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WAI Missions not spawning loot (Not Completing).


kano5003

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Hey Guys, Have not needed to post on these forums in a while as my server was running smooth. But I decided to move hosting to GTXgaming. Now I installed Dayz Overpoch Chernarus and i installed DZMS and WAI. I disabled DZMS but enabled WAI and the missions spawn etc but when I shoot all the AI and go to the vehicle, the mission doesn't end and stays pinned on the map? Also none of the AI bodies have guns on them only bags. I have double checked the config.sqf and it specifies the bodies will have loot after they are killed. Im running Dayz Overpoch 1.0.5.1 and I have tried both 2.1.4 and 2.2.0 v3 beta (with the locked vehicles etc). Any help would be muchly appreciated. Thanks in advance.






KaNo5003.

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Hey mate. This goes in scripting help i guess.

Anyway: are you sure that wai itself is broken or maybe did some ai unit run in to the debug zone?

There is an option for how many ai you have to kill i think, just set that to 60 or 70 % and then walk up to the mission very close, as the trigger area is pretty smal.

Post, if it helped or not.

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H

 

  On 4/22/2015 at 12:38 AM, UKMartin said:

Hey mate. This goes in scripting help i guess.

Anyway: are you sure that wai itself is broken or maybe did some ai unit run in to the debug zone?

There is an option for how many ai you have to kill i think, just set that to 60 or 70 % and then walk up to the mission very close, as the trigger area is pretty smal.

Post, if it helped or not.

Hey Mate, Yes I did try these but unfortunately I still have the same problem. I have completed the mission and taken out the AI even got in the vehicle, It just doesnt want to seem to complete the mission and the guns dont appear on the body's even the keys only bags. Any other things that it could be? Its running on a stock overpoch server from GTXGaming. Thanks


KaNo5003.

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  On 4/22/2015 at 12:10 PM, kano5003 said:

H

 

Hey Mate, Yes I did try these but unfortunately I still have the same problem. I have completed the mission and taken out the AI even got in the vehicle, It just doesnt want to seem to complete the mission and the guns dont appear on the body's even the keys only bags. Any other things that it could be? Its running on a stock overpoch server from GTXGaming. Thanks

KaNo5003.

 

well i do have a few suggestions. Maybe you messed up the Loot Array somewhere or it's being blocked by your antihack system..

 

This is, how my config.sqf looks like:

 

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  On 4/22/2015 at 6:29 PM, UKMartin said:

well i do have a few suggestions. Maybe you messed up the Loot Array somewhere or it's being blocked by your antihack system..

 

This is, how my config.sqf looks like:

 

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Thanks mate, Ill give this a go and report back. Thanks

Kane

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  On 4/22/2015 at 6:29 PM, UKMartin said:

well i do have a few suggestions. Maybe you messed up the Loot Array somewhere or it's being blocked by your antihack system..

 

This is, how my config.sqf looks like:

 

  Reveal hidden contents

UKMartin, Can you please add me on skype - kano5003

Thanks

Kane

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  On 4/24/2015 at 8:51 PM, Triage said:

No, I'm not with GTX Gaming, I run my own server on a dedicated machine. Are you currently running plot pole for life?

Yes, Im running plot Protection, Which i believe would be Plot for life. Reckon this is what is erroring? Thanks

KaNo5003.

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  On 4/24/2015 at 8:51 PM, Triage said:

No, I'm not with GTX Gaming, I run my own server on a dedicated machine. Are you currently running plot pole for life?

I Uninstalled this Plot pole for life mod and it still is doing the same thing. Thanks any help is appreciated.

KaNo50003

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Hey guys,

Today i stepped over an extra semicolon inside wai\compiles\dynamic_crate.sqf. pretty far at the top.

Removing that doubled semicolon fixed a lot of problems for me :)

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  On 4/22/2015 at 6:29 PM, Guest said:

 

well i do have a few suggestions. Maybe you messed up the Loot Array somewhere or it's being blocked by your antihack system..

 

This is, how my config.sqf looks like:

 

 

 

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Here in your config.sqf

	/* STATIC MISSIONS CONFIG */

		static_missions				= true;		// use static mission file
		custom_per_world			= true;		// use a custom mission file per world

 

 

Any particular reason  these two are set to true? Mine are set to false never knew whats that thing is for.

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