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Adding chainsaw oil to a trader


NamalskHero

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hi ive been looking around for months now on my server (Namalsk) and i cant find any chainsaw oil on the map can anyone help me on how to add this to a trader instead or has any other way of adding more loot to the server thank you. Im not any good at doing scripts as done so many muck ups in the past been playing arma 2 for over 10 months now and  i own my own GTXGaming Server for the past 6 months. If anyone can help me i be so happy as been running around server with no luck at all. 

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class ChainSaw {
        type = "trade_weapons";
        buy[] ={60000,"Coins"};
        sell[] ={10000,"Coins"};
    };
        class ChainSawB {
        type = "trade_weapons";
        buy[] ={60000,"Coins"};
        sell[] ={10000,"Coins"};
    };
         class ChainSawG {
        type = "trade_weapons";
        buy[] ={60000,"Coins"};
        sell[] ={10000,"Coins"};
    };
         class ChainSawP {
        type = "trade_weapons";
        buy[] ={60000,"Coins"};
        sell[] ={10000,"Coins"};
    };
         class ChainSawR {
        type = "trade_weapons";
        buy[] ={60000,"Coins"};
        sell[] ={10000,"Coins"};
    };
     class ItemMixOil {
        type = "trade_items";
        buy[] ={5000,"Coins"};
        sell[] ={2500,"Coins"};
    };
 

this structure is for coins and you need add it into  NeutralBuildingSupplies.hpp  or any other hpp file into "Category" folder,

at the very bottom but above the last bracket.

 

*If u use gold system u need create a custom CfgServerTrader folder (copy CfgServerTrader folder located in: \@DayZ_Epoch\addons\dayz_epoch_b   to your Mpmissions\your instance\

Then in description.ext  at very top add 

#include "CfgServerTrader\cfgServerTrader.hpp"

once you have it open Mpmissions\your instance\ CfgServerTrader\FriendlyBuildingSupplies.hpp and at very bottom but above the last bracket ( }; )paste: (change the prices)

Spoiler


class ChainSaw {
        type = "trade_items";
        buy[] = {1,"ItemBriefcase100oz"};
        sell[] = {1,"ItemBriefcase100oz"};
    };
    class ChainSawB {
        type = "trade_items";
        buy[] = {6,"ItemSilverBar"};
        sell[] = {3,"ItemSilverBar"};
    };
    class ChainSawG {
        type = "trade_items";
        buy[] = {6,"ItemGoldBar10oz"};
        sell[] = {6,"ItemGoldBar10oz"};
    };
    class ChainSawP {
        type = "trade_items";
        buy[] = {2,"ItemGoldBar"};
        sell[] = {1,"ItemGoldBar"};
    };
    class ChainSawR {
        type = "trade_items";
        buy[] = {1,"ItemSilverBar10oz"};
        sell[] = {5,"ItemSilverBar"};
    };
    class ItemMixOil {
        type = "trade_items";
        buy[] = {6,"ItemSilverBar10oz"};
        sell[] = {3,"ItemSilverBar10oz"};
    };
 

so for Gold system the whole FriendlyBuildingSupplies.hpp looks:

