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Scripting tutorial


Jestertriks

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Heres my files see lines in blue are the codes for EESSV2 mod

use the install guide and compare:

my Init.sqf  step 1 of guide. 

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my init step 2 of guide.

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my description.ext step 3 of guide

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*place spawn folder in MPMISSIONS/Instance_chernarus.11/

For now on!!!!!!!!!!!UNPACK YOUR dayz_server.pbo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

*Step 5 server_playerSetup.sqf  replace whole code   ( i show u my file whit the replace done)

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*Step 6 modify server_playerSetup.sqf   -- my server_playerSetup.sqf

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Step 7 server_playerDied.sqf  -- my server_playerDied.sqf

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******!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Repack your dayz_server.pbo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*******

step 8 (i dont have infistar, if u have follow the guide)-

Step 9 (dont worry about configs do it later)

Step 10 ( i dont change it)

Step 11 ( we are using epoch, so dont do it this step)

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no, do the spawn selection... its step 5

 

*Step 5 server_playerSetup.sqf  replace whole code  

you needs find this code in server_playerSetup.sqf

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delete all this lines and replace whit this:

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remember pack again your dayz_server.pbo...   you know what im talking right?

are you working on epoch server?

where you drop "spawn" folder?

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Yes I did all this already. I have a overpoch server.

 

I have to replace everything in your spoiler? I thought just 

if (_randomSpot) then {
        private["_counter","_position","_isNear","_isZero","_mkr"];
        if (!isDedicated) then {
                endLoadingScreen;
        };
 
That's what Im probably doing wrong
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this is my mission.sqf line for step 10... i dont do it this step  class Item1
        {
            position[]={-7245.377,365.98782,19535.367};
            name="respawn_west";
            type="Empty";
        };

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  On 4/20/2016 at 11:58 PM, Jestertriks said:

Yes I did all this already. I have a overpoch server.

 

I have to replace everything in your spoiler? I thought just 

if (_randomSpot) then {
        private["_counter","_position","_isNear","_isZero","_mkr"];
        if (!isDedicated) then {
                endLoadingScreen;
        };
 
That's what Im probably doing wrong
Expand  
Guide say u put it:

if (_randomSpot) then {
   if (!isDedicated) then {endLoadingScreen;};
   _debug = getMarkerpos "respawn_west";
   _worldspace = [0,[_debug select 0,_debug select 1,0.3]];
};

 

see.. paste your whole server_playerSetup.sqf  in here  (use the spoiler)

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