Jestertriks Posted April 18, 2016 Report Share Posted April 18, 2016 Can any one make a proper spawn selection tutorial with links that work through github. As well as advance trader? It would be much Appriciated by many I'm sure. Spawn selection links in the one made don't work. Just give a lot of trojans. Using overpoch Link to comment Share on other sites More sharing options...
0 juandayz Posted April 18, 2016 Report Share Posted April 18, 2016 mmmmm maybe i cant understand you but i think u are talking about it https://ebaydayz.github.io/ESSV2/ Link to comment Share on other sites More sharing options...
0 Jestertriks Posted April 19, 2016 Author Report Share Posted April 19, 2016 I dont know man. I appreciate the link, but ive tried everything. I did exactly what it says to do and i cant get past picking the character. it just crashes after Link to comment Share on other sites More sharing options...
0 juandayz Posted April 19, 2016 Report Share Posted April 19, 2016 are u repacking the dayz_server.pbo after you do the steps that requiere some modifies in server_playerSetup.sqf and server_playerDied.sqf ? Link to comment Share on other sites More sharing options...
0 juandayz Posted April 19, 2016 Report Share Posted April 19, 2016 Heres my files see lines in blue are the codes for EESSV2 mod use the install guide and compare: my Init.sqf step 1 of guide. Spoiler //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; execVM "spawn\start.sqf"; my init step 2 of guide. Spoiler dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 30; // Default = 30 dayz_paraSpawn = false; dayz_minpos = -1; my description.ext step 3 of guide Spoiler class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; // "Loading" text in the middle of the screen }; class CA_Progress : RscProgress // progress bar, has to have idc 104 { idc = 104; type = 8; // CT_PROGRESS style = 0; // ST_SINGLE texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse { idc = 103; }; class Name2: RscText // the text on the top-left { idc = 101; x = 0.05; y = 0.029412; w = 0.9; h = 0.04902; text = ""; sizeEx = 0.05; colorText[] = {0.543,0.5742,0.4102,1.0}; }; }; }; ///spawn class// #include "spawn\class.hpp" #include "spawn\halo.hpp" #include "spawn\spawn.hpp" *place spawn folder in MPMISSIONS/Instance_chernarus.11/ For now on!!!!!!!!!!!UNPACK YOUR dayz_server.pbo!!!!!!!!!!!!!!!!!!!!!!!!!!!!! *Step 5 server_playerSetup.sqf replace whole code ( i show u my file whit the replace done) Spoiler //record for Server JIP checks _playerObj setVariable["zombieKills_CHK",0]; _playerObj setVariable["humanKills_CHK",0,true]; _playerObj setVariable["banditKills_CHK",0,true]; _playerObj setVariable["headShots_CHK",0]; }; if (_randomSpot) then { if (!isDedicated) then {endLoadingScreen;}; _debug = getMarkerpos "respawn_west"; _worldspace = [0,[_debug select 0,_debug select 1,0.3]]; }; //Record player for management dayz_players set [count dayz_players,_playerObj]; *Step 6 modify server_playerSetup.sqf -- my server_playerSetup.sqf Spoiler //record player pos locally for server checking _playerObj setVariable["CharacterID",_characterID,true]; _playerObj setVariable["humanity",_humanity,true]; _playerObj setVariable["humanity_CHK",_humanity]; //_playerObj setVariable["worldspace",_worldspace,true]; //_playerObj setVariable["state",_state,true]; _playerObj setVariable["lastPos",getPosATL _playerObj]; dayzPlayerLogin2 = [_worldspace,_state,_randomSpot]; // PVDZE_obj_Debris = DZE_LocalRoadBlocks; Step 7 server_playerDied.sqf -- my server_playerDied.sqf Spoiler _victim = _newObject; _newObject setVariable ["bodyName", _victimName, true];_newObject setVariable ["bodyUID", _playerID, true]; ******!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Repack your dayz_server.pbo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!******* step 8 (i dont have infistar, if u have follow the guide)- Step 9 (dont worry about configs do it later) Step 10 ( i dont change it) Step 11 ( we are using epoch, so dont do it this step) Link to comment Share on other sites More sharing options...
0 Jestertriks Posted April 20, 2016 Author Report Share Posted April 20, 2016 no. i guess im just retarded. i did exactly everything from a clean server. just gets stuck at waiting for server to start authentication. i just dont get it Link to comment Share on other sites More sharing options...
0 Jestertriks Posted April 20, 2016 Author Report Share Posted April 20, 2016 Should I be skipping the steps that say "if your using ess spawn selection"? I've never used or had spawn selection on my server Link to comment Share on other sites More sharing options...
