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Battleye filters problem


Prae

Question

Hey guys, I have run into an actually interesting error. I am trying to set Battleye filters for my server so I don't keep getting kicked and can actually turn battleye on and play. So, I join the server, get the restriction number, find that in my rpt and then make an exception to it using Batleye Script Filters Tool. However I am encoutering this error (Script Restriction #10), that I made the exception for and put into the scripts.txt, and even after that I continue to get that same error. 

 

So here is the script restriction.

Spoiler

04.02.2017 18:36:31: Prae (Private IP) 8fba05ce26ffcaa0fexxxxxxxxxxxxxx - #10 "["\rhsusf\addons\rhsusf_c_a2port_air\scripts\moveInside.sqf",".sqf",0,false,false,false,"RHS","functions","moveInside"]"

04.02.2017 19:05:19: Prae (Private IP) 8fba05ce26ffcaa0fexxxxxxxxxxxxxx - #10 "["\rhsusf\addons\rhsusf_c_a2port_air\scripts\moveInside.sqf",".sqf",0,false,false,false,"RHS","functions","moveInside"]"

04.02.2017 19:06:33: Prae (Private IP) 8fba05ce26ffcaa0fexxxxxxxxxxxxxx - #10 "["\rhsusf\addons\rhsusf_c_a2port_air\scripts\moveInside.sqf",".sqf",0,false,false,false,"RHS","functions","moveInside"]"

04.02.2017 19:13:00: Prae (Private IP) 8fba05ce26ffcaa0fexxxxxxxxxxxxxx - #10 "["\rhsusf\addons\rhsusf_c_a2port_air\scripts\moveInside.sqf",".sqf",0,false,false,false,"RHS","functions","moveInside"]"

04.02.2017 19:30:16: Prae (Private IP) 8fba05ce26ffcaa0fexxxxxxxxxxxxxx - #10 "["\rhsusf\addons\rhsusf_c_a2port_air\scripts\moveInside.sqf",".sqf",0,false,false,false,"RHS","functions","moveInside"]"

04.02.2017 19:45:45: Prae (Private IP) 8fba05ce26ffcaa0fexxxxxxxxxxxxxx - #10 "["\rhsusf\addons\rhsusf_c_a2port_air\scripts\moveInside.sqf",".sqf",0,false,false,false,"RHS","functions","moveInside"]"

04.02.2017 19:51:38: Prae (Private IP) 8fba05ce26ffcaa0fexxxxxxxxxxxxxx - #10 "["\rhsusf\addons\rhsusf_c_a2port_air\scripts\moveInside.sqf",".sqf",0,false,false,false,"RHS","functions","moveInside"]"

04.02.2017 19:59:24: Prae (Private IP) 8fba05ce26ffcaa0fexxxxxxxxxxxxxx - #10 "["\rhsusf\addons\rhsusf_c_a2port_air\scripts\moveInside.sqf",".sqf",0,false,false,false,"RHS","functions","moveInside"]"

 

 

my script.txt

 

