They spawn perfectly fine but I can't sell them to the trader.
I've added #include "CfgEpochClient\CfgPricing.hpp" to my description.ext in the class CfgEpochClient section
class CfgEpochClient { epochVersion = "0.3.4.0";
// sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper // droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
buildingNearbyMilitary = 1; //1 to allow building nearby buildingNearbyMilitaryRange = 300; //Define radius of blocked area
buildingRequireJammer = 0; // 1 = to allow building without a jammer buildingCountLimit = 200; // how many objects can be built within range of a jammer buildingJammerRange = 75; // jammer range in meters
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
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Swash
So I added some vehicles to the epochconfig.hpp
They spawn perfectly fine but I can't sell them to the trader.
I've added #include "CfgEpochClient\CfgPricing.hpp" to my description.ext in the class CfgEpochClient section
And I've edited CfgPricing.hpp to include the new vehicles at the end. (before the };)
Does the database need wiped or #include "CfgEpochClient\Esseker.hpp" loaded in some other section?
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