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Kicked for opening doors and looting sofas etc..


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So far what I have on my server is AI patrols,4 hour restarts, +loot, status bar A3 armed vehicles and Simple Epoch Missions. I dont really do a lot of door to door looting and just came across this last night..

_logic = "Logic" createVehicleLocal [0,0,0];

_logic attachTo [_vehicle,_localPosition];
_g"
16.07.2015 21:48:22: Old Man Winter XXXXXXX - #0 "_3_rot', 'Door_Handle_3_rot_1', 'Door_Handle_3_rot_2'] call BIS_fnc_DoorOpen)"
16.07.2015 22:01:39: Old Man Winter XXXXXXX - #0 "_4_rot', 'Door_Handle_4_rot_1', 'Door_Handle_4_rot_2'] call BIS_fnc_DoorOpen)"
16.07.2015 22:57:27: ChrisW XXXXXXX - #0 "_1_rot', 'Door_Handle_1_rot_1', 'Door_Handle_1_rot_2'] call BIS_fnc_DoorOpen)"
16.07.2015 23:00:30: ChrisW XXXXXXX - #0 "([this, 'Door_1_rot'] call BIS_fnc_DoorNoHandleOpen)"
16.07.2015 23:42:32: Old Man Winter XXXXXXXXX - #0 "([this, 'Door_2_rot'] call BIS_fnc_DoorNoHandleOpen)"
16.07.2015 23:52:38: Old Man Winter XXXXXXXXX - #36 "agnitudeSqr == 0) exitWith {false};
 
 
Open door, get BE script restriction 0. WTF, over?
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All of it? This is line 1 of scripts.txt

 

7 "BIS_fnc_" !"setTaskLocal_customData" !"initDisplay" !"selectRandom" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');"

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