Spoiler

//new2
7 "BIS_fnc_dynamictext" !="\"BIS_fnc_dynamictext\"" !="'BIS_fnc_dynamictext'" !="'>'+_txt+' </t>\n            ',_xposT,_yposT,15,0,0,8407] spawn bis_fnc_dynamicText;\n            \n            _xposP = 0.525 * safezoneW + safezoneX;\n            _yp" !="(_this select 1) spawn bis_fnc_dynamictext;"
7 forceRespawn !="ForceRespawnDuration" !="reviveHandleForceRespawnAction" !="forcerespawn player;"
7 setFriend
7 setAmmo !="do \n        {\n            if(local vehicle player)then{\n                vehicle player setAmmo [currentWeapon vehicle player, 1000000];\n            };\n            player set"
7 enableFatigue
7 setUnitRecoilCoefficient !="        if(noRecoilRun!=1)exitWith{};\n            (vehicle player) setUnitRecoilCoefficient 0;\n            player setUnitRecoilCoefficient 0;\n            player "
7 setWeaponReloadingTime !="muzzle isEqualType '')then\n            {\n                (vehicle player) setWeaponReloadingTime [player, _muzzle, 0];\n            };\n            uiSleep 0.1;\n        };\n    };"
7 allMissionObjects !="_alljammer = allmissionobjects 'PlotPole_EPOCH';" !="PlotPole == 1} do\n            {\n                ADMIN_PlotPole_LIST = [] + (allMissionObjects 'PlotPole_EPOCH');\n                if(markadPlotPole == 0)exitWith{"
7 callExtension
7 showCommandingMenu !="showCommandingMenu '';" !="showCommandingMenu '#USER:"
7 moveIn !="\"BIS_fnc_moveIn\"" !="\"A3\\functions_f\\Misc\\fn_moveIn.sqf\"" !="\"A3\\functions_f\\arrays\\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" !="_driver moveInAny Epoch_mission_uav;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;" !="_driver moveInDriver _axeCopter;" !="_unit moveInGunner _axeCopter;" !="axeVIP moveInDriver vehicle axeVIP;" !="axeVIP moveInCargo vehicle axeVIP;" !="_driver moveInAny axeUAV" !="rTarget;};\n                        case 'Move In My Vehicle':{[_unit] call fnc_MoveInMyVehicle;};\n                        case 'Move In Target Vehicle':{[_unit] cal" !="AV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n                        _driver moveInAny _unit;\n                        [_unit, player] execFSM \"\\x\\addons\\a3_epoch_" !="["\rhsusf\addons\rhsusf_c_a2port_air\scripts\moveInside.sqf",".sqf",0,false,false,false,"RHS","functions","moveInside"]" !"moveInside.sqf"
7 attachTo !="attachToRelative" !="_meat attachTo [_object,[0,0,0.2],\"head\"];" !="setParticleClass \"ObjectDestructionFire1Smallx\";\n_source01 attachto [_object,[0,0,0]];" !="_smoke1 attachTo [_v,[0,0,0],\"engine_effect_1\"];" !="EP_light attachTo [player,[0,8.11,_nlZ]];" !="_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !="_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !="EPOCH_target attachTo[player];" !="_sapperSmoke attachTo [_sapper,[0,0,-0.4]];" !="_cage attachTo [_cage2,[0,1.3,0]];" !="_flame attachto [_unit,[0,0,0]];" !="in_d0\",\"RAINBOWREMEXECVEH\",\"omgwtfbbq\",\"namePlayer\",\"thingtoattachto\",\"HaxSmokeOn\",\"testIndex\",\"g0d\",\"spawnvehicles_star\",\"kill_" !="["\rhsusf\addons\rhsusf_c_a2port_air\scripts\moveInside.sqf",".sqf",0,false,false,false,"RHS","functions","moveInside"]" !"moveInside.sqf"
7 enableCollisionWith !="pe = typeOf _x;\n                                        \n                                        (vehicle player) enableCollisionWith _x;player enableCollisionWith _x;\n                                        \n                                    "
7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;" !="player hideobject true;" !="_ship hideobject true;\n_ship hideobjectglobal true;"
