Now the time has come that I am requesting external help for an insanely annoying problem I am having for a while now:
ALWAYS desync on my own private test server. I have tried tons of different basic.cfg's and other tweaks but nothing helped.
Here is a video that shows what is actually happening:
In that video I am following an AI that is driving to a waypoint. Just look at the desync it is insane.
You do not have to watch the whole video to get the point though. I am just trying to show as much examples as I could give.
In the end there's a little funny moment though you should see it :)
While capturing that video I was alone on the server with the ONLY AI driving being that one I was following, about 200 vehicles on the map, no Epoch buildable stuff on the map, Server FPS was around 47 and very low network usage. CPU usage was also very low; about 18%. Also a little extra buildings put in via altis.h and that is about it for the details.
Anyone can assist me with this? I would really appreciate that. I have a certain set of coding skills so I might be able to help you with something in return ;)
Server specs:
CPU: Intel Xeon quad-core Westmere e56xx 2.2Ghz
MEM: 8Gb ECC 18756Mhz
SSD: 300Gb eSATA 1Gb/s
Network: 1Gbps uplink, 700Mbit down
OS: Windows Server 2012 R2
ArmA 3: 1.48, (.exe priority set to RealTime) with Epoch 0.3.0.4
Question
IT07
Hi peeps,
Now the time has come that I am requesting external help for an insanely annoying problem I am having for a while now:
ALWAYS desync on my own private test server. I have tried tons of different basic.cfg's and other tweaks but nothing helped.
Here is a video that shows what is actually happening:
In that video I am following an AI that is driving to a waypoint. Just look at the desync it is insane.
You do not have to watch the whole video to get the point though. I am just trying to show as much examples as I could give.
In the end there's a little funny moment though you should see it :)
While capturing that video I was alone on the server with the ONLY AI driving being that one I was following, about 200 vehicles on the map, no Epoch buildable stuff on the map, Server FPS was around 47 and very low network usage. CPU usage was also very low; about 18%. Also a little extra buildings put in via altis.h and that is about it for the details.
Anyone can assist me with this? I would really appreciate that. I have a certain set of coding skills so I might be able to help you with something in return ;)
Server specs:
CPU: Intel Xeon quad-core Westmere e56xx 2.2Ghz
MEM: 8Gb ECC 18756Mhz
SSD: 300Gb eSATA 1Gb/s
Network: 1Gbps uplink, 700Mbit down
OS: Windows Server 2012 R2
ArmA 3: 1.48, (.exe priority set to RealTime) with Epoch 0.3.0.4
Thanks in advance,
IT07
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