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How do you edit the Arma3 Epoch Mission.sqm


epochnoob

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Default Altis mission.sqm

 

#define _ARMA_

//Class epoch.Altis : mission.sqm{
version = 12;
class Mission
{
	addOns[] = {"A3_Soft_F_Car","A3_Soft_F_Quadbike","a3_soft_f_beta_quadbike","A3_Boat_F_Civilian_Boat","A3_Boat_F_Boat_Transport_01","A3_Air_F_Heli_Light_01","A3_Air_F_Heli_Heli_Transport_04","A3_Air_F_Heli_Heli_Transport_03","a3_map_altis","a3_characters_f_gamma","A3_Characters_F_OPFOR","A3_Characters_F_INDEP","A3_Characters_F_Civil","A3_epoch_config","a3_characters_f","A3_Data_F_Curator_Virtual"};
	addOnsAuto[] = {"a3_epoch_config","a3_map_altis"};
	randomSeed = 12032465;
	class Intel
	{
		briefingName = "Epoch Mod";
		resistanceWest = 0;
		timeOfChanges = 28800;
		startWeather = 0;
		startWind = 0;
		forecastWeather = 0;
		forecastWind = 0;
		forecastWaves = 0;
		wavesForced = 1;
		windForced = 1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 55;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
	class Groups
	{
		items = 100;
		class Item0
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14090.048,11.188511,11554.008};
					azimut = 136.241;
					special = "NONE";
					id = 0;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item1
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14089.341,11.245888,11558};
					azimut = 130.016;
					special = "NONE";
					id = 1;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item2
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14093.378,10.880781,11556.371};
					azimut = 130.016;
					special = "NONE";
					id = 2;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item3
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14096.24,10.450253,11561.868};
					azimut = 130.016;
					special = "NONE";
					id = 3;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item4
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14088.775,11.236534,11558.703};
					azimut = 130.016;
					special = "NONE";
					id = 4;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item5
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14087.881,11.266417,11559.285};
					azimut = 130.016;
					special = "NONE";
					id = 5;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item6
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14093.124,10.805141,11561.872};
					azimut = 130.016;
					special = "NONE";
					id = 6;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item7
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14095.319,10.633565,11560.099};
					azimut = 130.016;
					special = "NONE";
					id = 7;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item8
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14093.564,10.799099,11560.63};
					azimut = 130.016;
					special = "NONE";
					id = 8;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item9
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14096.824,10.419324,11561.149};
					azimut = 130.016;
					special = "NONE";
					id = 9;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item10
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14088.167,11.365703,11555.105};
					azimut = 130.016;
					special = "NONE";
					id = 10;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item11
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14089.217,11.268333,11554.641};
					azimut = 130.016;
					special = "NONE";
					id = 11;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item12
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14089.834,11.127327,11558.895};
					azimut = 130.016;
					special = "NONE";
					id = 12;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item13
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14089.854,11.231614,11556.455};
					azimut = 130.016;
					special = "NONE";
					id = 13;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item14
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14090.417,11.126685,11558.291};
					azimut = 130.016;
					special = "NONE";
					id = 14;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item15
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14094.682,10.6846,11554.275};
					azimut = 130.016;
					special = "NONE";
					id = 15;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item16
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14091.874,11.01739,11553.033};
					azimut = 130.016;
					special = "NONE";
					id = 16;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item17
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14095.586,10.55732,11553.639};
					azimut = 130.016;
					special = "NONE";
					id = 17;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item18
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14092.044,10.894076,11561.634};
					azimut = 130.016;
					special = "NONE";
					id = 18;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item19
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14094.231,10.68044,11562.169};
					azimut = 130.016;
					special = "NONE";
					id = 19;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item20
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14091.835,11.000413,11558.547};
					azimut = 136.241;
					special = "NONE";
					id = 20;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item21
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14091.675,11.056741,11555.076};
					azimut = 130.016;
					special = "NONE";
					id = 21;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item22
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14092.629,10.970469,11555.418};
					azimut = 130.016;
					special = "NONE";
					id = 22;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item23
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14093.818,10.750246,11561.329};
					azimut = 130.016;
					special = "NONE";
					id = 23;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item24
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14091.189,11.090447,11554.232};
					azimut = 130.016;
					special = "NONE";
					id = 24;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item25
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14092.75,10.870123,11561.056};
					azimut = 130.016;
					special = "NONE";
					id = 25;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item26
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14095.439,10.531242,11562.388};
					azimut = 130.016;
					special = "NONE";
					id = 26;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item27
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14096.402,10.514539,11560.298};
					azimut = 130.016;
					special = "NONE";
					id = 27;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item28
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14090.898,11.021097,11559.045};
					azimut = 130.016;
					special = "NONE";
					id = 28;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item29
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14091.001,11.097952,11553.381};
					azimut = 130.016;
					special = "NONE";
					id = 29;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item30
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14095.214,10.665432,11555.943};
					azimut = 130.016;
					special = "NONE";
					id = 30;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item31
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14096.78,10.548698,11557.098};
					azimut = 130.016;
					special = "NONE";
					id = 31;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item32