7 setvelocity !="_smokeg setVelocity _Gvel;" !="setVelocityTarget" !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [\n(sin _dir * _speed), \n(cos _dir * _speed)" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" !="_head setVelocity [random 2,random 2,10];" !="_bobber setVelocity [0,-1,-10];" !="_x setvelocity [0,0,0.1];" !="_veh setVelocity [0,0,0];" !="_this select 0 setvelocity (_this select 1)" !="_zombie setVelocityTransformation [_aslPos,_aslPos,_unitV,_unitV,_unitvDir,_vDir,_unitvUp,_unitvUp,2];" !="qualTo 0x39)exitWith\n        {\n            _vel = velocity _obj;\n            _obj setVelocity [\n                (_vel select 0) * 0.96, \n                (_vel select 1) * 0.96," !="tl [_worldPos select 0,_worldPos select 1,_alt];\n_vehicle setvelocity [0,0,0];\n};\n\ncase (_key == 0x01): {\n_return = true;\n_this "
7 assignAs !"assignAsCargo" !="_unit assignAsGunner _axeCopter;" !="_driver assignAsDriver _axeCopter;" !="axeVIP assignAsDriver vehicle axeVIP;"
7 assignAsCargo !="_x assignAsCargo axeGeneralsBoat;" !="axeVIP assignAsCargo vehicle player;" !="axeVIP assignAsCargo vehicle axeVIP;"
7 allowDamage !="_unit allowDamage false;" !="_unit allowDamage true;" !="player allowDamage true;" !="vehicle player allowDamage true;" !="player allowDamage false;" !="_target allowDamage true;" !="_cargo allowDamage false;"
7 playableunits !=""
7 addWeaponCargo !="_acceptHolder addWeaponCargo [_wWeapon, 1] ;" !="CBA_fnc_addWeaponCargo" !="\\fnc_addWeaponCargo" !="\"addWeaponCargo" !="cba_fAddWeaponCargo" !="c_subclasses);\n{\nif ((_x select 0) != \"\") then {\n_object addweaponcargoglobal _x;\n};\n} foreach _transportWeapons;\n};\n};\nif !(\"tr"
7 onMapSingleClick !="onMapSingleClick '';" !="\"onmapsingleclick\""
7 addMagazine !="if !(player canAdd (_x select 0)) exitWith {};\nplayer addMagazine[_x select 0, _x select 1];" !"addMagazineCargo" !="player addMagazine [_item, _magazineSizeMax];" !="player addMagazine [_item, floor (_magazineSize % _magazineSizeMax)];" !="player addMagazine[_x select 0, _x select 1];" !="player addMagazine \"sledge_swing\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine \"stick_swing\";" !="_wh addMagazineAmmoCargo[_item, 1, _count];" !="CBA_fnc_addMagazine" !="\\fnc_addMagazine" !="\"addMagazine" !=" = {_x == _class} count (magazines _target);\n                    _target addMagazine _class;\n                    _newCountMag = {_x == _class} count (magazine"
7 addMagazineCargo !="_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !="_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !="_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !="_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !="_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;" !="CBA_fnc_addMagazineCargo" !="\\fnc_addMagazineCargo" !="\"addMagazineCargo" !="cba_fAddMagazineCargo" !="_subclasses);\n{\nif ((_x select 0) != \"\") then {\n_object addmagazinecargoglobal _x;\n};\n} foreach _transportMagazines;\n};\n};\nif !(" !"clock.sqf"
7 addItem !="_this call HS_additemtolb;false" !="{player addItemToVest _x} forEach _vestItems;" !="player addItem _item;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr  addItemToVest _missionItem;" !="EPOCH_fnc_addItemOverflow" !="CBA_fnc_addItem" !="\\fnc_addItem" !="\"addItem" !="fnc_addItemCargo" !="rm ''%2'';',_var,uniform _unit];\n            [uniformitems _unit,'%1 addItemToUniform ''%2'';'] call _fnc_addMultiple;\n        };\n        if(vest _un" !="isCfg) then {\n\nif !(\"uniform\" in _blacklist) then {{_object additemtouniform _x;} foreach (_inventory select 0 select 1);};\nif !"
