ground units"
 4:00:07 "WAI: 8 Active emplacement units"
 4:00:07 "WAI: 0 Active chopper patrol units (Crew)"
 4:00:07 "WAI: 4 Active vehicle patrol units (Crew)"
 4:00:09 "DEBUG: Checking if Object: 40a99d00# 1065210: metal_floor.p3d REMOTE is allowed, published by Server"
 4:00:09 "DEBUG: Object: 40a99d00# 1065210: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 4:00:09 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","505911879081916","characterID","3"," with variables/inventory:",[]]
 4:00:09 "RUNNING EVENT: crash_spawner on [2017,6,17,14,0]"
 4:00:57 "DEBUG: Checking if Object: 2932b00# 1065221: metal_floor.p3d REMOTE is allowed, published by Server"
 4:00:57 "DEBUG: Object: 2932b00# 1065221: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 4:00:57 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","511211879061964","characterID","3"," with variables/inventory:",[]]
 4:01:07 "WAI: 80 Active ground units"
 4:01:07 "WAI: 8 Active emplacement units"
 4:01:07 "WAI: 0 Active chopper patrol units (Crew)"
 4:01:07 "WAI: 4 Active vehicle patrol units (Crew)"
 4:02:03 "DEBUG: Checking if Object: 2891d00# 1065236: metal_floor.p3d REMOTE is allowed, published by Server"
 4:02:03 "DEBUG: Object: 2891d00# 1065236: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 4:02:03 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","518211879032030","characterID","3"," with variables/inventory:",[]]
 4:02:07 "WAI: 80 Active ground units"
 4:02:07 "WAI: 8 Active emplacement units"
 4:02:07 "WAI: 0 Active chopper patrol units (Crew)"
 4:02:07 "WAI: 4 Active vehicle patrol units (Crew)"
 4:02:32 "DEBUG: Checking if Object: 351f200# 1065246: metal_floor.p3d REMOTE is allowed, published by Server"
 4:02:32 "DEBUG: Object: 351f200# 1065246: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 4:02:32 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","521611879012059","characterID","3"," with variables/inventory:",[]]
 4:03:07 "WAI: 80 Active ground units"
 4:03:07 "WAI: 8 Active emplacement units"
 4:03:07 "WAI: 0 Active chopper patrol units (Crew)"
 4:03:07 "WAI: 4 Active vehicle patrol units (Crew)"
 4:03:11 "WAI: [Mission:[Hero] ARMY Base]: Ended at [1290.74,5718.89,0]"
 4:03:32 "DEBUG: Checking if Object: 3d823900# 1065259: metal_floor.p3d REMOTE is allowed, published by Server"
 4:03:32 "DEBUG: Object: 3d823900# 1065259: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 4:03:32 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","527911878992119","characterID","3"," with variables/inventory:",[]]
 4:03:57 "DEBUG: Checking if Object: 3f3e3200# 1065266: metal_floor.p3d REMOTE is allowed, published by Server"
 4:03:57 "DEBUG: Object: 3f3e3200# 1065266: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 4:03:57 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","530611879042144","characterID","3"," with variables/inventory:",[]]
 4:04:07 "WAI: 64 Active ground units"
 4:04:07 "WAI: 6 Active emplacement units"
 4:04:07 "WAI: 0 Active chopper patrol units (Crew)"
 4:04:07 "WAI: 3 Active vehicle patrol units (Crew)"
 4:04:22 "DEBUG: Checking if Object: 375b1d00# 1065278: metal_floor.p3d REMOTE is allowed, published by Server"
 4:04:22 "DEBUG: Object: 375b1d00# 1065278: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 4:04:22 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","533411879092169","characterID","3"," with variables/inventory:",[]]
 4:04:49 "DEBUG: Checking if Object: 3e610100# 1065287: metal_floor.p3d REMOTE is allowed, published by Server"
 4:04:49 "DEBUG: Object: 3e610100# 1065287: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 4:04:49 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","536311879132196","characterID","3"," with variables/inventory:",[]]
 4:05:07 "WAI: 64 Active ground units"
 4:05:07 "WAI: 6 Active emplacement units"
 4:05:07 "WAI: 0 Active chopper patrol units (Crew)"
 4:05:07 "WAI: 3 Active vehicle patrol units (Crew)"
 4:05:31 "DEBUG: Checking if Object: 3e611600# 1065298: metal_floor.p3d REMOTE is allowed, published by Server"
 4:05:31 "DEBUG: Object: 3e611600# 1065298: metal_floor.p3d REMOTE published by Server is allowed by DayZ_SafeObjects"
 4:05:31 ["PUBLISH: Created ","MetalFloor_DZ","ObjectUID","540611879142238","characterID","3"," with variables/inventory:",[]]
 4:05:55 "SERVER FPS: 48  PLAYERS: 1"
 4:06:02 "scdno (76561198038091605) UNLOCKED Safe with code: 2403 @031074 [3164.06,7903.29,0.14]"
 4:06:07 "WAI: 64 Active ground units"
 4:06:07 "WAI: 6 Active emplacement units"
 4:06:07 "WAI: 0 Active chopper patrol units (Crew)"
 4:06:07 "WAI: 3 Active vehicle patrol units (Crew)"
 4:06:21 "HIVE: WRITE: "CHILD:303:257:[[[],[]],[["metal_floor_kit","fuel_pump_kit","deer_stand_kit","ItemCorrugated","ItemComboLock","cinder_garage_kit","cinder_door_kit","wood_ramp_kit","ItemWoodLadder","sandbag_nest_kit","ItemSandbagExLarge5x","ItemMorphine","ItemPainkiller","ItemWaterBottle","FoodPistachio","ItemAntibiotic","ItemBloodbag","30Rnd_762x39_AK47"],[9,1,10,10,10,9,9,10,30,8,11,2,1,1,1,1,1,2]],[[],[]]]:0:""
 4:07:07 "WAI: 64 Active ground units"
 4:07:07 "WAI: 6 Active emplacement units"
 4:07:07 "WAI: 0 Active chopper patrol units (Crew)"
 4:07:07 "WAI: 3 Active vehicle patrol units (Crew)"
 4:07:35 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [6161.49,7378.95,0] with 5 items."
 4:07:58 "WAI: Mission:[Bandit] Lumber Mill ended at [9821.01,13281.8,0] ended"
 4:08:07 "WAI: 45 Active ground units"
 4:08:07 "WAI: 6 Active emplacement units"
 4:08:07 "WAI: 0 Active chopper patrol units (Crew)"
 4:08:07 "WAI: 3 Active vehicle patrol units (Crew)"
 4:08:23 "TraderConvoy: Trader has arrived"
 4:08:28 "TraderConvoy: Now lock vehicle"
 4:08:40 "scdno (76561198038091605) LOCKED CinderWallDoorLocked_DZ with code: 208 @031074 [3150.83,7926.4,0.14]"
 4:08:56 "INFO - Player: scdno(UID:76561198038091605/CID:3) Status: LOGGED OUT, Location Pustoshka [031074]"
 4:08:56 Client: Remote object 4:0 not found
 4:08:56 Client: Remote object 4:5 not found
 4:09:07 "WAI: 45 Active ground units"
 4:09:07 "WAI: 6 Active emplacement units"
 4:09:07 "WAI: 0 Active chopper patrol units (Crew)"
 4:09:07 "WAI: 3 Active vehicle patrol units (Crew)"
 4:09:18 "INFO - Player: PID#6(scdno)(UID:76561198038091605/CID:3) Status: LOGGING IN"
 4:09:18 "INFO - Player: PID#6(scdno)(UID:76561198038091605/CID:3) Status: LOGIN PUBLISHING, Location Pustoshka [031074]"
 4:09:34 "INFO - Player: scdno(UID:76561198038091605/CID:3) Status: CLIENT LOADED & PLAYING"
 4:10:07 "WAI: 45 Active ground units"
 4:10:07 "WAI: 6 Active emplacement units"
 4:10:07 "WAI: 0 Active chopper patrol units (Crew)"
 4:10:07 "WAI: 3 Active vehicle patrol units (Crew)"
 4:11:07 "WAI: 45 Active ground units"
 4:11:07 "WAI: 6 Active emplacement units"
 4:11:07 "WAI: 0 Active chopper patrol units (Crew)"
 4:11:07 "WAI: 3 Active vehicle patrol units (Crew)"
 4:11:48 "WAI: [Mission:[Hero] Bandit Base]: Ended at [10083.1,8684.7,0]"
 4:11:51 Server: Object 2:1595 not found (message 221)
 4:11:51 Server: Object 2:1599 not found (message 221)
 4:11:51 Server: Object 2:1603 not found (message 221)
 4:11:51 Server: Object 2:1610 not found (message 221)
 4:11:51 Server: Object 2:1617 not found (message 221)
 4:11:51 Server: Object 2:1624 not found (message 221)
 4:11:55 "SERVER FPS: 47  PLAYERS: 2"
 4:11:58 "INFO - Player: PID#7(Mattzor)(UID:76561197993623424/CID:9) Status: LOGGING IN"
 4:11:59 "INFO - Player: PID#7(Mattzor)(UID:76561197993623424/CID:9) Status: LOGIN PUBLISHING, Location Krutoy Cap [135106]"
 4:12:03 "INFO - Player: Mattzor(UID:76561197993623424/CID:9) Status: CLIENT LOADED & PLAYING"
 4:12:07 "WAI: 24 Active ground units"
 4:12:07 "WAI: 2 Active emplacement units"
 4:12:07 "WAI: 0 Active chopper patrol units (Crew)"
 4:12:07 "WAI: 2 Active vehicle patrol units (Crew)"
 4:12:13 "WAI: Invalid Position (Debug)"
 4:12:15 "WAI: Invalid Position (Debug)"
 4:12:16 "WAI: Invalid Position (Debug)"
 4:12:17 "WAI: Invalid Position (Debug)"
 4:12:18 "WAI: Invalid Position (Debug)"
 4:12:19 "WAI: Invalid Position (Debug)"
 4:12:20 "WAI: Invalid Position (Debug)"
 4:12:21 "WAI: Invalid Position (Debug)"
 4:12:22 "WAI: Invalid Position (Debug)"
 4:12:23 "WAI: Invalid Position (Debug)"
 4:12:24 "WAI: Invalid Position (Debug)"
 4:12:25 "WAI: Invalid Position (Debug)"
 4:12:26 "WAI: Invalid Position (Debug)"
 4:12:28 "WAI: Invalid Position (Debug)"
 4:12:29 "WAI: Invalid Position (Debug)"
 4:12:30 "WAI: Invalid Position (Debug)"
 4:12:31 "WAI: Invalid Position (Debug)"
 4:12:32 "WAI: Invalid Position (Debug)"
 4:12:33 "WAI: Invalid Position (Debug)"
 4:12:35 "WAI: Invalid Position (Debug)"
 4:12:36 "WAI: Invalid Position (Debug)"
 4:12:37 "WAI: Invalid Position (Debug)"
 4:12:38 "WAI: Invalid Position (Debug)"
 4:12:39 "WAI: Invalid Position (Debug)"
 4:12:40 "WAI: Invalid Position (Debug)"
 4:12:41 "WAI: Invalid Position (Debug)"
 4:12:42 "WAI: Invalid Position (Debug)"
 4:12:43 "WAI: Invalid Position (Debug)"
 4:12:44 "WAI: Invalid Position (Debug)"
 4:12:46 "WAI: Invalid Position (Debug)"
 4:12:47 "WAI: Invalid Position (Debug)"
 4:12:48 "WAI: Invalid Position (Debug)"
 4:12:49 "WAI DEBUG: FINDPOS: Checking nearby mission markers: ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker","MainBandit3","MainHero4"]"
 4:12:49 "WAI DEBUG: FINDPOS: Checking nearby trader markers: ["Tradercitystary","wholesaleSouth","boatTraderEast","BoatDealerSouth","AirVehicles","BanditDen","Klen","BoatDealerEast","TradercityBash","HeroTrader"]"
 4:12:49 "Loop complete, valid position [3751.82,4752.33] in 34 attempts"
 4:12:49 "WAI: Starting Mission number 4"
 4:12:50 "WAI: Mission Data: [-1,-1,-1,[26,"MainBandit",[1062126: at15.p3d,1062128: at15.p3d,1062130: at15.p3d,1062132: at15.p3d,1062134: at15.p3d,1062136: at15.p3d,1062138: at15.p3d,1062140: at15.p3d,1062142: at15.p3d,1062144: at15.p3d,1062146: at15.p3d,1062148: at15.p3d,1062150: at15.p3d,1062152: at15.p3d,1062154: at15.p3d,1062156: at15.p3d,1062158: at15.p3d,1062160: at15.p3d,1062162: at15.p3d,1062164: at15.p3d,1062166: at15.p3d,1062168: at15.p3d,1062170: at15.p3d,1062172: at15.p3d,1062174: at15.p3d,1062176: at15.p3d,1062178: at15.p3d,1062180: at15.p3d,1062182: at15.p3d,1062184: at15.p3d,1062186: at15.p3d,1062188: at15.p3d,1062190: at15.p3d,1062192: at15.p3d,1062194: at15.p3d,1062196: at15.p3d,1062198: at15.p3d,1062200: at15.p3d,1062202: at15.p3d,1062204: at15.p3d,1062206: at15.p3d,1062208: at15.p3d,1062210: at15.p3d,1062212: at15.p3d,1062214: at15.p3d,1062216: at15.p3d,1062218: at15.p3d,1062220: at15.p3d,1062222: at15.p3d,1062224: at15.p3d,1062226: at15.p3d,1062228: at15.p3d,1062230: at15.p3d,1062232: at1
 4:12:50 "WAI: [Mission:[Hero] Disabled Convoy]: Starting... [3751.82,4752.33,0]"
 4:12:52 "WAI: Spawned a group of 6 AI (Bandit) at [3751.82,4752.33,0]"
 4:12:52 "WAI: Spawned a group of 4 AI (Bandit) at [3751.82,4752.33,0]"
 4:12:53 "WAI: Spawned a group of 4 AI (Bandit) at [3751.82,4752.33,0]"
 4:12:54 "WAI: Spawned a group of 4 AI (Bandit) at [3751.82,4752.33,0]"
 4:12:55 "WAI: Spawned in 3 M2StaticMG"
 4:12:55 "WAI: Paradrop waiting for player"
 4:12:55 "WAI: Spawned "Ural_TK_CIV_EP1" at [3751.82,4752.33,0]"
 4:12:55 "WAI: Calculated damage for "wheel_1_1_steering" is 0.594379"
 4:12:55 "WAI: Calculated damage for "wheel_2_1_steering" is 0.520044"
 4:12:55 "WAI: Calculated damage for "wheel_1_4_steering" is 0.53072"
 4:12:55 "WAI: Calculated damage for "wheel_2_4_steering" is 0.665966"
 4:12:55 "WAI: Calculated damage for "wheel_1_3_steering" is 0.56209"
