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(SOLVED) - What Have I Missed with build 570 and arma 1.62


natoed

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I can join and play arma plus any mods on any servers with no issues what so ever.

Did take time off gaming waiting for apex to drop.

I do run a server from my client PC , and have done so for year or more. (why cause my kids love playing epoch too)

http://epochmod.com/forum/topic/29519-how-to-set-up-an-arma-3-epoch-server-on-a-client-pc/

I preferred this one below (as not to pollute my arma 3 folder)

http://epochmod.com/forum/topic/29941-howto-setup-an-symlinked-arma-3-epoch-server/

"yes edited the A3Epoch_mklink.bat for apex"

All I get now is in the below image, can happen at any time on load-in or after 4 hours,

http://imgur.com/a/rgV9p

 

Have reinstalled arma 3+mods (fuck 28 hours to D/L) reinstalled server, run it vanilla, added scripts/addon one by one,  rebuild mission file, tried all sorts of launcher options plus all that shit BI suggested.  

Ends the same way, its got me fucked any ideas people!

cheers

natoed

2dmin.org

 

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This is a known issue atm and nobody really knows a solution.

Sometimes it crashes on Arma Start, sometimes while joining a Server and sometimes ingame.

Some Servers have more problems with this, some less.

Sometimes you can have 3-4 crashes a day and days later (without any changes) the crashes go.

 

I have tested a lot with this problem and figured out, that ingame images have an influence to this crash.

Especially broken player-squad-urls can cause it.

Or you have only not enough RAM?!

 

My only tips for you:

- Check your RAM load

- remove squad urls (if you have)

- set all launch parameters to default.

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On 8/26/2016 at 1:50 AM, He-Man said:

My only tips for you:

- Check your RAM load

- remove squad urls (if you have)

- set all launch parameters to default.

16Gb of ram (memtested all good)

launch parameters are default, its funny have been using "-malloc=system" in the start parameter since 1.50, after 1.62 guaranteed crashes on load-in,  removed "-malloc=system" might crash on load-in but can run for minutes/hours before crashing.

Have tested with/with out "squad urls" it make no difference at least for me.

Thx for reply HE-Man, I'm thinking it a case of just being "ARMAed"

cheers

natoed

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