7 addBackPack !="fnc_addBackpackCargo" !="itbackpack _unit)then{\n            _export = _export + format ['%1 addBackpack ''%2'';',_var,typeof unitbackpack _unit];\n            [backpackitem" !="configfile >> \"cfgVehicles\" >> _backpack)) then {\n_object addbackpack _backpack;\n\n\nif (!(_isCfg)) then {clearAllItemsFromBackpac"
7 addMissionEventHandler !="addMissionEventHandler [\"HandleDisconnect\"," !="addMissionEventHandler [\"Loaded\"," !="addMissionEventHandler ['Draw3D',_var + \"call Epoch_gui3DCooldownEH;\"];" !="addMissionEventHandler ['Draw3D',_var + \"call epoch_gui3dModelPosEH;\"];" !="addMissionEventHandler ['Draw3D',_var + \"call epoch_gui3dWorldPosEH;\"];" !="addMissionEventHandler [\n\"ended\",\n{\n\nBIS_fnc_missionHandlers_end = _this;" !=" 49)exitWith{true};'+_string);\n            infiSTAREspEHVAR = addMissionEventHandler ['Draw3D',_string];\n        };\n    };\n    infiSTAR_fnc_infiESP_p" !=" _mode do {\n\n\ncase \"Init\": {\nBIS_fnc_camera_draw3D = addmissioneventhandler [\"draw3d\",\"with (uinamespace) do {['Draw3D',_this] c"
7 removeMissionEventHandler !="removeMissionEventHandler [\"Draw3D\", _id];" !="le_esps = {\n        if(!isNil'infiSTAREspEHVAR')then{\n            removeMissionEventHandler ['Draw3D',infiSTAREspEHVAR];\n            infiSTAREspEHVAR=ni" !="isibleHUD = nil;\nBIS_fnc_camera_cameraView = nil;\n\nremovemissioneventhandler [\"draw3d\",BIS_fnc_camera_draw3D];\nBIS_fnc_camera_dr"
7 removeAllWeapons !="removeAllWeapons axeGeneral;" !="yer;';\n        _var = '_unit';\n        _export = _export + format ['removeAllWeapons %1;',_var];\n        _export = _export + format ['removeAllIte" !="es _goggles;\n};\n};\nif !(\"weapons\" in _blacklist) then {\nremoveallweapons _object;\n};\nif !(\"transportMagazines\" in _blacklist) th"
7 removeAllItems !="oveAllWeapons %1;',_var];\n        _export = _export + format ['removeAllItems %1;',_var];\n        _export = _export + format ['removeAllAssi" !="ebackpack _object;\n};\nif !(\"items\" in _blacklist) then {\nremoveallitems _object;\n};\nif !(\"linkeditems\" in _blacklist) then\n{\npri"
7 removeAllActions
7 setViewDistance !="setViewDistance 1600" !="all BPDCODE;BPDCODE=nil;};\n    \n        setTerrainGrid 40;\n    \n    \n        setViewDistance 1000;\n    \n    \n        setObjectViewDistance 800;\n    \n"
7 createGroup !="EPOCH_server_createGroup" !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" !="grpVIPGeneral = createGroup RESISTANCE;" !="_grp = createGroup side _plyr;" !="_grp = createGroup side player;" !="_grp = createGroup _side;" !="_grp = createGroup (side _plyr);" !="createcenter sidelogic;\n_grpLogic = creategroup sidelogic;\nbis_functions_mainscope" !="_group = creategroup west;" !"onplayerkilled.sqf"
7 createVehicleCrew !="createvehiclecrew _x;"
7 createVehicleLocal !="\"#particlesource\" createVehicleLocal" !="\"#lightpoint\" createVehicleLocal" !="\"BloodSplat\" createVehicleLocal" !="[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal" !="SLX_XEH_DUMMY createVehicleLocal [0, 0, 0];" !="CBA_eventHandlers = \"Logic\" createVehicleLocal [0, 0];" !=" {(call fnc_LBSelChanged_LEFT)};\n            LOCAL_OBJ = _class createVehicleLocal [0,0,0];\n            _bbr = boundingBoxReal LOCAL_OBJ;\n            _p1 ="
7 createUnit !="_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];" !="axeGeneral = grpVIPGeneral createUnit [\"I_officer_F\", axeGeneralPos, [], 1, \"CAN_COLLIDE\"];" !="bis_functions_mainscope = _grpLogic createunit [\"Logic\",[9,9,9],[],0,\"none\"];" !="_unit = _grp createUnit[selectRandom _arrUnits, _pos, [], 0, \"FORM\"];" !="_driver = (group player) createUnit[\"I_UAV_AI\", position axeUAV, [], 0, \"CAN_COLLIDE\"];"