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14091.119,11.123415,11556.75};
					azimut = 130.016;
					special = "NONE";
					id = 32;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item33
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14090.356,11.17053,11554.867};
					azimut = 130.016;
					special = "NONE";
					id = 33;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item34
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14088.645,11.334087,11556.084};
					azimut = 130.016;
					special = "NONE";
					id = 34;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item35
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14093.226,10.866907,11559.611};
					azimut = 130.016;
					special = "NONE";
					id = 35;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item36
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14089.814,10.986229,11561.263};
					azimut = 130.016;
					special = "NONE";
					id = 36;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item37
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14087.685,11.350949,11558.484};
					azimut = 130.016;
					special = "NONE";
					id = 37;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item38
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14097.109,10.456326,11555.643};
					azimut = 130.016;
					special = "NONE";
					id = 38;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item39
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14094.344,10.741208,11559.903};
					azimut = 130.016;
					special = "NONE";
					id = 39;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item40
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14094.425,10.775558,11556.645};
					azimut = 136.241;
					special = "NONE";
					id = 40;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item41
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14087.881,11.385155,11554.189};
					azimut = 130.016;
					special = "NONE";
					id = 41;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item42
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14090.83,11.139627,11555.883};
					azimut = 130.016;
					special = "NONE";
					id = 42;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item43
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14086.762,11.384095,11559.057};
					azimut = 130.016;
					special = "NONE";
					id = 43;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item44
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14092.074,10.962335,11559.467};
					azimut = 130.016;
					special = "NONE";
					id = 44;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item45
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14087.293,11.266231,11559.903};
					azimut = 130.016;
					special = "NONE";
					id = 45;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item46
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14088.991,11.138851,11559.641};
					azimut = 130.016;
					special = "NONE";
					id = 46;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item47
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14095.039,10.61483,11561.595};
					azimut = 130.016;
					special = "NONE";
					id = 47;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item48
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14091.314,10.972728,11559.997};
					azimut = 130.016;
					special = "NONE";
					id = 48;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item49
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14092.967,10.91702,11558.885};
					azimut = 130.016;
					special = "NONE";
					id = 49;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item50
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14087.21,11.461897,11557.66};
					azimut = 130.016;
					special = "NONE";
					id = 50;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item51
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14092.426,11.011806,11557.064};
					azimut = 130.016;
					special = "NONE";
					id = 51;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item52
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14089.452,11.025033,11560.513};
					azimut = 130.016;
					special = "NONE";
					id = 52;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item53
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14093.5,10.839937,11554.064};
					azimut = 130.016;
					special = "NONE";
					id = 53;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item54
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14090.844,10.943408,11561.442};
					azimut = 130.016;
					special = "NONE";
					id = 54;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item55
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14094.062,10.798491,11559.033};
					azimut = 130.016;
					special = "NONE";
					id = 55;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item56
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14095.765,10.562322,11560.876};
					azimut = 130.016;
					special = "NONE";
					id = 56;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item57
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14088.259,11.361342,11557.76};
					azimut = 130.016;
					special = "NONE";
					id = 57;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item58
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14086.539,11.278397,11560.548};
					azimut = 130.016;
					special = "NONE";
					id = 58;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item59
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14091.685,10.929412,11560.935};
					azimut = 130.016;
					special = "NONE";
					id = 59;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item60
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14094.129,10.77124,11555.486};
					azimut = 136.241;
					special = "NONE";
					id = 60;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item61
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14093.55,10.894489,11557.342};
					azimut = 130.016;
					special = "NONE";
					id = 61;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item62
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14091.989,11.041467,11556.242};
					azimut = 130.016;
					special = "NONE";
					id = 62;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item63
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14096.371,10.542561,11559.523};
					azimut = 130.016;
					special = "NONE";
					id = 63;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item64
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14089.393,11.263206,11555.609};
					azimut = 130.016;
					special = "NONE";
					id = 64;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item65
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14088.237,11.158861,11560.192};
					azimut = 130.016;
					special = "NONE";
					id = 65;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item66
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14094.577,10.686811,11560.845};
					azimut = 130.016;
					special = "NONE";
					id = 66;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item67
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14087.608,11.163608,11560.794};
					azimut = 130.016;
					special = "NONE";
					id = 67;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item68
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14092.36,10.924454,11560.329};
					azimut = 130.016;
					special = "NONE";
					id = 68;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item69
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14095.189,10.670728,11559.359};
