juandayz Posted March 1, 2016 Report Share Posted March 1, 2016 *This is a Large Central Market to replace every markets in chernarus. ( for coin system) but if u want use in Gold system u can modify your "server_traders.sqf" *Here are include merchants of: weapons,ammo,food,drinks,medicals supply,backpacks,clothes, land vehicles, wholesaler, air dealear, hero trade, bandit trade. and separated near the sea one boat dealer. The idea is delete all other trades and replace whit Central Market. Special tnks to: Buck0,ElDubya,creativv for help me !!! well lets to install: This guide have 2 parts: 1-make two sqf files and Install ("mission.sqf" , "server_traders_cherno_11.sqf") sory for not upload the files, my mediafire its not working. 2- reconfigure your class markers, and sensors. located in "mission.sqm". ________________________________________________________________________________________________________________________________ 1-Making the sqf: A-open a new file in note++ and call it "mission.sqf" then paste this code inside. Spoiler //Central Market by juandayz// //use in chernarus// // TNKS!! Buck0,ElDubya,creativv for help me !!!// _vehicle_6 = objNull; if (true) then { _this = createVehicle ["MAP_tent_small_west", [9484.8672, 11492.699, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_6 = _this; _this setPos [9484.8672, 11492.699, 3.0517578e-005]; }; _vehicle_7 = objNull; if (true) then { _this = createVehicle ["MAP_tent_small_west", [9490.9922, 11493.026, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_7 = _this; _this setPos [9490.9922, 11493.026, -9.1552734e-005]; }; _vehicle_12 = objNull; if (true) then { _this = createVehicle ["MAP_plot_provizorni", [9479.7012, 11495.918, -7.6293945e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12 = _this; _this setDir -91.256058; _this setPos [9479.7012, 11495.918, -7.6293945e-005]; }; _vehicle_13 = objNull; if (true) then { _this = createVehicle ["MAP_USBasicAmmo", [9492.7969, 11500.769, 4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_13 = _this; _this setDir -59.986839; _this setPos [9492.7969, 11500.769, 4.5776367e-005]; }; _vehicle_14 = objNull; if (true) then { _this = createVehicle ["MAP_RUBasicAmmo", [9492.8838, 11499.319, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_14 = _this; _this setPos [9492.8838, 11499.319, -4.5776367e-005]; }; _vehicle_16 = objNull; if (true) then { _this = createVehicle ["MAP_GuerillaCache", [9482.5137, 11500.482, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_16 = _this; _this setPos [9482.5137, 11500.482, -3.0517578e-005]; }; _vehicle_20 = objNull; if (true) then { _this = createVehicle ["MAP_P_crane", [9473.2793, 11481.426, -0.96317458], [], 0, "CAN_COLLIDE"]; _vehicle_20 = _this; _this setDir -59.414818; _this setPos [9473.2793, 11481.426, -0.96317458]; }; _vehicle_21 = objNull; if (true) then { _this = createVehicle ["MAP_bedna_ammo2X", [9480.667, 11498.723], [], 0, "CAN_COLLIDE"]; _vehicle_21 = _this; _this setDir -35.690083; _this setPos [9480.667, 11498.723]; }; _vehicle_23 = objNull; if (true) then { _this = createVehicle ["MAP_vez", [9402.209, 11548.973, -0.23580362], [], 0, "CAN_COLLIDE"]; _vehicle_23 = _this; _this setDir -93.587288; _this setPos [9402.209, 11548.973, -0.23580362]; }; _vehicle_24 = objNull; if (true) then { _this = createVehicle ["MAP_vez", [9403.0029, 11528.048], [], 0, "CAN_COLLIDE"]; _vehicle_24 = _this; _this setDir -113.51801; _this setPos [9403.0029, 11528.048]; }; _vehicle_25 = objNull; if (true) then { _this = createVehicle ["MAP_CamoNet_EAST", [9486.9092, 11496.298, 0.70894909], [], 0, "CAN_COLLIDE"]; _vehicle_25 = _this; _this setDir -179.98073; _this setPos [9486.9092, 11496.298, 0.70894909]; }; _vehicle_27 = objNull; if (true) then { _this = createVehicle ["MAP_Mil_House", [9430.7119, 11556.092, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_27 = _this; _this setDir -182.70213; _this setPos [9430.7119, 11556.092, -6.1035156e-005]; }; _vehicle_30 = objNull; if (true) then { _this = createVehicle ["AmmoCrates_NoInteractive_Large", [9494.0176, 11500.066, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_30 = _this; _this setPos [9494.0176, 11500.066, 1.5258789e-005]; }; _vehicle_31 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_corner", [9493.9834, 11499.187, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_31 = _this; _this setDir -91.50898; _this setPos [9493.9834, 11499.187, -3.0517578e-005]; }; _vehicle_32 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_corner", [9481.2295, 11498.258, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_32 = _this; _this setDir -1.3898585; _this setPos [9481.2295, 11498.258, -1.5258789e-005]; }; _vehicle_35 = objNull; if (true) then { _this = createVehicle ["GunRack_DZ", [9482.9834, 11498.798, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_35 = _this; _this setPos [9482.9834, 11498.798, -3.0517578e-005]; }; _vehicle_36 = objNull; if (true) then { _this = createVehicle ["GunRack_DZ", [9481.9697, 11498.787, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_36 = _this; _this setPos [9481.9697, 11498.787, -4.5776367e-005]; }; _vehicle_37 = objNull; if (true) then { _this = createVehicle ["GunRack_DZ", [9481.0518, 11498.762, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_37 = _this; _this setPos [9481.0518, 11498.762, -1.5258789e-005]; }; _vehicle_39 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier1_DZ", [9487.9951, 11497.742, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_39 = _this; _this setPos [9487.9951, 11497.742, -3.0517578e-005]; }; _vehicle_41 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_round", [9487.4961, 11507.021, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_41 = _this; _this setDir -5.0546179; _this setPos [9487.4961, 11507.021, -6.1035156e-005]; }; _vehicle_47 = objNull; if (true) then { _this = createVehicle ["FlagCarrierTKMilitia_EP1", [9487.9551, 11505.041, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_47 = _this; _this setPos [9487.9551, 11505.041, 3.0517578e-005]; }; _vehicle_48 = objNull; if (true) then { _this = createVehicle ["FlagCarrierCDFEnsign_EP1", [9463.8369, 11480.41, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_48 = _this; _this setPos [9463.8369, 11480.41, 1.5258789e-005]; }; _vehicle_49 = objNull; if (true) then { _this = createVehicle ["LADAWreck", [9449.123, 11477.677], [], 0, "CAN_COLLIDE"]; _vehicle_49 = _this; _this setPos [9449.123, 11477.677]; }; _vehicle_51 = objNull; if (true) then { _this = createVehicle ["SkodaRed", [9461.1318, 11477.465, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_51 = _this; _this setVehicleLock "LOCKED"; _this setPos [9461.1318, 11477.465, 1.5258789e-005]; }; _vehicle_52 = objNull; if (true) then { _this = createVehicle ["VolhaLimo_TK_CIV_EP1_DZE1", [9457.4082, 11477.516, -0.00010681152], [], 0, "CAN_COLLIDE"]; _vehicle_52 = _this; _this setDir -182.39615; _this setVehicleLock "LOCKED"; _this setPos [9457.4082, 11477.516, -0.00010681152]; }; _vehicle_60 = objNull; if (true) then { _this = createVehicle ["MAP_pneu", [9454.4355, 11479.08, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_60 = _this; _this setPos [9454.4355, 11479.08, 1.5258789e-005]; }; _vehicle_65 = objNull; if (true) then { _this = createVehicle ["MAP_Houpacka", [9456.0459, 11509.437, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_65 = _this; _this setPos [9456.0459, 11509.437, -3.0517578e-005]; }; _vehicle_67 = objNull; if (true) then { _this = createVehicle ["MAP_Barels3", [9453.1064, 11474.591, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_67 = _this; _this setPos [9453.1064, 11474.591, -3.0517578e-005]; }; _vehicle_68 = objNull; if (true) then { _this = createVehicle ["MAP_P_bedna", [9470.3496, 11491.132], [], 0, "CAN_COLLIDE"]; _vehicle_68 = _this; _this setDir -127.09406; _this setPos [9470.3496, 11491.132]; }; _vehicle_69 = objNull; if (true) then { _this = createVehicle ["MAP_box_c", [9470.5703, 11492.062, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_69 = _this; _this setDir -110.73598; _this setPos [9470.5703, 11492.062, 3.0517578e-005]; }; _vehicle_70 = objNull; if (true) then { _this = createVehicle ["MAP_P_cihly1", [9469.3965, 11483.694, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_70 = _this; _this setPos [9469.3965, 11483.694, 3.0517578e-005]; }; _vehicle_71 = objNull; if (true) then { _this = createVehicle ["MAP_P_cihly2", [9467.8086, 11481.169, 1.4664384], [], 0, "CAN_COLLIDE"]; _vehicle_71 = _this; _this setDir 55.390949; _this setPos [9467.8086, 11481.169, 1.4664384]; }; _vehicle_72 = objNull; if (true) then { _this = createVehicle ["MAP_P_cihly4", [9471.9043, 11492.137, 4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_72 = _this; _this setPos [9471.9043, 11492.137, 4.5776367e-005]; }; _vehicle_73 = objNull; if (true) then { _this = createVehicle ["MAP_drevena_bedna", [9472.1826, 11490.764, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_73 = _this; _this setPos [9472.1826, 11490.764, 1.5258789e-005]; }; _vehicle_76 = objNull; if (true) then { _this = createVehicle ["MAP_P_pipe_small", [9471.4951, 11488.929], [], 0, "CAN_COLLIDE"]; _vehicle_76 = _this; _this setDir 1.5543309; _this setPos [9471.4951, 11488.929]; }; _vehicle_78 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [9450.3584, 11480.765, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_78 = _this; _this setPos [9450.3584, 11480.765, -1.5258789e-005]; }; _vehicle_79 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [9486.2432, 11504.768, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_79 = _this; _this setPos [9486.2432, 11504.768, 1.5258789e-005]; }; _vehicle_80 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [9492.3193, 11536.891, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_80 = _this; _this setPos [9492.3193, 11536.891, -1.5258789e-005]; }; _vehicle_81 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [9506.8076, 11518.157, -0.00010681152], [], 0, "CAN_COLLIDE"]; _vehicle_81 = _this; _this setPos [9506.8076, 11518.157, -0.00010681152]; }; _vehicle_82 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [9518.7617, 11509.129, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_82 = _this; _this setPos [9518.7617, 11509.129, -1.5258789e-005]; }; _vehicle_83 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [9449.2881, 11545.775], [], 0, "CAN_COLLIDE"]; _vehicle_83 = _this; _this setPos [9449.2881, 11545.775]; }; _vehicle_84 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [9469.5723, 11490.525], [], 0, "CAN_COLLIDE"]; _vehicle_84 = _this; _this setPos [9469.5723, 11490.525]; }; _vehicle_85 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [9505.5869, 11501.231, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_85 = _this; _this setPos [9505.5869, 11501.231, -3.0517578e-005]; }; _vehicle_86 = objNull; if (true) then { _this = createVehicle ["Land_Ind_Timbers", [9470.4424, 11498.808], [], 0, "CAN_COLLIDE"]; _vehicle_86 = _this; _this setDir -89.397133; _this setPos [9470.4424, 11498.808]; }; _vehicle_89 = objNull; if (true) then { _this = createVehicle ["Land_tires_EP1", [9452.0596, 11474.473, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_89 = _this; _this setPos [9452.0596, 11474.473, -1.5258789e-005]; }; _vehicle_90 = objNull; if (true) then { _this = createVehicle ["Land_Pneu", [9451.0254, 11475.387, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_90 = _this; _this setPos [9451.0254, 11475.387, 3.0517578e-005]; }; _vehicle_91 = objNull; if (true) then { _this = createVehicle ["Land_Market_stalls_01_EP1", [9508.9697, 11498.561, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_91 = _this; _this setDir -182.13651; _this setPos [9508.9697, 11498.561, 1.5258789e-005]; }; _vehicle_92 = objNull; if (true) then { _this = createVehicle ["Land_Market_stalls_02_EP1", [9507.333, 11520.121, 7.6293945e-005], [], 0, "CAN_COLLIDE"]; _vehicle_92 = _this; _this setDir -181.83286; _this setPos [9507.333, 11520.121, 7.6293945e-005]; }; _vehicle_93 = objNull; if (true) then { _this = createVehicle ["Land_transport_kiosk_EP1", [9518.9971, 11507.363, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_93 = _this; _this setDir -181.49788; _this setPos [9518.9971, 11507.363, 1.5258789e-005]; }; _vehicle_94 = objNull; if (true) then { _this = createVehicle ["Land_stand_waterl_EP1", [9518.8965, 11514.224, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_94 = _this; _this setDir -100.16407; _this setPos [9518.8965, 11514.224, 9.1552734e-005]; }; _vehicle_95 = objNull; if (true) then { _this = createVehicle ["Land_stand_meat_EP1", [9519.0303, 11511.067, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_95 = _this; _this setPos [9519.0303, 11511.067, 6.1035156e-005]; }; _vehicle_96 = objNull; if (true) then { _this = createVehicle ["Land_stand_small_EP1", [9520.5547, 11504.414, 4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_96 = _this; _this setDir -91.229736; _this setPos [9520.5547, 11504.414, 4.5776367e-005]; }; _vehicle_101 = objNull; if (true) then { _this = createVehicle ["SmallTable", [9452.793, 11479.474, 4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_101 = _this; _this setPos [9452.793, 11479.474, 4.5776367e-005]; }; _vehicle_102 = objNull; if (true) then { _this = createVehicle ["WoodChair", [9452.8857, 11477.747], [], 0, "CAN_COLLIDE"]; _vehicle_102 = _this; _this setDir -178.16866; _this setPos [9452.8857, 11477.747]; }; _vehicle_103 = objNull; if (true) then { _this = createVehicle ["FoldTable", [9470.9824, 11486.227], [], 0, "CAN_COLLIDE"]; _vehicle_103 = _this; _this setDir -90.521301; _this setPos [9470.9824, 11486.227]; }; _vehicle_104 = objNull; if (true) then { _this = createVehicle ["Land_Chair_EP1", [9472.5381, 11486.1, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_104 = _this; _this setDir -178.53023; _this setPos [9472.5381, 11486.1, -3.0517578e-005]; }; _vehicle_107 = objNull; if (true) then { _this = createVehicle ["UralSupply_TK_EP1", [9468.8994, 11480.051, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_107 = _this; _this setDir -215.07324; _this setVehicleLock "LOCKED"; _this setPos [9468.8994, 11480.051, -1.5258789e-005]; }; _vehicle_109 = objNull; if (true) then { _this = createVehicle ["MASH_EP1", [9499.0029, 11536.498, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_109 = _this; _this setDir -149.78383; _this setPos [9499.0029, 11536.498, -3.0517578e-005]; }; _vehicle_114 = objNull; if (true) then { _this = createVehicle ["MAP_ruin_01", [9488.4512, 11547.247, -0.40507087], [], 0, "CAN_COLLIDE"]; _vehicle_114 = _this; _this setDir 7.8577151; _this setPos [9488.4512, 11547.247, -0.40507087]; }; _vehicle_122 = objNull; if (true) then { _this = createVehicle ["MAP_vez_ruins", [9491.7314, 11519.295, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_122 = _this; _this setDir -63.084332; _this setPos [9491.7314, 11519.295, 3.0517578e-005]; }; _vehicle_128 = objNull; if (true) then { _this = createVehicle ["MAP_P_R_L1", [9502.8018, 11530.399, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_128 = _this; _this setDir -0.56196254; _this setPos [9502.8018, 11530.399, 3.0517578e-005]; }; _vehicle_130 = objNull; if (true) then { _this = createVehicle ["MAP_P_R_m2", [9503.4629, 11526.383, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_130 = _this; _this setDir -94.125816; _this setPos [9503.4629, 11526.383, -1.5258789e-005]; }; _vehicle_136 = objNull; if (true) then { _this = createVehicle ["MAP_stanek_3", [9484.8271, 11541.129, -0.00010681152], [], 0, "CAN_COLLIDE"]; _vehicle_136 = _this; _this setDir -95.820847; _this setPos [9484.8271, 11541.129, -0.00010681152]; }; _vehicle_137 = objNull; if (true) then { _this = createVehicle ["MAP_stanek_3_d", [9453.877, 11547.626, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_137 = _this; _this setDir -95.955299; _this setPos [9453.877, 11547.626, 1.5258789e-005]; }; _vehicle_138 = objNull; if (true) then { _this = createVehicle ["MAP_stanek_3B", [9472.9541, 11544.266], [], 0, "CAN_COLLIDE"]; _vehicle_138 = _this; _this setDir -91.379684; _this setPos [9472.9541, 11544.266]; }; _vehicle_141 = objNull; if (true) then { _this = createVehicle ["MAP_kasna_new", [9504.5742, 11508.869, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_141 = _this; _this setPos [9504.5742, 11508.869, -6.1035156e-005]; }; _vehicle_147 = objNull; if (true) then { _this = createVehicle ["MAP_Misc_WellPump", [9501.5537, 11531.724, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_147 = _this; _this setDir -143.31831; _this setPos [9501.5537, 11531.724, 9.1552734e-005]; }; _vehicle_152 = objNull; if (true) then { _this = createVehicle ["MAP_F_Vojenska_palanda", [9506.79, 11525.987, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_152 = _this; _this setDir 93.271034; _this setPos [9506.79, 11525.987, -3.0517578e-005]; }; _vehicle_154 = objNull; if (true) then { _this = createVehicle ["MAP_vojenska_palanda", [9507.9238, 11531.732, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_154 = _this; _this setDir 84.822571; _this setPos [9507.9238, 11531.732, 6.1035156e-005]; }; _vehicle_159 = objNull; if (true) then { _this = createVehicle ["MAP_Pristresek", [9505.1885, 11531.685, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_159 = _this; _this setDir 87.124207; _this setPos [9505.1885, 11531.685, -3.0517578e-005]; }; _vehicle_161 = objNull; if (true) then { _this = createVehicle ["MAP_Kitchenstove_Elec", [9502.8242, 11525.433, 4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_161 = _this; _this setDir -273.07651; _this setPos [9502.8242, 11525.433, 4.5776367e-005]; }; _vehicle_163 = objNull; if (true) then { _this = createVehicle ["MAP_chair_2", [9502.4707, 11526.954, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_163 = _this; _this setDir 111.87407; _this setPos [9502.4707, 11526.954, -1.5258789e-005]; }; _vehicle_165 = objNull; if (true) then { _this = createVehicle ["MAP_hospital_bench", [9509.2979, 11528.339, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_165 = _this; _this setDir 101.02742; _this setPos [9509.2979, 11528.339, -9.1552734e-005]; }; _vehicle_168 = objNull; if (true) then { _this = createVehicle ["MAP_Dhangar_psacistul", [9500.8594, 11527.401], [], 0, "CAN_COLLIDE"]; _vehicle_168 = _this; _this setDir -183.45758; _this setPos [9500.8594, 11527.401]; }; _vehicle_169 = objNull; if (true) then { _this = createVehicle ["MAP_sign_hospital_new", [9497.7842, 11524.877], [], 0, "CAN_COLLIDE"]; _vehicle_169 = _this; _this setDir 87.732689; _this setPos [9497.7842, 11524.877]; }; _vehicle_170 = objNull; if (true) then { _this = createVehicle ["MAP_sign_food", [9498.5098, 11501.897, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_170 = _this; _this setDir 167.55322; _this setPos [9498.5098, 11501.897, 1.5258789e-005]; }; _vehicle_172 = objNull; if (true) then { _this = createVehicle ["MAP_AirCondition_A", [9520.1094, 11516.202, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_172 = _this; _this setPos [9520.1094, 11516.202, -1.5258789e-005]; }; _vehicle_173 = objNull; if (true) then { _this = createVehicle ["MAP_AirCondition_B", [9518.5469, 11516.406, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_173 = _this; _this setDir -130.0148; _this setPos [9518.5469, 11516.406, -4.5776367e-005]; }; _vehicle_174 = objNull; if (true) then { _this = createVehicle ["MAP_Barrack2", [9454.4385, 11556.817, -0.32693994], [], 0, "CAN_COLLIDE"]; _vehicle_174 = _this; _this setDir -4.5801468; _this setPos [9454.4385, 