 4:12:55 "WAI: Calculated damage for "wheel_2_3_steering" is 0.225245"
 4:12:55 "WAI: Calculated damage for "wheel_1_2_steering" is 0.481117"
 4:12:55 "WAI: Calculated damage for "wheel_2_2_steering" is 0.213177"
 4:12:55 "WAI: Calculated damage for "motor" is 0.565155"
 4:12:55 "WAI: Calculated damage for "sklo predni P" is 0.550898"
 4:12:55 "WAI: Calculated damage for "sklo predni L" is 0.280442"
 4:12:55 "WAI: Calculated damage for "karoserie" is 0.648686"
 4:12:55 "WAI: Calculated damage for "palivo" is 0.284233"
 4:12:55 "WAI: Added 0.0604581 percent fuel to vehicle"
 4:12:56 "WAI: Spawned "UralRefuel_TK_EP1_DZ" at [3751.82,4752.33,0]"
 4:12:56 "WAI: Calculated damage for "wheel_1_1_steering" is 0.53965"
 4:12:56 "WAI: Calculated damage for "wheel_2_1_steering" is 0.34827"
 4:12:56 "WAI: Calculated damage for "wheel_1_4_steering" is 0.357927"
 4:12:56 "WAI: Calculated damage for "wheel_2_4_steering" is 0.585919"
 4:12:56 "WAI: Calculated damage for "wheel_1_3_steering" is 0.348943"
 4:12:56 "WAI: Calculated damage for "wheel_2_3_steering" is 0.466936"
 4:12:56 "WAI: Calculated damage for "wheel_1_2_steering" is 0.518419"
 4:12:56 "WAI: Calculated damage for "wheel_2_2_steering" is 0.468707"
 4:12:56 "WAI: Calculated damage for "motor" is 0.495262"
 4:12:56 "WAI: Calculated damage for "sklo predni P" is 0.454563"
 4:12:56 "WAI: Calculated damage for "sklo predni L" is 0.682523"
 4:12:56 "WAI: Calculated damage for "karoserie" is 0.661433"
 4:12:56 "WAI: Calculated damage for "palivo" is 0.699766"
 4:12:56 "WAI: Added 0.520248 percent fuel to vehicle"
 4:12:56 "WAI: Spawned "UAZ_Unarmed_TK_CIV_EP1" at [3751.82,4752.33,0]"
 4:12:56 "WAI: Calculated damage for "wheel_1_1_steering" is 0.521039"
 4:12:56 "WAI: Calculated damage for "wheel_1_2_steering" is 0.411842"
 4:12:56 "WAI: Calculated damage for "wheel_2_1_steering" is 0.634339"
 4:12:56 "WAI: Calculated damage for "wheel_2_2_steering" is 0.2247"
 4:12:57 "WAI: Calculated damage for "motor" is 0.252094"
 4:12:57 "WAI: Calculated damage for "sklo predni P" is 0.614224"
 4:12:57 "WAI: Calculated damage for "sklo predni L" is 0.516804"
 4:12:57 "WAI: Calculated damage for "karoserie" is 0.45729"
 4:12:57 "WAI: Calculated damage for "palivo" is 0.400818"
 4:12:57 "WAI: Calculated damage for "wheel_1_4_steering" is 0.228156"
 4:12:57 "WAI: Calculated damage for "wheel_2_4_steering" is 0.627248"
 4:12:57 "WAI: Calculated damage for "wheel_1_3_steering" is 0.593365"
 4:12:57 "WAI: Calculated damage for "wheel_2_3_steering" is 0.205287"
 4:12:57 "WAI: Added 0.147 percent fuel to vehicle"
 4:12:57 "WAI: [Hero] ikea_convoy spawned a Ural_TK_CIV_EP1"
 4:12:57 "WAI: [Hero] ikea_convoy spawned a UAZ_Unarmed_TK_CIV_EP1"
 4:12:57 "WAI: [Hero] ikea_convoy spawned a UralRefuel_TK_EP1_DZ"
 4:13:07 "WAI: 42 Active ground units"
 4:13:07 "WAI: 5 Active emplacement units"
 4:13:07 "WAI: 0 Active chopper patrol units (Crew)"
 4:13:07 "WAI: 2 Active vehicle patrol units (Crew)"
 4:13:09 "scdno (76561198038091605) UNLOCKED CinderWallDoorLocked_DZ with code: EYESCAN @031074 [3150.83,7926.4,0.14]"
 4:13:22 "scdno (76561198038091605) LOCKED CinderWallDoorLocked_DZ with code: 208 @031074 [3150.83,7926.4,0.14]"
 4:13:28 "HIVE: WRITE: "CHILD:306:151:[["motor",0.723],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 4:13:59 "HIVE: WRITE: "CHILD:306:151:[["motor",0.723],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 4:14:05 "WAI: [Mission:[Bandit] Captured MV22]: Ended at [4295.67,7901.6,0]"
 4:14:06 trigger - unknown animation source revolved
 4:14:07 "HIVE: WRITE: "CHILD:303:58:[[[],[]],[["ItemDomeTent"],[2]],[[],[]]]:-1:""
 4:14:07 "WAI: 18 Active ground units"
 4:14:07 "WAI: 3 Active emplacement units"
 4:14:07 "WAI: 0 Active chopper patrol units (Crew)"
 4:14:07 "WAI: 2 Active vehicle patrol units (Crew)"
 4:14:12 "HIVE: WRITE: "CHILD:306:58:[["wheel_1_1_steering",0.986],["wheel_1_2_steering",0],["wheel_1_3_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["wheel_2_3_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 4:14:18 "HIVE: WRITE: "CHILD:306:58:[["wheel_1_1_steering",0.986],["wheel_1_2_steering",0],["wheel_1_3_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["wheel_2_3_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 4:14:23 "HIVE: WRITE: "CHILD:306:151:[["motor",0.723],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 4:15:01 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,14,15],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,6,17,14,15]]
 4:15:03 "RUNNING EVENT: supply_drop on [2017,6,17,14,15]"
 4:15:07 "WAI: 18 Active ground units"
 4:15:07 "WAI: 3 Active emplacement units"
 4:15:07 "WAI: 0 Active chopper patrol units (Crew)"
 4:15:07 "WAI: 2 Active vehicle patrol units (Crew)"
 4:15:25 "HIVE: WRITE: "CHILD:303:151:[[[],[]],[["FoodCanBadguyEmpty"],[1]],[[],[]]]:-1:""
 4:15:29 "HIVE: WRITE: "CHILD:306:151:[["motor",0.723],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 4:15:39 "HIVE: WRITE: "CHILD:303:187:[[[],[]],[["PartWheel","5Rnd_762x54_Mosin","FoodCanGriff"],[1,1,1]],[[],[]]]:-1:""
 4:15:39 "HIVE: WRITE: "CHILD:306:187:[["glass1",0.423],["glass2",0],["glass3",0],["glass4",0],["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["fueltank",0],["engine",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 4:15:42 "HIVE: WRITE: "CHILD:303:187:[[[],[]],[["PartWheel","5Rnd_762x54_Mosin"],[1,1]],[[],[]]]:-1:""
 4:15:54 "INFO - Player: PID#8(darol)(UID:76561198211272469/CID:10) Status: LOGGING IN"
 4:16:06 "WAI: Invalid Position (Debug)"
 4:16:08 "WAI: 18 Active ground units"
 4:16:08 "WAI: 3 Active emplacement units"
 4:16:08 "WAI: 0 Active chopper patrol units (Crew)"
 4:16:08 "WAI: 2 Active vehicle patrol units (Crew)"
 4:16:08 "WAI: Invalid Position (Debug)"
 4:16:09 "WAI DEBUG: FINDPOS: Checking nearby mission markers: ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker","MainHero4","MainBandit5"]"
 4:16:09 "WAI DEBUG: FINDPOS: Checking nearby trader markers: ["Tradercitystary","wholesaleSouth","boatTraderEast","BoatDealerSouth","AirVehicles","BanditDen","Klen","BoatDealerEast","TradercityBash","HeroTrader"]"
 4:16:09 "Loop complete, valid position [3021.09,7601.3] in 4 attempts"
 4:16:09 "WAI: Starting Mission number 5"
 4:16:13 "WAI: Mission Data: [-1,-1,-1,-1,[21,"MainHero",[1065468: at15.p3d,1065470: at15.p3d,1065472: at15.p3d,1065474: at15.p3d,1065476: at15.p3d,1065478: at15.p3d,1065480: at15.p3d,1065482: at15.p3d,1065484: at15.p3d,1065486: at15.p3d,1065488: at15.p3d,1065490: at15.p3d,1065492: at15.p3d,1065494: at15.p3d,1065496: at15.p3d,1065498: at15.p3d,1065500: at15.p3d,1065502: at15.p3d,1065504: at15.p3d,1065506: at15.p3d,1065508: at15.p3d,1065510: at15.p3d,1065512: at15.p3d,1065514: at15.p3d,1065516: at15.p3d,1065518: at15.p3d,1065520: at15.p3d,1065522: at15.p3d,1065524: at15.p3d,1065526: at15.p3d,1065528: at15.p3d,1065530: at15.p3d,1065532: at15.p3d,1065534: at15.p3d,1065536: at15.p3d,1065538: at15.p3d,1065540: at15.p3d,1065542: at15.p3d,1065544: at15.p3d,1065546: at15.p3d,1065548: at15.p3d,1065550: at15.p3d,1065552: at15.p3d,1065554: at15.p3d,1065556: at15.p3d,1065558: at15.p3d,1065560: at15.p3d,1065562: at15.p3d,1065564: at15.p3d,1065566: at15.p3d,1065568: at15.p3d,1065570: at15.p3d,1065572: at15.p3d,1065574: at
 4:16:13 "WAI: [Mission:[Bandit] Sniper Extraction]: Starting... [3021.09,7601.3,0]"
 4:16:15 "WAI: Spawned a group of 4 AI (Hero) at [3021.09,7601.3,0]"
 4:16:16 "WAI: Spawned a group of 4 AI (Hero) at [3021.09,7601.3,0]"
 4:16:17 "WAI: Spawned a group of 4 AI (Hero) at [3021.09,7601.3,0]"
 4:16:18 No owner
 4:16:18 No owner
 4:16:18 No owner
 4:16:18 No owner
 4:16:18 Strange convex component01 in rh_m14\rh_sc2.p3d:geometry
 4:16:18 Strange convex component07 in rh_m14\rh_sc2.p3d:geometry
 4:16:18 Strange convex component08 in rh_m14\rh_sc2.p3d:geometry
 4:16:18 Strange convex component12 in rh_m14\rh_sc2.p3d:geometry
 4:16:19 "WAI: Spawned a group of 4 AI (Hero) at [3021.09,7601.3,0]"
 4:16:21 "WAI: Spawned in 4 M2StaticMG"
 4:16:21 "WAI: Spawned "CH_47F_EP1_DZE" at [3021.09,7601.3,0]"
 4:16:21 "WAI: Calculated damage for "mala vrtule" is 0.482486"
 4:16:21 "WAI: Calculated damage for "velka vrtule" is 0.351198"
 4:16:21 "WAI: Calculated damage for "NEtrup" is 0.501652"
 4:16:21 "WAI: Calculated damage for "motor" is 0.554585"
 4:16:21 "WAI: Calculated damage for "elektronika" is 0.212353"
 4:16:21 "WAI: Calculated damage for "munice" is 0.64993"
 4:16:21 "WAI: Calculated damage for "sklo predni P" is 0.563021"
 4:16:21 "WAI: Calculated damage for "sklo predni L" is 0.381111"
 4:16:21 "WAI: Added 0.321451 percent fuel to vehicle"
 4:16:21 "WAI: [Bandit] sniper_extraction spawned a CH-47F AL"
 4:16:22 "INFO - Player: PID#8(darol)(UID:76561198211272469/CID:10) Status: LOGIN PUBLISHING, Location Kamenka [013131]"
 4:16:26 "HIVE: WRITE: "CHILD:303:155:[[[],[]],[["PartFueltank","ItemSodaRabbit","RH_20Rnd_9x19_M93"],[1,1,1]],[[],[]]]:-1:""
 4:16:26 "HIVE: WRITE: "CHILD:306:155:[["motor",0.284],["palivo",0],["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 4:16:38 "INFO - Player: darol(UID:76561198211272469/CID:10) Status: CLIENT LOADED & PLAYING"
 4:16:58 "HIVE: WRITE: "CHILD:306:155:[["motor",0.284],["palivo",0],["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.019685:""
 4:16:59 "INFO: needUpdate_objects=[B 1-1-C:1 (Mattzor) REMOTE]"
 4:16:59 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.019685:""
 4:17:00 "INFO: Cannot Sync Character darol near respawn_west [-18700,25800,0.00152588]. This is normal when relogging or changing clothes."
 4:17:08 "WAI: 34 Active ground units"
 4:17:08 "WAI: 7 Active emplacement units"
 4:17:08 "WAI: 0 Active chopper patrol units (Crew)"
 4:17:08 "WAI: 2 Active vehicle patrol units (Crew)"
 4:17:54 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.019685:""
 4:17:54 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.019685:""
 4:17:55 "HIVE: WRITE: "CHILD:306:187:[["glass1",0.423],["glass2",0],["glass3",0],["glass4",0],["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["fueltank",0],["engine",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 4:17:55 "SERVER FPS: 46  PLAYERS: 3"
 4:18:06 Strange convex component01 in rh_m14\rh_m14eot.p3d:geometry
 4:18:06 Strange convex component07 in rh_m14\rh_m14eot.p3d:geometry
 4:18:06 Strange convex component12 in rh_m14\rh_m14eot.p3d:geometry
 4:18:06 Strange convex component05 in vilas_wwp\vilska_m60e3.p3d:geometry
 4:18:07 Strange convex component01 in rh_m14\rh_m1stacog.p3d:geometry
 4:18:07 Strange convex component07 in rh_m14\rh_m1stacog.p3d:geometry
 4:18:07 Strange convex component12 in rh_m14\rh_m1stacog.p3d:geometry
 4:18:07 trigger - unknown animation source revolved
 4:18:08 "WAI: 34 Active ground units"
 4:18:08 "WAI: 7 Active emplacement units"
 4:18:08 "WAI: 0 Active chopper patrol units (Crew)"
 4:18:08 "WAI: 2 Active vehicle patrol units (Crew)"
 4:18:15 "ERROR: Cannot Sync Character scdno has no characterID"
 4:18:45 "WAI: Invalid Position (Debug)"
 4:18:46 "WAI: Invalid Position (Debug)"
 4:18:47 "WAI: Invalid Position (Debug)"
 4:18:48 "WAI: Invalid Position (Debug)"
 4:18:49 "WAI: Invalid Position (Debug)"
 4:18:50 "WAI: Invalid Position (Debug)"
 4:18:52 "WAI: Invalid Position (Debug)"
 4:18:53 "WAI: Invalid Position (Debug)"
 4:18:54 "WAI: Invalid Position (Debug)"
 4:18:55 "WAI: Invalid Position (Debug)"
 4:18:57 "WAI: Invalid Position (Debug)"
 4:18:58 "WAI: Invalid Position (Debug)"
 4:18:59 "WAI: Invalid Position (Debug)"
 4:19:00 "WAI: Invalid Position (Debug)"
 4:19:01 "WAI: Invalid Position (Debug)"