					azimut = 130.016;
					special = "NONE";
					id = 69;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item70
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14089.032,11.310653,11557.082};
					azimut = 130.016;
					special = "NONE";
					id = 70;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item71
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14097.078,10.515373,11558.076};
					azimut = 130.016;
					special = "NONE";
					id = 71;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item72
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14090.476,10.982175,11560.646};
					azimut = 130.016;
					special = "NONE";
					id = 72;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item73
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14095.896,10.5684,11555.293};
					azimut = 130.016;
					special = "NONE";
					id = 73;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item74
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14090.084,11.028812,11559.806};
					azimut = 130.016;
					special = "NONE";
					id = 74;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item75
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14094.746,10.773061,11557.602};
					azimut = 130.016;
					special = "NONE";
					id = 75;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item76
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14088.698,11.050353,11561.001};
					azimut = 130.016;
					special = "NONE";
					id = 76;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item77
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14094.304,10.726362,11553.465};
					azimut = 130.016;
					special = "NONE";
					id = 77;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item78
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14095.97,10.640514,11557.766};
					azimut = 130.016;
					special = "NONE";
					id = 78;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item79
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14087.861,11.411031,11556.832};
					azimut = 130.016;
					special = "NONE";
					id = 79;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item80
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14090.237,11.208396,11557.436};
					azimut = 130.016;
					special = "NONE";
					id = 80;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item81
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14092.72,10.97179,11557.977};
					azimut = 130.016;
					special = "NONE";
					id = 81;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item82
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14093.779,10.853482,11558.23};
					azimut = 130.016;
					special = "NONE";
					id = 82;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item83
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14087.467,11.436106,11555.928};
					azimut = 130.016;
					special = "NONE";
					id = 83;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item84
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14091.396,11.093321,11557.664};
					azimut = 130.016;
					special = "NONE";
					id = 84;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item85
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14097.22,10.477295,11558.805};
					azimut = 130.016;
					special = "NONE";
					id = 85;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item86
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14095.004,10.72128,11558.381};
					azimut = 130.016;
					special = "NONE";
					id = 86;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item87
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14092.205,10.996203,11553.781};
					azimut = 130.016;
					special = "NONE";
					id = 87;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item88
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14096.28,10.566079,11556.232};
					azimut = 130.016;
					special = "NONE";
					id = 88;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item89
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14096.13,10.596167,11558.631};
					azimut = 130.016;
					special = "NONE";
					id = 89;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item90
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14089.896,11.193622,11553.24};
					azimut = 130.016;
					special = "NONE";
					id = 90;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item91
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14093.143,10.87898,11553.262};
					azimut = 130.016;
					special = "NONE";
					id = 91;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item92
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14095.811,10.543366,11554.443};
					azimut = 130.016;
					special = "NONE";
					id = 92;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item93
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14088.913,11.284319,11553.631};
					azimut = 130.016;
					special = "NONE";
					id = 93;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item94
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14097.523,10.443663,11556.404};
					azimut = 130.016;
					special = "NONE";
					id = 94;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item95
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14093.776,10.810845,11554.793};
					azimut = 130.016;
					special = "NONE";
					id = 95;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item96
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14095.577,10.670845,11557.023};
					azimut = 130.016;
					special = "NONE";
					id = 96;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item97
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14094.951,10.656289,11554.986};
					azimut = 130.016;
					special = "NONE";
					id = 97;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item98
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14092.573,10.967642,11554.455};
					azimut = 130.016;
					special = "NONE";
					id = 98;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		class Item99
		{
			side = "CIV";
			class Vehicles
			{
				items = 1;
				class Item0
				{
					position[] = {14097.066,10.437488,11555.063};
					azimut = 130.016;
					special = "NONE";
					id = 99;
					side = "CIV";
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
	};	
};
class Intro
{
	addOns[] = {"a3_map_altis"};
	addOnsAuto[] = {"a3_map_altis"};
	randomSeed = 13802307;
	class Intel
	{
		timeOfChanges = 1800.0002;
		startWeather = 0.3;
		startWind = 0.1;
		startWaves = 0.1;
		forecastWeather = 0.3;
		forecastWind = 0.1;
		forecastWaves = 0.1;
		forecastLightnings = 0.1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 0;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
};
class OutroWin
{
	addOns[] = {"a3_map_altis"};
	addOnsAuto[] = {"a3_map_altis"};
	randomSeed = 4712975;
	class Intel
	{
		timeOfChanges = 1800.0002;
		startWeather = 0.3;
		startWind = 0.1;
		startWaves = 0.1;
		forecastWeather = 0.3;
		forecastWind = 0.1;
		forecastWaves = 0.1;
		forecastLightnings = 0.1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 0;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
};
class OutroLoose
{
	addOns[] = {"a3_map_altis"};
	addOnsAuto[] = {"a3_map_altis"};
	randomSeed = 10755213;
	class Intel
	{
		timeOfChanges = 1800.0002;
		startWeather = 0.3;
		startWind = 0.1;
		startWaves = 0.1;
		forecastWeather = 0.3;
		forecastWind = 0.1;
		forecastWaves = 0.1;
		forecastLightnings = 0.1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 0;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
}; 