0 juandayz Posted April 20, 2016 Report Share Posted April 20, 2016 no, do the spawn selection... its step 5 *Step 5 server_playerSetup.sqf replace whole code you needs find this code in server_playerSetup.sqf Spoiler if (_randomSpot) then { private["_counter","_position","_isNear","_isZero","_mkr"]; if (!isDedicated) then { endLoadingScreen; }; //Spawn modify via mission init.sqf if(isnil "spawnArea") then { spawnArea = 1500; }; if(isnil "spawnShoremode") then { spawnShoremode = 1; }; // _spawnMC = actualSpawnMarkerCount; //spawn into random _findSpot = true; _mkr = ""; while {_findSpot} do { _counter = ; while {_counter < 20 && _findSpot} do { // switched to floor _mkr = "spawn" + str(floor(random _spawnMC)); _position = ([(getMarkerPos _mkr),,spawnArea,10,,2000,spawnShoremode] call BIS_fnc_findSafePos); _isNear = count (_position nearEntities ["Man",100]) == ; _isZero = ((_position select ) == ) && ((_position select 1) == ); //Island Check //TeeChange _pos = _position; _isIsland = false; //Can be set to true during the Check for [{_w=},{_w<=150},{_w=_w+2}] do { _pos = [(_pos select ),((_pos select 1) + _w),(_pos select 2)]; if(surfaceisWater _pos) exitWith { _isIsland = true; }; }; if ((_isNear && !_isZero) || _isIsland) then {_findSpot = false}; _counter = _counter + 1; }; }; _isZero = ((_position select ) == ) && ((_position select 1) == ); _position = [_position select ,_position select 1,]; if (!_isZero) then { //_playerObj setPosATL _position; _worldspace = [,_position]; }; }; delete all this lines and replace whit this: Spoiler if (_randomSpot) then { if (!isDedicated) then {endLoadingScreen;}; _debug = getMarkerpos "respawn_west"; _worldspace = [0,[_debug select 0,_debug select 1,0.3]]; }; remember pack again your dayz_server.pbo... you know what im talking right? are you working on epoch server? where you drop "spawn" folder? Link to comment Share on other sites More sharing options...
0 Jestertriks Posted April 20, 2016 Author Report Share Posted April 20, 2016 Yes I did all this already. I have a overpoch server. I have to replace everything in your spoiler? I thought just if (_randomSpot) then { private["_counter","_position","_isNear","_isZero","_mkr"]; if (!isDedicated) then { endLoadingScreen; }; That's what Im probably doing wrong Link to comment Share on other sites More sharing options...
0 Jestertriks Posted April 21, 2016 Author Report Share Posted April 21, 2016 still frozen after picking the character. i kill myself>pick genre>pick class>then frozen at dayz epoch loadin Link to comment Share on other sites More sharing options...
0 Jestertriks Posted April 21, 2016 Author Report Share Posted April 21, 2016 should i do step 10? Link to comment Share on other sites More sharing options...
0 juandayz Posted April 21, 2016 Report Share Posted April 21, 2016 this is my mission.sqf line for step 10... i dont do it this step class Item1 { position[]={-7245.377,365.98782,19535.367}; name="respawn_west"; type="Empty"; }; Link to comment Share on other sites More sharing options...
0 juandayz Posted April 21, 2016 Report Share Posted April 21, 2016 1 hour ago, Jestertriks said: Yes I did all this already. I have a overpoch server. I have to replace everything in your spoiler? I thought just if (_randomSpot) then { private["_counter","_position","_isNear","_isZero","_mkr"]; if (!isDedicated) then { endLoadingScreen; }; That's what Im probably doing wrong Guide say u put it: if (_randomSpot) then { if (!isDedicated) then {endLoadingScreen;}; _debug = getMarkerpos "respawn_west"; _worldspace = [0,[_debug select 0,_debug select 1,0.3]]; }; see.. paste your whole server_playerSetup.sqf in here (use the spoiler) Link to comment Share on other sites More sharing options...
0 Jestertriks Posted April 21, 2016 Author Report Share Posted April 21, 2016 i give up. thanks for all your help Link to comment Share on other sites More sharing options...
0 Jestertriks Posted April 21, 2016 Author Report Share Posted April 21, 2016 is there a safe way i can pay someone to put advance trader with all overpoch everything and essv2 spawn selection. ive done most all other popular scripts that work fine. those just hate me Link to comment Share on other sites More sharing options...
0 RC_Robio Posted May 1, 2016 Report Share Posted May 1, 2016 Moved to A2 Scripting Q&A. Do not post questions in the release thread. Link to comment Share on other sites More sharing options...
0 .-=Franky=-. Posted May 12, 2016 Report Share Posted May 12, 2016 Did you compare the worldName in mission.sqm and spawnconfig.sqf? I had the problem, that Origins 1.8 changes the name from tavi to taviana. Link to comment Share on other sites More sharing options...
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Jestertriks
Can any one make a proper spawn selection tutorial with links that work through github. As well as advance trader? It would be much Appriciated by many I'm sure. Spawn selection links in the one made don't work. Just give a lot of trojans.
Using overpoch
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