 4:19:02 "WAI: Invalid Position (Debug)"
 4:19:04 "WAI: Invalid Position (Debug)"
 4:19:05 "WAI: Invalid Position (Debug)"
 4:19:06 "WAI: Invalid Position (Debug)"
 4:19:07 "WAI: Invalid Position (Debug)"
 4:19:08 "WAI: 34 Active ground units"
 4:19:08 "WAI: 7 Active emplacement units"
 4:19:08 "WAI: 0 Active chopper patrol units (Crew)"
 4:19:08 "WAI: 2 Active vehicle patrol units (Crew)"
 4:19:08 "WAI: Invalid Position (Debug)"
 4:19:09 "WAI: Invalid Position (Debug)"
 4:19:10 "WAI: Invalid Position (Debug)"
 4:19:12 "WAI DEBUG: FINDPOS: Checking nearby mission markers: ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker","MainHero4","MainBandit5","MainHero6"]"
 4:19:12 "WAI DEBUG: FINDPOS: Checking nearby trader markers: ["Tradercitystary","wholesaleSouth","boatTraderEast","BoatDealerSouth","AirVehicles","BanditDen","Klen","BoatDealerEast","TradercityBash","HeroTrader"]"
 4:19:12 "Loop complete, valid position [10285.2,8715.4] in 25 attempts"
 4:19:12 "WAI: Starting Mission number 6"
 4:19:14 "WAI: Mission Data: [-1,-1,-1,-1,[21,"MainHero",[1065468: at15.p3d,1065470: at15.p3d,1065472: at15.p3d,1065474: at15.p3d,1065476: at15.p3d,1065478: at15.p3d,1065480: at15.p3d,1065482: at15.p3d,1065484: at15.p3d,1065486: at15.p3d,1065488: at15.p3d,1065490: at15.p3d,1065492: at15.p3d,1065494: at15.p3d,1065496: at15.p3d,1065498: at15.p3d,1065500: at15.p3d,1065502: at15.p3d,1065504: at15.p3d,1065506: at15.p3d,1065508: at15.p3d,1065510: at15.p3d,1065512: at15.p3d,1065514: at15.p3d,1065516: at15.p3d,1065518: at15.p3d,1065520: at15.p3d,1065522: at15.p3d,1065524: at15.p3d,1065526: at15.p3d,1065528: at15.p3d,1065530: at15.p3d,1065532: at15.p3d,1065534: at15.p3d,1065536: at15.p3d,1065538: at15.p3d,1065540: at15.p3d,1065542: at15.p3d,1065544: at15.p3d,1065546: at15.p3d,1065548: at15.p3d,1065550: at15.p3d,1065552: at15.p3d,1065554: at15.p3d,1065556: at15.p3d,1065558: at15.p3d,1065560: at15.p3d,1065562: at15.p3d,1065564: at15.p3d,1065566: at15.p3d,1065568: at15.p3d,1065570: at15.p3d,1065572: at15.p3d,1065574: at
 4:19:14 "WAI: [Mission:[Hero] Bandit Base]: Starting... [10285.2,8715.4,0]"
 4:19:16 "WAI: Spawned a group of 5 AI (Bandit) at [10285.2,8715.4,0]"
 4:19:17 "WAI: Spawned a group of 4 AI (Bandit) at [10285.2,8715.4,0]"
 4:19:18 No owner
 4:19:18 No owner
 4:19:18 No owner
 4:19:18 No owner
 4:19:18 Strange convex component01 in rh_m14\rh_m21.p3d:geometry
 4:19:18 Strange convex component07 in rh_m14\rh_m21.p3d:geometry
 4:19:18 Strange convex component08 in rh_m14\rh_m21.p3d:geometry
 4:19:18 Strange convex component12 in rh_m14\rh_m21.p3d:geometry
 4:19:18 "WAI: Spawned a group of 4 AI (Bandit) at [10285.2,8715.4,0]"
 4:19:18 No owner
 4:19:18 No owner
 4:19:18 No owner
 4:19:18 No owner
 4:19:20 "WAI: Spawned a group of 4 AI (Bandit) at [10285.2,8715.4,0]"
 4:19:20 No owner
 4:19:20 No owner
 4:19:20 No owner
 4:19:20 No owner
 4:19:21 "WAI: Spawned a group of 4 AI (Bandit) at [10285.2,8715.4,0]"
 4:19:23 "WAI: Spawned in 1 M2StaticMG"
 4:19:23 "WAI: Spawned in 1 M2StaticMG"
 4:19:23 "WAI: Spawned in 1 M2StaticMG"
 4:19:24 "WAI: Spawned in 1 M2StaticMG"
 4:19:24 "WAI: Paradrop waiting for player"
 4:19:30 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.019685:""
 4:19:34 Server: Object 7:130 not found (message 94)
 4:19:34 Server: Object 7:129 not found (message 70)
 4:19:34 Server: Object 7:127 not found (message 94)
 4:19:34 Server: Object 7:128 not found (message 94)
 4:19:34 Server: Object 7:140 not found (message 94)
 4:19:53 Server: Object 7:171 not found (message 70)
 4:20:08 "WAI: 55 Active ground units"
 4:20:08 "WAI: 11 Active emplacement units"
 4:20:08 "WAI: 0 Active chopper patrol units (Crew)"
 4:20:08 "WAI: 4 Active vehicle patrol units (Crew)"
 4:21:08 "WAI: 55 Active ground units"
 4:21:08 "WAI: 11 Active emplacement units"
 4:21:08 "WAI: 0 Active chopper patrol units (Crew)"
 4:21:08 "WAI: 4 Active vehicle patrol units (Crew)"
 4:21:39 "HIVE: WRITE: "CHILD:303:1:[[[],[]],[[],[]],[[],[]]]:-1:""
 4:22:08 "WAI: 55 Active ground units"
 4:22:08 "WAI: 11 Active emplacement units"
 4:22:08 "WAI: 0 Active chopper patrol units (Crew)"
 4:22:08 "WAI: 4 Active vehicle patrol units (Crew)"
 4:22:09 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.019685:""
 4:22:11 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.019685:""
 4:22:11 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.019685:""
 4:22:25 "TraderConvoy: Trader has arrived"
 4:22:27 "HIVE: WRITE: "CHILD:306:241:[["wheel_1_1_steering",0.238],["wheel_2_1_steering",0.423],["wheel_1_4_steering",0.445],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 4:22:27 "INFO: needUpdate_objects=[2ba750c0# 1057322: kamaz.p3d]"
 4:22:27 "HIVE: WRITE: "CHILD:306:241:[["wheel_1_1_steering",0.238],["wheel_2_1_steering",0.423],["wheel_1_4_steering",0.445],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0629563],["palivo",0.0137148],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.00401769:""
 4:22:28 "HIVE: WRITE: "CHILD:303:241:[[[],[]],[["ItemTrashPaper"],[1]],[[],[]]]:-1:""
 4:22:28 "HIVE: WRITE: "CHILD:306:241:[["wheel_1_1_steering",0.238],["wheel_2_1_steering",0.423],["wheel_1_4_steering",0.445],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["motor",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0629563],["palivo",0.0137148],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.00401769:""
 4:22:28 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.019685:""
 4:22:30 "TraderConvoy: Now lock vehicle"
 4:22:35 "HIVE: WRITE: "CHILD:303:86:[[[],[]],[[],[]],[[],[]]]:-1:""
 4:23:09 "WAI: 55 Active ground units"
 4:23:09 "WAI: 11 Active emplacement units"
 4:23:09 "WAI: 0 Active chopper patrol units (Crew)"
 4:23:09 "WAI: 4 Active vehicle patrol units (Crew)"
 4:23:40 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.019685:""
 4:23:55 "SERVER FPS: 47  PLAYERS: 3"
 4:24:09 "WAI: 55 Active ground units"
 4:24:09 "WAI: 11 Active emplacement units"
 4:24:09 "WAI: 0 Active chopper patrol units (Crew)"
 4:24:09 "WAI: 4 Active vehicle patrol units (Crew)"
 4:24:48 "WAI DEBUG: FINDPOS: Checking nearby mission markers: ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker","MainHero4","MainBandit5","MainHero6","MainBandit7"]"
 4:24:48 "WAI DEBUG: FINDPOS: Checking nearby trader markers: ["Tradercitystary","wholesaleSouth","boatTraderEast","BoatDealerSouth","AirVehicles","BanditDen","Klen","BoatDealerEast","TradercityBash","HeroTrader"]"
 4:24:48 "Loop complete, valid position [7146.43,9537.78] in 2 attempts"
 4:24:48 "WAI: Starting Mission number 7"
 4:24:51 "WAI: Mission Data: [-1,-1,-1,-1,[21,"MainHero",[1065468: at15.p3d,1065470: at15.p3d,1065472: at15.p3d,1065474: at15.p3d,1065476: at15.p3d,1065478: at15.p3d,1065480: at15.p3d,1065482: at15.p3d,1065484: at15.p3d,1065486: at15.p3d,1065488: at15.p3d,1065490: at15.p3d,1065492: at15.p3d,1065494: at15.p3d,1065496: at15.p3d,1065498: at15.p3d,1065500: at15.p3d,1065502: at15.p3d,1065504: at15.p3d,1065506: at15.p3d,1065508: at15.p3d,1065510: at15.p3d,1065512: at15.p3d,1065514: at15.p3d,1065516: at15.p3d,1065518: at15.p3d,1065520: at15.p3d,1065522: at15.p3d,1065524: at15.p3d,1065526: at15.p3d,1065528: at15.p3d,1065530: at15.p3d,1065532: at15.p3d,1065534: at15.p3d,1065536: at15.p3d,1065538: at15.p3d,1065540: at15.p3d,1065542: at15.p3d,1065544: at15.p3d,1065546: at15.p3d,1065548: at15.p3d,1065550: at15.p3d,1065552: at15.p3d,1065554: at15.p3d,1065556: at15.p3d,1065558: at15.p3d,1065560: at15.p3d,1065562: at15.p3d,1065564: at15.p3d,1065566: at15.p3d,1065568: at15.p3d,1065570: at15.p3d,1065572: at15.p3d,1065574: at
 4:24:51 "WAI: [Mission:[Bandit] Tank Column]: Starting... [7146.43,9537.78,0]"
 4:24:53 "WAI: Spawned a group of 4 AI (Hero) at [7139.43,9527.78,0]"
 4:24:55 "WAI: Spawned a group of 4 AI (Hero) at [7162.43,9532.78,0]"
 4:24:55 No owner
 4:24:55 No owner
 4:24:55 No owner
 4:24:55 No owner
 4:24:55 "HIVE: WRITE: "CHILD:303:80:[[[],[]],[["FoodChipsSulahoopsEmpty","ItemTrashPaper"],[1,1]],[[],[]]]:-1:""
 4:24:55 "HIVE: WRITE: "CHILD:306:80:[["motor",0.8],["sklo predni P",0.601],["sklo predni L",0.089],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 4:24:56 "Unit:Edgar Richardson Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:Jacob Adams Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:David Williams Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:Anthony Wright Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:Bobby Scott Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:Brandon Wright Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:Alan Hoffman Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:Alexander Thomas Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:Benjamin Johnson Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:Dylan Shannon Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:Joshua Self Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:Ryan Sissman Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:Michael Hirasaki Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:Jared Shannon Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:Travis Smith Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:Ryan Gonzales Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:Mario Smith Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:Christopher Scott Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:Benjamin Hall Setting Aggressors:["Edgar Richardson"]"
 4:24:56 "Shared Unit:Edgar Eady Setting Aggressors:["Edgar Richardson"]"
 4:24:56 No owner
 4:24:56 No owner
 4:24:56 No owner
 4:24:56 No owner
 4:24:56 "WAI: Spawned a group of 4 AI (Hero) at [7150.43,9555.78,0]"
 4:24:57 "WAI: Spawned in 1 M2StaticMG"
 4:24:58 "WAI: Spawned in 1 M2StaticMG"
 4:25:00 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.0472441:""
 4:25:09 "WAI: 67 Active ground units"
 4:25:09 "WAI: 13 Active emplacement units"
 4:25:09 "WAI: 0 Active chopper patrol units (Crew)"
 4:25:09 "WAI: 6 Active vehicle patrol units (Crew)"
 4:25:41 "HIVE: WRITE: "CHILD:306:80:[["motor",0.8],["sklo predni P",0.601],["sklo predni L",0.089],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 4:25:52 "Trader Menu: Mattzor (76561197993623424) sold 1x FHQ_rem_20Rnd_762x51_PMAG_NT_SD from backpack at trader city Bash for 3,000 Coins"
 4:26:09 "WAI: 67 Active ground units"
 4:26:09 "WAI: 13 Active emplacement units"
 4:26:09 "WAI: 0 Active chopper patrol units (Crew)"
 4:26:09 "WAI: 6 Active vehicle patrol units (Crew)"
 4:26:11 Server: Object 7:236 not found (message 94)
 4:26:11 "Trader Menu: Mattzor (76561197993623424) sold 1x M4A1_DZ from gear at trader city Bash for 2,000 Coins"
 4:26:11 "Trader Menu: Mattzor (76561197993623424) sold 1x vil_SV_98_SD from gear at trader city Bash for 10,000 Coins"
 4:26:37 "HIVE: WRITE: "CHILD:306:241:[["wheel_1_1_steering",0.282284],["wheel_2_1_steering",0.42126],["wheel_1_4_steering",0.445],["wheel_2_4_steering",0],["wheel_1_3_steering",0.011788],["wheel_2_3_steering",0],["wheel_1_2_steering",0.0230468],["wheel_2_2_steering",0],["motor",0.0233556],["sklo predni P",0],["sklo predni L",0],["karoserie",0.257479],["palivo",0.0913072],["glass1",0.0171654],["glass2",0],["glass3",0.337235],["glass4",0.267877]]:0.0472441:""
 4:26:59 "Player UID#76561198211272469 CID#10 PID#8(darol) as Survivor2_DZ died at Pustoshka [029076]"
 4:26:59 "DeathMessage: darol died from being run over."
 4:26:59 Error in expression <;
switch (1==1) do {
case (typeName (_x select 0) == "SCALAR") : { 
diag_log (to>
 4:26:59   Error position: <select 0) == "SCALAR") : { 
