Cam641 Posted March 11, 2017 Report Share Posted March 11, 2017 (edited) Hi guys, I'm having kicks by publicvariable #0 on my server after players deaths. This is showed on RPT: Spoiler 3:21:44 "DELETE: Player playername deleted object with ID: 1" 3:21:44 "HIVE: WRITE: "CHILD:305:1:[322.649994,[6338.10498,7790.541504,0.000396729]]:0.390536:"" 3:21:46 "Player UID#7656119805XXXXX CID#54 PID#13(playername) as Survivor2_DZ died at airfield [046057]" 3:21:46 "DeathMessage: playername was killed by AI with a M4A3_CCO_EP1 from 36m" 3:21:47 NetServer::SendMsg: cannot find channel #1959783579, users.card=4 3:21:47 NetServer: users.get failed when sending to 1959783579 3:21:47 Message not sent - error 0, message ID = ffffffff, to 1959783579 (playername) 3:21:47 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["765611980XXXXXX","playername"]" publicvariable log: Spoiler playername (IP) 38d9c89bda5b2dcf4632fXXXXXX - #0 "PVDZE_atp" = "TELEPORT REVERT for player UID#7656119805XXXXX from [4605.01,9663.65,0.00143433] to [-18700,25800,0.0015564], 28346 meters, now at [4605.01,9663.65,0.00143433]" So, player get killed, teleported to the sea, teleported to the place where get killed and kicked. I'm using ESSV3 (https://github.com/ebayShopper/ESSV3) and Epoch Admintools (https://github.com/noxsicarius/Epoch-Admin-Tools) Edited March 11, 2017 by Cam641 Link to comment Share on other sites More sharing options...
salival Posted March 11, 2017 Report Share Posted March 11, 2017 You should be running this version of Epoch Admintools: https://github.com/noxsicarius/Epoch-Admin-Tools/tree/TestBranch for 1.0.6.1 It also has not been properly updated for 1.0.6, in this file: https://github.com/noxsicarius/Epoch-Admin-Tools/blob/TestBranch/admintools/antihack/antihack.sqf#L109 PVDZE_atp is now PVDZ_sec_atp and requires data to be sent in an array form. The mod author of EAT really needs to update this. @NoxSicarius *edit* you could always revert step 8 in the install instructions and continue using the normal epoch antihack. e.g change these lines in your init.sqf: // Epoch Admin Tools if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList)) then { [] execVM "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass }; to the epoch default: [] execVM "\z\addons\dayz_code\system\antihack.sqf"; till @NoxSicarius fixes the issue. Link to comment Share on other sites More sharing options...
Cam641 Posted March 11, 2017 Author Report Share Posted March 11, 2017 (edited) Thanks @salival I will check that. Edited March 11, 2017 by Cam641 Link to comment Share on other sites More sharing options...
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