Ive trawled through most of the posts for each release to find conflicts between the two systems and iron them out but no luck yet.
Here is my server_cleanup section:
" if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n //**MISSIONS**
" // diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n // ** COMMENTED OUT FOR SARGE **
Is that right?
Ive got everything in the init files, removed faction.sqf, changed all the mission bits to 'sarge' where needed, configured where i want the AI to spawn and at what frequency... I'm not sure what I'm doing wrong. Would anyone be willing to take a look or help me fix? It's the last thing before the server is finally up to scratch :)
Question
Crystal
So I've got the mission system working nicely (http://opendayz.net/threads/dayz-mission-system.11260/)...
I tried to add Sarge last night to get some roaming AI in, but as yet none have spawned. I've followed the instructions here (http://opendayz.net/threads/sarge-ai-framework-public-release.8391/) to the letter but I don't know what I'm doing wrong.
Ive trawled through most of the posts for each release to find conflicts between the two systems and iron them out but no luck yet.
Here is my server_cleanup section:
" if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n //**MISSIONS**
" // diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n // ** COMMENTED OUT FOR SARGE **
Is that right?
Ive got everything in the init files, removed faction.sqf, changed all the mission bits to 'sarge' where needed, configured where i want the AI to spawn and at what frequency... I'm not sure what I'm doing wrong. Would anyone be willing to take a look or help me fix? It's the last thing before the server is finally up to scratch :)
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