diag_log (to>
 4:26:59   Error select: Type String, expected Array,Config entry
 4:26:59 File z\addons\dayz_server\system\server_monitor.sqf, line 450
 4:26:59 Error in expression <;
switch (1==1) do {
case (typeName (_x select 0) == "SCALAR") : { 
diag_log (to>
 4:26:59   Error position: <select 0) == "SCALAR") : { 
diag_log (to>
 4:26:59   Error Generic error in expression
 4:26:59 File z\addons\dayz_server\system\server_monitor.sqf, line 450
 4:27:03 "Trader Menu: Mattzor (76561197993623424) purchased 1x M4SPR into gear at trader city Bash for 10,000 Coins"
 4:27:09 "WAI: 67 Active ground units"
 4:27:09 "WAI: 13 Active emplacement units"
 4:27:09 "WAI: 0 Active chopper patrol units (Crew)"
 4:27:09 "WAI: 6 Active vehicle patrol units (Crew)"
 4:27:24 Server: Network message 1b7600 is pending
 4:27:24 Server: Network message 1b7601 is pending
 4:27:30 "Trader Menu: Mattzor (76561197993623424) sold 1x 20Rnd_762x51_B_SCAR from gear at trader city Bash for 2,000 Coins"
 4:27:34 "INFO - Player: darol(UID:76561198211272469/CID:10) Status: LOGGED OUT, Location Pustoshka [029076]"
 4:27:34 Client: Remote object 8:0 not found
 4:28:09 "WAI: 67 Active ground units"
 4:28:09 "WAI: 13 Active emplacement units"
 4:28:09 "WAI: 0 Active chopper patrol units (Crew)"
 4:28:09 "WAI: 6 Active vehicle patrol units (Crew)"
 4:28:21 "Trader Menu: Mattzor (76561197993623424) purchased 3x 30Rnd_556x45_Stanag into gear at trader city Bash for 120 Coins"
 4:28:30 "TraderConvoy: Leaving 099094 [9977.22,5945.25]"
 4:28:30 "TraderConvoy: Everyone's in"
 4:28:30 "TraderConvoy: Adding waypoints"
 4:28:30 "TraderConvoy: Moving to 078120 [7811.73,3357.04]"
 4:28:48 "Trader Menu: Mattzor (76561197993623424) sold 2x equip_nails from gear at trader city Bash for 20 Coins"
 4:28:54 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.0472441:""
 4:29:10 "WAI: 67 Active ground units"
 4:29:10 "WAI: 13 Active emplacement units"
 4:29:10 "WAI: 0 Active chopper patrol units (Crew)"
 4:29:10 "WAI: 6 Active vehicle patrol units (Crew)"
 4:29:56 "SERVER FPS: 47  PLAYERS: 2"
 4:30:01 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,14,30],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,6,17,14,30]]
 4:30:03 "RUNNING EVENT: crash_spawner on [2017,6,17,14,30]"
 4:30:10 "WAI: 67 Active ground units"
 4:30:10 "WAI: 13 Active emplacement units"
 4:30:10 "WAI: 0 Active chopper patrol units (Crew)"
 4:30:10 "WAI: 6 Active vehicle patrol units (Crew)"
 4:31:10 "WAI: 67 Active ground units"
 4:31:10 "WAI: 13 Active emplacement units"
 4:31:10 "WAI: 0 Active chopper patrol units (Crew)"
 4:31:10 "WAI: 6 Active vehicle patrol units (Crew)"
 4:32:10 "WAI: 67 Active ground units"
 4:32:10 "WAI: 13 Active emplacement units"
 4:32:10 "WAI: 0 Active chopper patrol units (Crew)"
 4:32:10 "WAI: 6 Active vehicle patrol units (Crew)"
 4:32:39 "HIVE: WRITE: "CHILD:306:80:[["motor",0.8],["sklo predni P",0.601],["sklo predni L",0.089],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 4:33:10 "WAI: 67 Active ground units"
 4:33:10 "WAI: 13 Active emplacement units"
 4:33:10 "WAI: 0 Active chopper patrol units (Crew)"
 4:33:10 "WAI: 6 Active vehicle patrol units (Crew)"
 4:34:10 "WAI: 67 Active ground units"
 4:34:10 "WAI: 13 Active emplacement units"
 4:34:10 "WAI: 0 Active chopper patrol units (Crew)"
 4:34:10 "WAI: 6 Active vehicle patrol units (Crew)"
 4:34:23 "INFO - Player: PID#9(Nanoxink)(UID:76561198083174609/CID:11) Status: LOGGING IN"
 4:34:29 "INFO - Player: PID#9(Nanoxink)(UID:76561198083174609/CID:11) Status: LOGIN PUBLISHING, Location Prigorodki [076122]"
 4:34:34 "INFO - Player: Nanoxink(UID:76561198083174609/CID:11) Status: CLIENT LOADED & PLAYING"
 4:34:40 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.0472441:""
 4:35:03 "Unit:Daniel Martinek Setting Aggressors:["Mattzor"]"
 4:35:03 "Shared Unit:Mattzor Setting Aggressors:["Mattzor"]"
 4:35:03 "Shared Unit:Martin Kvapil Setting Aggressors:["Mattzor"]"
 4:35:03 "Shared Unit:Bogdan Kravchuk Setting Aggressors:["Mattzor"]"
 4:35:03 "Shared Unit:Miro Chlup Setting Aggressors:["Mattzor"]"
 4:35:03 "Shared Unit:Dobromil Kropacek Setting Aggressors:["Mattzor"]"
 4:35:03 "Shared Unit:Otakar Nobski Setting Aggressors:["Mattzor"]"
 4:35:03 "Shared Unit:Lukas Jelen Setting Aggressors:["Mattzor"]"
 4:35:03 "Shared Unit:Vlastimil Kvapil Setting Aggressors:["Mattzor"]"
 4:35:03 "Shared Unit:Bogdan Novotny Setting Aggressors:["Mattzor"]"
 4:35:03 "Shared Unit:Vladimir Benes Setting Aggressors:["Mattzor"]"
 4:35:03 "Shared Unit:Igor Suhaj Setting Aggressors:["Mattzor"]"
 4:35:03 "Shared Unit:Josef Homolka Setting Aggressors:["Mattzor"]"
 4:35:03 "Shared Unit:Bobby Killoran Setting Aggressors:["Mattzor"]"
 4:35:03 "Shared Unit:Christian Rodriguez Setting Aggressors:["Mattzor"]"
 4:35:03 "Shared Unit:Mike Doe Setting Aggressors:["Mattzor"]"
 4:35:03 "Shared Unit:Ryan Bircsak Setting Aggressors:["Mattzor"]"
 4:35:04 "HIVE: WRITE: "CHILD:306:80:[["motor",0.8],["sklo predni P",0.601],["sklo predni L",0.089],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 4:35:10 "WAI: 66 Active ground units"
 4:35:10 "WAI: 13 Active emplacement units"
 4:35:10 "WAI: 0 Active chopper patrol units (Crew)"
 4:35:10 "WAI: 6 Active vehicle patrol units (Crew)"
 4:35:43 Strange convex component05 in vilas_wwp\ska_m60.p3d:geometry
 4:35:51 "INFO: Cannot Sync Character Nanoxink near respawn_west [-18699.3,25800.3,0.00149536]. This is normal when relogging or changing clothes."
 4:35:56 "SERVER FPS: 47  PLAYERS: 3"
 4:36:10 "WAI: 65 Active ground units"
 4:36:10 "WAI: 13 Active emplacement units"
 4:36:10 "WAI: 0 Active chopper patrol units (Crew)"
 4:36:10 "WAI: 6 Active vehicle patrol units (Crew)"
 4:37:11 "WAI: 65 Active ground units"
 4:37:11 "WAI: 13 Active emplacement units"
 4:37:11 "WAI: 0 Active chopper patrol units (Crew)"
 4:37:11 "WAI: 6 Active vehicle patrol units (Crew)"
 4:37:32 "WAI: [Mission:[Hero] Disabled Convoy]: Ended at [3751.82,4752.33,0]"
 4:37:37 "Trader Menu: scdno (76561198038091605) sold 1x FHQ_MSR_SD_DESERT from gear at trader city Stary for 30,000 Coins"
 4:38:03 "Trader Menu: scdno (76561198038091605) purchased 1x SUV_Camo into gear at trader city Stary for 20,000 Coins"
 4:38:03 "HIVE: WRITE: "CHILD:308:11:SUV_Camo:0:3500:[2,[6292.99,7806.43,0.000152588]]:[]:[]:1:10483278064190:""
 4:38:03 "HIVE: WRITE: "CHILD:388:10483278064190:""
 4:38:03 "CUSTOM: Selected "303""
 4:38:03 "PUBLISH: scdno(76561198038091605) bought SUV_Camo with ObjectUID 10483278064190"
 4:38:09 "HIVE: WRITE: "CHILD:303:303:[[[],[]],[[],[]],[[],[]]]:-1:""
 4:38:09 "HIVE: WRITE: "CHILD:306:303:[["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 4:38:11 "WAI: 44 Active ground units"
 4:38:11 "WAI: 10 Active emplacement units"
 4:38:11 "WAI: 0 Active chopper patrol units (Crew)"
 4:38:11 "WAI: 6 Active vehicle patrol units (Crew)"
 4:38:26 "Player UID#76561197993623424 CID#9 PID#7(Mattzor) as Survivor2_DZ died at Old Fields [069055]"
 4:38:26 "DeathMessage: Mattzor was killed by AI with a HMMWV_Armored from 30m"
 4:38:26 Error in expression <;
switch (1==1) do {
case (typeName (_x select 0) == "SCALAR") : { 
diag_log (to>
 4:38:26   Error position: <select 0) == "SCALAR") : { 
diag_log (to>
 4:38:26   Error select: Type String, expected Array,Config entry
 4:38:26 File z\addons\dayz_server\system\server_monitor.sqf, line 450
 4:38:26 Error in expression <;
switch (1==1) do {
case (typeName (_x select 0) == "SCALAR") : { 
diag_log (to>
 4:38:26   Error position: <select 0) == "SCALAR") : { 
diag_log (to>
 4:38:26   Error Generic error in expression
 4:38:26 File z\addons\dayz_server\system\server_monitor.sqf, line 450
 4:38:38 "PLAYER COMBAT LOGGED: Mattzor(76561197993623424) at location [6972.13,9771.33,0.919739]"
 4:38:38 "INFO - Player: Mattzor(UID:76561197993623424/CID:9) Status: LOGGED OUT, Location Old Fields [069055]"
 4:38:38 Client: Remote object 7:0 not found
 4:38:38 Warning: Cleanup player - person 7:291 not found
 4:38:55 "INFO - Player: PID#7(Mattzor)(UID:76561197993623424/CID:12) Status: LOGGING IN"
 4:38:57 "INFO - Player: PID#7(Mattzor)(UID:76561197993623424/CID:12) Status: LOGIN PUBLISHING, Location Elektrozavodsk [104134]"
 4:38:57 "INFO - Player: Mattzor(UID:76561197993623424/CID:12) Status: CLIENT LOADED & PLAYING"
 4:39:11 "WAI: 44 Active ground units"
 4:39:11 "WAI: 10 Active emplacement units"
 4:39:11 "WAI: 0 Active chopper patrol units (Crew)"
 4:39:11 "WAI: 6 Active vehicle patrol units (Crew)"
 4:39:15 "INFO: Cannot Sync Character Mattzor near respawn_west [-18700,25800,0.00152588]. This is normal when relogging or changing clothes."
 4:40:11 "WAI: 44 Active ground units"
 4:40:11 "WAI: 10 Active emplacement units"
 4:40:11 "WAI: 0 Active chopper patrol units (Crew)"
 4:40:11 "WAI: 6 Active vehicle patrol units (Crew)"
 4:41:02 "HIVE: WRITE: "CHILD:303:236:[[[],[]],[["ItemDomeTent"],[1]],[[],[]]]:-1:""
 4:41:02 "HIVE: WRITE: "CHILD:306:236:[["motor",0.305],["sklo predni P",0.093],["sklo predni L",0.572],["karoserie",0.187],["palivo",0.35],["wheel_1_1_steering",0.333],["wheel_2_1_steering",0.057],["wheel_1_4_steering",0.738],["wheel_2_4_steering",0.056],["wheel_1_3_steering",0.922],["wheel_2_3_steering",0.529],["wheel_1_2_steering",0.852],["wheel_2_2_steering",0.068],["glass1",0.327],["glass2",0.194],["glass3",0.16],["glass4",0.718]]:0:""
 4:41:12 "WAI: 44 Active ground units"
 4:41:12 "WAI: 10 Active emplacement units"
 4:41:12 "WAI: 0 Active chopper patrol units (Crew)"
 4:41:12 "WAI: 6 Active vehicle patrol units (Crew)"
 4:41:56 "SERVER FPS: 47  PLAYERS: 3"
 4:42:12 "WAI: 44 Active ground units"
 4:42:12 "WAI: 10 Active emplacement units"
 4:42:12 "WAI: 0 Active chopper patrol units (Crew)"
 4:42:12 "WAI: 6 Active vehicle patrol units (Crew)"
 4:42:15 "HIVE: WRITE: "CHILD:306:236:[["motor",0.305],["sklo predni P",0.093],["sklo predni L",0.572],["karoserie",0.187],["palivo",0.35],["wheel_1_1_steering",0.333],["wheel_2_1_steering",0.057],["wheel_1_4_steering",0.738],["wheel_2_4_steering",0.056],["wheel_1_3_steering",0.922],["wheel_2_3_steering",0.529],["wheel_1_2_steering",0.852],["wheel_2_2_steering",0.068],["glass1",0.327],["glass2",0.194],["glass3",0.16],["glass4",0.718]]:0:""
 4:42:15 "HIVE: WRITE: "CHILD:306:236:[["motor",0.305],["sklo predni P",0.093],["sklo predni L",0.572],["karoserie",0.187],["palivo",0.35],["wheel_1_1_steering",0.333],["wheel_2_1_steering",0.057],["wheel_1_4_steering",0.738],["wheel_2_4_steering",0.056],["wheel_1_3_steering",0.922],["wheel_2_3_steering",0.529],["wheel_1_2_steering",0.852],["wheel_2_2_steering",0.068],["glass1",0.327],["glass2",0.194],["glass3",0.16],["glass4",0.718]]:0:""
 4:42:18 "HIVE: WRITE: "CHILD:306:236:[["motor",0.305],["sklo predni P",0.093],["sklo predni L",0.572],["karoserie",0.187],["palivo",0.35],["wheel_1_1_steering",0.333],["wheel_2_1_steering",0.057],["wheel_1_4_steering",0.738],["wheel_2_4_steering",0.056],["wheel_1_3_steering",0.922],["wheel_2_3_steering",0.529],["wheel_1_2_steering",0.852],["wheel_2_2_steering",0.068],["glass1",0.327],["glass2",0.194],["glass3",0.16],["glass4",0.718]]:0:""
 4:42:24 MuzzleFlashROT - unknown animation source ammoRandom
 4:42:33 "TraderConvoy: Leaving 078120 [7831.69,3332.5]"
 4:42:33 "TraderConvoy: Everyone's in"
 4:42:33 "TraderConvoy: Adding waypoints"
 4:42:33 "TraderConvoy: Moving to 047106 [4702.61,4727.16]"
 4:42:36 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [4986.93,8993.67,0] with 5 items."
 4:42:37 "HIVE: WRITE: "CHILD:306:303:[["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 4:43:12 "WAI: 44 Active ground units"