Spoiler

class Category_678 {
    class ItemSandbag {
        type = "trade_items";
        buy[] = {4,"ItemGoldBar"};
        sell[] = {2,"ItemGoldBar"};
    };
    class ItemTankTrap {
        type = "trade_items";
        buy[] = {2,"ItemSilverBar10oz"};
        sell[] = {1,"ItemSilverBar10oz"};
    };
    class ItemTentOld {
        type = "trade_items";
        buy[] = {4,"ItemSilverBar10oz"};
        sell[] = {2,"ItemSilverBar10oz"};
    };
    class ItemVault {
        type = "trade_items";
        buy[] = {1,"ItemBriefcase100oz"};
        sell[] = {1,"ItemBriefcase100oz"};
    };
    class ItemWire {
        type = "trade_items";
        buy[] = {6,"ItemSilverBar"};
        sell[] = {3,"ItemSilverBar"};
    };
    class 30m_plot_kit {
        type = "trade_items";
        buy[] = {6,"ItemGoldBar10oz"};
        sell[] = {6,"ItemGoldBar10oz"};
    };
    class ItemCorrugated {
        type = "trade_items";
        buy[] = {2,"ItemGoldBar"};
        sell[] = {1,"ItemGoldBar"};
    };
    class ItemPole {
        type = "trade_items";
        buy[] = {1,"ItemSilverBar10oz"};
        sell[] = {5,"ItemSilverBar"};
    };
    class ItemTentDomed {
        type = "trade_items";
        buy[] = {6,"ItemSilverBar10oz"};
        sell[] = {3,"ItemSilverBar10oz"};
    };
    class ItemTentDomed2 {
        type = "trade_items";
        buy[] = {6,"ItemSilverBar10oz"};
        sell[] = {3,"ItemSilverBar10oz"};
    };
    class ItemLightBulb {
        type = "trade_items";
        buy[] = {2,"ItemSilverBar10oz"};
        sell[] = {1,"ItemSilverBar10oz"};
    };
    class ItemGenerator {
        type = "trade_items";
        buy[] = {6,"ItemGoldBar"};
        sell[] = {3,"ItemGoldBar"};
    };
};
class Category_680 {
    class ItemSandbag {
        type = "trade_items";
        buy[] = {4,"ItemGoldBar"};
        sell[] = {2,"ItemGoldBar"};
    };
    class ItemTankTrap {
        type = "trade_items";
        buy[] = {2,"ItemSilverBar10oz"};
        sell[] = {1,"ItemSilverBar10oz"};
    };
    class ItemTentOld {
        type = "trade_items";
        buy[] = {4,"ItemSilverBar10oz"};
        sell[] = {2,"ItemSilverBar10oz"};
    };
    class ItemVault {
        type = "trade_items";
        buy[] = {1,"ItemBriefcase100oz"};
        sell[] = {1,"ItemBriefcase100oz"};
    };
    class ItemWire {
        type = "trade_items";
        buy[] = {6,"ItemSilverBar"};
        sell[] = {3,"ItemSilverBar"};
    };
    class 30m_plot_kit {
        type = "trade_items";
        buy[] = {6,"ItemGoldBar10oz"};
        sell[] = {6,"ItemGoldBar10oz"};
    };
    class ItemCorrugated {
        type = "trade_items";
        buy[] = {2,"ItemGoldBar"};
        sell[] = {1,"ItemGoldBar"};
    };
    class ItemPole {
        type = "trade_items";
        buy[] = {1,"ItemSilverBar10oz"};
        sell[] = {5,"ItemSilverBar"};
    };
    class ItemTentDomed {
        type = "trade_items";
        buy[] = {6,"ItemSilverBar10oz"};
        sell[] = {3,"ItemSilverBar10oz"};
    };
    class ItemTentDomed2 {
        type = "trade_items";
        buy[] = {6,"ItemSilverBar10oz"};
        sell[] = {3,"ItemSilverBar10oz"};
    };
    class ItemLightBulb {
        type = "trade_items";
        buy[] = {2,"ItemSilverBar10oz"};
        sell[] = {1,"ItemSilverBar10oz"};
    };
    class ItemGenerator {
        type = "trade_items";
        buy[] = {6,"ItemGoldBar"};
        sell[] = {3,"ItemGoldBar"};
    };
};
class Category_530 {
    class ItemSandbag {
        type = "trade_items";
        buy[] = {4,"ItemGoldBar"};
        sell[] = {2,"ItemGoldBar"};
    };
    class ItemTankTrap {
        type = "trade_items";
        buy[] = {2,"ItemSilverBar10oz"};
        sell[] = {1,"ItemSilverBar10oz"};
    };
    class ItemTentOld {
        type = "trade_items";
        buy[] = {4,"ItemSilverBar10oz"};
        sell[] = {2,"ItemSilverBar10oz"};
    };
    class ItemVault {
        type = "trade_items";
        buy[] = {1,"ItemBriefcase100oz"};
        sell[] = {1,"ItemBriefcase100oz"};
    };
    class ItemWire {
        type = "trade_items";
        buy[] = {6,"ItemSilverBar"};
        sell[] = {3,"ItemSilverBar"};
    };
    class 30m_plot_kit {
        type = "trade_items";
        buy[] = {6,"ItemGoldBar10oz"};
        sell[] = {6,"ItemGoldBar10oz"};
    };
    class ItemCorrugated {
        type = "trade_items";
        buy[] = {2,"ItemGoldBar"};
        sell[] = {1,"ItemGoldBar"};
    };
    class ItemPole {
        type = "trade_items";
        buy[] = {1,"ItemSilverBar10oz"};
        sell[] = {5,"ItemSilverBar"};
    };
    class ItemTentDomed {
        type = "trade_items";
        buy[] = {6,"ItemSilverBar10oz"};
        sell[] = {3,"ItemSilverBar10oz"};
    };
    class ItemTentDomed2 {
        type = "trade_items";
        buy[] = {6,"ItemSilverBar10oz"};
        sell[] = {3,"ItemSilverBar10oz"};
    };
    class ItemLightBulb {
        type = "trade_items";
        buy[] = {2,"ItemSilverBar10oz"};
        sell[] = {1,"ItemSilverBar10oz"};
    };
    class ItemGenerator {
        type = "trade_items";
        buy[] = {6,"ItemGoldBar"};
        sell[] = {3,"ItemGoldBar"};
    };