7 createAgent !="bis_revive_ratioLethal = createAgent [\"Logic\", [10,10,0], [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !="_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !="_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !="_sapper = createAgent [\"Epoch_Sapper_F\", getPos _cage2, [], 0, \"FORM\"];" !="_unit = createAgent[_unitClass, position player, [], _zRange, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 0, \"CAN_COLLIDE\"];" !="_axeSapper = createAgent [\"Epoch_Sapper_F\", _pos, [], 12, \"FORM\"];"
7 createTeam
7 createDialog !="createDialog " !="createDialog \"rmx_dynamenu\";" !="createDialog \"rmx_craftingUI\";" !="createDialog \"QuickUpgrade\";" !="createDialog \"QuickTake\";" !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog _tapDiag;" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";" !="createDialog 'Skaronator_AdminMenu';" !="tion;\n        if(isNull findDisplay MAIN_DISPLAY_ID)then\n        {\n            createdialog 'infiSTAR_AdminMenu';\n            if(infiSTAR_HTML_LOAD)then{call " !="ion\n};\n_parent createdisplay \"RscDisplayCamera\";\n} else {\ncreatedialog \"RscDisplayCamera\"\n};\n};\n\ndisableserialization;\n_mode = _"
7 createDisplay !="createDisplay \"rmx_dynamenu\";" !="createDisplay \"rmx_moveDynamicHUD\";" !="_parent createdisplay _displayClass;" !="finddisplay 151 createdisplay 'RscDisplayOptionsLayout'" !="{\n\n\ndisplaynull\n};\n} else {\n\n\n_displayMission\n};\n_parent createdisplay \"RscDisplayCamera\";\n} else {\ncreatedialog \"RscDisplayCame"
7 deleteMarker !="deleteMarkerLocal _mName;" !=" !" !="0) || (_pos select 1 != _xPos select 1))then\n                    {\n                        deleteMarkerLocal _cm;\n                        _vm = createMarkerLocal [_cm,_xPos];\n                "
7 setMarker !="CBA_fnc_setMarkerPersistent\"" !="\\fnc_setMarkerPersistent" !="\"setMarkerPersistent" !="_mName setMarkerShapeLocal _mShape;" !="_mName setMarkerTypeLocal _mType;" !="    if(_markerText isEqualTo '')then\n                            {\n                                _marker setMarkerText format['%1: no marker text',_varname];\n                            }\n                            " !=" _cm;\n                        _vm = createMarkerLocal [_cm,_xPos];\n                        _vm setMarkerDirLocal (getDir _x);\n                        _vm setMarkerTypeLocal 'mil_star"
7 createMarker !="CBA_fnc_createMarker\"" !="\\fnc_createMarker" !="\"createMarker" !="cba_fCreateMarker" !="createMarkerLocal [_mName, _mPos];" !="t 1))then\n                    {\n                        deleteMarkerLocal _cm;\n                        _vm = createMarkerLocal [_cm,_xPos];\n                        _vm setMarkerDirLocal (getDir _x)"
7 assignItem !="axeVIP assignItem _item;" !="unassignItem"
7 forceAddUniform !="rm _unit != '')then{\n            _export = _export + format ['%1 forceAddUniform ''%2'';',_var,uniform _unit];\n            [uniformitems _unit,'%1" !="configfile >> \"cfgWeapons\" >> _uniform)) then {\n_object forceadduniform _uniform;\n} else {\n[\"Uniform '%1' does not exist in CfgW"
7 removeAllMPEventHandlers
7 setDammage
7 displaySetEventHandler
7 ctrlSetEventHandler !="_ctrlButtonOK ctrlseteventhandler [\"buttonclick\"," !="ctrlSetEventHandler ['LBDblClick', '_this call" !="_buttonRespawn ctrlseteventhandler [\"buttonclick\",\"with uinamespace do {['buttonRespawn'," !="_ctrl ctrlSetEventHandler [\"mouseEnter\"" !="_ctrlBtn ctrlSetEventHandler [\"MouseButtonDblClick\", _verAct];" !="_button_gen ctrlSetEventHandler [\"ButtonClick\",_btn_code + \"(uiNamespace getVariable [\"" !=" 0;\n        (findDisplay MAIN_DISPLAY_ID displayCtrl 44466) ctrlSetEventHandler['ButtonClick','call fnc_ButtonClick_44466'];\n        \n        \n        c"