 4:43:12 "WAI: 10 Active emplacement units"
 4:43:12 "WAI: 0 Active chopper patrol units (Crew)"
 4:43:12 "WAI: 6 Active vehicle patrol units (Crew)"
 4:43:47 "INFO - Player: Mattzor(UID:76561197993623424/CID:12) Status: LOGGED OUT, Location Old Fields [069055]"
 4:43:47 Client: Remote object 7:297 not found
 4:43:51 "HIVE: WRITE: "CHILD:306:303:[["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 4:44:12 "WAI: 44 Active ground units"
 4:44:12 "WAI: 10 Active emplacement units"
 4:44:12 "WAI: 0 Active chopper patrol units (Crew)"
 4:44:12 "WAI: 6 Active vehicle patrol units (Crew)"
 4:44:49 "HIVE: WRITE: "CHILD:306:236:[["motor",0.305],["sklo predni P",0.093],["sklo predni L",0.572],["karoserie",0.187],["palivo",0.35],["wheel_1_1_steering",0.333],["wheel_2_1_steering",0.057],["wheel_1_4_steering",0.738],["wheel_2_4_steering",0.056],["wheel_1_3_steering",0.922],["wheel_2_3_steering",0.529],["wheel_1_2_steering",0.852],["wheel_2_2_steering",0.068],["glass1",0.327],["glass2",0.194],["glass3",0.16],["glass4",0.718]]:0:""
 4:45:01 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,14,45],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,6,17,14,45]]
 4:45:12 "WAI: 44 Active ground units"
 4:45:12 "WAI: 10 Active emplacement units"
 4:45:12 "WAI: 0 Active chopper patrol units (Crew)"
 4:45:12 "WAI: 6 Active vehicle patrol units (Crew)"
 4:45:33 "INFO - Player: PID#10(Mattzor)(UID:76561197993623424/CID:12) Status: LOGGING IN"
 4:45:33 "INFO - Player: PID#10(Mattzor)(UID:76561197993623424/CID:12) Status: LOGIN PUBLISHING, Location Old Fields [069055]"
 4:45:49 "INFO - Player: Mattzor(UID:76561197993623424/CID:12) Status: CLIENT LOADED & PLAYING"
 4:46:05 "WAI: [Mission:[Hero] Bandit Base]: Ended at [10285.2,8715.4,0]"
 4:46:12 "WAI: 23 Active ground units"
 4:46:12 "WAI: 6 Active emplacement units"
 4:46:12 "WAI: 0 Active chopper patrol units (Crew)"
 4:46:12 "WAI: 5 Active vehicle patrol units (Crew)"
 4:46:34 "INFO - Player: Mattzor(UID:76561197993623424/CID:12) Status: LOGGED OUT, Location Old Fields [069055]"
 4:46:34 Client: Remote object 10:0 not found
 4:46:34 Client: Remote object 10:5 not found
 4:47:12 "WAI: 23 Active ground units"
 4:47:12 "WAI: 6 Active emplacement units"
 4:47:12 "WAI: 0 Active chopper patrol units (Crew)"
 4:47:12 "WAI: 5 Active vehicle patrol units (Crew)"
 4:47:30 "WAI: Invalid Position (Debug)"
 4:47:31 "WAI DEBUG: FINDPOS: Checking nearby mission markers: ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker","MainBandit5","MainBandit7","MainHero8"]"
 4:47:31 "WAI DEBUG: FINDPOS: Checking nearby trader markers: ["Tradercitystary","wholesaleSouth","boatTraderEast","BoatDealerSouth","AirVehicles","BanditDen","Klen","BoatDealerEast","TradercityBash","HeroTrader"]"
 4:47:31 "Loop complete, valid position [4064.22,6605.71] in 3 attempts"
 4:47:31 "WAI: Starting Mission number 8"
 4:47:32 "WAI: Mission Data: [-1,-1,-1,-1,-1,[20,"MainBandit",[1065861: at15.p3d,1065863: at15.p3d,1065865: at15.p3d,1065867: at15.p3d,1065869: at15.p3d,1065871: at15.p3d,1065873: at15.p3d,1065875: at15.p3d,1065877: at15.p3d,1065879: at15.p3d,1065881: at15.p3d,1065883: at15.p3d,1065885: at15.p3d,1065887: at15.p3d,1065889: at15.p3d,1065891: at15.p3d,1065893: at15.p3d,1065895: at15.p3d,1065897: at15.p3d,1065899: at15.p3d,1065901: at15.p3d,1065903: at15.p3d,1065905: at15.p3d,1065907: at15.p3d,1065909: at15.p3d,1065911: at15.p3d,1065913: at15.p3d,1065915: at15.p3d,1065917: at15.p3d,1065919: at15.p3d,1065921: at15.p3d,1065923: at15.p3d,1065925: at15.p3d,1065936: at15.p3d,1065938: at15.p3d,1065940: at15.p3d,1065942: at15.p3d,1065944: at15.p3d,1065948: at15.p3d,1065950: at15.p3d,1065952: at15.p3d,1065954: at15.p3d,1065956: at15.p3d,1065958: at15.p3d,1065960: at15.p3d,1065962: at15.p3d,1065964: at15.p3d,1065966: at15.p3d,1065968: at15.p3d,1065970: at15.p3d,1065972: at15.p3d,1065974: at15.p3d,1065976: at15.p3d,106597
 4:47:33 "WAI: [Mission:[Hero] Crack House]: Starting... [4064.22,6605.71,0]"
 4:47:36 "WAI: Spawned a group of 3 AI (Bandit) at [4052.22,6590.71,0]"
 4:47:36 No owner
 4:47:36 No owner
 4:47:36 No owner
 4:47:36 No owner
 4:47:37 "WAI: Spawned a group of 3 AI (Bandit) at [4076.22,6620.71,0]"
 4:47:38 "WAI: Spawned a group of 3 AI (Bandit) at [4064.22,6605.71,0]"
 4:47:56 "SERVER FPS: 48  PLAYERS: 3"
 4:48:03 "HIVE: WRITE: "CHILD:306:236:[["motor",0.305],["sklo predni P",0.093],["sklo predni L",0.572],["karoserie",0.187],["palivo",0.35],["wheel_1_1_steering",0.333],["wheel_2_1_steering",0.057],["wheel_1_4_steering",0.738],["wheel_2_4_steering",0.056],["wheel_1_3_steering",0.922],["wheel_2_3_steering",0.529],["wheel_1_2_steering",0.852],["wheel_2_2_steering",0.068],["glass1",0.327],["glass2",0.194],["glass3",0.16],["glass4",0.718]]:0:""
 4:48:03 "HIVE: WRITE: "CHILD:306:236:[["motor",0.305],["sklo predni P",0.093],["sklo predni L",0.572],["karoserie",0.187],["palivo",0.35],["wheel_1_1_steering",0.333],["wheel_2_1_steering",0.057],["wheel_1_4_steering",0.738],["wheel_2_4_steering",0.056],["wheel_1_3_steering",0.922],["wheel_2_3_steering",0.529],["wheel_1_2_steering",0.852],["wheel_2_2_steering",0.068],["glass1",0.327],["glass2",0.194],["glass3",0.16],["glass4",0.718]]:0:""
 4:48:07 "HIVE: WRITE: "CHILD:306:236:[["motor",0.305],["sklo predni P",0.093],["sklo predni L",0.572],["karoserie",0.187],["palivo",0.35],["wheel_1_1_steering",0.333],["wheel_2_1_steering",0.057],["wheel_1_4_steering",0.738],["wheel_2_4_steering",0.056],["wheel_1_3_steering",0.922],["wheel_2_3_steering",0.529],["wheel_1_2_steering",0.852],["wheel_2_2_steering",0.068],["glass1",0.327],["glass2",0.194],["glass3",0.16],["glass4",0.718]]:0:""
 4:48:12 "WAI: 32 Active ground units"
 4:48:12 "WAI: 6 Active emplacement units"
 4:48:12 "WAI: 0 Active chopper patrol units (Crew)"
 4:48:12 "WAI: 5 Active vehicle patrol units (Crew)"
 4:48:15 "INFO - Player: PID#11(Mattzor)(UID:76561197993623424/CID:12) Status: LOGGING IN"
 4:48:15 "INFO - Player: PID#11(Mattzor)(UID:76561197993623424/CID:12) Status: LOGIN PUBLISHING, Location Old Fields [069055]"
 4:48:25 "HIVE: WRITE: "CHILD:306:303:[["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 4:48:35 "INFO - Player: Mattzor(UID:76561197993623424/CID:12) Status: CLIENT LOADED & PLAYING"
 4:49:12 "WAI: 32 Active ground units"
 4:49:12 "WAI: 6 Active emplacement units"
 4:49:12 "WAI: 0 Active chopper patrol units (Crew)"
 4:49:12 "WAI: 5 Active vehicle patrol units (Crew)"
 4:50:02 "HIVE: WRITE: "CHILD:306:303:[["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 4:50:03 "HIVE: WRITE: "CHILD:306:303:[["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
 4:50:13 "WAI: 32 Active ground units"
 4:50:13 "WAI: 6 Active emplacement units"
 4:50:13 "WAI: 0 Active chopper patrol units (Crew)"
 4:50:13 "WAI: 5 Active vehicle patrol units (Crew)"
 4:51:13 "WAI: 32 Active ground units"
 4:51:13 "WAI: 6 Active emplacement units"
 4:51:13 "WAI: 0 Active chopper patrol units (Crew)"
 4:51:13 "WAI: 5 Active vehicle patrol units (Crew)"
 4:51:14 WARNING: Function 'name' - Christian Rodriguez is dead
 4:51:14 "Unit:Christian Rodriguez Setting Aggressors:["Mattzor","scdno"]"
 4:51:14 "Shared Unit:scdno Setting Aggressors:["scdno"]"
 4:51:14 "Shared Unit:Nanoxink Setting Aggressors:["scdno"]"
 4:51:14 "Shared Unit:Mattzor Setting Aggressors:["scdno"]"
 4:51:14 "Shared Unit:Bogdan Kravchuk Setting Aggressors:["Mattzor","scdno"]"
 4:51:14 "Shared Unit:Dobromil Kropacek Setting Aggressors:["Mattzor","scdno"]"
 4:51:14 "Shared Unit:Otakar Nobski Setting Aggressors:["Mattzor","scdno"]"
 4:51:14 "Shared Unit:Vlastimil Kvapil Setting Aggressors:["Mattzor","scdno"]"
 4:51:14 "Shared Unit:Bogdan Novotny Setting Aggressors:["Mattzor","scdno"]"
 4:51:14 "Shared Unit:Vladimir Benes Setting Aggressors:["Mattzor","scdno"]"
 4:51:14 "Shared Unit:Josef Homolka Setting Aggressors:["Mattzor","scdno"]"
 4:51:14 "Shared Unit:Bobby Killoran Setting Aggressors:["Mattzor","scdno"]"
 4:51:14 "Shared Unit:Mike Doe Setting Aggressors:["Mattzor","scdno"]"
 4:51:14 "Shared Unit:Ryan Bircsak Setting Aggressors:["Mattzor","scdno"]"
 4:51:29 "INFO - Player: Nanoxink(UID:76561198083174609/CID:11) Status: LOGGED OUT, Location Old Fields [069055]"
 4:51:29 Client: Remote object 9:0 not found
 4:51:29 Client: Remote object 9:160 not found
 4:52:13 "WAI: 27 Active ground units"
 4:52:13 "WAI: 5 Active emplacement units"
 4:52:13 "WAI: 0 Active chopper patrol units (Crew)"
 4:52:13 "WAI: 4 Active vehicle patrol units (Crew)"
 4:52:15 "Shared Unit:scdno Setting Aggressors:["scdno","Mattzor"]"
 4:52:15 "Shared Unit:Mattzor Setting Aggressors:["scdno","Mattzor"]"
 4:53:13 "WAI: 25 Active ground units"
 4:53:13 "WAI: 4 Active emplacement units"
 4:53:13 "WAI: 0 Active chopper patrol units (Crew)"
 4:53:13 "WAI: 3 Active vehicle patrol units (Crew)"
 4:53:56 "SERVER FPS: 47  PLAYERS: 3"
 4:54:13 "WAI: 25 Active ground units"
 4:54:13 "WAI: 4 Active emplacement units"
 4:54:13 "WAI: 0 Active chopper patrol units (Crew)"
 4:54:13 "WAI: 3 Active vehicle patrol units (Crew)"
 4:54:45 "WAI: Spawning in a dynamic crate with 12 guns, 5 tools, 30 items and 5 pistols and 2 backpacks"
 4:54:45 "WAI: [Mission:[Bandit] Tank Column]: Ended at [7146.43,9537.78,0]"
 4:54:53 "INFO - Player: PID#12(Nanoxink)(UID:76561198083174609/CID:11) Status: LOGGING IN"
 4:54:54 "INFO - Player: PID#12(Nanoxink)(UID:76561198083174609/CID:11) Status: LOGIN PUBLISHING, Location Old Fields [069055]"
 4:55:06 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.0472441:""
 4:55:07 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [11813.5,9407.01,0] with 5 items."
 4:55:08 "INFO - Player: Nanoxink(UID:76561198083174609/CID:11) Status: CLIENT LOADED & PLAYING"
 4:55:13 "WAI: 25 Active ground units"
 4:55:13 "WAI: 4 Active emplacement units"
 4:55:13 "WAI: 0 Active chopper patrol units (Crew)"
 4:55:13 "WAI: 3 Active vehicle patrol units (Crew)"
 4:55:45 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.0472441:""
 4:56:14 "WAI: 25 Active ground units"
 4:56:14 "WAI: 4 Active emplacement units"
 4:56:14 "WAI: 0 Active chopper patrol units (Crew)"
 4:56:14 "WAI: 3 Active vehicle patrol units (Crew)"
 4:56:14 "TraderConvoy: Trader has arrived"
 4:56:19 "TraderConvoy: Now lock vehicle"
 4:56:21 "WAI DEBUG: FINDPOS: Checking nearby mission markers: ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker","MainBandit5","MainHero8","MainHero9"]"
 4:56:21 "WAI DEBUG: FINDPOS: Checking nearby trader markers: ["Tradercitystary","wholesaleSouth","boatTraderEast","BoatDealerSouth","AirVehicles","BanditDen","Klen","BoatDealerEast","TradercityBash","HeroTrader"]"
 4:56:21 "Loop complete, valid position [11052.1,8286.09] in 2 attempts"
 4:56:21 "WAI: Starting Mission number 9"
 4:56:23 "WAI: Mission Data: [-1,-1,-1,-1,-1,[20,"MainBandit",[1065861: at15.p3d,1065863: at15.p3d,1065865: at15.p3d,1065867: at15.p3d,1065869: at15.p3d,1065871: at15.p3d,1065873: at15.p3d,1065875: at15.p3d,1065877: at15.p3d,1065879: at15.p3d,1065881: at15.p3d,1065883: at15.p3d,1065885: at15.p3d,1065887: at15.p3d,1065889: at15.p3d,1065891: at15.p3d,1065893: at15.p3d,1065895: at15.p3d,1065897: at15.p3d,1065899: at15.p3d,1065901: at15.p3d,1065903: at15.p3d,1065905: at15.p3d,1065907: at15.p3d,1065909: at15.p3d,1065911: at15.p3d,1065913: at15.p3d,1065915: at15.p3d,1065917: at15.p3d,1065919: at15.p3d,1065921: at15.p3d,1065923: at15.p3d,1065925: at15.p3d,1065936: at15.p3d,1065938: at15.p3d,1065940: at15.p3d,1065942: at15.p3d,1065944: at15.p3d,1065948: at15.p3d,1065950: at15.p3d,1065952: at15.p3d,1065954: at15.p3d,1065956: at15.p3d,1065958: at15.p3d,1065960: at15.p3d,1065962: at15.p3d,1065964: at15.p3d,1065966: at15.p3d,1065968: at15.p3d,1065970: at15.p3d,1065972: at15.p3d,1065974: at15.p3d,1065976: at15.p3d,106597