    class ChainSaw {
        type = "trade_items";
        buy[] = {1,"ItemBriefcase100oz"};
        sell[] = {1,"ItemBriefcase100oz"};
    };
    class ChainSawB {
        type = "trade_items";
        buy[] = {6,"ItemSilverBar"};
        sell[] = {3,"ItemSilverBar"};
    };
    class ChainSawG {
        type = "trade_items";
        buy[] = {6,"ItemGoldBar10oz"};
        sell[] = {6,"ItemGoldBar10oz"};
    };
    class ChainSawP {
        type = "trade_items";
        buy[] = {2,"ItemGoldBar"};
        sell[] = {1,"ItemGoldBar"};
    };
    class ChainSawR {
        type = "trade_items";
        buy[] = {1,"ItemSilverBar10oz"};
        sell[] = {5,"ItemSilverBar"};
    };
    class ItemMixOil {
        type = "trade_items";
        buy[] = {6,"ItemSilverBar10oz"};
        sell[] = {3,"ItemSilverBar10oz"};
    };

};

 

And For Coins system the whole NeutralBuildingSupplies.hpp looks:

Spoiler

class Category_662 {
    class ItemSandbag {
        type = "trade_items";
        buy[] ={4000,"Coins"};
        sell[] ={2000,"Coins"};
    };
    class ItemTankTrap {
        type = "trade_items";
        buy[] ={600,"Coins"};
        sell[] ={150,"Coins"};
    };
    class ItemTentOld {
        type = "trade_items";
        buy[] ={1200,"Coins"};
        sell[] ={600,"Coins"};
    };
    class ItemWire {
        type = "trade_items";
        buy[] ={180,"Coins"};
        sell[] ={90,"Coins"};
    };
    class 30m_plot_kit {
        type = "trade_items";
        buy[] ={60000,"Coins"};
        sell[] ={40000,"Coins"};
    };
    class ItemVault {
        type = "trade_items";
        buy[] ={100000,"Coins"};
        sell[] ={100000,"Coins"};
    };
    class ItemTentDomed {
        type = "trade_items";
        buy[] ={2000,"Coins"};
        sell[] ={1000,"Coins"};
    };
    class ItemTentDomed2 {
        type = "trade_items";
        buy[] ={2000,"Coins"};
        sell[] ={1000,"Coins"};
    };
    class ItemLightBulb {
        type = "trade_items";
        buy[] ={600,"Coins"};
        sell[] ={300,"Coins"};
    };
    class ItemGenerator {
        type = "trade_items";
        buy[] ={6000,"Coins"};
        sell[] ={3000,"Coins"};
        };
    class ItemComboLock {
        type = "trade_items";
        buy[] ={10000,"Coins"};
        sell[] ={5000,"Coins"};
    };
      class ItemLockbox {
        type = "trade_items";
        buy[] ={40000,"Coins"};
        sell[] ={20000,"Coins"};
    };

