SadBoy1981 Posted August 12, 2015 Report Share Posted August 12, 2015 One to know how to add spawn point for trader zones, cose vehicles spawn too far around from trader. Also question, how to dissable sapper and cloak spawn, they make my server laggy when spawning. Edit: Found that Land_HelipadCircle_F is spawn point for traders vehicles Still want to know how to dissable sapper and cloak. Link to comment Share on other sites More sharing options...
Richie Posted August 12, 2015 Report Share Posted August 12, 2015 In your init.sqf you can add // Control the epoch ai limit per player // 1. Epoch_Cloak_F = Cultist // 2. GreatWhite_F = Great White Shark // 3. Epoch_Sapper_F = Regular Sapper // 4. Epoch_SapperB_F = Super Sapper (dark) // 5. I_UAV_01_F = UAV (that spawns the AI) // 6. PHANTOM = Invisible phantom // 7. B_Heli_Transport_01_F = Transport helicopter for the mission system EPOCH_spawnLimits = [1, 1, 1, 1, 1, 1, 1]; Link to comment Share on other sites More sharing options...
tinboye Posted August 12, 2015 Report Share Posted August 12, 2015 to change/add trader points you will want to edit the map.h file under the epochhive to add map markers you can edit the mission.sqm file for the particular map your using. Link to comment Share on other sites More sharing options...
Sp4rkY Posted August 12, 2015 Report Share Posted August 12, 2015 You misunderstood the question.... He was asked for changing the position where a vehicle is spawning in when bought at a trader. It´s all cleared up now :) Link to comment Share on other sites More sharing options...
SadBoy1981 Posted August 12, 2015 Author Report Share Posted August 12, 2015 Land_HelipadCircle_F is spawn point for traders vehicles. Thanks for answers. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted August 12, 2015 Author Report Share Posted August 12, 2015 In your init.sqf you can add // Control the epoch ai limit per player // 1. Epoch_Cloak_F = Cultist // 2. GreatWhite_F = Great White Shark // 3. Epoch_Sapper_F = Regular Sapper // 4. Epoch_SapperB_F = Super Sapper (dark) // 5. I_UAV_01_F = UAV (that spawns the AI) // 6. PHANTOM = Invisible phantom // 7. B_Heli_Transport_01_F = Transport helicopter for the mission system EPOCH_spawnLimits = [1, 1, 1, 1, 1, 1, 1]; so if i put EPOCH_spawnLimits = [0, 0, 0, 0, 0, 0, 0]; then nothing spawn? Link to comment Share on other sites More sharing options...
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