 4:56:24 "WAI: [Mission:[Hero] Abandoned Trader]: Starting... [11052.1,8286.09,0]"
 4:56:27 No owner
 4:56:27 No owner
 4:56:27 No owner
 4:56:27 No owner
 4:56:27 No owner
 4:56:27 No owner
 4:56:27 No owner
 4:56:27 No owner
 4:56:27 Strange convex component01 in rh_m14\rh_m1seot.p3d:geometry
 4:56:27 Strange convex component07 in rh_m14\rh_m1seot.p3d:geometry
 4:56:27 Strange convex component12 in rh_m14\rh_m1seot.p3d:geometry
 4:56:28 "WAI: Spawned a group of 3 AI (Bandit) at [11052.1,8286.09,0]"
 4:56:29 "WAI: Spawned a group of 3 AI (Bandit) at [11052.1,8286.09,0]"
 4:56:30 No owner
 4:56:30 No owner
 4:56:30 No owner
 4:56:30 No owner
 4:56:30 "WAI: Spawned a group of 3 AI (Bandit) at [11052.1,8286.09,0]"
 4:56:32 "WAI: Spawned in 2 M2StaticMG"
 4:57:14 "WAI: 34 Active ground units"
 4:57:14 "WAI: 6 Active emplacement units"
 4:57:14 "WAI: 0 Active chopper patrol units (Crew)"
 4:57:14 "WAI: 3 Active vehicle patrol units (Crew)"
 4:58:14 "WAI: 34 Active ground units"
 4:58:14 "WAI: 6 Active emplacement units"
 4:58:14 "WAI: 0 Active chopper patrol units (Crew)"
 4:58:14 "WAI: 3 Active vehicle patrol units (Crew)"
 4:59:14 "WAI: 34 Active ground units"
 4:59:14 "WAI: 6 Active emplacement units"
 4:59:14 "WAI: 0 Active chopper patrol units (Crew)"
 4:59:14 "WAI: 3 Active vehicle patrol units (Crew)"
 4:59:56 "SERVER FPS: 48  PLAYERS: 5"
 5:00:01 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,15,0],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,6,17,15,0]]
 5:00:01 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.0472441:""
 5:00:06 "RUNNING EVENT: crash_spawner on [2017,6,17,15,0]"
 5:00:12 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.0472441:""
 5:00:14 "WAI: 34 Active ground units"
 5:00:14 "WAI: 6 Active emplacement units"
 5:00:14 "WAI: 0 Active chopper patrol units (Crew)"
 5:00:14 "WAI: 3 Active vehicle patrol units (Crew)"
 5:00:45 "WAI: Invalid Position (Debug)"
 5:00:46 "WAI: Invalid Position (Debug)"
 5:00:48 "WAI: Invalid Position (Debug)"
 5:00:49 "WAI: Invalid Position (Debug)"
 5:00:50 "WAI: Invalid Position (Debug)"
 5:00:51 "WAI: Invalid Position (Debug)"
 5:00:52 "WAI: Invalid Position (Debug)"
 5:00:53 "WAI: Invalid Position (Debug)"
 5:00:55 "WAI: Invalid Position (Debug)"
 5:00:56 "WAI: Invalid Position (Debug)"
 5:00:57 "WAI: Invalid Position (Debug)"
 5:00:58 "WAI: Invalid Position (Debug)"
 5:00:59 "WAI: Invalid Position (Debug)"
 5:01:02 "WAI: Invalid Position (Debug)"
 5:01:03 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.0472441:""
 5:01:03 "WAI: Invalid Position (Debug)"
 5:01:04 "WAI: Invalid Position (Debug)"
 5:01:05 "WAI: Invalid Position (Debug)"
 5:01:07 "WAI: Invalid Position (Debug)"
 5:01:08 "WAI: Invalid Position (Debug)"
 5:01:10 "WAI: Invalid Position (Debug)"
 5:01:11 "WAI: Invalid Position (Debug)"
 5:01:12 "WAI: Invalid Position (Debug)"
 5:01:13 "WAI: Invalid Position (Debug)"
 5:01:15 "WAI: 34 Active ground units"
 5:01:15 "WAI: 6 Active emplacement units"
 5:01:15 "WAI: 0 Active chopper patrol units (Crew)"
 5:01:15 "WAI: 3 Active vehicle patrol units (Crew)"
 5:01:16 "WAI: Invalid Position (Debug)"
 5:01:17 "WAI: Invalid Position (Debug)"
 5:01:18 "WAI: Invalid Position (Debug)"
 5:01:19 "WAI: Invalid Position (Debug)"
 5:01:20 "WAI: Invalid Position (Debug)"
 5:01:21 "WAI: Invalid Position (Debug)"
 5:01:22 "WAI: Invalid Position (Debug)"
 5:01:23 "WAI: Invalid Position (Debug)"
 5:01:25 "WAI: Invalid Position (Debug)"
 5:01:26 "WAI: Invalid Position (Debug)"
 5:01:27 "WAI: Invalid Position (Debug)"
 5:01:29 "WAI: Invalid Position (Debug)"
 5:01:30 "WAI: Invalid Position (Debug)"
 5:01:31 "WAI: Invalid Position (Debug)"
 5:01:33 "WAI: Invalid Position (Debug)"
 5:01:35 "WAI: Invalid Position (Debug)"
 5:01:36 "WAI: Invalid Position (Debug)"
 5:01:37 "WAI: Invalid Position (Debug)"
 5:01:38 "WAI: Invalid Position (Debug)"
 5:01:39 "WAI: Invalid Position (Debug)"
 5:01:41 "WAI: Invalid Position (Debug)"
 5:01:41 "INFO - Player: PID#14(J-Bizzle)(UID:76561198332068727/CID:13) Status: LOGGING IN"
 5:01:44 "WAI: Invalid Position (Debug)"
 5:01:46 "WAI: Invalid Position (Debug)"
 5:01:47 "WAI: Invalid Position (Debug)"
 5:01:48 Server: Object 14:5 not found (message 89)
 5:01:48 "INFO - Player: PID#14(J-Bizzle)(UID:76561198332068727/CID:13) Status: LOGIN PUBLISHING, Location Elektrozavodsk [095135]"
 5:01:48 "WAI: Invalid Position (Debug)"
 5:01:48 Server: Object info 2:3055 not found during Changing Owner
 5:01:48 Server: Object info 2:3052 not found during Changing Owner
 5:01:49 "INFO - Player: PID#13(Sergey6778)(UID:76561198056668325/CID:14) Status: LOGGING IN"
 5:01:50 "WAI: Invalid Position (Debug)"
 5:01:51 "WAI: Invalid Position (Debug)"
 5:01:52 "INFO - Player: J-Bizzle(UID:76561198332068727/CID:13) Status: CLIENT LOADED & PLAYING"
 5:01:53 "WAI: Invalid Position (Debug)"
 5:01:54 "WAI: Invalid Position (Debug)"
 5:01:55 "WAI: Invalid Position (Debug)"
 5:01:57 "WAI: Invalid Position (Debug)"
 5:01:58 "WAI: Invalid Position (Debug)"
 5:02:00 "WAI DEBUG: FINDPOS: Checking nearby mission markers: ["DZMSMajMarker","DZMSMinMarker","DZMSBMajMarker","DZMSBMinMarker","MainBandit5","MainHero8","MainHero9","MainBandit10"]"
 5:02:00 "WAI DEBUG: FINDPOS: Checking nearby trader markers: ["Tradercitystary","wholesaleSouth","boatTraderEast","BoatDealerSouth","AirVehicles","BanditDen","Klen","BoatDealerEast","TradercityBash","HeroTrader"]"
 5:02:00 "Loop complete, valid position [1312.04,5747.48] in 57 attempts"
 5:02:00 "WAI: Starting Mission number 10"
 5:02:01 Server: Object 13:5 not found (message 89)
 5:02:02 "INFO - Player: PID#13(Sergey6778)(UID:76561198056668325/CID:14) Status: LOGIN PUBLISHING, Location quarry [134095]"
 5:02:05 "WAI: Mission Data: [-1,-1,-1,-1,-1,[20,"MainBandit",[1065861: at15.p3d,1065863: at15.p3d,1065865: at15.p3d,1065867: at15.p3d,1065869: at15.p3d,1065871: at15.p3d,1065873: at15.p3d,1065875: at15.p3d,1065877: at15.p3d,1065879: at15.p3d,1065881: at15.p3d,1065883: at15.p3d,1065885: at15.p3d,1065887: at15.p3d,1065889: at15.p3d,1065891: at15.p3d,1065893: at15.p3d,1065895: at15.p3d,1065897: at15.p3d,1065899: at15.p3d,1065901: at15.p3d,1065903: at15.p3d,1065905: at15.p3d,1065907: at15.p3d,1065909: at15.p3d,1065911: at15.p3d,1065913: at15.p3d,1065915: at15.p3d,1065917: at15.p3d,1065919: at15.p3d,1065921: at15.p3d,1065923: at15.p3d,1065925: at15.p3d,1065936: at15.p3d,1065938: at15.p3d,1065940: at15.p3d,1065942: at15.p3d,1065944: at15.p3d,1065948: at15.p3d,1065950: at15.p3d,1065952: at15.p3d,1065954: at15.p3d,1065956: at15.p3d,1065958: at15.p3d,1065960: at15.p3d,1065962: at15.p3d,1065964: at15.p3d,1065966: at15.p3d,1065968: at15.p3d,1065970: at15.p3d,1065972: at15.p3d,1065974: at15.p3d,1065976: at15.p3d,106597
 5:02:05 "WAI: [Mission:[Bandit] Gem Tower]: Starting... [1312.04,5747.48,0]"
 5:02:08 No owner
 5:02:08 No owner
 5:02:08 No owner
 5:02:08 No owner
 5:02:08 No owner
 5:02:08 No owner
 5:02:08 No owner
 5:02:08 No owner
 5:02:10 "WAI: Spawned a group of 6 AI (Hero) at [1341.04,5726.48,0]"
 5:02:13 "WAI: Spawned a group of 4 AI (Hero) at [1333.04,5766.48,0]"
 5:02:15 "WAI: 47 Active ground units"
 5:02:15 "WAI: 6 Active emplacement units"
 5:02:15 "WAI: 0 Active chopper patrol units (Crew)"
 5:02:15 "WAI: 3 Active vehicle patrol units (Crew)"
 5:02:15 "WAI: Spawned a group of 4 AI (Hero) at [1289.04,5728.48,0]"
 5:02:16 No owner
 5:02:16 No owner
 5:02:16 No owner
 5:02:16 No owner
 5:02:17 No owner
 5:02:17 No owner
 5:02:17 No owner
 5:02:17 No owner
 5:02:18 "WAI: Spawned a group of 4 AI (Hero) at [1300.04,5770.48,0]"
 5:02:18 "INFO - Player: Sergey6778(UID:76561198056668325/CID:14) Status: CLIENT LOADED & PLAYING"
 5:02:21 "WAI: Spawned a group of 4 AI (Hero) at [1294.04,5747.48,0]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Unit:Daniel Wilson Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:Simon Williams Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:William Taylor Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:Bobby Wright Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:Samuel Richardson Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:David Williams Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:Samuel Wright Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:Christian Garcia Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:Edward Killoran Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:Jeremy Doe Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:Michael Wagner Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:Nicholas Nielsen Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:William Young Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:Jesse Davis Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:Chad Pound Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:Sean Carey Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:Samuel Nielsen Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:Miguel Shannon Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:Mike Lopez Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:Christopher Campbell Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:William Richardson Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:George Richardson Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:Edgar Nielsen Setting Aggressors:["Daniel Wilson"]"
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 WARNING: Function 'name' - Daniel Wilson is dead
 5:02:24 "Shared Unit:Eric Sissman Setting Aggressors:["Daniel Wilson"]"
 5:02:24 "WAI: Spawned in 1 KORD_high_TK_EP1"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Unit:William Richardson Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Simon Williams Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:William Taylor Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Bobby Wright Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Samuel Richardson Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:David Williams Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Samuel Wright Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Christian Garcia Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Edward Killoran Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Jeremy Doe Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Michael Wagner Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Nicholas Nielsen Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:William Young Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Jesse Davis Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Chad Pound Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Sean Carey Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Samuel Nielsen Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Miguel Shannon Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Mike Lopez Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Christopher Campbell Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:George Richardson Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Edgar Nielsen Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Eric Sissman Setting Aggressors:["Daniel Wilson","William Richardson"]"
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 WARNING: Function 'name' - William Richardson is dead