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Does anyne have the bornholm mission.sqm?

 

Everytime I try to derapify it using eliteness it just says "Mission Bornholm read from bank" endlessly. using the old one is fine and the server loads.

 

Ive tried using a couple of examples but they all do the same, not sure what is wrong. 

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  • 0

Does anyne have the bornholm mission.sqm?

 

Everytime I try to derapify it using eliteness it just says "Mission Bornholm read from bank" endlessly. using the old one is fine and the server loads.

 

Ive tried using a couple of examples but they all do the same, not sure what is wrong. 

 

Her is it:

 

// mission.sqm - 18:43:27 04/08/15, generated in 0.16 seconds
// Generated by unRap v1.06 by Kegetys
// Separate rootclasses: Disabled, Automatic comments: Enabled

version = 12;

class Mission {
	addOns[] = {"bornholm", "bornholmlayers", "bornholmobjects", "A3_Soft_F_Car", "A3_Soft_F_Quadbike", "a3_soft_f_beta_quadbike", "A3_Boat_F_Civilian_Boat", "A3_Boat_F_Boat_Transport_01", "A3_Air_F_Heli_Light_01", "A3_Air_F_Heli_Heli_Transport_04", "A3_Air_F_Heli_Heli_Transport_03", "a3_characters_f_gamma", "A3_Characters_F_OPFOR", "A3_Characters_F_INDEP", "A3_Characters_F_Civil", "A3_epoch_config", "a3_characters_f", "A3_Data_F_Curator_Virtual"};
	addOnsAuto[] = {"a3_epoch_config", "bornholm"};
	randomSeed = 43857643;
	
	class Intel {
		briefingName = "Epoch Mod Bornholm";
		resistanceWest = 0;
		timeOfChanges = 28800;
		startWeather = 0;
		startWind = 0;
		forecastWeather = 0;
		forecastWind = 0;
		forecastWaves = 0;
		wavesForced = 1;
		windForced = 1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 55;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
	
	class Groups {
		items = 100;
		
