Deanos Posted November 11, 2013 Report Share Posted November 11, 2013 Does anyone know if there is working misions for Taviana? I currently run a Takistan and a Taviana Epoch and have missions on the Takistan, but not Taviana for fear that the missions will take place in the ocean. Link to comment Share on other sites More sharing options...
0 MrTesla Posted November 11, 2013 Report Share Posted November 11, 2013 The Chernarus Mission system by lazyink works for it. You may want to change some numbers in the mission scripts though so the missions don't only spawn on mountains. Here: _coords = [getMarkerPos "center",0,5500,100,0,20,0] call BIS_fnc_findSafePos; Find this line in each of the SM#.sqf scripts (in the Major and Minor folders). You want to change the second number (in this case 5500) to something higher. It sets how far from the center marker that the missions will spawn, so you want to set it pretty high for Taviana. You don't have to worry about them spawning in the ocean, as the fourth number in the BIS_fnc_findSafePos functions is set to 0, which means it'll find a location that isn't in water. Link to comment Share on other sites More sharing options...
0 calamity Posted November 20, 2013 Report Share Posted November 20, 2013 The Chernarus Mission system by lazyink works for it. You may want to change some numbers in the mission scripts though so the missions don't only spawn on mountains. Here: _coords = [getMarkerPos "center",0,5500,100,0,20,0] call BIS_fnc_findSafePos; Find this line in each of the SM#.sqf scripts (in the Major and Minor folders). You want to change the second number (in this case 5500) to something higher. It sets how far from the center marker that the missions will spawn, so you want to set it pretty high for Taviana. You don't have to worry about them spawning in the ocean, as the fourth number in the BIS_fnc_findSafePos functions is set to 0, which means it'll find a location that isn't in water. how did this work for tavi there is no fn_bases = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fn_bases.sqf"; step 3 says Step 3Open server_functions.sqfFind: Code: fn_bases = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fn_bases.sqf"; Link to comment Share on other sites More sharing options...
0 calamity Posted November 20, 2013 Report Share Posted November 20, 2013 The Chernarus Mission system by lazyink works for it. You may want to change some numbers in the mission scripts though so the missions don't only spawn on mountains. Here: _coords = [getMarkerPos "center",0,5500,100,0,20,0] call BIS_fnc_findSafePos; Find this line in each of the SM#.sqf scripts (in the Major and Minor folders). You want to change the second number (in this case 5500) to something higher. It sets how far from the center marker that the missions will spawn, so you want to set it pretty high for Taviana. You don't have to worry about them spawning in the ocean, as the fourth number in the BIS_fnc_findSafePos functions is set to 0, which means it'll find a location that isn't in water. then Step 5 Open server_cleanup.fsm cannot find this either Code: if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n this is the closest line " if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n Link to comment Share on other sites More sharing options...
0 MrTesla Posted November 20, 2013 Report Share Posted November 20, 2013 how did this work for tavi there is no fn_bases = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fn_bases.sqf"; Just put it after this line: server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf"; this is the closest line " if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n That's the line you need to change. Insert this: && (vehicle _x getVariable [""Sarge"",0] != 1) after the "vehicle _x != _x" part. Link to comment Share on other sites More sharing options...
0 calamity Posted November 20, 2013 Report Share Posted November 20, 2013 Just put it after this line: server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf"; That's the line you need to change. Insert this: && (vehicle _x getVariable [""Sarge"",0] != 1) after the "vehicle _x != _x" part. ok thankz for your help in this but its still not working cant even load game now I have tried a few different ways you said insert not replace I tried both ways " if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1)&& !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n " if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) " if(vehicle _x != _x && !(vehicle _x getVariable [""Sarge"",0] != 1) please please please advise Link to comment Share on other sites More sharing options...
0 MrTesla Posted November 20, 2013 Report Share Posted November 20, 2013 " if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1)&& !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n You need to put a space after the "[""Sarge"",0] != 1)". Should look like this: if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n Link to comment Share on other sites More sharing options...
0 calamity Posted November 20, 2013 Report Share Posted November 20, 2013 still no luck Could I just email you my pbo's and you take a look at em cant seem to attach em here Link to comment Share on other sites More sharing options...
