Punisher Posted June 23, 2013 Report Share Posted June 23, 2013 done that but its overcast so you cant see the full moon or stars so maybe i have to remove fog or sort the overcast issue out im not sure Link to comment Share on other sites More sharing options...
Achmed Posted June 23, 2013 Author Report Share Posted June 23, 2013 That im not sure on. It could be just the date that needs changing Link to comment Share on other sites More sharing options...
Punisher Posted June 23, 2013 Report Share Posted June 23, 2013 ok ill keep playing about with it Link to comment Share on other sites More sharing options...
Bungle Posted June 23, 2013 Report Share Posted June 23, 2013 If you want Punisher I have a DynamicWeatherEffects.sqf that should be "Perfect Weather" with no fog, rain, hail just shine. :D And I can show you how to add it in to your mission file. In my Custom Chernarus Pack I have included one that's not quite as extreme but still less fog and not as much rain.. I like the sunshine :D Link to comment Share on other sites More sharing options...
Achmed Posted June 23, 2013 Author Report Share Posted June 23, 2013 Ooh ooh ooh me 2 bungle me 2 :-D i hate the damn rain and fog lol Link to comment Share on other sites More sharing options...
Bungle Posted June 23, 2013 Report Share Posted June 23, 2013 To change the weather you need to change the complies.sqf ran to a copy version on server side in the Mission Files / BPO Example. //call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile Regular Functions call compile preprocessFileLineNumbers "compiles.sqf"; //Compile Custom Functions and/or Weather If you put complies in a folder rename accordingly. call compile preprocessFileLineNumbers "folder\compiles.sqf"; //Compile Custom Functions and Weather Down the bottom of the compiles.sqf you will see this. //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; initialized = true; Change that to this. //Start Dynamic Weather execVM "DynamicWeatherEffects.sqf"; initialized = true; And add this file to your mission folder: https://www.dropbox.com/s/585fo3neffd6cg9/DynamicWeatherEffects.sqf Once again if you put this file in a folder rename accordingly like above. This should be No rain, fog.. pretty much Perfect Gold Coast Australia Weather :D If you want the minimal rain with no fog version just get the one out of the 1.0 pack. Enjoy, Mr B WEB11 and Punisher 2 Link to comment Share on other sites More sharing options...
Punisher Posted June 27, 2013 Report Share Posted June 27, 2013 thanks alot this worked a treat :) Link to comment Share on other sites More sharing options...
Punisher Posted June 27, 2013 Report Share Posted June 27, 2013 til a restart :( Link to comment Share on other sites More sharing options...
Achmed Posted June 27, 2013 Author Report Share Posted June 27, 2013 server time or weather? Link to comment Share on other sites More sharing options...
Punisher Posted June 27, 2013 Report Share Posted June 27, 2013 Weather pal it was brilliantly clear and sunny when I did it but after the restart the clouds were back and overcast Link to comment Share on other sites More sharing options...
Bungle Posted June 27, 2013 Report Share Posted June 27, 2013 Strange.. I don't think I have experienced that. :( Sorry champ, I am an awesome copy and pastier but not much of a problem solver. Link to comment Share on other sites More sharing options...
Achmed Posted June 27, 2013 Author Report Share Posted June 27, 2013 Sorry champ, I am an awesome copy and pastier but not much of a problem solver. Snap!! lol tbh i have not noticed this but ill keep an eye open, it may be you have an error in your code maybe Link to comment Share on other sites More sharing options...
Punisher Posted June 27, 2013 Report Share Posted June 27, 2013 Ill have another look when I get back home and post what I see :-) Link to comment Share on other sites More sharing options...
Punisher Posted June 27, 2013 Report Share Posted June 27, 2013 i think i messed up the first couple of instructions from bungle should i move the complies.sqf ? Link to comment Share on other sites More sharing options...
Bungle Posted June 28, 2013 Report Share Posted June 28, 2013 Copy the compiles.sqf from your local dayz_code.bpo to your misson and tell your init.sqf to only use this one ONLY //call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile Regular Functions call compile preprocessFileLineNumbers "compiles.sqf"; //Compile Custom Functions and/or Weather If you have both running it will probably freak out. Link to comment Share on other sites More sharing options...
Punisher Posted June 28, 2013 Report Share Posted June 28, 2013 so heres what mine says //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs and i take it i change it to this ? //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "compiles.sqf"; //Compile Custom Functions and/or Weather progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs and i take it i change it to this ? sorry in advance if im being stupid Link to comment Share on other sites More sharing options...
Achmed Posted June 28, 2013 Author Report Share Posted June 28, 2013 Nothing stupid about learning new things. As long as the new compiles.sqf is in the same folder as the file your calling it from then that looks correct. Link to comment Share on other sites More sharing options...
Punisher Posted June 28, 2013 Report Share Posted June 28, 2013 ive moved it to my epoch.chernurus folder in missions pal thats right then ? Link to comment Share on other sites More sharing options...
Achmed Posted June 28, 2013 Author Report Share Posted June 28, 2013 Yes i think so (on my mobile so its hard to keep up with the topics) but as long as your new compiles file is on the same folder as where the init file then you have it correct Link to comment Share on other sites More sharing options...
Punisher Posted June 28, 2013 Report Share Posted June 28, 2013 wicked thanks again matt will try this on the test server Link to comment Share on other sites More sharing options...
Punisher Posted June 28, 2013 Report Share Posted June 28, 2013 all done :) cheers guys Link to comment Share on other sites More sharing options...
Bungle Posted June 28, 2013 Report Share Posted June 28, 2013 No Problemo Dude. Punisher 1 Link to comment Share on other sites More sharing options...
axeman Posted July 10, 2013 Report Share Posted July 10, 2013 By chance I found 27th May (my birthday) 2014 gave me pretty decent full moon nights, which corresponds with a previous post around early June. I also noticed quite a lot more thunder n lightning, which I like. . Punisher 1 Link to comment Share on other sites More sharing options...
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