		class Item0 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13810.1, 81.9685, 6874.29};
					azimut = 136.241;
					special = NONE;
					id = 0;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item1 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13809.4, 80.81.9685, 6878.28};
					azimut = 130.016;
					special = NONE;
					id = 1;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item2 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13813.5, 81.9685, 6876.65};
					azimut = 130.016;
					special = NONE;
					id = 2;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item3 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13816.3, 81.9685, 6882.15};
					azimut = 130.016;
					special = NONE;
					id = 3;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item4 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13808.9, 81.9685, 6878.98};
					azimut = 130.016;
					special = NONE;
					id = 4;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item5 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13808, 81.9685, 6879.56};
					azimut = 130.016;
					special = NONE;
					id = 5;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item6 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13813.2, 81.9685, 6882.15};
					azimut = 130.016;
					special = NONE;
					id = 6;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item7 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13815.4, 81.9685, 6880.38};
					azimut = 130.016;
					special = NONE;
					id = 7;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item8 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13813.6, 81.9685, 6880.91};
					azimut = 130.016;
					special = NONE;
					id = 8;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item9 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13816.9, 81.9685, 6881.43};
					azimut = 130.016;
					special = NONE;
					id = 9;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item10 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13808.2, 81.9685, 6875.39};
					azimut = 130.016;
					special = NONE;
					id = 10;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item11 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13809.3, 81.9685, 6874.92};
					azimut = 130.016;
					special = NONE;
					id = 11;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item12 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13809.9, 81.9685, 6879.17};
					azimut = 130.016;
					special = NONE;
					id = 12;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item13 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13809.9, 81.9685, 6876.73};
					azimut = 130.016;
					special = NONE;
					id = 13;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item14 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13810.5, 81.9685, 6878.57};
					azimut = 130.016;
					special = NONE;
					id = 14;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item15 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13814.8, 81.9685, 6874.56};
					azimut = 130.016;
					special = NONE;
					id = 15;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item16 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13812, 81.9685, 6873.31};
					azimut = 130.016;
					special = NONE;
					id = 16;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item17 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13815.7, 81.9685, 6873.92};
					azimut = 130.016;
					special = NONE;
					id = 17;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item18 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13812.1, 81.9685, 6881.91};
					azimut = 130.016;
					special = NONE;
					id = 18;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item19 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13814.3, 81.9685, 6882.45};
					azimut = 130.016;
					special = NONE;
					id = 19;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item20 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13811.9, 81.9685, 6878.83};
					azimut = 136.241;
					special = NONE;
					id = 20;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item21 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13811.8, 81.9685, 6875.36};
					azimut = 130.016;
					special = NONE;
					id = 21;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item22 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13812.7, 81.9685, 6875.7};
					azimut = 130.016;
					special = NONE;
					id = 22;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item23 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13813.9, 81.9685, 6881.61};
					azimut = 130.016;
					special = NONE;
					id = 23;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item24 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13811.3, 81.9685, 6874.51};
					azimut = 130.016;
					special = NONE;
					id = 24;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item25 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13812.8, 81.9685, 6881.34};
					azimut = 130.016;
					special = NONE;
					id = 25;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item26 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13815.5, 81.9685, 6882.67};
					azimut = 130.016;
					special = NONE;
					id = 26;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item27 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13816.5, 81.9685, 6880.58};
					azimut = 130.016;
					special = NONE;
					id = 27;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item28 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13811, 81.9685, 6879.32};
					azimut = 130.016;
					special = NONE;
					id = 28;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item29 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13811.1, 81.9685, 6873.66};
					azimut = 130.016;
					special = NONE;
					id = 29;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item30 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13815.3, 81.9685, 6876.22};
					azimut = 130.016;
					special = NONE;
					id = 30;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item31 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13816.9, 81.9685, 6877.38};
					azimut = 130.016;
					special = NONE;
					id = 31;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item32 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13811.2, 81.9685, 6877.03};
					azimut = 130.016;
					special = NONE;
					id = 32;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item33 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13810.4, 81.9685, 6875.15};
					azimut = 130.016;
					special = NONE;
					id = 33;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item34 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13808.7, 81.9685, 6876.36};
					azimut = 130.016;
					special = NONE;
					id = 34;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item35 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13813.3, 81.9685, 6879.89};
					azimut = 130.016;
					special = NONE;
					id = 35;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item36 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13809.9, 81.9685, 6881.54};
					azimut = 130.016;
					special = NONE;
