rentiger1112 Posted November 2, 2015 Report Share Posted November 2, 2015 (edited) private ["_safeZones","_center","_radius","_vehicles"]; _safeZones = [ [[4069.86,11661.6,0.00158691],100], [[6326.4805,7809.4888],100], [[4361.4937,2259.9526],35], [[13532.614,6355.9497],35], [[7989.3354,2900.9946],35], [[12060.471,12638.533],75], [[1606.6443,7803.5156],50], [[11447.91,11364.536],100], [[13441.16,5429.3013],35], [[12944.227,12766.889],50], [[10066.4,5434.24],50], [[2306.17,9633.46],50], [[4065.87,10818.9],75], [[3332.07,3923.91],50], [[1704.5732,12841.845],50] ]; { _center = _x select 0; _radius = _x select 1; _vehicles = nearestObjects [_center,["LandVehicle","Air","Ship"],_radius]; { if (_x isKindOf "LandVehicle" || _x isKindOf "Air" || _x isKindOf "Ship") then { {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = 1; PVDZE_veh_Lock = [_x,false]; if (local _x) then { PVDZE_veh_Lock spawn local_lockUnlock } else { publicVariable "PVDZE_veh_Lock"; }; s_player_lockUnlock_crtl = -1; }; } forEach _vehicles; } forEach _safeZones; I found this code somewhere on the forums and it is working except it runs always so when people drive into the safe-zones their shit gets unlocked, I was wondering if there is a way to make it only run once. Edited November 2, 2015 by rentiger1112 Link to comment Share on other sites More sharing options...
1 Tech_Support Posted November 5, 2015 Report Share Posted November 5, 2015 copy the code into a file and name it then put the file in your server pbo / modules folder then add it to Epoch events in your mission files init.sqfEpochEvents = [["any","any","any","any",30,"abandonedvaults"],["any","any","any","any",30,"convoy"],["any","any","any","any",30,"animated_crash_spawner"],["any","any","any","any",40,"drop_bombs"],["any","any","any","any",15,"supply_drop"], ["any","any","any","any",55,"construction"], ["any","any","any","any",10,"military"], ["any","any","any","any",25,"treasure"], ["any","any","any","any",40,"supplyitems"]]; or try edit a sql event i use a sql event that deletes vehicles from safe zones every restart Link to comment Share on other sites More sharing options...
0 rentiger1112 Posted November 5, 2015 Author Report Share Posted November 5, 2015 bump Link to comment Share on other sites More sharing options...
0 rentiger1112 Posted November 5, 2015 Author Report Share Posted November 5, 2015 copy the code into a file and name it then put the file in your server pbo / modules folder then add it to Epoch events in your mission files init.sqfEpochEvents = [["any","any","any","any",30,"abandonedvaults"],["any","any","any","any",30,"convoy"],["any","any","any","any",30,"animated_crash_spawner"],["any","any","any","any",40,"drop_bombs"],["any","any","any","any",15,"supply_drop"], ["any","any","any","any",55,"construction"], ["any","any","any","any",10,"military"], ["any","any","any","any",25,"treasure"], ["any","any","any","any",40,"supplyitems"]]; or try edit a sql event i use a sql event that deletes vehicles from safe zones every restart I dont want cars deleted just simply unlocked, how can I do this using sql? Link to comment Share on other sites More sharing options...
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