     class ChainSaw {
        type = "trade_weapons";
        buy[] ={60000,"Coins"};
        sell[] ={10000,"Coins"};
    };
        class ChainSawB {
        type = "trade_weapons";
        buy[] ={60000,"Coins"};
        sell[] ={10000,"Coins"};
    };
         class ChainSawG {
        type = "trade_weapons";
        buy[] ={60000,"Coins"};
        sell[] ={10000,"Coins"};
    };
         class ChainSawP {
        type = "trade_weapons";
        buy[] ={60000,"Coins"};
        sell[] ={10000,"Coins"};
    };
         class ChainSawR {
        type = "trade_weapons";
        buy[] ={60000,"Coins"};
        sell[] ={10000,"Coins"};
    };
     class ItemMixOil {
        type = "trade_items";
        buy[] ={5000,"Coins"};
        sell[] ={2500,"Coins"};
    };

};
class Category_508 {
    class ItemSandbag {
        type = "trade_items";
        buy[] ={4000,"Coins"};
        sell[] ={2000,"Coins"};
    };
    class ItemTankTrap {
        type = "trade_items";
        buy[] ={600,"Coins"};
        sell[] ={150,"Coins"};
    };
    class ItemTentOld {
        type = "trade_items";
        buy[] ={1200,"Coins"};
        sell[] ={600,"Coins"};
    };
    class ItemWire {
        type = "trade_items";
        buy[] ={180,"Coins"};
        sell[] ={90,"Coins"};
    };
    class 30m_plot_kit {
        type = "trade_items";
        buy[] ={60000,"Coins"};
        sell[] ={60000,"Coins"};
    };
    class ItemCorrugated {
        type = "trade_items";
        buy[] ={2000,"Coins"};
        sell[] ={1000,"Coins"};
    };
    class ItemPole {
        type = "trade_items";
        buy[] ={300,"Coins"};
        sell[] ={150,"Coins"};
    };
    class ItemVault {
        type = "trade_items";
        buy[] ={100000,"Coins"};
        sell[] ={100000,"Coins"};
    };
    class ItemTentDomed {
        type = "trade_items";
        buy[] ={2000,"Coins"};
        sell[] ={1000,"Coins"};
    };
    class ItemTentDomed2 {
        type = "trade_items";
        buy[] ={2000,"Coins"};
        sell[] ={1000,"Coins"};
    };
    class ItemLightBulb {
        type = "trade_items";
        buy[] ={600,"Coins"};
        sell[] ={300,"Coins"};
    };
    class ItemGenerator {
        type = "trade_items";
        buy[] ={6000,"Coins"};
        sell[] ={3000,"Coins"};
    };
    class ItemComboLock {
        type = "trade_items";
        buy[] ={10000,"Coins"};
        sell[] ={5000,"Coins"};
    };  
     class ItemLockbox {
            type = "trade_items";
        buy[] ={40000,"Coins"};
        sell[] ={20000,"Coins"};
    };

         class ChainSaw {
        type = "trade_weapons";
        buy[] ={20000,"Coins"};
        sell[] ={10000,"Coins"};
    };
         class ChainSawB {
        type = "trade_weapons";
        buy[] ={20000,"Coins"};
        sell[] ={10000,"Coins"};
    };
         class ChainSawG {
        type = "trade_weapons";
        buy[] ={20000,"Coins"};
        sell[] ={10000,"Coins"};
    };
         class ChainSawP {
        type = "trade_weapons";
        buy[] ={20000,"Coins"};
        sell[] ={10000,"Coins"};
    };
         class ChainSawR {
        type = "trade_weapons";
        buy[] ={20000,"Coins"};
        sell[] ={10000,"Coins"};
    };
     class ItemMixOil {
        type = "trade_items";
        buy[] ={5000,"Coins"};
        sell[] ={2500,"Coins"};
    };

};

 

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ive looked in the (dayz_epoch_b) and tthere is no CfgServerTrader folder in there. So how do i copy CfgServerTrader folder if its not there. If im seeing it wrong could you make the folder so i can put it where will go to. as im realy no good at scripts sorry. sorry if im doing this all wrong i just wish someone could do it for me as i dont want to muck up the server by doing something i dont know what im doing.

