exploadead Posted December 19, 2016 Report Share Posted December 19, 2016 Vehicles that are placed in the mission with EDEN editor are dissapearing when you get close to them! Is it possible to disable this thing at all, instead of setting Epoch Token to each vehicle? Link to comment Share on other sites More sharing options...
1 He-Man Posted December 19, 2016 Report Share Posted December 19, 2016 You could delete line 331-334 from server_monitor.fsm " if ((objectCurators _x) isEqualTo []) then {" \n " diag_log format[""DEBUG: Invalid Vehicle Token, deleted %1"",_x];" \n " deleteVehicle _x;" \n " };" \n vbawol 1 Link to comment Share on other sites More sharing options...
0 vbawol Posted December 21, 2016 Report Share Posted December 21, 2016 BTW, That He-Man mentioned does allow Zeus spawned vehicles and any that have a token set server side as you mentioned. We may be able to add some code to also allow EDEN editor spawned vehicles too, provided it still restricts who can spawn a vehicle properly. If you are not concerned about it then, you could certainly just remove the checks for invalid vehicles. Link to comment Share on other sites More sharing options...
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exploadead
Vehicles that are placed in the mission with EDEN editor are dissapearing when you get close to them! Is it possible to disable this thing at all, instead of setting Epoch Token to each vehicle?
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