First let me say that I have searched and searched and googled this topic and I have not found what I am looking for....or maybe I don't even know what I am reading sometimes.
There are some great missions in the AI mission section of this forum but not a tutorial on how to create. For example, I have successfully started a server, tweaked the server, added scripts and added objects. I have figured out the editor to remake Stary with different objects and successfully imported that into the server.
However, I cannot/do not understand simple AI mission additions. I want to add a group of AI in a custom/static location with a reward for defeating them.
I looked at SEM, FuMS and A3EAI but while they are all great AI scripts (which I installed and played around with), I think they are over kill for what I want to do and honestly a little over my head to modify for what I want.
I can use the editor, add AI players, make them behave, add triggers, add waypoints and patrol but the output is in a mission.sqm format and/or you can save as a "multiplayer" format. No idea the difference. I have no idea if the output needs to be put in different files that call this and call that and run if then this. I have no idea how to apply what I created into an Epoch server or where to put it. I want to learn to just add some static AI that show up at the beginning of a server restart and respawn after the next restart. Eventually figuring out how to code a cleanup script after the static mission has been looted would be great but for now I just want to focus on baby steps and learn some basics tools.
If anyone knows of a tutorial that could teach me how to add some AI on server start, add a box of crap to loot and do it again after restart I would appreciate it. If anyone wanted to share something like a one soldier, a crate, at a location that respawns after a server restart I could go from there and probably figure out how to add more AI and customize the crate.
Obviously by asking this you know my knowledge is limited as I am new to this and I have been pouring over threads and looking at other peoples work to figure this out but just don't know the language well enough to understand.
Thanks in advance. I give a lot of you guys credit for working this stuff like the freaking matrix.
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B_Man
Hey all,
First let me say that I have searched and searched and googled this topic and I have not found what I am looking for....or maybe I don't even know what I am reading sometimes.
There are some great missions in the AI mission section of this forum but not a tutorial on how to create. For example, I have successfully started a server, tweaked the server, added scripts and added objects. I have figured out the editor to remake Stary with different objects and successfully imported that into the server.
However, I cannot/do not understand simple AI mission additions. I want to add a group of AI in a custom/static location with a reward for defeating them.
I looked at SEM, FuMS and A3EAI but while they are all great AI scripts (which I installed and played around with), I think they are over kill for what I want to do and honestly a little over my head to modify for what I want.
I can use the editor, add AI players, make them behave, add triggers, add waypoints and patrol but the output is in a mission.sqm format and/or you can save as a "multiplayer" format. No idea the difference. I have no idea if the output needs to be put in different files that call this and call that and run if then this. I have no idea how to apply what I created into an Epoch server or where to put it. I want to learn to just add some static AI that show up at the beginning of a server restart and respawn after the next restart. Eventually figuring out how to code a cleanup script after the static mission has been looted would be great but for now I just want to focus on baby steps and learn some basics tools.
If anyone knows of a tutorial that could teach me how to add some AI on server start, add a box of crap to loot and do it again after restart I would appreciate it. If anyone wanted to share something like a one soldier, a crate, at a location that respawns after a server restart I could go from there and probably figure out how to add more AI and customize the crate.
Obviously by asking this you know my knowledge is limited as I am new to this and I have been pouring over threads and looking at other peoples work to figure this out but just don't know the language well enough to understand.
Thanks in advance. I give a lot of you guys credit for working this stuff like the freaking matrix.
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