					id = 36;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item37 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13807.8, 81.9685, 6878.76};
					azimut = 130.016;
					special = NONE;
					id = 37;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item38 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13817.2, 81.9685, 6875.92};
					azimut = 130.016;
					special = NONE;
					id = 38;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item39 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13814.4, 81.9685, 6880.18};
					azimut = 130.016;
					special = NONE;
					id = 39;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item40 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13814.5, 81.9685, 6876.92};
					azimut = 136.241;
					special = NONE;
					id = 40;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item41 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13808, 81.9685, 6874.47};
					azimut = 130.016;
					special = NONE;
					id = 41;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item42 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13810.9, 81.9685, 6876.16};
					azimut = 130.016;
					special = NONE;
					id = 42;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item43 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13806.8, 81.9685, 6879.34};
					azimut = 130.016;
					special = NONE;
					id = 43;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item44 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13812.2, 81.9685, 6879.75};
					azimut = 130.016;
					special = NONE;
					id = 44;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item45 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13807.4, 81.9685, 6880.18};
					azimut = 130.016;
					special = NONE;
					id = 45;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item46 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13809.1, 81.9685, 6879.92};
					azimut = 130.016;
					special = NONE;
					id = 46;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item47 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13815.1, 81.9685, 6881.87};
					azimut = 130.016;
					special = NONE;
					id = 47;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item48 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13811.4, 81.9685, 6880.28};
					azimut = 130.016;
					special = NONE;
					id = 48;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item49 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13813, 81.9685, 6879.16};
					azimut = 130.016;
					special = NONE;
					id = 49;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item50 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13807.3, 81.9685, 6877.94};
					azimut = 130.016;
					special = NONE;
					id = 50;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item51 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13812.5, 81.9685, 6877.34};
					azimut = 130.016;
					special = NONE;
					id = 51;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item52 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13809.5, 81.9685, 6880.79};
					azimut = 130.016;
					special = NONE;
					id = 52;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item53 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13813.6, 81.9685, 6874.34};
					azimut = 130.016;
					special = NONE;
					id = 53;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item54 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13810.9, 81.9685, 6881.72};
					azimut = 130.016;
					special = NONE;
					id = 54;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item55 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13814.1, 81.9685, 6879.31};
					azimut = 130.016;
					special = NONE;
					id = 55;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item56 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13815.8, 81.9685, 6881.16};
					azimut = 130.016;
					special = NONE;
					id = 56;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item57 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13808.3, 81.9685, 6878.04};
					azimut = 130.016;
					special = NONE;
					id = 57;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item58 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13806.6, 81.9685, 6880.83};
					azimut = 130.016;
					special = NONE;
					id = 58;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item59 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13811.8, 81.9685, 6881.21};
					azimut = 130.016;
					special = NONE;
					id = 59;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item60 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13814.2, 81.9685, 6875.77};
					azimut = 136.241;
					special = NONE;
					id = 60;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item61 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13813.6, 81.9685, 6877.62};
					azimut = 130.016;
					special = NONE;
					id = 61;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item62 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13812.1, 81.9685, 6876.52};
					azimut = 130.016;
					special = NONE;
					id = 62;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item63 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13816.4, 81.9685, 6879.8};
					azimut = 130.016;
					special = NONE;
					id = 63;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item64 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13809.5, 81.9685, 6875.89};
					azimut = 130.016;
					special = NONE;
					id = 64;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item65 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13808.3, 81.9685, 6880.47};
					azimut = 130.016;
					special = NONE;
					id = 65;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item66 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13814.7, 81.9685, 6881.12};
					azimut = 130.016;
					special = NONE;
					id = 66;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item67 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13807.7, 81.9685, 6881.07};
					azimut = 130.016;
					special = NONE;
					id = 67;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item68 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13812.4, 81.9685, 6880.61};
					azimut = 130.016;
					special = NONE;
					id = 68;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item69 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13815.3, 81.9685, 6879.64};
					azimut = 130.016;
					special = NONE;
					id = 69;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item70 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13809.1, 81.9685, 6877.36};
					azimut = 130.016;
					special = NONE;
					id = 70;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item71 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13817.2, 81.9685, 6878.36};
					azimut = 130.016;
					special = NONE;
					id = 71;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item72 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13810.6, 81.9685, 6880.93};
					azimut = 130.016;
					special = NONE;
					id = 72;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item73 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13816, 81.9685, 6875.57};
					azimut = 130.016;
					special = NONE;
