Silver Posted December 28, 2015 Report Share Posted December 28, 2015 Is it possible to let group leader to grant rights for certain group members (something like rank). I mean that group leader should be able to grant rights for certain doors, safes and lockboxes. UT would be usful when you invite new people to group but you don't want to get raided or robbed by them, but still you want to give them chance and first play with them. It could be solved or like setting safes and doors access level and the promote/ demote group members or be able to manually adding group members rights for doors/safes. What you think about that? Link to comment Share on other sites More sharing options...
KPABATOK Posted December 28, 2015 Report Share Posted December 28, 2015 Agree. I also would like a group without ability to enter each other's bases or unlock vehicles, safes/lockboxes. Just a group which showed the hex of members without any special powers. That's the only reason I do not use groups and play alone. I just do not want some random wandering in my base while I am offline for example. Ranks could work too, I guess. Full member has all the rights as leader, limited member has only hex showing etc. Link to comment Share on other sites More sharing options...
Silver Posted December 30, 2015 Author Report Share Posted December 30, 2015 Bump. Link to comment Share on other sites More sharing options...
Cavadus Posted January 13, 2016 Report Share Posted January 13, 2016 Did they ever remove the 16-man limit? Because if not, that, please. That's all I want. Link to comment Share on other sites More sharing options...
He-Man Posted January 15, 2016 Report Share Posted January 15, 2016 class CfgEpochClient ... // controls max group limit and cost group_upgrade_lvl[] = {4,"100",6,"300",8,"500",10,"1000",12,"1500",13,"1750",14,"2000",15,"3000",16,"5000"}; Cavadus 1 Link to comment Share on other sites More sharing options...
Cavadus Posted January 16, 2016 Report Share Posted January 16, 2016 What's the filename that's in? Thank you, btw. EDIT: Nevermind, found it! Link to comment Share on other sites More sharing options...
Cavadus Posted January 16, 2016 Report Share Posted January 16, 2016 Wow, so when I changed the group settings in that file my Epoch version went red to all of my players and every single person aside from admins were auto-banned as soon as they logged in. Link to comment Share on other sites More sharing options...
He-Man Posted January 17, 2016 Report Share Posted January 17, 2016 Banned by infi or battleye? Link to comment Share on other sites More sharing options...
Cavadus Posted January 17, 2016 Report Share Posted January 17, 2016 Battleye. I tried disabling the patch check but that didn't fix anything. Couldn't find anything useful in the logs. Link to comment Share on other sites More sharing options...
He-Man Posted January 18, 2016 Report Share Posted January 18, 2016 Could it be, that you have changed it direct in @Epoch...? You have to #include it to your mission file! Link to comment Share on other sites More sharing options...
Cavadus Posted January 22, 2016 Report Share Posted January 22, 2016 Yes, I changed it directly in @Epoch. Do I need to add CfgEpochClient.hpp to my epoch.Esseker.pbo? And if so, do I put the include in the init.sqf? Link to comment Share on other sites More sharing options...
He-Man Posted January 22, 2016 Report Share Posted January 22, 2016 Jep, in esseker.pbo. The #include must be in the description.ext. And check the #includes inside the cfgepochclient.hpp. there are also #include inside. You have to insert these included files also into your Mission file! But it is enough, to only take the files for your map (esseker) But read my linked post. Cavadus 1 Link to comment Share on other sites More sharing options...
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