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10 hours ago, NamalskHero said:

ive looked in the (dayz_epoch_b) and tthere is no CfgServerTrader folder in there. So how do i copy CfgServerTrader folder if its not there. If im seeing it wrong could you make the folder so i can put it where will go to. as im realy no good at scripts sorry. sorry if im doing this all wrong i just wish someone could do it for me as i dont want to muck up the server by doing something i dont know what im doing.

http://www.mediafire.com/download/a65v3in72soms80/CfgServerTrader.rar   here you have the folder.

1-Download it and drop innto  MPMISSIONS\your instance\

2-Now open your description.ext  (located in mpmissions/your instance\ ) ...

find it: cfgServerTrader.hpp     

if u have it, delete the whole line only if is not a custom! ( custom means any path out of Z/addons/) (So if ure path for example is #include "Traders\CfgServerTrader\cfgServerTrader.hpp"  Just skip steps 1,2,3 and proceed with 4 step.

(this is the call for your default cfgServerTrader.hpp   we need find and delete this call to make a custom cfgServerTrader.hpp and apply the changes for chainsaw)

 

3-In very top of your description.ext paste

#include "CfgServerTrader\cfgServerTrader.hpp"

(This is the new call for your custom cfgServerTrader.hpp)

 4-Now open Mpmissions\your instance\ CfgServerTrader\FriendlyBuildingSupplies.hpp and at very bottom but above the last bracket ( }; )paste:

Spoiler

class ChainSaw {
        type = "trade_items";
        buy[] = {1,"ItemBriefcase100oz"};
        sell[] = {1,"ItemBriefcase100oz"};
    };
    class ChainSawB {
        type = "trade_items";
        buy[] = {6,"ItemSilverBar"};
        sell[] = {3,"ItemSilverBar"};
    };
    class ChainSawG {
        type = "trade_items";
        buy[] = {6,"ItemGoldBar10oz"};
        sell[] = {6,"ItemGoldBar10oz"};
    };
    class ChainSawP {
        type = "trade_items";
        buy[] = {2,"ItemGoldBar"};
        sell[] = {1,"ItemGoldBar"};
    };
    class ChainSawR {
        type = "trade_items";
        buy[] = {1,"ItemSilverBar10oz"};
        sell[] = {5,"ItemSilverBar"};
    };
    class ItemMixOil {
        type = "trade_items";
        buy[] = {6,"ItemSilverBar10oz"};
        sell[] = {3,"ItemSilverBar10oz"};
    };

All of this is for Gold system  im still have the doubt if ure using Gold or Coins.

ITS IMPORTANT IF URE USING COINS SYSTEM  YOU HAVE ALL OF THIS JUST NEED OPEN YOUR ZSC FOLDER AND FIND THE FILE

any doubt just put a pic of your mpmissions\instance\ and server root   or upload mpmissions folder

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im using gold system and i cant Paste the mpmissions folder here its to big can i send it to you by email instead. That way you can have a look at the whole contents of the mpmissions folder. Then open     DayZ_Epoch_15.Namalsk

Also if its not to much to ask could you add the bloodsuckers - cold weather system to but only if you want to do that its up to you i don't mind.

 

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wait, if ure using gold just:  go to description.ext and at very top add: 

#include "CfgServerTrader\cfgServerTrader.hpp"

Now download the folder http://www.mediafire.com/download/a65v3in72soms80/CfgServerTrader.rar

and drop it into:  Mpmissions\DayZ_Epoch_15.Namalsk\

Open Mpmissions\DayZ_Epoch_15.Namalsk\CfgServerTrader\Category\FriendlyBuildingSupplies.hpp    and at very buttom but above the last bracket ( };) paste:

Spoiler

class ChainSaw {
        type = "trade_items";
        buy[] = {1,"ItemBriefcase100oz"};
        sell[] = {1,"ItemBriefcase100oz"};
    };
    class ChainSawB {
        type = "trade_items";
        buy[] = {6,"ItemSilverBar"};
        sell[] = {3,"ItemSilverBar"};
    };
    class ChainSawG {
        type = "trade_items";
        buy[] = {6,"ItemGoldBar10oz"};
        sell[] = {6,"ItemGoldBar10oz"};
    };
    class ChainSawP {
        type = "trade_items";
        buy[] = {2,"ItemGoldBar"};
        sell[] = {1,"ItemGoldBar"};
    };
    class ChainSawR {
        type = "trade_items";
        buy[] = {1,"ItemSilverBar10oz"};
        sell[] = {5,"ItemSilverBar"};
    };
    class ItemMixOil {
        type = "trade_items";
        buy[] = {6,"ItemSilverBar10oz"};
        sell[] = {3,"ItemSilverBar10oz"};
    };

and its done.