0 calamity Posted November 20, 2013 Report Share Posted November 20, 2013 You need to put a space after the "[""Sarge"",0] != 1)". Should look like this: if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n DO I need to have sarge already installed ?? I skipped stp 6 Step 6 (skip if you don't have Sarge AI) Link to comment Share on other sites More sharing options...
0 DoS-gaming Posted November 20, 2013 Report Share Posted November 20, 2013 Uploading your RPT log will help :p then we can see what is going wrong :) Link to comment Share on other sites More sharing options...
0 calamity Posted November 20, 2013 Report Share Posted November 20, 2013 ok step by step faction.sqf is in my dayz_mission.pbo root debug folder is in my dayz_mission.pbo root missions folder is in the dayz_server.pb root server_functions.sqf fnc_plyrHit = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf"; server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf"; fnc_hTime = compile preprocessFile "\z\addons\dayz_server\Missions\misc\fnc_hTime.sqf"; //Random integer selector for mission wait time near the bottom dayz_recordLogin = { private["_key"]; _key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2]; _key call server_hiveWrite; }; //----------InitMissions--------// MissionGo = 0; MissionGoMinor = 0; if (isServer) then { SMarray = ["SM1","SM2","SM3","SM4","SM5","SM6"]; [] execVM "\z\addons\dayz_server\missions\major\SMfinder.sqf"; //Starts major mission system SMarray2 = ["SM1","SM2","SM3","SM4","SM5","SM6"]; [] execVM "\z\addons\dayz_server\missions\minor\SMfinder.sqf"; //Starts minor mission system }; //---------EndInitMissions------// server_updateObject.sqf diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]); //force fail _objectID = "0"; _uid = "0"; }; if (_object getVariable "Mission" == 1) exitWith {}; server_cleanup.fsm "//Check for hackers" \n " {" \n " if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n " diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n " (vehicle _x) setDamage 1;" \n " _x setDamage 1;" \n " };" \n " } forEach allUnits;" \n "" \n init.sqf [] execVM "addons\R3F_ARTY_AND_LOG\init.sqf"; [] execVM "custom\seat_action.sqf"; [] execVM "custom\mv22fold.sqf"; [] execVM "faction.sqf"; Link to comment Share on other sites More sharing options...
0 calamity Posted November 20, 2013 Report Share Posted November 20, 2013 Uploading your RPT log will help :P then we can see what is going wrong :) I really appreciate all your help with this can I donate abit to you ok should I delete my old rpt log so it creates a new one with the new errors there is over 3000 lines in there Link to comment Share on other sites More sharing options...
0 calamity Posted November 20, 2013 Report Share Posted November 20, 2013 Uploading your RPT log will help :P then we can see what is going wrong :) here it is arma2oaserver.txt Link to comment Share on other sites More sharing options...
0 fr1nk Posted November 20, 2013 Report Share Posted November 20, 2013 Looks like there's a missing semi-colon: 17:35:39 Error Missing ; Link to comment Share on other sites More sharing options...
0 calamity Posted November 20, 2013 Report Share Posted November 20, 2013 Looks like there's a missing semi-colon: 17:35:39 Error Missing ; dayz_maxAnimals = 8; // Default: 8 wow that did it strange I never touched that error b4 and server loaded but now it loads so now I wait for 20 minutes to see if mission works Link to comment Share on other sites More sharing options...
0 calamity Posted November 20, 2013 Report Share Posted November 20, 2013 it works they killed me NO PROBLEM lol Link to comment Share on other sites More sharing options...
0 calamity Posted November 20, 2013 Report Share Posted November 20, 2013 should there be crates ? or just bandit ai Link to comment Share on other sites More sharing options...
0 DoS-gaming Posted November 20, 2013 Report Share Posted November 20, 2013 haha i love those small mistakes like missing a ; that stops the whole server :p had that once aswell :p and no there should be crates with loot aswell, if you don't have it it's probably something with the cleanup. Link to comment Share on other sites More sharing options...
0 fr1nk Posted November 20, 2013 Report Share Posted November 20, 2013 I think there's 1 mission that only spawns AI and a vehicle, but the rest should have crates. Link to comment Share on other sites More sharing options...
Question
Deanos
Does anyone know if there is working misions for Taviana? I currently run a Takistan and a Taviana Epoch and have missions on the Takistan, but not Taviana for fear that the missions will take place in the ocean.
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