READTHESCROLL Posted July 17, 2015 Report Share Posted July 17, 2015 So far what I have on my server is AI patrols,4 hour restarts, +loot, status bar A3 armed vehicles and Simple Epoch Missions. I dont really do a lot of door to door looting and just came across this last night.. _logic = "Logic" createVehicleLocal [0,0,0]; _logic attachTo [_vehicle,_localPosition]; _g" 16.07.2015 21:48:22: Old Man Winter XXXXXXX - #0 "_3_rot', 'Door_Handle_3_rot_1', 'Door_Handle_3_rot_2'] call BIS_fnc_DoorOpen)" 16.07.2015 22:01:39: Old Man Winter XXXXXXX - #0 "_4_rot', 'Door_Handle_4_rot_1', 'Door_Handle_4_rot_2'] call BIS_fnc_DoorOpen)" 16.07.2015 22:57:27: ChrisW XXXXXXX - #0 "_1_rot', 'Door_Handle_1_rot_1', 'Door_Handle_1_rot_2'] call BIS_fnc_DoorOpen)" 16.07.2015 23:00:30: ChrisW XXXXXXX - #0 "([this, 'Door_1_rot'] call BIS_fnc_DoorNoHandleOpen)" 16.07.2015 23:42:32: Old Man Winter XXXXXXXXX - #0 "([this, 'Door_2_rot'] call BIS_fnc_DoorNoHandleOpen)" 16.07.2015 23:52:38: Old Man Winter XXXXXXXXX - #36 "agnitudeSqr == 0) exitWith {false}; Open door, get BE script restriction 0. WTF, over? Link to comment Share on other sites More sharing options...
flow0815 Posted July 17, 2015 Report Share Posted July 17, 2015 remove the first line of scripts.txt Link to comment Share on other sites More sharing options...
READTHESCROLL Posted July 17, 2015 Author Report Share Posted July 17, 2015 All of it? This is line 1 of scripts.txt 7 "BIS_fnc_" !"setTaskLocal_customData" !"initDisplay" !"selectRandom" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" Link to comment Share on other sites More sharing options...
Scaris Posted July 17, 2015 Report Share Posted July 17, 2015 Yep, kill the whole thing. If you want further clarification look at the changelog on GIT for BUILD 2. It clearly demonstrates it for you. Link to comment Share on other sites More sharing options...
READTHESCROLL Posted July 17, 2015 Author Report Share Posted July 17, 2015 Thanks Scaris. BTW I'm Old Man Winter. I play on your server frequently =) I have a lot of free time right now so I wanted to play around with this server thing. It's been quite the learning experience so far lol Link to comment Share on other sites More sharing options...
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