					id = 73;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item74 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13810.2, 81.9685, 6880.09};
					azimut = 130.016;
					special = NONE;
					id = 74;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item75 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13814.8, 81.9685, 6877.88};
					azimut = 130.016;
					special = NONE;
					id = 75;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item76 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13808.8, 81.9685, 6881.28};
					azimut = 130.016;
					special = NONE;
					id = 76;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item77 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13814.4, 81.9685, 6873.74};
					azimut = 130.016;
					special = NONE;
					id = 77;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item78 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13816, 81.9685, 6878.05};
					azimut = 130.016;
					special = NONE;
					id = 78;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item79 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13807.9, 81.9685, 6877.11};
					azimut = 130.016;
					special = NONE;
					id = 79;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item80 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13810.3, 81.9685, 6877.72};
					azimut = 130.016;
					special = NONE;
					id = 80;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item81 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13812.8, 81.9685, 6878.26};
					azimut = 130.016;
					special = NONE;
					id = 81;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item82 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13813.9, 81.9685, 6878.51};
					azimut = 130.016;
					special = NONE;
					id = 82;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item83 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13807.5, 81.9685, 6876.21};
					azimut = 130.016;
					special = NONE;
					id = 83;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item84 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13811.5, 81.9685, 6877.94};
					azimut = 130.016;
					special = NONE;
					id = 84;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item85 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13817.3, 81.9685, 6879.08};
					azimut = 130.016;
					special = NONE;
					id = 85;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item86 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13815.1, 81.9685, 6878.66};
					azimut = 130.016;
					special = NONE;
					id = 86;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item87 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13812.3, 81.9685, 6874.06};
					azimut = 130.016;
					special = NONE;
					id = 87;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item88 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13816.4, 81.9685, 6876.51};
					azimut = 130.016;
					special = NONE;
					id = 88;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item89 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13816.2, 81.9685, 6878.91};
					azimut = 130.016;
					special = NONE;
					id = 89;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item90 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13810, 81.9685, 6873.52};
					azimut = 130.016;
					special = NONE;
					id = 90;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item91 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13813.2, 81.9685, 6873.54};
					azimut = 130.016;
					special = NONE;
					id = 91;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item92 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13815.9, 81.9685, 6874.72};
					azimut = 130.016;
					special = NONE;
					id = 92;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item93 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13809, 81.9685, 6873.91};
					azimut = 130.016;
					special = NONE;
					id = 93;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item94 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13817.6, 81.9685, 6876.68};
					azimut = 130.016;
					special = NONE;
					id = 94;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item95 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13813.9, 81.9685, 6875.07};
					azimut = 130.016;
					special = NONE;
					id = 95;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item96 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13815.7, 81.9685, 6877.3};
					azimut = 130.016;
					special = NONE;
					id = 96;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item97 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13815, 81.9685, 6875.27};
					azimut = 130.016;
					special = NONE;
					id = 97;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item98 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13812.7, 81.9685, 6874.73};
					azimut = 130.016;
					special = NONE;
					id = 98;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item99 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {13817.1, 81.9685, 6875.34};
					azimut = 130.016;
					special = NONE;
					id = 99;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
	};
class Sensors {	
	items = 3;
		class Item0 {
			name = "bazar1_m";
			position[] = {14134.3, 11319.9, 0.00152588};
			a = 150;
			b = 150;
			angle = -130.966;
			activationBy = "ANY";
			repeating = 1;
			interruptable = 1;
			age = "UNKNOWN";
			expCond = "(vehicle player) in thislist;";
			expActiv = "[""MidSpawn"",[""УбийÑтво и воровÑтво в безопаÑной зоне караетÑÑ BAN-ом""]] call bis_fnc_showNotification; player allowDamage false; player addEventHandler [""HandleDamage"",{false}];";
			expDesactiv = "[""EMidSpawn"",[""ПриÑутÑтвует Ð¿Ð¾Ñ‚ÐµÐ½Ñ†Ð¸Ð°Ð»ÑŒÐ½Ð°Ñ ÑƒÐ³Ñ€Ð¾Ð·Ð° жизни""]] call bis_fnc_showNotification; player allowDamage true; player addEventHandler [""HandleDamage"",{true}];";
			class Effects{};
		};
		class Item1 {
			name = "bazar2_m";
			position[] = {15625.9, 183.62601, 0.00153399};
			a = 150;
			b = 150;
			angle = -130.966;
			activationBy = "ANY";
			repeating = 1;
			interruptable = 1;
			age = "UNKNOWN";
			expCond = "(vehicle player) in thislist;";
			expActiv = "[""EastSpawn"",[""УбийÑтво и воровÑтво в безопаÑной зоне караетÑÑ BAN-ом""]] call bis_fnc_showNotification; player allowDamage false; player addEventHandler [""HandleDamage"",{false}];";
			expDesactiv = "[""EEastSpawn"",[""ПриÑутÑтвует Ð¿Ð¾Ñ‚ÐµÐ½Ñ†Ð¸Ð°Ð»ÑŒÐ½Ð°Ñ ÑƒÐ³Ñ€Ð¾Ð·Ð° жизни""]] call bis_fnc_showNotification; player allowDamage true; player addEventHandler [""HandleDamage"",{true}];";
			class Effects{};
		};
		class Item2 {
			name = "bazar3_m";
			position[] = {1330.87, 8742.5, 0.00138187};
			a = 150;
			b = 150;
			angle = -130.966;
			activationBy = "ANY";
			repeating = 1;
			interruptable = 1;
			age = "UNKNOWN";
			expCond = "(vehicle player) in thislist;";
			expActiv = "[""WestSpawn"",[""УбийÑтво и воровÑтво в безопаÑной зоне караетÑÑ BAN-ом""]] call bis_fnc_showNotification; player allowDamage false; player addEventHandler [""HandleDamage"",{false}];";
			expDesactiv = "[""EWestSpawn"",[""ПриÑутÑтвует Ð¿Ð¾Ñ‚ÐµÐ½Ñ†Ð¸Ð°Ð»ÑŒÐ½Ð°Ñ ÑƒÐ³Ñ€Ð¾Ð·Ð° жизни""]] call bis_fnc_showNotification; player allowDamage true; player addEventHandler [""HandleDamage"",{true}];";
			class Effects{};
	};
};	
	class Markers {
		items = 3;
		