 5:02:24 "Shared Unit:Ian Clark Setting Aggressors:["William Richardson"]"
 5:02:25 "WAI: Spawned in 1 KORD_high_TK_EP1"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Unit:George Richardson Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Simon Williams Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:William Taylor Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Bobby Wright Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Samuel Richardson Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:David Williams Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Samuel Wright Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Christian Garcia Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Edward Killoran Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Jeremy Doe Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Michael Wagner Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Nicholas Nielsen Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:William Young Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Jesse Davis Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Chad Pound Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Sean Carey Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Samuel Nielsen Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Miguel Shannon Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Mike Lopez Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Christopher Campbell Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Edgar Nielsen Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Eric Sissman Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Ian Clark Setting Aggressors:["George Richardson"]"
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 WARNING: Function 'name' - George Richardson is dead
 5:02:25 "Shared Unit:Ian Moore Setting Aggressors:["George Richardson"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Unit:Christopher Campbell Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Simon Williams Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:William Taylor Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Bobby Wright Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Samuel Richardson Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:David Williams Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Samuel Wright Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Christian Garcia Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Edward Killoran Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Jeremy Doe Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Michael Wagner Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Nicholas Nielsen Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:William Young Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Jesse Davis Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Chad Pound Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Sean Carey Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Samuel Nielsen Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Miguel Shannon Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Mike Lopez Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Edgar Nielsen Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Eric Sissman Setting Aggressors:["Daniel Wilson","William Richardson","George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Ian Clark Setting Aggressors:["George Richardson","Christopher Campbell"]"
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 WARNING: Function 'name' - Christopher Campbell is dead
 5:02:31 "Shared Unit:Ian Moore Setting Aggressors:["Christopher Campbell"]"
 5:02:39 "INFO: Cannot Sync Character Sergey6778 near respawn_west [-18700,25800,0.00152588]. This is normal when relogging or changing clothes."
 5:03:15 "WAI: 52 Active ground units"
 5:03:15 "WAI: 8 Active emplacement units"
 5:03:15 "WAI: 0 Active chopper patrol units (Crew)"
 5:03:15 "WAI: 5 Active vehicle patrol units (Crew)"
 5:04:16 "WAI: 52 Active ground units"
 5:04:16 "WAI: 8 Active emplacement units"
 5:04:16 "WAI: 0 Active chopper patrol units (Crew)"
 5:04:16 "WAI: 5 Active vehicle patrol units (Crew)"
 5:04:21 Strange convex component01 in rh_m14\rh_sc2eot.p3d:geometry
 5:04:21 Strange convex component07 in rh_m14\rh_sc2eot.p3d:geometry
 5:04:21 Strange convex component12 in rh_m14\rh_sc2eot.p3d:geometry
 5:04:25 Strange convex component01 in rh_m14\rh_m1ssp.p3d:geometry
 5:04:25 Strange convex component07 in rh_m14\rh_m1ssp.p3d:geometry
 5:04:25 Strange convex component08 in rh_m14\rh_m1ssp.p3d:geometry
 5:04:25 Strange convex component12 in rh_m14\rh_m1ssp.p3d:geometry
 5:04:30 "HIVE: WRITE: "CHILD:303:155:[[[],[]],[["PartFueltank","ItemSodaRabbit","RH_20Rnd_9x19_M93","ItemMorphine","ItemWaterBottle"],[1,1,1,1,1]],[[],[]]]:-1:""
 5:04:33 "HIVE: WRITE: "CHILD:303:155:[[[],[]],[["PartFueltank","ItemSodaRabbit","RH_20Rnd_9x19_M93"],[1,1,1]],[[],[]]]:-1:""
 5:04:41 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.0472441:""
 5:04:49 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.0472441:""
 5:04:51 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.0472441:""
 5:04:54 Server: Object 11:67 not found (message 94)
 5:04:54 Server: Object 11:68 not found (message 94)
 5:04:54 Server: Object 11:70 not found (message 94)
 5:04:54 trigger - unknown animation source revolved
 5:05:04 Server: Object 11:80 not found (message 70)
 5:05:04 Server: Object 12:47 not found (message 94)
 5:05:06 Server: Object 14:43 not found (message 94)
 5:05:13 Strange convex component01 in rh_m14\rh_m1steot.p3d:geometry
 5:05:13 Strange convex component07 in rh_m14\rh_m1steot.p3d:geometry
 5:05:13 Strange convex component12 in rh_m14\rh_m1steot.p3d:geometry
 5:05:16 "WAI: 52 Active ground units"
 5:05:16 "WAI: 8 Active emplacement units"
 5:05:16 "WAI: 0 Active chopper patrol units (Crew)"
 5:05:16 "WAI: 5 Active vehicle patrol units (Crew)"
 5:05:22 Server: Object 11:93 not found (message 70)
 5:05:23 "Trader Menu: Mattzor (76561197993623424) sold 1x Pecheneg_DZ from backpack at trader city Stary for 10,000 Coins"
 5:05:23 "Trader Menu: Mattzor (76561197993623424) sold 2x M4A3_CCO_EP1 from backpack at trader city Stary for 10,000 Coins"
 5:05:33 Server: Object 11:98 not found (message 94)
 5:05:33 "Trader Menu: Mattzor (76561197993623424) sold 8x 30Rnd_556x45_Stanag from backpack at trader city Stary for 160 Coins"
 5:05:33 "Trader Menu: Mattzor (76561197993623424) sold 4x 20Rnd_762x51_DMR from backpack at trader city Stary for 12,000 Coins"
 5:05:33 "Trader Menu: Mattzor (76561197993623424) sold 4x 100Rnd_762x54_PK from backpack at trader city Stary for 4,000 Coins"
 5:05:45 Server: Object 11:99 not found (message 94)
 5:05:46 "Trader Menu: Mattzor (76561197993623424) sold 1x ItemSodaPepsi from backpack at trader city Stary for 10 Coins"
 5:05:46 "Trader Menu: Mattzor (76561197993623424) sold 1x ItemSodaCoke from backpack at trader city Stary for 10 Coins"
 5:05:46 "Trader Menu: Mattzor (76561197993623424) sold 1x ItemSodaR4z0r from backpack at trader city Stary for 3,000 Coins"
 5:05:46 "Trader Menu: Mattzor (76561197993623424) sold 1x FoodPistachio from backpack at trader city Stary for 10 Coins"
 5:05:46 "Trader Menu: Mattzor (76561197993623424) sold 1x FishCookedTuna from backpack at trader city Stary for 1,000 Coins"
 5:05:46 "Trader Menu: Mattzor (76561197993623424) sold 2x FishCookedSeaBass from backpack at trader city Stary for 400 Coins"
 5:05:46 "Trader Menu: Mattzor (76561197993623424) sold 2x FishCookedTrout from backpack at trader city Stary for 200 Coins"
 5:05:56 "SERVER FPS: 47  PLAYERS: 5"
 5:06:09 "Trader Menu: scdno (76561198038091605) sold 1x Vil_AK_105_c from gear at trader city Stary for 30,000 Coins"
 5:06:17 "WAI: 52 Active ground units"
 5:06:17 "WAI: 8 Active emplacement units"
 5:06:17 "WAI: 0 Active chopper patrol units (Crew)"
 5:06:17 "WAI: 5 Active vehicle patrol units (Crew)"
 5:06:50 Server: Object 12:58 not found (message 94)
 5:06:50 "Trader Menu: Nanoxink (76561198083174609) sold 1x FHQ_RSASS_TAN from backpack at trader city Stary for 30,000 Coins"
 5:06:50 "Trader Menu: Nanoxink (76561198083174609) sold 1x FHQ_MSR_NV_DESERT from backpack at trader city Stary for 30,000 Coins"
 5:06:50 "Trader Menu: Nanoxink (76561198083174609) sold 1x RH_m14eot from backpack at trader city Stary for 20,000 Coins"
 5:06:50 "Trader Menu: Nanoxink (76561198083174609) sold 2x FHQ_XM2010_SD_DESERT from backpack at trader city Stary for 80,000 Coins"
 5:07:14 Server: Object 11:115 not found (message 94)
 5:07:15 "Trader Menu: Mattzor (76561197993623424) sold 1x SCAR_H_CQC_CCO_SD from gear at trader city Stary for 6,000 Coins"
 5:07:17 "HIVE: WRITE: "CHILD:306:80:[["motor",0.8],["sklo predni P",0.601],["sklo predni L",0.089],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 5:07:17 "WAI: 52 Active ground units"
 5:07:17 "WAI: 8 Active emplacement units"
 5:07:17 "WAI: 0 Active chopper patrol units (Crew)"
 5:07:17 "WAI: 5 Active vehicle patrol units (Crew)"
 5:07:18 "HIVE: WRITE: "CHILD:306:80:[["motor",0.8],["sklo predni P",0.601],["sklo predni L",0.089],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 5:07:18 "HIVE: WRITE: "CHILD:306:80:[["motor",0.8],["sklo predni P",0.601],["sklo predni L",0.089],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 5:07:19 "HIVE: WRITE: "CHILD:306:80:[["motor",0.8],["sklo predni P",0.601],["sklo predni L",0.089],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 5:07:23 Server: Object 11:116 not found (message 70)
 5:07:24 "Trader Menu: Mattzor (76561197993623424) purchased 1x AA12_PMC into gear at trader city Stary for 8,000 Coins"
 5:07:39 Server: Object 6:759 not found (message 94)
 5:07:40 "Trader Menu: scdno (76561198038091605) sold 1x RH_m1steot from backpack at trader city Stary for 30,000 Coins"
 5:07:40 "Trader Menu: scdno (76561198038091605) sold 1x RH_massdaim from backpack at trader city Stary for 20,000 Coins"
 5:07:40 "Trader Menu: scdno (76561198038091605) sold 1x gms_k98zf39 from backpack at trader city Stary for 20,000 Coins"
 5:08:17 "WAI: 52 Active ground units"
 5:08:17 "WAI: 8 Active emplacement units"
 5:08:17 "WAI: 0 Active chopper patrol units (Crew)"
 5:08:17 "WAI: 5 Active vehicle patrol units (Crew)"
 5:08:30 Server: Object 11:122 not found (message 70)
 5:08:31 "Trader Menu: Mattzor (76561197993623424) purchased 2x 20Rnd_B_AA12_74Slug into gear at trader city Stary for 160 Coins"
 5:09:17 "WAI: 52 Active ground units"
 5:09:17 "WAI: 8 Active emplacement units"
 5:09:17 "WAI: 0 Active chopper patrol units (Crew)"
 5:09:17 "WAI: 5 Active vehicle patrol units (Crew)"
 5:10:04 "HIVE: WRITE: "CHILD:306:80:[["motor",0.8],["sklo predni P",0.601],["sklo predni L",0.089],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 5:10:11 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.0472441:""
 5:10:15 "HIVE: WRITE: "CHILD:306:155:[["motor",0.377592],["palivo",0],["wheel_1_1_steering",0.189449],["wheel_1_2_steering",0.010114],["wheel_2_1_steering",0.422451],["wheel_2_2_steering",0.0142355],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0752471],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0.0472441:""
 5:10:18 "WAI: 52 Active ground units"
 5:10:18 "WAI: 8 Active emplacement units"
 5:10:18 "WAI: 0 Active chopper patrol units (Crew)"
 5:10:18 "WAI: 5 Active vehicle patrol units (Crew)"
 5:10:44 "HIVE: WRITE: "CHILD:306:80:[["motor",0.8],["sklo predni P",0.601],["sklo predni L",0.089],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:""
 