11556.817, -0.32693994]; }; _vehicle_175 = objNull; if (true) then { _this = createVehicle ["MAP_GuerillaCache", [9449.8311, 11553.141, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_175 = _this; _this setPos [9449.8311, 11553.141, -4.5776367e-005]; }; _vehicle_176 = objNull; if (true) then { _this = createVehicle ["MAP_Gunrack1", [9457.9775, 11551.258, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_176 = _this; _this setPos [9457.9775, 11551.258, -3.0517578e-005]; }; _vehicle_177 = objNull; if (true) then { _this = createVehicle ["MAP_Gunrack_Empty", [9456.7256, 11551.464, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_177 = _this; _this setPos [9456.7256, 11551.464, -1.5258789e-005]; }; _vehicle_178 = objNull; if (true) then { _this = createVehicle ["MAP_LocalBasicWeapons", [9457.6445, 11549.289, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_178 = _this; _this setPos [9457.6445, 11549.289, 1.5258789e-005]; }; _vehicle_179 = objNull; if (true) then { _this = createVehicle ["MAP_Proxy_RUExplosives", [9448.6436, 11553.561, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_179 = _this; _this setPos [9448.6436, 11553.561, -1.5258789e-005]; }; _vehicle_180 = objNull; if (true) then { _this = createVehicle ["MAP_Proxy_RUWeaponBoxlow", [9450.0654, 11551.732, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_180 = _this; _this setPos [9450.0654, 11551.732, 3.0517578e-005]; }; _vehicle_181 = objNull; if (true) then { _this = createVehicle ["MAP_Proxy_UsBasicWeaponBox", [9449.0996, 11551.671, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_181 = _this; _this setPos [9449.0996, 11551.671, 6.1035156e-005]; }; _vehicle_184 = objNull; if (true) then { _this = createVehicle ["MAP_tent_small_west", [9449.2109, 11549.049, -0.00010681152], [], 0, "CAN_COLLIDE"]; _vehicle_184 = _this; _this setDir -7.3240123; _this setPos [9449.2109, 11549.049, -0.00010681152]; }; _vehicle_185 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_corner", [9448.9639, 11547.937, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_185 = _this; _this setDir -4.438632; _this setPos [9448.9639, 11547.937, -1.5258789e-005]; }; _vehicle_186 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_corner", [9458.3174, 11548.503, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_186 = _this; _this setDir -94.209351; _this setPos [9458.3174, 11548.503, 3.0517578e-005]; }; _vehicle_187 = objNull; if (true) then { _this = createVehicle ["WorkBench_DZ", [9468.8105, 11491.763, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_187 = _this; _this setPos [9468.8105, 11491.763, -1.5258789e-005]; }; _vehicle_188 = objNull; if (true) then { _this = createVehicle ["GAZ_Vodnik_HMG", [9462.5361, 11552.374, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_188 = _this; _this setDir -136.28226; _this setVehicleLock "LOCKED"; _this setPos [9462.5361, 11552.374, 3.0517578e-005]; }; _vehicle_189 = objNull; if (true) then { _this = createVehicle ["UAZ_Unarmed_ACR", [9487.8848, 11539.42, 7.6293945e-005], [], 0, "CAN_COLLIDE"]; _vehicle_189 = _this; _this setVehicleLock "LOCKED"; _this setPos [9487.8848, 11539.42, 7.6293945e-005]; }; _vehicle_192 = objNull; if (true) then { _this = createVehicle ["FlagCarrierRedCross_EP1", [9496.1982, 11530.478, -7.6293945e-005], [], 0, "CAN_COLLIDE"]; _vehicle_192 = _this; _this setPos [9496.1982, 11530.478, -7.6293945e-005]; }; _vehicle_195 = objNull; if (true) then { _this = createVehicle ["FlagCarrierUNO_EP1", [9430.1367, 11546.315, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_195 = _this; _this setPos [9430.1367, 11546.315, -3.0517578e-005]; }; _vehicle_196 = objNull; if (true) then { _this = createVehicle ["HeliHCivil", [9425.6563, 11540.7, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_196 = _this; _this setPos [9425.6563, 11540.7, 6.1035156e-005]; }; _vehicle_197 = objNull; if (true) then { _this = createVehicle ["FlagCarrierIONblack_PMC", [9476.7783, 11545.157, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_197 = _this; _this setPos [9476.7783, 11545.157, 6.1035156e-005]; }; _vehicle_198 = objNull; if (true) then { _this = createVehicle ["FlagCarrierIONwhite_PMC", [9448.832, 11548.98, 7.6293945e-005], [], 0, "CAN_COLLIDE"]; _vehicle_198 = _this; _this setPos [9448.832, 11548.98, 7.6293945e-005]; }; _vehicle_205 = objNull; if (true) then { _this = createVehicle ["MAP_Ind_HammerMill", [9470.1816, 11472.303], [], 0, "CAN_COLLIDE"]; _vehicle_205 = _this; _this setPos [9470.1816, 11472.303]; }; _vehicle_209 = objNull; if (true) then { _this = createVehicle ["MAP_A_FuelStation_Build", [9425.2813, 11502.604, 0.013365388], [], 0, "CAN_COLLIDE"]; _vehicle_209 = _this; _this setDir 239.11034; _this setPos [9425.2813, 11502.604, 0.013365388]; }; _vehicle_210 = objNull; if (true) then { _this = createVehicle ["MAP_A_FuelStation_Shed", [9436.9141, 11489.307, -0.74528575], [], 0, "CAN_COLLIDE"]; _vehicle_210 = _this; _this setDir -126.82999; _this setPos [9436.9141, 11489.307, -0.74528575]; }; _vehicle_211 = objNull; if (true) then { _this = createVehicle ["MAP_A_FuelStation_Sign", [9396.7168, 11534.626, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_211 = _this; _this setPos [9396.7168, 11534.626, 1.5258789e-005]; }; _vehicle_212 = objNull; if (true) then { _this = createVehicle ["MAP_A_FuelStation_Sign", [9396.9756, 11543.133, -0.40245071], [], 0, "CAN_COLLIDE"]; _vehicle_212 = _this; _this setDir 10.185984; _this setPos [9396.9756, 11543.133, -0.40245071]; }; _vehicle_215 = objNull; if (true) then { _this = createVehicle ["MAP_A_FuelStation_Feed", [9434.6699, 11495.242], [], 0, "CAN_COLLIDE"]; _vehicle_215 = _this; _this setDir 144.07289; _this setPos [9434.6699, 11495.242]; }; _vehicle_222 = objNull; if (true) then { _this = createVehicle ["MAP_Ind_Shed_01_end", [9405.2246, 11538.823, 0.0001373291], [], 0, "CAN_COLLIDE"]; _vehicle_222 = _this; _this setDir -94.550476; _this setPos [9405.2246, 11538.823, 0.0001373291]; }; _vehicle_223 = objNull; if (true) then { _this = createVehicle ["MAP_Shed_W03", [9459.2666, 11517.479, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_223 = _this; _this setPos [9459.2666, 11517.479, 6.1035156e-005]; }; _vehicle_224 = objNull; if (true) then { _this = createVehicle ["MAP_water_tank", [9469.6426, 11512.34, -0.80224967], [], 0, "CAN_COLLIDE"]; _vehicle_224 = _this; _this setPos [9469.6426, 11512.34, -0.80224967]; }; _vehicle_228 = objNull; if (true) then { _this = createVehicle ["MAP_Misc_WaterStation", [9463.9863, 11518.014], [], 