He-Man Posted March 23, 2016 Report Share Posted March 23, 2016 To prevent to much forum Topics, I open one Topic, where we can report smaller code bugs, that we found. I hope this is okay?! Here my first "bug": In epoch_code\compile\setup\masterLoop\init.sqf: Spoiler _masterConfig = 'CfgBuildingLootPos' call EPOCH_returnConfig; ... ... _buildingJammerRange = getNumber(_masterConfig >> "buildingJammerRange"); but the buildingJammerRange is in CfgEpochClient, so it have to be: Spoiler _config = 'CfgEpochClient' call EPOCH_returnConfig; ... ... _buildingJammerRange = getNumber(_Config >> "buildingJammerRange"); Link to comment Share on other sites More sharing options...
vbawol Posted March 24, 2016 Report Share Posted March 24, 2016 Got it, thanks! Link to comment Share on other sites More sharing options...
He-Man Posted May 1, 2016 Author Report Share Posted May 1, 2016 EPOCH_isBuildAllowed.sqf: Spoiler if (getNumber(_config >> "buildingNearbyMilitary") == 0) then{ _range = getNumber(_config >> "buildingNearbyMilitaryRange"); if (_range > 0) then { _restricted = nearestObjects [player, ["ProtectionZone_Invisible_F","Cargo_Tower_base_F","Cargo_HQ_base_F","Cargo_Patrol_base_F","Cargo_House_base_F"], 300]; } else { _restricted = nearestObjects [player, ["Cargo_Tower_base_F","Cargo_HQ_base_F","Cargo_Patrol_base_F","Cargo_House_base_F"], _range]; _restricted append (nearestObjects [player, ["ProtectionZone_Invisible_F","Cargo_Tower_base_F","Cargo_HQ_base_F","Cargo_Patrol_base_F","Cargo_House_base_F"], 300]); }; } else { _restricted = nearestObjects [player, ["ProtectionZone_Invisible_F"], 300]; }; should be Spoiler if (getNumber(_config >> "buildingNearbyMilitary") == 0) then{ _range = getNumber(_config >> "buildingNearbyMilitaryRange"); if (_range > 0) then { _restricted = nearestObjects [player, ["Cargo_Tower_base_F","Cargo_HQ_base_F","Cargo_Patrol_base_F","Cargo_House_base_F"], _range]; _restricted append (nearestObjects [player, ["ProtectionZone_Invisible_F"], 300]); } else { _restricted = nearestObjects [player, ["ProtectionZone_Invisible_F","Cargo_Tower_base_F","Cargo_HQ_base_F","Cargo_Patrol_base_F","Cargo_House_base_F"], 300]; }; } else { _restricted = nearestObjects [player, ["ProtectionZone_Invisible_F"], 300]; }; Or am I wrong? Link to comment Share on other sites More sharing options...
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