Axle Posted June 20, 2013 Report Share Posted June 20, 2013 Changelogs are here. Link to comment Share on other sites More sharing options...
brolidog Posted June 20, 2013 Report Share Posted June 20, 2013 Why the removal of the 50 cals? Love the LRR though. Link to comment Share on other sites More sharing options...
Achmed Posted June 20, 2013 Report Share Posted June 20, 2013 will this be using the latest version of dayz? 1.7.7.1? Link to comment Share on other sites More sharing options...
Axle Posted June 20, 2013 Author Report Share Posted June 20, 2013 No it will not Mathew. Bungle 1 Link to comment Share on other sites More sharing options...
Eegore Posted June 21, 2013 Report Share Posted June 21, 2013 I was wondering why the M107 was removed as well. Also with a plot pole that is removable does that mean I can use one forever now? Place, build, pickup, repeat? Link to comment Share on other sites More sharing options...
Axle Posted June 21, 2013 Author Report Share Posted June 21, 2013 I was wondering why the M107 was removed as well. Also with a plot pole that is removable does that mean I can use one forever now? Place, build, pickup, repeat? The M107 was taken out as well because it just was. Yes, you can place, build, remove, save for a rainy day. BUT! Others can remove it too, so leaving it out would be bad :P Link to comment Share on other sites More sharing options...
Eegore Posted June 21, 2013 Report Share Posted June 21, 2013 I assume there's a selection from the Vilas pack and not all of them right? Partly because of the redundancy (how many fire truck versions do we need? ) and the tracked armor I assume is out. Although the tracked ambulance and such would bring some attention. I'm not big on adding more guntrucks. Link to comment Share on other sites More sharing options...
Bungle Posted June 21, 2013 Report Share Posted June 21, 2013 I like the Tow Truck.. It may just make me want to limit towing only to that class on my server(s) :D Achmed 1 Link to comment Share on other sites More sharing options...
Eegore Posted June 21, 2013 Report Share Posted June 21, 2013 I like the Tow Truck.. It may just make me want to limit towing only to that class on my server(s) :D Would it be possible to only allow other vehicles to tow if you have tow ropes on you or in that vehicles inventory? Link to comment Share on other sites More sharing options...
Bungle Posted June 21, 2013 Report Share Posted June 21, 2013 Vehicles inventory.. possibly. Toolbelt Item (My Preferred option) most defiantly. It would require some quick tweaking to the default R3F to add: _towrope = "ItemTowrope" in _itemsPlayer; And then work it into the If statement that shows the Tow.. function on vehicles. Unfortunately R3F is writting in mostly french so its hard to manipulate .. for me. I would like to start looking at Ace and how they employ Lifting as well as they need a team to deploy the cables and then on the ground to attach them to vehicles. Making it then hard for the team to get back into the chopper. This would make more meta work for the ability also making it impossible for a solo man with a helicoptor to fly around lifting everything in sight to a trader hub,,, Link to comment Share on other sites More sharing options...
Achmed Posted June 21, 2013 Report Share Posted June 21, 2013 thats one reason im not sure if to put the towing and lifting on my server (someone taking all vehicles and selling them). If however it had to be a team effort and was not as easy to do then there would be more chance of me adding it Link to comment Share on other sites More sharing options...
Bungle Posted June 21, 2013 Report Share Posted June 21, 2013 Back on subject. The update looks amazing, and you guys are working so quickly!! AWOL you are a beast my friend! And to the rest of the team, well done! Love the elevated loot spawns, Very promising for other places... *Hint* Churches, Grocery Stores and Pubs.. Location updates are awesome! Bye bye 50cals.. good riddance.. more room for better stuff in my opinion. Plot Poles.. Very Nice Touch, I like it.. Do you mean this no entry? http://imgur.com/BMPR5yy As I like the Building Sign. :D Like the Bleeding function\fixes.. no more bleeding to death fast from a whack. Orange sherbet Can.. awesome haha, I bet there is gonna be a stream a half by someone to hunt that down. ;) Any chances to add back the "Offensive" cough cans and food items from the past? Also any of the new from 1.7.7? I think cherry picking if possible from 1.7.7 could be nice, but overall I don't feel I like the update. Lastly Briefcase.. nice, Business man clothing.. and a nice shinny modern car. Lavish :D Link to comment Share on other sites More sharing options...
Ferdinand das Frettchen Posted June 21, 2013 Report Share Posted June 21, 2013 I assume there's a selection from the Vilas pack and not all of them right? Partly because of the redundancy (how many fire truck versions do we need? ) and the tracked armor I assume is out. Although the tracked ambulance and such would bring some attention. I'm not big on adding more guntrucks. I made an account just for this ^^ I hope that they add all the vehicles even the tanks but don't set them in the vehicle config to spawn. They could be usefull as Admin Vehicles if they are only spawnable through the database! Link to comment Share on other sites More sharing options...
Xenesis Posted June 23, 2013 Report Share Posted June 23, 2013 Nice, i can't wait for it !! Link to comment Share on other sites More sharing options...
Achmed Posted June 23, 2013 Report Share Posted June 23, 2013 When changing locations the locations name will display in the bottom right. Im guessing this means when going from town to town it will tell you. Will this be a option that can be disabled? Link to comment Share on other sites More sharing options...
Eegore Posted June 23, 2013 Report Share Posted June 23, 2013 When changing locations the locations name will display in the bottom right. Im guessing this means when going from town to town it will tell you. Will this be a option that can be disabled? I've only seen this done at login. Does it say it will start doing it in real time somewhere? Link to comment Share on other sites More sharing options...
Bungle Posted June 23, 2013 Report Share Posted June 23, 2013 Correct. Very nice addition as reading the Russian signs can be difficult at the best of times. I only hope its not too intrusive when burning around in a vehicle. (If it does it also in vehicles) Link to comment Share on other sites More sharing options...
Bungle Posted June 23, 2013 Report Share Posted June 23, 2013 Also the Orange Sherbert.. I would of personally resprayed the Pistachio Pack Orange, or other colors. :lol: Inspiration MALUK3N 1 Link to comment Share on other sites More sharing options...
Achmed Posted June 23, 2013 Report Share Posted June 23, 2013 Would be good if it only happened if you have a map as well or it will make it to easy to navigate. Personally i like the challange of having to map read Link to comment Share on other sites More sharing options...
Bungle Posted June 23, 2013 Report Share Posted June 23, 2013 Quite right or even a GPS making them even more worth it and up the price on them. Link to comment Share on other sites More sharing options...
Eegore Posted June 24, 2013 Report Share Posted June 24, 2013 After a week most people have a map memorized, I don't really see a point to having an artificial on-screen display just so you don't have to try to navigate for yourself. Link to comment Share on other sites More sharing options...
legato Posted July 1, 2013 Report Share Posted July 1, 2013 Hey all, new here. Quick question regarding Epoch version updates. Do I need to grab the default mission file for the new version and redo any mods or edits I've made? Not a huge deal, just curious if I'm creating more work for myself than I need to. If so, I'll be looking real hard at Bungle's Chernaurus Custom Pack. Link to comment Share on other sites More sharing options...
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