0, "CAN_COLLIDE"]; _vehicle_228 = _this; _this setDir -176.89566; _this setPos [9463.9863, 11518.014]; }; _vehicle_243 = objNull; if (true) then { _this = createVehicle ["MAP_Pristresek", [9462.7627, 11514.102, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_243 = _this; _this setDir 181.34647; _this setPos [9462.7627, 11514.102, -4.5776367e-005]; }; _vehicle_246 = objNull; if (true) then { _this = createVehicle ["MAP_ammobednaX", [9461.5381, 11515.277, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_246 = _this; _this setDir 49.198708; _this setPos [9461.5381, 11515.277, -3.0517578e-005]; }; _vehicle_248 = objNull; if (true) then { _this = createVehicle ["MAP_Gunrack2", [9461.5547, 11512.516, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_248 = _this; _this setPos [9461.5547, 11512.516, -4.5776367e-005]; }; _vehicle_252 = objNull; if (true) then { _this = createVehicle ["MAP_RUBasicAmmo", [9459.0537, 11511.489, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_252 = _this; _this setPos [9459.0537, 11511.489, 1.5258789e-005]; }; _vehicle_253 = objNull; if (true) then { _this = createVehicle ["MAP_RUVehicleAmmo", [9460.8223, 11509.436, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_253 = _this; _this setPos [9460.8223, 11509.436, -4.5776367e-005]; }; _vehicle_256 = objNull; if (true) then { _this = createVehicle ["MAP_plot_provizorni", [9452.6543, 11515.799, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_256 = _this; _this setDir -183.43359; _this setPos [9452.6543, 11515.799, -6.1035156e-005]; }; _vehicle_257 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [9437.0059, 11533.119, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_257 = _this; _this setDir -95.932365; _this setPos [9437.0059, 11533.119, -4.5776367e-005]; }; _vehicle_258 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [9453.7471, 11490.579, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_258 = _this; _this setDir -172.53261; _this setPos [9453.7471, 11490.579, -1.5258789e-005]; }; _vehicle_259 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [9465.8994, 11534.737, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_259 = _this; _this setDir -92.708694; _this setPos [9465.8994, 11534.737, -4.5776367e-005]; }; _vehicle_260 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [9480.0674, 11533.355, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_260 = _this; _this setDir -96.545982; _this setPos [9480.0674, 11533.355, 1.5258789e-005]; }; _vehicle_262 = objNull; if (true) then { _this = createVehicle ["Sr_border", [9453.9053, 11490.104, 7.6293945e-005], [], 0, "CAN_COLLIDE"]; _vehicle_262 = _this; _this setPos [9453.9053, 11490.104, 7.6293945e-005]; }; _vehicle_263 = objNull; if (true) then { _this = createVehicle ["Sr_border", [9466.0693, 11536.211, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_263 = _this; _this setPos [9466.0693, 11536.211, -4.5776367e-005]; }; _vehicle_264 = objNull; if (true) then { _this = createVehicle ["Sr_border", [9480.4541, 11534.766, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_264 = _this; _this setPos [9480.4541, 11534.766, -3.0517578e-005]; }; _vehicle_265 = objNull; if (true) then { _this = createVehicle ["MAP_ammobednaX", [9422.8311, 11518.185, -0.11280823], [], 0, "CAN_COLLIDE"]; _vehicle_265 = _this; _this setPos [9422.8311, 11518.185, -0.11280823]; }; _vehicle_266 = objNull; if (true) then { _this = createVehicle ["MAP_RUVehicleAmmo", [9420.6973, 11513.904, -0.091293231], [], 0, "CAN_COLLIDE"]; _vehicle_266 = _this; _this setDir 158.86732; _this setPos [9420.6973, 11513.904, -0.091293231]; }; _vehicle_268 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [9433.8711, 11519.188, -0.21393648], [], 0, "CAN_COLLIDE"]; _vehicle_268 = _this; _this setDir -76.385864; _this setPos [9433.8711, 11519.188, -0.21393648]; }; _vehicle_269 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [9413.1445, 11522.047], [], 0, "CAN_COLLIDE"]; _vehicle_269 = _this; _this setDir -16.882645; _this setPos [9413.1445, 11522.047]; }; _vehicle_270 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [9424.8789, 11509.487], [], 0, "CAN_COLLIDE"]; _vehicle_270 = _this; _this setDir -25.57217; _this setPos [9424.8789, 11509.487]; }; _vehicle_271 = objNull; if (true) then { _this = createVehicle ["MAP_Barbedwire", [9431.1543, 11512.63, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_271 = _this; _this setDir -27.980631; _this setPos [9431.1543, 11512.63, 3.0517578e-005]; }; _vehicle_275 = objNull; if (true) then { _this = createVehicle ["MAP_USSpecialWeapons", [9424.2627, 11515.201], [], 0, "CAN_COLLIDE"]; _vehicle_275 = _this; _this setPos [9424.2627, 11515.201]; }; _vehicle_276 = objNull; if (true) then { _this = createVehicle ["MAP_RUBasicWeapons", [9417.4443, 11519.532], [], 0, "CAN_COLLIDE"]; _vehicle_276 = _this; _this setPos [9417.4443, 11519.532]; }; _vehicle_277 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_corner", [9424.6104, 11525.211, -0.095955722], [], 0, "CAN_COLLIDE"]; _vehicle_277 = _this; _this setDir 157.05905; _this setPos [9424.6104, 11525.211, -0.095955722]; }; _vehicle_278 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_corner", [9428.5771, 11523.911, -0.11473244], [], 0, "CAN_COLLIDE"]; _vehicle_278 = _this; _this setDir 158.52408; _this setPos [9428.5771, 11523.911, -0.11473244]; }; _vehicle_279 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_corner", [9413.0313, 11520.356, -0.13288237], [], 0, "CAN_COLLIDE"]; _vehicle_279 = _this; _this setDir 63.234516; _this setPos [9413.0313, 11520.356, -0.13288237]; }; _vehicle_280 = objNull; if (true) then { _this = createVehicle ["HMMWVWreck", [9432.582, 11497.548, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_280 = _this; _this setDir -186.27443; _this setPos [9432.582, 11497.548, -3.0517578e-005]; }; _vehicle_282 = objNull; if (true) then { _this = createVehicle ["SKODAWreck", [9428.8662, 11497.612, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_282 = _this; _this setDir -26.812458; _this setPos [9428.8662, 11497.612, 1.5258789e-005]; }; _vehicle_283 = objNull; if (true) then { _this = createVehicle ["hiluxWreck", [9435.585, 11504.099, -0.16354172], [], 0, "CAN_COLLIDE"]; _vehicle_283 = _this; _this setPos [9435.585, 11504.099, -0.16354172]; }; _vehicle_284 = objNull; if (true) then { _this = createVehicle ["UAZWreck", [9430.1523, 11509.616, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_284 = _this; _this setDir 69.945656; _this setPos [9430.1523, 11509.616, 