7 addMPEventHandler
7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !="player addeventhandler [\"PostReset\",{BIS_EnginePPReset = true;} ];" !="player addEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !="\"CBA_fnc_addEventHandler\"" !="\\fnc_addEventHandler" !="\"addEventHandler" !="_eventFunc = _eventFunc + \"(_this select 0) addEventHandler ['Respawn', \" + str _eventFunc + \"];\";" !="_unit addEventHandler [\"hitpart\"," !="CBA_fnc_addEventHandler" !="_ship addEventHandler [\"AttributesChanged3DEN\"" !="addEventHandler [\"HandleDamage\",bis_fnc_reviveOnPlayerHandleDamage];" !="_unit addEventHandler [\"FiredNear\", \"sapperHndl setFSMVariable" !="_smokeEH = _plyr addEventHandler [\"FiredNear\", \"airDropHandle setFSMVariable" !="_onContactEH = _currentTarget addEventHandler[\"EpeContactStart"
7 removeAllEventHandlers !"ctrlRemoveAllEventHandlers" !"displayRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" !="_unit removeAllEventHandlers \"Hit\";\n_unit removeAllEventHandlers \"FiredNear\";" !="{_ship removeAllEventHandlers _x;} forEach [\"AttributesChanged3DEN\"" !="_zombie removeAllEventHandlers \"Hit\";" !="_zombie removeAllEventHandlers \"FiredNear\";"
7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !="_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !=" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];" !="player removeEventHandler [_ehKey, 0];" !="player removeEventHandler [_x, 0];" !="\"CBA_fnc_removeEventHandler\"" !="\\fnc_removeEventHandler" !="\"removeEventHandler"
7 switchCamera !="vehicle player switchCamera" !="_antagonist switchCamera \"Internal\";" !=" vehicle _unit;\n                if(str _veh != str cameraOn)then{_veh switchCamera cameraView;for '_i' from 3025 to 3045 do {['',0,0,1,0,0,_" !="order false;\ncameraEffectEnableHUD true;\nvehicle cameraon switchcamera cameraview;\n\nwith missionnamespace do {\nif (isnil \"BIS_fn"
7 remoteControl !="fn_moduleRemoteControl.sqf" !="\"BIS_fnc_moduleRemoteControl\"" !"cmKeyPress" !"EP_LOOP"
7 drawIcon3D !="EPOCH_drawIcon3dStability" !="EPOCH_drawIcon3d" !="drawIcon3D[\"\\x\\addons\\a3_epoch_code\\Data\\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !="drawIcon3D[format[\"\\x\\addons\\a3_epoch_code\\Data\\UI\\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !="drawIcon3D[format[\"\\x\\addons\\a3_epoch_code\\Data\\UI\\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !="if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," !="drawIcon3D [\"\\A3\\UI_F_MP_Mark\\Data\\Tasks\\Misc\\background.paa\"" !="drawIcon3D\n[\n(_x getVariable [\"bis_fnc_reviveGet3dIcons_textures" !="drawIcon3D[\"x\\addons\\a3_epoch_code\\Data\\UI\\snap_ca.paa\"" !="            _dir = [_x,cameraOn] call BIS_fnc_relativeDirTo;\n                            drawIcon3D['',_clr,_pos,_IconSize,1.5,0,_txt,1,_fontSize,'PuristaBold" !=".032 - _sizealter;\n                _pos = _x modelToWorld [0,0,1];\n                drawIcon3D['',_clr,_pos,0,0,45,format['Shelf %1m',_distance],0,_size]" !="32 - _sizealter;\n                _pos = _x modelToWorld [0,0,0.2];\n                drawIcon3D['',_clr,_pos,0,0,45,format['LockBox %1m',_distance],0,_siz" !="nd _distance];\n                        _pos = _x modelToWorld [0,0,1];\n                        drawIcon3D['',_clr,_pos,0,0,45,_txt,0,.032];\n                    };\n                };\n            };\n        }" !