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DZGM\Init.sqf not found


ognims

Question

EDIT!; 

Ive obviously moved over a init file from another server onto the new one. So that why :P

 

 

So i installed custom loot and dynamic weather effects. And after i did that i cant enter the server.

I get this error in the consol:

"

8:11:34 Error Undefined variable in expression: money

8:11:34 File mpmissions\__cur_mp.Chernarus\ZSC\compiles\playerHud.sqf, line 8

8:11:36 Error in expression <='right' image='ZSC\gui\Money.paa'/>", [Money] call BIS_fnc_numberText];

_vitals>

8:11:36 Error position: <Money] call BIS_fnc_numberText];

"

As far as i can tell i must have touched somthing with the exec for the zupa single currency.

 

This is what the init.sqf looks like.. Ive only put in the
*DZE_MissionLootTable = true; 

And

//Start Dynamic Weather
execVM "Custom\DynamicWeatherEffects.sqf";

So what have i done ? :O 

______________________________________________________________

/*    
    For DayZ Epoch
    Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];

//REALLY IMPORTANT VALUES
dayZ_instance =    11;                    //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;

//disable greeting menu 
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;

// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500

MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 30; // Default = 30 

dayz_paraSpawn = false;

dayz_minpos = -1; 
dayz_maxpos = 16000;

dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;

dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100

DZE_BuildOnRoads = false; // Default: False
DZE_SelfTransfuse = true; 
DZE_ConfigTrader = true;
DZE_MissionLootTable = true; 

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;

//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";                //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";                //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";    //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";                //Compile regular functions
call compile preprocessFileLineNumbers "custom\compiles.sqf";
call compile preprocessFileLineNumbers "ZSC\gold\ZSCinit.sqf";
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders_cherno_11.sqf";                //Compile trader configs
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 1.0;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

if (isServer) then {
    call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
    //Compile vehicle configs
    
    // Add trader citys
    _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
    _serverMonitor =     [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
};

if (!isDedicated) then {
    //Conduct map operations
    0 fadeSound 0;
    waitUntil {!isNil "dayz_loadScreenMsg"};
    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
    
    //Run the player monitor
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor =     [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
    execVM "dzgm\init.sqf";
    
    

    //Lights
    //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
    
};

//Start Dynamic Weather
execVM "Custom\DynamicWeatherEffects.sqf";

//SCHud
execVM "ZSC\compiles\playerHud.sqf";


#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
_______________________________________________________________________________________

 

Thnx in advance to anyone who reply :D

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well  dont know if is the problem . but your calling compiles.sqf twice... see

 

Spoiler

progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";                //Compile regular functions
call compile preprocessFileLineNumbers "custom\compiles.sqf";
call compile preprocessFileLineNumbers "ZSC\gold\ZSCinit.sqf";
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders_cherno_11.sqf";                //Compile trader configs
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 1.0;

try..

Spoiler

progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "custom\compiles.sqf";    // Custom Compile

/*ZSC*/    
call compile preprocessFileLineNumbers "ZSC\gold\ZSCinit.sqf";
/*ZSC*/            
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders_cherno_11.sqf";     //Compile trader configs

progressLoadingScreen 1.0;

 

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