3.0517578e-005]; }; _vehicle_285 = objNull; if (true) then { _this = createVehicle ["Park_bench2", [9430.1045, 11500.393, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_285 = _this; _this setDir 42.341808; _this setPos [9430.1045, 11500.393, -9.1552734e-005]; }; _vehicle_286 = objNull; if (true) then { _this = createVehicle ["SmallTable", [9431.0166, 11501.811], [], 0, "CAN_COLLIDE"]; _vehicle_286 = _this; _this setDir 35.224972; _this setPos [9431.0166, 11501.811]; }; _vehicle_288 = objNull; if (true) then { _this = createVehicle ["MAP_Pristresek_mensi", [9426.6123, 11517.891, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_288 = _this; _this setDir -17.275402; _this setPos [9426.6123, 11517.891, -3.0517578e-005]; }; _vehicle_289 = objNull; if (true) then { _this = createVehicle ["MAP_tent_small_west", [9413.9932, 11516.795, -0.13666213], [], 0, "CAN_COLLIDE"]; _vehicle_289 = _this; _this setDir 60.974758; _this setPos [9413.9932, 11516.795, -0.13666213]; }; _vehicle_290 = objNull; if (true) then { _this = createVehicle ["MAP_antenna", [10924.104, 2649.3638, -1.4305115e-005], [], 0, "CAN_COLLIDE"]; _vehicle_290 = _this; _this setPos [10924.104, 2649.3638, -1.4305115e-005]; }; _vehicle_291 = objNull; if (true) then { _this = createVehicle ["MAP_Camo_Box", [10917.577, 2653.4875, -2.8610229e-006], [], 0, "CAN_COLLIDE"]; _vehicle_291 = _this; _this setDir 26.362406; _this setPos [10917.577, 2653.4875, -2.8610229e-006]; }; _vehicle_292 = objNull; if (true) then { _this = createVehicle ["MAP_RUOrdnance", [10917.6, 2655.6577, 3.3378601e-006], [], 0, "CAN_COLLIDE"]; _vehicle_292 = _this; _this setPos [10917.6, 2655.6577, 3.3378601e-006]; }; _vehicle_293 = objNull; if (true) then { _this = createVehicle ["MAP_BagFenceCorner", [10923.219, 2655.6934, -0.10464223], [], 0, "CAN_COLLIDE"]; _vehicle_293 = _this; _this setDir 31.353977; _this setPos [10923.219, 2655.6934, -0.10464223]; }; _vehicle_294 = objNull; if (true) then { _this = createVehicle ["Land_Carpet_2_EP1", [10915.823, 2654.1255, -1.4305115e-006], [], 0, "CAN_COLLIDE"]; _vehicle_294 = _this; _this setPos [10915.823, 2654.1255, -1.4305115e-006]; }; _vehicle_295 = objNull; if (true) then { _this = createVehicle ["Land_Pillow_EP1", [10918.655, 2654.6506, 1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_295 = _this; _this setPos [10918.655, 2654.6506, 1.9073486e-006]; }; _vehicle_296 = objNull; if (true) then { _this = createVehicle ["Land_Chest_EP1", [10918.476, 2652.1292, -0.010804015], [], 0, "CAN_COLLIDE"]; _vehicle_296 = _this; _this setDir -23.376129; _this setPos [10918.476, 2652.1292, -0.010804015]; }; _vehicle_297 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [10960.361, 2632.3481, -0.044945449], [], 0, "CAN_COLLIDE"]; _vehicle_297 = _this; _this setPos [10960.361, 2632.3481, -0.044945449]; }; _unit_33 = objNull; if (true) then { _this = createAgent ["Citizen2_EP1", [9449.543, 11481.276, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _unit_33 = _this; _this setDir 65.032967; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_34 = objNull; if (true) then { _this = createAgent ["RU_Citizen3", [9470.1631, 11488.09, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_34 = _this; _this setDir -51.303051; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_36 = objNull; if (true) then { _this = createAgent ["UN_CDF_Soldier_B_EP1", [9482.8311, 11501.315, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_36 = _this; _this setDir 58.702244; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_37 = objNull; if (true) then { _this = createAgent ["UN_CDF_Soldier_Officer_EP1", [9491.8154, 11500.309, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _unit_37 = _this; _this setDir -60.779858; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_38 = objNull; if (true) then { _this = createAgent ["Sportswoman1", [9501.3887, 11499.676], [], 0, "CAN_COLLIDE"]; _unit_38 = _this; _this setDir -33.387043; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_39 = objNull; if (true) then { _this = createAgent ["RU_Sportswoman5", [9504.7139, 11499.474, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _unit_39 = _this; _this setDir -42.278843; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_40 = objNull; if (true) then { _this = createAgent ["Hooker3", [9508.8203, 11499.793], [], 0, "CAN_COLLIDE"]; _unit_40 = _this; _this setDir 20.131842; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_41 = objNull; if (true) then { _this = createAgent ["Functionary2", [9517.1475, 11509.546, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _unit_41 = _this; _this setDir -60.748531; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_42 = objNull; if (true) then { _this = createAgent ["RU_Farmwife3", [9516.918, 11499.786, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _unit_42 = _this; _this setDir -49.517395; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_43 = objNull; if (true) then { _this = createAgent ["Farmwife2", [9505.0361, 11516.348, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _unit_43 = _this; _this setDir -191.13118; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_44 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_AR", [9458.334, 11513.167, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _unit_44 = _this; _this setDir -119.97004; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_45 = objNull; if (true) then { _this = createAgent ["RU_Villager4", [9427.3848, 11506.079, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _unit_45 = _this; _this setDir 141.68086; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_46 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_GL", [9482.7129, 11541.165, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_46 = _this; _this setDir -161.82904; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_47 = objNull; if (true) then { _this = createAgent ["Soldier_Pilot_PMC", [9429.6523, 11546.595, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_47 = _this; _this setDir 211.4933; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_48 = objNull; if (true) then { _this = createAgent ["Soldier_Bodyguard_AA12_PMC", [9451.8545, 11546.607, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _unit_48 = _this; _this setDir -201.56113; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_51 = objNull; if (true) then { _this = createAgent ["Dr_Hladik_EP1", [9499.7979, 11529.647, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _unit_51 = _this; _this setDir -93.765289; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_777 = objNull; if (true) then { _this = createAgent ["Dixon_PMC", [9427.0303, 11518.989, -0.068347804], [], 0, "CAN_COLLIDE"]; _unit_777 = _this; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; _unit_778 = objNull; if (true) then { _this = createAgent ["UN_CDF_Soldier_Guard_EP1", [10919.315, 2653.8071, -9.5367432e-007], [], 0, "CAN_COLLIDE"]; _unit_778 = _this; _this setDir 100.01807; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; processInitCommands; B-open a new file in note++ and call it "server_traders_cherno_11.sqf" then paste this code inside. Spoiler serverTraders = ["UN_CDF_Soldier_Guard_EP1","Citizen2_EP1","RU_Citizen3","UN_CDF_Soldier_B_EP1","UN_CDF_Soldier_Officer_EP1","Sportswoman1","RU_Sportswoman5","Hooker3","Functionary2","RU_Farmwife3","Farmwife2","GUE_Soldier_AR","Dr_Hladik_EP1","RU_Villager4","GUE_Soldier_GL","Soldier_Pilot_PMC","Soldier_Bodyguard_AA12_PMC","Dixon_PMC","ValentinaVictim","Assistant"]; //herotrade menu_Soldier_Bodyguard_AA12_PMC = [ [["Ammunition",478],["Clothes",575],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477],["Money",700]], [], "hero" ]; //ammo trade menu_UN_CDF_Soldier_Officer_EP1 = [ [["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns And Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]], [], "neutral" ]; //weapon trade menu_UN_CDF_Soldier_B_EP1 = [ [["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns And Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642]], [], "neutral" ]; //drink trade menu_Sportswoman1 = [ [["Drinks",498]], [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]], "neutral" ]; //bandit trade menu_GUE_Soldier_GL = [ [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627],["Money",700]], [], "hostile" ]; //air vehicle trade menu_Soldier_Pilot_PMC = [ [["Airplanes",517],["Helicopter Unarmed",519]], [], "neutral" ]; //land vehicle trade menu_Citizen2_EP1 = [ [["Bikes And Atv",587],["Buses And Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]], [], "neutral" ]; //black market trade menu_GUE_Soldier_AR = [ [["Black Market Weapons",526],["Black Market Ammo",527],["Explosives",529]], [], "neutral" ]; //suply trade menu_Functionary2 = [ [["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509],["Money",700]], [], "neutral" ]; //cooked meat trade menu_RU_Sportswoman5 = [ [["Cooked Meats",580]], [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]], "neutral" ]; //calothes trade menu_RU_Farmwife3 = [ [["Clothes",497]], [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], "neutral" ]; //wholesaler trade menu_RU_Citizen3 = [ [["Wholesale",636]], [], "neutral" ]; //packaged food trade menu_Hooker3 = [ [["Packaged Food",579]], [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]], "neutral" ]; //bank trade menu_RU_Villager4 = [ [["Money",700],["Vehicle Parts",509]], [], "neutral" ]; //boat dealer menu_UN_CDF_Soldier_Guard_EP1 = [ [["Boats Armed",673],["Boats Unarmed",672]], [], "neutral" ]; //backpacks trade menu_Farmwife2 = [ [["Backpacks",496]], [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], "neutral" ]; //medic trade menu_Dr_Hladik_EP1 = [ [["Chemlites / Flares",669],["Medical Supplies",670],["Smoke Grenades",671]], [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], "neutral" ]; //all weapon menu_Dixon_PMC = [ [["Overwatch Scar",1004],["Overwatch Gun Ammo",1013],["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns And Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642],["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]], [], "neutral" ]; First: drop the new file "mission.sqf" in: YourServerRoot\@DayZ_Epoch_Server\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\ overwrite the file. then pack again your "dayz_server" folder like .pbo Second: drop the new file "server_traders_cherno_11.sqf" in: YourServerRoot\MPMissions\DayZ_Epoch_11.Chernarus\ overwrite the file. First part are ready. _______________________________________________________________________________________________________ 2- first: reconfigure your class marker. (add market and boat dealer markers) *go to YourServerRoot\MPMissions\DayZ_Epoch_11.Chernarus\ and open "mission.sqm" find "class Markers" and delete everything related whit stary,klen,bash,hero trade, bandit trade, boat dealer,and wholesaler. then add this code at the end of class markers but inside of it. (take care about class item7 and class item8 modify number 7 and 8. if u last class item are 9 then the central market class item must be 10, and boat dealer item must be 11 Spoiler class Item7 { position[]={9462.9268,-0.12518597,11513.287}; name="Tradercitystary"; text="CENTRAL MARKET"; type="mil_circle"; colorName="ColorGreen"; }; class Item8 { position[]={10924.104, -1.4305115e-005, 2649.3638}; name="boat"; text="Boat Dealer"; type="mil_box"; colorName="ColorRed"; }; **Now find and modify number 21. Example: if u have 10 class markers, then item=21 must be item=11. in this case we are adding two marks so add 2 numbers more. Spoiler class Markers { items=21; ***Modify Sensors.To get a safe zone in Central Market.... in "mission.sqm" find: Spoiler class Sensors { then add Spoiler class Item0 { position[]={9462.9268,-0.12518597,11513.287}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonemercado"; expCond="(player distance zonemercado) < 75;"; expActiv="TitleText[""Welcome to Central Market"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""ADIOS AMIGO"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item1 { position[]={9462.9268, -0.12518597, 11513.287}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonemercado_safezone"; expCond="(player distance zonemercado_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; ***Note: again take care about numbers in class items. I add my mission.sqm for you compared. Spoiler class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={-143.93861,0.52647489,2319.5012}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Markers { items=9; class Item0 { position[]={7839.6055,381.33774,8414.7324}; name="center"; type="Empty"; }; class Item1 { position[]={-7245.377,365.98782,19535.367}; name="respawn_west"; type="Empty"; }; class Item2 { position[]={4932.3345,0.39950246,1989.1094}; name="spawn0"; type="Empty"; }; class Item3 { position[]={2236.0391,0.63119155,1923.3735}; name="spawn1"; type="Empty"; }; class Item4 { position[]={8738.1328,0.45720705,2122.1082}; name="spawn2"; type="Empty"; }; class Item5 { position[]={10909.267,0.57597214,2422.3096}; name="spawn3"; type="Empty"; }; class Item6 { position[]={13510.764,0.44504455,5249.3027}; name="spawn4"; type="Empty"; }; class Item7 { position[]={9462.9268,-0.12518597,11513.287}; name="Tradercitystary"; text="CENTRAL MARKET"; type="mil_circle"; colorName="ColorGreen"; }; class Item8 { position[]={10924.104, -1.4305115e-005, 2649.3638}; name="boat"; text="Boat Dealer"; type="mil_box"; colorName="ColorRed"; }; }; class Sensors { class Item0 { position[]={9462.9268,-0.12518597,11513.287}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonemercado"; expCond="(player distance zonestary) < 75;"; expActiv="TitleText[""Welcome To Central Market"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""ADIOS AMIGO"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item1 { position[]={4894.3384, -0.29563946, 5687.3564}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneradio"; expCond="(player distance zoneradio) < 75;"; expActiv="TitleText[""Estas en ANTENA 4 La Ultima Radiodifusora"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""ADIOS QUERIDO RADIOESCUCHA"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; class Item2 { position[]={9462.9268, -0.12518597, 11513.287}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonemercado_safezone"; expCond="(player distance zonestary_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; class Item3 { position[]={4894.3384, -0.29563946, 5687.3564}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneradio_safezone"; expCond="(player distance zoneradio_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; }; };class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=6913869; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; DONE! creativv and S4M 2 Link to comment Share on other sites More sharing options...
GamerTV Posted March 1, 2016 Report Share Posted March 1, 2016 looks nice juandayz 1 Link to comment Share on other sites More sharing options...
Shawn Posted March 12, 2016 Report Share Posted March 12, 2016 @creativv Great work on helping him with this project! ;) Link to comment Share on other sites More sharing options...
000000 Posted March 15, 2016 Report Share Posted March 15, 2016 nice work., i just registered for say thank to you. muchas gracias,! could be difficult to move the central market to other location? i like this empty field is at right side of stary trader juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted March 15, 2016 Author Report Share Posted March 15, 2016 can send you the .beidi and sqf original files. Then you can open your arma2oa editor and select all objets and move in some other place. let me a few hours to send it. Link to comment Share on other sites More sharing options...
juandayz Posted March 15, 2016 Author Report Share Posted March 15, 2016 http://www.mediafire.com/download/l9d4vz4ze7fkfkt/CentralMarket2.Chernarus.zip Download and put into C:\Users\Usuario\Documents\ArmA 2 Other Profiles\YourUSER\missions\ open whit armao2oa editor (Ctrl+E into main menu of game and choose Chernarus) *load CentralMarket2.Chernarus into your arma2oa editor. *Select all objet and drop at any place you want into the map *Save mission *Now open it whit note++ then you need change parameter for AI Traders and add "HeliHEmpty"(location to spawn vehicle). AI TRADERS: For default arma2editor saves AI whit this lines in red. You need Replace each AI whit lines in blue Spoiler _unit_36 = objNull; if (true) then { _this = _group_3 createUnit ["TK_GUE_Soldier_Sniper_EP1", [9526.1748, 11488.271, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _unit_36 = _this; _this setDir 88.632156; _this setUnitAbility 0.60000002; if (false) then {_group_3 selectLeader _this;}; }; REPLACE WHIT : _unit_36 = objNull; if (true) then { _this = createAgent ["TK_GUE_Soldier_Sniper_EP1", [9526.1748, 11488.271, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _unit_36 = _this; _this setDir 88.632156; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBe haviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; **note: see the last }; must be removed when is used trought AI lines. EXAMPLE: Spoiler _unit_22 = objNull; if (true) then { _this = createAgent ["Farmwife2", [9451.2383, 11506.493, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _unit_22 = _this; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; Remove _unit_24 = objNull; if (true) then { _this = createAgent ["Dixon_PMC", [9456.4561, 11514.096, 0.85122991], [], 0, "CAN_COLLIDE"]; _unit_24 = _this; _this setDir -88.414001; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; REMOVE _unit_36 = objNull; if (true) then { _this = createAgent ["TK_GUE_Soldier_Sniper_EP1", [9526.1748, 11488.271, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _unit_36 = _this; _this setDir 88.632156; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; FOR THE LAST UNIT DONT REMOVE. CHANGE AI MODELS ID you need find in "server_traders_cherno_11.sqf" every AI name for each bought and sell menu then replace this name in "mission.sqf" Example for hero trade: in "server_traders------sqf" Spoiler //herotrade menu_Soldier_Bodyguard_AA12_PMC = [ [["Ammunition",478],["Clothes",575],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477],["Money",700]], [], "hero" ]; then in "mission.sqf" find what is your hero trade an chage: Spoiler _unit_8 = objNull; if (true) then { _this = _group_1 createUnit ["RU_Damsel5//change by Soldier_Bodyguard_AA12_PMC ", [9504.9102, 11530.046, 0.88037592], [], 0, "CAN_COLLIDE"]; _unit_8 = _this; _this setDir -158.4559; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; ADD "HELIHEMPTY" bikes are reference point to make spawn points then u need find all the "Old_bike_TK_INS_EP1" in mission.sqf and replace whit "HeliHEmpty" this look hard but its easy. Dont worry i put edited files for mission.sqf and server_trader_11_cherno.sqf to compare" if u have any doubt just send me a MP. Link to comment Share on other sites More sharing options...
000000 Posted March 15, 2016 Report Share Posted March 15, 2016 ok i will try to see if i can make it.. for give an idea where could be nice your central market. the arrow is for my "entrance" reference. ok, lets work! Link to comment Share on other sites More sharing options...
juandayz Posted March 15, 2016 Author Report Share Posted March 15, 2016 nice place. u can add roads to your entrance an exit route Link to comment Share on other sites More sharing options...
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