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i did what you said step by step and when i try to get on server i  get stuck on a black screen with WAIT FOR HOIST and it dosent so anythink after that just stuck on WAIT FOR HOIST screen. I sit there for 5min and nu-think happens. Something tells me ive mest up server :( i suck at scripts.

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cant past file here it keeps coming up as       Allowed file extensions are: gif, jpeg, jpe, jpg, png      

 

here is my description.ext

 

#include "addons\blowout\config\sound.hpp"
respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Epoch";
OnLoadIntro = "http://epochmod.com/";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6}; //0 = Global 1 = Side 2 = Command 3 = Group 4 = Vehicle 5 = Direct 6 = System
enableItemsDropping = 0;

briefing = 0;
debriefing = 0;

onPauseScript = "";
loadScreen = "\nst\ns_dayz\data\dayznamalsk_logo_ca.paa";

class Header
{
 gameType = COOP;
 minPlayers = 1;
 maxPlayers = 100;
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

//Loads all hpp files
#include "CONFIGS\MissionInit.hpp"
#include "custom\snap_pro\snappoints.hpp"

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and you try it? in your description?

Spoiler

#include "CfgServerTrader\cfgServerTrader.hpp"

#include "addons\blowout\config\sound.hpp"
respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Epoch";
OnLoadIntro = "http://epochmod.com/";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6}; //0 = Global 1 = Side 2 = Command 3 = Group 4 = Vehicle 5 = Direct 6 = System
enableItemsDropping = 0;

briefing = 0;
debriefing = 0;

onPauseScript = "";
loadScreen = "\nst\ns_dayz\data\dayznamalsk_logo_ca.paa";

class Header
{
 gameType = COOP;
 minPlayers = 1;
 maxPlayers = 100;
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

//Loads all hpp files
#include "CONFIGS\MissionInit.hpp"
#include "custom\snap_pro\snappoints.hpp"

 

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1 minute ago, JasonTM said:

If he just gives the name of the server I can log on to it and download his mission file and fix it for him. Hopefully he made a backup and restored it.

yep its the most easy... any way.... im not 100% sure about namlask... but in cherno... its just copy the CfgServerTrader folder to Mpmissions\instance\  and make the call trough description.ext.  once he have it ... just add the chainsaws weapons to any .hpp file into  CfgServerTrader\Category\   folder.

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7 minutes ago, JasonTM said:

He would also have to add DZE_ConfigTrader = true; to init.sqf. It would really be easier to see what the entire PBO looks like though.

Ok if u download his mission cache... take a look on his files.... cuz he says ..."ive looked in the (dayz_epoch_b) and tthere is no CfgServerTrader folder in there."... maybe  he already  had a custom  CfgServerTrader folder in some place.

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Name of my server is   DayZ Namalsk Epoch Survival Server (PvE)   I like namalsk because its more of a horror type theme with scary background sounds as well. Ive always liked namalsk better since my mate showed me it last year sometime. I have the Blowout - DZAI Roaming - DZMS. what i need now is the cold weather system and bloodsuckers witch i can't do because i don't know how to do scripts i muck up server when i do any scripts lol im a noob as they all say lmao. Peaple say don't do anything if you don't know what your doing. The way i got blowout onto my server was i realy trusted a person that plays namslsk to login to my server and add blowout that way and he did a good job but like i said i realy put my trust in him so if you can trust someone then i will let you login to my server and fix or add stuff to it faster. All down to TRUST. My server is GTXGaming Server.

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Quote

Peaple say don't do anything if you don't know what your doing.

 
touches everything , playing with each script , Read them , try to understand them. Broke and fix :D its the only way to learn XD
 
It is like a chess match . You can spend hours  frustrated but when things works is rewarding
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