 

Link to comment
Share on other sites

  • 0
8 hours ago, lwbuk said:

I'd be looking closely at this error that pops up a few times 

 

 3:32:24 Error in expression <;
switch (1==1) do {
case (typeName (_x select 0) == "SCALAR") : { 
diag_log (to>
 3:32:24   Error position: <select 0) == "SCALAR") : { 
diag_log (to>
 3:32:24   Error select: Type String, expected Array,Config entry
 3:32:24 File z\addons\dayz_server\system\server_monitor.sqf, line 450
 3:32:24 Error in expression <;
switch (1==1) do {
case (typeName (_x select 0) == "SCALAR") : { 
diag_log (to>
 3:32:24   Error position: <select 0) == "SCALAR") : { 
diag_log (to>
 3:32:24   Error Generic error in expression
 3:32:24 File z\addons\dayz_server\system\server_monitor.sqf, line 450

 

 

 Anything  that could disrupt server monitor could cause this exact issue. Not saying it is that for sure, but fix that and see what happens. 

Fixed that. It's not showing up in the RPT anymore, but the issue still persists. I've reinstalled my database several times. Everything else saves including placed objects like safes and bases. But for some reason vehicles don't want to save.

Here's what the RPT looks like now:

Spoiler

=====================================================================
== C:\Servers\GBR Overpoch\arma2oaserver.exe
== arma2oaserver.exe  -port=2302 "-config=instance_11_Overpoch_Chernarus\config.cfg" "-cfg=instance_11_Overpoch_Chernarus\basic.cfg" "-profiles=instance_11_Overpoch_Chernarus" -name=instance_11_Overpoch_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@extdb;@DayZ_Overpoch_Server;"
=====================================================================
Exe timestamp: 2017/06/14 15:42:35
Current time:  2017/06/17 14:57:48

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
14:57:54 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
14:57:55 Connected to Steam servers
14:58:30 Error in expression <[4198.564>
14:58:30   Error position: <>
14:58:30   Error Missing ]
14:58:31 Server error: Player without identity Austin (id 1550139994)
14:58:31 Server error: Player without identity Austin (id 1550139994)
14:58:31 Server error: Player without identity Austin (id 1550139994)
14:58:31 Server error: Player without identity Austin (id 1550139994)
14:58:31 Server error: Player without identity Austin (id 1550139994)
14:58:31 Server error: Player without identity Austin (id 1550139994)
14:58:31 Server error: Player without identity Austin (id 1550139994)
14:58:31 Server error: Player without identity Austin (id 1550139994)
14:58:31 Server error: Player without identity Austin (id 1550139994)
14:58:31 Server error: Player without identity Austin (id 1550139994)
14:58:31 Server error: Player without identity Austin (id 1550139994)
14:58:31 Server error: Player without identity Austin (id 1550139994)
14:58:46 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
14:58:48 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
14:58:48 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
14:58:48 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
14:58:48 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
14:58:51 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
14:58:51 "MPframework inited"
14:58:51 "dayz_preloadFinished reset"
14:59:10 "TraderConvoy: Spawned HMMWV_Ambulance 1ec3c100# 1055168: m997a2_ambulance.p3d"
14:59:10 "TraderConvoy: Spawned UN_CDF_Soldier_Pilot_EP1 Stanislav Novak as driver"
14:59:10 "TraderConvoy: Spawned a Trader GUE_Woodlander2 Dobromil Tkachuk"
14:59:10 "TraderConvoy: Spawned a Trader RU_Citizen4 Mikhail Bulgakov"
14:59:10 "TraderConvoy: Spawned a Trader Woodlander3 Ruslan Ledvina"
14:59:10 "TraderConvoy: [C 1-1-A:2,C 1-1-A:3,C 1-1-A:4]"
14:59:10 "TraderConvoy: Adding waypoints"
14:59:10 "TraderConvoy: Moving to 029055 [2978.97,9832.18]"
14:59:29 "TraderConvoy: Spawned HMMWV_Ambulance 251c10c0# 1055200: m997a2_ambulance.p3d"
14:59:29 "TraderConvoy: Spawned UN_CDF_Soldier_Pilot_EP1 Stanislav Zemanek as driver"
14:59:29 "TraderConvoy: Spawned a Trader GUE_Woodlander2 Marek Homolka"
14:59:29 "TraderConvoy: Spawned a Trader RU_Citizen4 Konstantin Zhegalov"
14:59:29 "TraderConvoy: Spawned a Trader Woodlander3 Ivan Zemanek"
14:59:29 "TraderConvoy: [C 1-1-B:2,C 1-1-B:3,C 1-1-B:4]"
14:59:29 "TraderConvoy: Adding waypoints"
14:59:29 "TraderConvoy: Moving to 028057 [2825.01,9633.34]"
14:59:31 No owner
14:59:33 "Admin Tools: config.sqf loaded"
14:59:33 "Admin Tools: variables.sqf loaded"
14:59:34 "HIVE: Starting"
14:59:34 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
14:59:34 ["TIME SYNC: Local Time set to:",[2012,8,2,13,59],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,6,17,13,59]]
14:59:34 "HIVE: trying to get objects"
14:59:34 "SERVER FPS: 23  PLAYERS: 1"
14:59:34 "HIVE: found 295 objects"
14:59:34 "HIVE: Request sent"
14:59:34 "HIVE: Streamed 295 objects"
14:59:34 "Res3tting B!S effects..."
14:59:41 350z_city: ABSwitch - unknown animation source ABSwitch
14:59:41 350z_red: ABSwitch - unknown animation source ABSwitch
14:59:41 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 295 objects in 7.533 seconds (unscheduled)"
14:59:41 "Total Number of spawn locations 6"
14:59:41 "EPOCH EVENTS INIT"
14:59:44 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:44 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
14:59:55 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
14:59:55 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [2521.55,11336,0] with 7 items."
14:59:55 CrashSite_US: MainTurret - unknown animation source MainTurret
14:59:55 CrashSite_US: MainGun - unknown animation source mainGun
14:59:55 CrashSite_US: Gatling - unknown animation source Gatling
14:59:55 "INFO - Player: PID#3(Austin)(UID:76561198123546412/CID:6) Status: LOGGING IN"
14:59:55 "CLEANUP: INITIALIZING Vehicle SCRIPT"
14:59:55 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [11492,11267.2,0] with 4 items."
14:59:56 "Admin Tools: Activate.sqf loaded"
14:59:56 "DEBUG: Spawning an infected camp (Camp1_Small) at [11108,7570.71,0]"
14:59:56 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,59],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,6,17,13,59]]
14:59:56 "HIVE: WRITE: "CHILD:306:164:[["glass1",0.424],["glass2",0.897],["glass3",0.239],["glass4",0.963],["telo",0.609]]:0.01:""
14:59:56 "HIVE: WRITE: "CHILD:306:189:[["NEtrup",0.254],["motor",1],["elektronika",0.939],["mala vrtule",0],["velka vrtule",1],["munice",0],["sklo predni P",0],["sklo predni L",0],["glass1",0.14],["glass2",0.14],["glass3",0.357],["glass4",0.356],["glass5",1],["glass6",0]]:0.132:""
14:59:57 Server: Object 3:6 not found (message 94)
14:59:57 "INFO - Player: PID#0(Austin)(UID:76561198123546412/CID:6) Status: LOGGING IN"
14:59:57 "INFO - Player: PID#3(Austin)(UID:76561198123546412/CID:6) Status: LOGIN PUBLISHING, Location airfield [042045]"
14:59:57 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5342.1,10188.4,0] with 8 items."
14:59:57 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found
14:59:57 "WAI: AI Config File Loaded"
14:59:57 "WAI: AI Monitor Started"
14:59:57 "WAI: 0 Active ground units"
14:59:57 "WAI: 0 Active emplacement units"
14:59:57 "WAI: 0 Active chopper patrol units (Crew)"
14:59:57 "WAI: 0 Active vehicle patrol units (Crew)"
14:59:57 "WAI: Initialising missions"
14:59:57 "INFO - Player: Austin(UID:76561198123546412/CID:6) Status: CLIENT LOADED & PLAYING"
14:59:57 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [8071.81,11788.3,0] with 5 items."
14:59:58 "DEBUG: Spawning an infected camp (Camp1_Small) at [9277.7,7113.47,0]"
14:59:58 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [10127.5,7721.43,0] with 5 items."
14:59:59 "HIVE: WRITE: "CHILD:306:183:[["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:""
14:59:59 "HIVE: WRITE: "CHILD:306:314:[["motor",0],["karoserie",0],["palivo",0],["levy predni tlumic",0],["pravy predni tlumic",0],["levy zadni tlumic",0],["pravy zadni tlumic",0],["sklo predni L",0],["sklo predni P",0],["sklo predni P",0],["sklo predni L",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass3",0],["glass4",0]]:0:""
14:59:59 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [7385.85,7794.2,0] with 5 items."
14:59:59 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [10825.9,8591.72,0] with 4 items."
14:59:59 "B 1-1-B:1 (Austin) REMOTE, SafeZoneState, [0], 3"
14:59:59 "B 1-1-B:1 (Austin) REMOTE, SafeZoneState, [1], 3"
15:00:00 "DEBUG: Spawning an infected camp (Camp1_Small) at [12738.1,6518.53,0]"
15:00:00 "INFO: needUpdate_objects=[2b19f040# 1057238: an2.p3d,2b05c100# 1057261: uh1y.p3d,2b117040# 1057255: suv.p3d,2c0ef040# 1057381: 350z.p3d]"
15:00:00 "HIVE: WRITE: "CHILD:306:164:[["glass1",0.443906],["glass2",0.916906],["glass3",0.258906],["glass4",1],["telo",0.609]]:0.0116037:""
15:00:00 "HIVE: WRITE: "CHILD:306:189:[["NEtrup",0.254],["motor",1],["elektronika",1],["mala vrtule",0],["velka vrtule",1],["munice",0],["sklo predni P",0],["sklo predni L",0],["glass1",0.175469],["glass2",0.17534],["glass3",0.446845],["glass4",0.445135],["glass5",1],["glass6",0]]:0.164995:""
15:00:00 "HIVE: WRITE: "CHILD:306:183:[["wheel_1_1_steering",0.282969],["wheel_1_2_steering",0.36203],["wheel_2_1_steering",0.0966647],["wheel_2_2_steering",0.142826],["palivo",0.130939],["motor",0.0325064],["glass1",0.0406673],["glass2",0.0575851],["glass3",0.024623],["glass4",0.0247508],["sklo predni P",0],["sklo predni L",0],["karoserie",0.0274523],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0.00954659:""
15:00:00 "HIVE: WRITE: "CHILD:306:314:[["motor",0.0442239],["karoserie",0],["palivo",0],["levy predni tlumic",0.0402457],["pravy predni tlumic",0],["levy zadni tlumic",0.296047],["pravy zadni tlumic",0.0944931],["sklo predni L",0],["sklo predni P",0.1122],["sklo predni P",0.1122],["sklo predni L",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass3",0],["glass4",0]]:0.0212474:""
15:00:01 "HIVE: Vehicle Spawn limit reached!"
15:00:01 "HIVE: Spawning # of Debris: 500"
15:00:05 "RUNNING EVENT: crash_spawner on [2017,6,17,14,0]"
15:00:27 Strange convex component01 in rh_m14\rh_sc2acog.p3d:geometry
15:00:27 Strange convex component07 in rh_m14\rh_sc2acog.p3d:geometry
15:00:27 Strange convex component12 in rh_m14\rh_sc2acog.p3d:geometry
15:00:27 Strange convex component05 in vilas_wwp\ska_m60.p3d:geometry
15:00:27 trigger - unknown animation source revolved
15:00:34 "HIVE: WRITE: "CHILD:303:183:[[[],[]],[[],[]],[[],[]]]:-1:""
15:00:34 "HIVE: WRITE: "CHILD:303:314:[[[],[]],[[],[]],[[],[]]]:-1:""
15:00:50 "HIVE: WRITE: "CHILD:306:314:[["motor",0.0442239],["karoserie",0],["palivo",0],["levy predni tlumic",0.0402457],["pravy predni tlumic",0],["levy zadni tlumic",0.296047],["pravy zadni tlumic",0.0944931],["sklo predni L",0],["sklo predni P",0.1122],["sklo predni P",0.1122],["sklo predni L",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass3",0],["glass4",0]]:0.0212474:""
15:00:58 "WAI: 0 Active ground units"
15:00:58 "WAI: 0 Active emplacement units"
15:00:58 "WAI: 0 Active chopper patrol units (Crew)"
15:00:58 "WAI: 0 Active vehicle patrol units (Crew)"
15:01:00 "HIVE: WRITE: "CHILD:306:314:[["motor",0.0442239],["karoserie",0],["palivo",0],["levy predni tlumic",0.0402457],["pravy predni tlumic",0],["levy zadni tlumic",0.296047],["pravy zadni tlumic",0.0944931],["sklo predni L",0],["sklo predni P",0.1122],["sklo predni P",0.1122],["sklo predni L",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["glass3",0],["glass4",0]]:0.019685:""
15:01:41 "HIVE: Spawning # of Ammo Boxes: 3"
15:01:42 "HIVE: Spawning # of Veins: 50"
15:01:43 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 121.887 seconds (scheduled)"
15:01:58 "WAI: 0 Active ground units"
15:01:58 "WAI: 0 Active emplacement units"
15:01:58 "WAI: 0 Active chopper patrol units (Crew)"
15:01:58 "WAI: 0 Active vehicle patrol units (Crew)"
15:02:58 "WAI: 0 Active ground units"
15:02:58 "WAI: 0 Active emplacement units"
15:02:58 "WAI: 0 Active chopper patrol units (Crew)"
15:02:58 "WAI: 0 Active vehicle patrol units (Crew)"
 

 

Link to comment
Share on other sites

  • 0

 

56 minutes ago, lwbuk said:

Any errors in your hive log? 

Try getting the latest server monitor off the GitHub and compare it with yours, make sure nothing is missing. 

Hive log is clear, compared server monitor with diffmerge. There were a couple lines missing so I fixed it. Hopefully it works now.

Link to comment
Share on other sites

  • 0
2 hours ago, lwbuk said:

Any errors in your hive log? 

Try getting the latest server monitor off the GitHub and compare it with yours, make sure nothing is missing. 

Update: Found an old thread.... Turns out my server_updateObject.sqf was missing a line of code when I diffmerged it with the epoch master files. Don't know how I missed it before. Updating my server_updateObject.sqf fixed it and everything is working great! Thanks again for the help, I'm new to developing for Arma 2 specifically. Arma 3 I've developed on for years. So I appreciate the assistance. Have a good one.

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...