t0ks1ck Posted September 12, 2015 Report Share Posted September 12, 2015 For some reasons I cant make any scripts work in my 0.3.3 server because I get script restriction kicks, I know thats the befilters and scripts.txt lets say some scripts asks for 7 exec in scripts.txt but this line is not there in the newests patches. Does someone know how to make them work ? like the status bar and igiload ? I joined a 0.3.3 server from someone else and they got it working but in the posts theres no updates on how to make them work. Thank you. Link to comment Share on other sites More sharing options...
Brian Soanes Posted September 12, 2015 Report Share Posted September 12, 2015 If you've used the new BE filters with the update, you will need to add exceptions for the additional scripts you're running. You could go to the relevant install thread for each mod and redo the BE filters part. Link to comment Share on other sites More sharing options...
t0ks1ck Posted September 12, 2015 Author Report Share Posted September 12, 2015 If you've used the new BE filters with the update, you will need to add exceptions for the additional scripts you're running. You could go to the relevant install thread for each mod and redo the BE filters part.But they have not posted the newest befilters ! and how to I add exceptions ? would be nice to be pointed into the right direction ! thank you Link to comment Share on other sites More sharing options...
Richie Posted September 12, 2015 Report Share Posted September 12, 2015 Have a look Here, it contains all you need to learn how to add exceptions. Link to comment Share on other sites More sharing options...
t0ks1ck Posted September 12, 2015 Author Report Share Posted September 12, 2015 Have a look Here, it contains all you need to learn how to add exceptions.Yeah I've read that but some scripts need playableunit and exec line but in the new script.txt there is none , so I'm wondering whats the new way to do it. Link to comment Share on other sites More sharing options...
t0ks1ck Posted September 12, 2015 Author Report Share Posted September 12, 2015 Just a quick question, I've read somewhere that if I had infistar I would not need to play with the scripts.txt and that most of the scripts would work ? is that true or not ? Link to comment Share on other sites More sharing options...
He-Man Posted September 12, 2015 Report Share Posted September 12, 2015 (edited) Not so easy to give you the right answer.Infistar has a lot of antihack features inside. But Battleye Filters are an additional security.The best would be using the BE Filters + Infistar. But then you have to add the Filters for Infistar too.To your topic:Make your own BE-Filters:When a script maker have a BE Filter like "7 exec !="blablabla" and you have no filter in your scripts.txt with "7 exec", then you can skip this Filter.When you have a kick on your server, look in the scripts.log (or any other filter log). There will be a kick reason like #11 "blablabla"To make a filter for this, Chris aka Infistar made a great tutorial:http://pastebin.com/9FBdjS1u Edited September 12, 2015 by He-Man t0ks1ck 1 Link to comment Share on other sites More sharing options...
t0ks1ck Posted September 12, 2015 Author Report Share Posted September 12, 2015 Not so easy to give you the right answer.Infistar has a lot of antihack features inside. But Battleye Filters are an additional security.The best would be using the BE Filters + Infistar. But then you have to add the Filters for Infistar too.To your topic:Make your own BE-Filters:When a script maker have a BE Filter like "7 exec !="blablabla" and you have no filter in your scripts.txt with "7 exec", then you can skip this Filter.When you have a kick on your server, look in the scripts.log (or any other filter log). There will be a kick reason like #11 "blablabla"To make a filter for this, Chris aka Infistar made a great tutorial:http://pastebin.com/9FBdjS1u Awesome thank you for this !!! this was the info I needed !! thanks again ! He-Man 1 Link to comment Share on other sites More sharing options...
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