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No scroll wheel option on the plotpole (plot management)


EzYDuziT

Question

So i have managed to install it after pulling my hair out with define errors but now when i log in and go to plot pole i do not get a scroll wheel. I have checked and double checked all files and do not seem to see anything untoward. I also copied the files in sheep repack to make sure i put everything in the correct place. Anyone have any idea's? read somewhere that it could be something to do with selfactions? Any help would be appreciated .

 

P.S i know there is a thread for this but it's not at all active enough anymore.

 

 

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I went through my FN_SelfActions and everything seems fine. I really am at my wit's end trying to get this to work. 

 

Would it have anything to do with 

 

STEP 7 (Modifying player_build.sqf, player_upgrade.sqf, and player_buildingDowngrade.sqf)

ALL THREE OF THESE FILES NEED THE SAME EDIT, MAKE SURE YOU DO ALL FILES!!!!
Find

_friendlies = player getVariable ["friendlyTo",[]];
// check if friendly to owner
if(_ownerID in _friendlies) then {
_canBuildOnPlot = true;
};


Replace that with

_friendlies = _nearestPole getVariable ["plotfriends",[]];
_fuid = [];
{
_friendUID = _x select 0;
_fuid = _fuid + [_friendUID];
} forEach _friendlies;
_builder = getPlayerUID player;
// check if friendly to owner
if(_builder in _fuid) then {
_canBuildOnPlot = true;
};

 

???

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I went through my FN_SelfActions and everything seems fine. I really am at my wit's end trying to get this to work. 

 

Would it have anything to do with 

 

STEP 7 (Modifying player_build.sqf, player_upgrade.sqf, and player_buildingDowngrade.sqf)

ALL THREE OF THESE FILES NEED THE SAME EDIT, MAKE SURE YOU DO ALL FILES!!!!

Find

_friendlies = player getVariable ["friendlyTo",[]];

// check if friendly to owner

if(_ownerID in _friendlies) then {

_canBuildOnPlot = true;

};

Replace that with

_friendlies = _nearestPole getVariable ["plotfriends",[]];

_fuid = [];

{

_friendUID = _x select 0;

_fuid = _fuid + [_friendUID];

} forEach _friendlies;

_builder = getPlayerUID player;

// check if friendly to owner

if(_builder in _fuid) then {

_canBuildOnPlot = true;

};

 

???

 

 

Check your RPT, does it give you any errors?

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I'm having half you problem but haven't dug into it yet.

 

In third person - no scroll wheel option.  Switching to first-person - there it is!   Not sure why the difference yet.  It's on my list of things to fix tonight if I get that far down the list.

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