		class Item0 {
			position[] = {10058.3, 117.542, 9015.85};
			name = "center";
			type = "Empty";
		};
		
		class Item1 {
			position[] = {13812.7, 80.8744, 6877.92};
			name = "respawn_east";
			type = "Empty";
		};
		
		class Item2 {
			position[] = {13812.7, 80.8769, 6877.97};
			name = "respawn_west";
			type = "Empty";
		};
	};
};

class Intro {
	addOns[] = {"bornholm"};
	addOnsAuto[] = {"bornholm"};
	randomSeed = 25982387;
	
	class Intel {
		timeOfChanges = 1800;
		startWeather = 0.3;
		startWind = 0.1;
		startWaves = 0.1;
		forecastWeather = 0.3;
		forecastWind = 0.1;
		forecastWaves = 0.1;
		forecastLightnings = 0.1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 0;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
};

class OutroWin {
	addOns[] = {"bornholm"};
	addOnsAuto[] = {"bornholm"};
	randomSeed = 12635739;
	
	class Intel {
		timeOfChanges = 1800;
		startWeather = 0.3;
		startWind = 0.1;
		startWaves = 0.1;
		forecastWeather = 0.3;
		forecastWind = 0.1;
		forecastWaves = 0.1;
		forecastLightnings = 0.1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 0;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
};

class OutroLoose {
	addOns[] = {"bornholm"};
	addOnsAuto[] = {"bornholm"};
	randomSeed = 37826347;
	
	class Intel {
		timeOfChanges = 1800;
		startWeather = 0.3;
		startWind = 0.1;
		startWaves = 0.1;
		forecastWeather = 0.3;
		forecastWind = 0.1;
		forecastWaves = 0.1;
		forecastLightnings = 0.1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 0;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
};
 

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