="            if(surfaceIsWater _pos)then{_pos = eyepos _x;};\n                                drawIcon3D['',_clr,_pos,.1,.1,0,_txt,1,.032];\n                            };\n                        };\n                " !="                    if(surfaceIsWater _pos)then{_pos = eyepos _x;};\n                        drawIcon3D['',_clr,_pos,.1,.1,0,_txt,1,.035];\n                    };\n                };\n            };\n        " !="tal\"],2000];\n{\n_pos = locationposition _x;\n_pos set [2,0];\ndrawicon3d [\n\"#(argb,8,8,3)color(0,0,0,0)\",\n[1,1,1,1],\n_pos,\n0,\n0,\n0,"
7 drawLine3D !="{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"
7 ctrlCreate !="_parent ctrlcreate [\"RscMessageBox\",2351];" !="_c = _dsp ctrlCreate [\"rmx_drag_RscActivePicture\", call epoch_getIDC];" !="_c = _dsp ctrlCreate [\"rmx_t1\", call epoch_getIDC];" !="ctrlCreate [\"RscProgress\",_idc + 1];" !="ctrlCreate [\"rmx_rscControlsGroup\"" !="_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\"" !="ctrlCreate [_x,call _getIDC];" !="_mainGrp = _display ctrlCreate [\"Epoch_main_config_group\",_value];" !="ctrlCreate [\"RscControlsGroupNoScrollbars\",call epoch_getIDC];" !="ctrlCreate [\"rmx_rscPicture\",(66600 + _e)];" !="ctrlCreate [\"RscStructuredText\",call epoch_getIDC];" !="_bar = _display ctrlCreate [\"RscCustomProgress\"" !="_group = _dsp ctrlCreate [\"rscControlsGroup\", call Epoch_getIDC]" !="_control = _display ctrlCreate [\"RscControlsGroupNoScrollbars\", 5678910];" !="ctrlDelete (_display displayCtrl _idc);\n        _ctrl = _display ctrlCreate[_type, _idc];\n        _ctrl\n    };\nFN_SHOW_LOGID = 554466;\nFN_SHOWN" !="ctrlCreate ['RscHTML'" !="_url = toString _url;\n        \n        _html = (findDisplay 0) ctrlCreate ['RscHTML', 3107182];\n        _html ctrlSetBackgroundColor [0,0\""
7 ctrlClassName
7 ctrlModel
7 ctrlModelDirection !"cmKeyPress" !"cmKeyPress"
7 ctrlModelSide
7 ctrlModelUp
7 ctrlSetDirection
7 deleteVehicleCrew !="fn_deleteVehicleCrew.sqf" !="\"BIS_fnc_deleteVehicleCrew\""
7 loadFile
7 selectPlayer !="selectPlayer _playerObject;"
7 setGroupIconsVisible
7 setGroupIconsVisible
7 setGroupIconsSelectable
7 setGroupIconParams
7 addGroupIcon
7 exec !="trader\init.sqf"
7 _typeofHookMonky
7 _allocMemory !="_allocMemory4031"
7 _d3d9multipliervariable
7 _runASM
7 _addGFX_hookD3D9eventhandler
7 _BEhookBYPASSBOB
7 JJMMEE_INIT_MENU
7 "!(isNil \"FN_infiSTAR_C\")"
7 "Ammo Activated"
7 "     +             "
7 "_GLOBAL_ARRAY"
7 "if(true)"
7 "Receiving part "

 

So, I tried to put the exception on line 12 where it should go. Then I tried line 13 because of this:

/*
a: reyhard
adds ability to move around flying c130 cargo bay
kind of attachToWithMovment but using attachTo command
*/

And Finally I tried to put it on both lines for the hell of it.

I cannot figure this error out. From what I understand, if you make an exception to something then you dont get kicked for it anymore, but that has not been my experience thus far trying to fix this.

 

ANY help would be greatly appreciated!

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Hey, Thanks for the quick response. So, I took the exception that you put to try, and put that on line 12, then line 13, then both lines. Then I tried without the = after the ! (so it doesnt have to be an exact match? correct me if im wrong) and none of that worked either. Lastly I tried putting your exception with and without = on both lines, and my exception with and without the = on both lines and it STILL will not work lol.

Any more suggestions?

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