Hux Posted August 18, 2015 Report Share Posted August 18, 2015 I have a strange problem with the Land_Destroyer & Land_Fregata disappearing. I've had them placed on my Lingor overpoch server for several months and suddenly they are gone or maybe just invisible as they are still listed in my database. So I deleted those from DB & tried making a couple new ones with infistar. Shortly after spawning them they disappear. Anyone ever had this happen? Edit: Ok, so I restarted my server and quickly teleported to the destroyer & frigate locations and saw them for a few seconds then they disappear. I checked my RPT & right after where its reports my teleporting with infistar it reads: "CLEANUP: INITIALIZING CLEANUP SCRIPT" Thats the only clue I can see in my RPT but I have no idea why they would be deleted or go invisible. Link to comment Share on other sites More sharing options...
Hux Posted August 18, 2015 Author Report Share Posted August 18, 2015 Ahh...it figures it's infistar doing it Thank you. Link to comment Share on other sites More sharing options...
Hux Posted August 18, 2015 Author Report Share Posted August 18, 2015 Ok, I removed the section you posted and now infistar will not load so I'm guessing I wasn't supposed to remove the whole thing... Just delete that part of the loop What part are you talking about? Link to comment Share on other sites More sharing options...
DaveA Posted August 19, 2015 Report Share Posted August 19, 2015 Looks like that has a timer so you may be able to adjust that a bit to get it to work. Link to comment Share on other sites More sharing options...
Hux Posted August 20, 2015 Author Report Share Posted August 20, 2015 I increased the timer (_shiptimer + 100) to 20000 and that seemed to work. Thanks for the help guys. Link to comment Share on other sites More sharing options...
KostiCZ Posted January 7, 2016 Report Share Posted January 7, 2016 Is there any way how to add these ships into _good array? Is it allowed vehicle list? Or how is _good determined? I have this problem also with another objects, not only these two ships. Link to comment Share on other sites More sharing options...
Hux Posted January 7, 2016 Author Report Share Posted January 7, 2016 In my AH.sqf file on line 2078 This is what I set timer to: if(time > _shiptimer + 20000)then The default is: if(time > _shiptimer + 100)then The allowed vehicle part I don't really know. I don't use whitelist... Link to comment Share on other sites More sharing options...
KostiCZ Posted January 7, 2016 Report Share Posted January 7, 2016 Did you try to add big power generator? This is not ship, so will this problem be solved also for other objects or only for ships? Unfortunately I'm using GTX infiSTAR licence, it means I don't have access to AH.sqf file (only to config files) Link to comment Share on other sites More sharing options...
Hux Posted January 7, 2016 Author Report Share Posted January 7, 2016 It only works for the ships. Maybe you could ask them to change it... Link to comment Share on other sites More sharing options...
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