epochnoob Posted April 16, 2015 Report Share Posted April 16, 2015 Hi everyone, ive unpacked the mission pbo but when i try to edit the mission.sqm file it looks like this: http://gyazo.com/8c7ac077ef33c06518d3ecee72dfb478 Can anyone help? Link to comment Share on other sites More sharing options...
0 Richie Posted April 16, 2015 Report Share Posted April 16, 2015 Use Eliteness, you know this has been answered 101 times before :p the search bar works, you should give it a try one day Madbull and maddingamer 2 Link to comment Share on other sites More sharing options...
0 epochnoob Posted April 16, 2015 Author Report Share Posted April 16, 2015 Got it richie thanks man! Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted April 16, 2015 Report Share Posted April 16, 2015 Default Altis mission.sqm #define _ARMA_ //Class epoch.Altis : mission.sqm{ version = 12; class Mission { addOns[] = {"A3_Soft_F_Car","A3_Soft_F_Quadbike","a3_soft_f_beta_quadbike","A3_Boat_F_Civilian_Boat","A3_Boat_F_Boat_Transport_01","A3_Air_F_Heli_Light_01","A3_Air_F_Heli_Heli_Transport_04","A3_Air_F_Heli_Heli_Transport_03","a3_map_altis","a3_characters_f_gamma","A3_Characters_F_OPFOR","A3_Characters_F_INDEP","A3_Characters_F_Civil","A3_epoch_config","a3_characters_f","A3_Data_F_Curator_Virtual"}; addOnsAuto[] = {"a3_epoch_config","a3_map_altis"}; randomSeed = 12032465; class Intel { briefingName = "Epoch Mod"; resistanceWest = 0; timeOfChanges = 28800; startWeather = 0; startWind = 0; forecastWeather = 0; forecastWind = 0; forecastWaves = 0; wavesForced = 1; windForced = 1; year = 2035; month = 6; day = 24; hour = 12; minute = 55; startFogDecay = 0.013; forecastFogDecay = 0.013; }; class Groups { items = 100; class Item0 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14090.048,11.188511,11554.008}; azimut = 136.241; special = "NONE"; id = 0; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item1 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14089.341,11.245888,11558}; azimut = 130.016; special = "NONE"; id = 1; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item2 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.378,10.880781,11556.371}; azimut = 130.016; special = "NONE"; id = 2; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item3 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14096.24,10.450253,11561.868}; azimut = 130.016; special = "NONE"; id = 3; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item4 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14088.775,11.236534,11558.703}; azimut = 130.016; special = "NONE"; id = 4; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item5 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14087.881,11.266417,11559.285}; azimut = 130.016; special = "NONE"; id = 5; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item6 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.124,10.805141,11561.872}; azimut = 130.016; special = "NONE"; id = 6; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item7 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.319,10.633565,11560.099}; azimut = 130.016; special = "NONE"; id = 7; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item8 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.564,10.799099,11560.63}; azimut = 130.016; special = "NONE"; id = 8; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item9 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14096.824,10.419324,11561.149}; azimut = 130.016; special = "NONE"; id = 9; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item10 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14088.167,11.365703,11555.105}; azimut = 130.016; special = "NONE"; id = 10; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item11 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14089.217,11.268333,11554.641}; azimut = 130.016; special = "NONE"; id = 11; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item12 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14089.834,11.127327,11558.895}; azimut = 130.016; special = "NONE"; id = 12; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item13 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14089.854,11.231614,11556.455}; azimut = 130.016; special = "NONE"; id = 13; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item14 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14090.417,11.126685,11558.291}; azimut = 130.016; special = "NONE"; id = 14; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item15 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.682,10.6846,11554.275}; azimut = 130.016; special = "NONE"; id = 15; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item16 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.874,11.01739,11553.033}; azimut = 130.016; special = "NONE"; id = 16; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item17 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.586,10.55732,11553.639}; azimut = 130.016; special = "NONE"; id = 17; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item18 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.044,10.894076,11561.634}; azimut = 130.016; special = "NONE"; id = 18; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item19 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.231,10.68044,11562.169}; azimut = 130.016; special = "NONE"; id = 19; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item20 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.835,11.000413,11558.547}; azimut = 136.241; special = "NONE"; id = 20; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item21 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.675,11.056741,11555.076}; azimut = 130.016; special = "NONE"; id = 21; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item22 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.629,10.970469,11555.418}; azimut = 130.016; special = "NONE"; id = 22; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item23 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.818,10.750246,11561.329}; azimut = 130.016; special = "NONE"; id = 23; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item24 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.189,11.090447,11554.232}; azimut = 130.016; special = "NONE"; id = 24; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item25 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.75,10.870123,11561.056}; azimut = 130.016; special = "NONE"; id = 25; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item26 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.439,10.531242,11562.388}; azimut = 130.016; special = "NONE"; id = 26; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item27 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14096.402,10.514539,11560.298}; azimut = 130.016; special = "NONE"; id = 27; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item28 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14090.898,11.021097,11559.045}; azimut = 130.016; special = "NONE"; id = 28; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item29 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.001,11.097952,11553.381}; azimut = 130.016; special = "NONE"; id = 29; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item30 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.214,10.665432,11555.943}; azimut = 130.016; special = "NONE"; id = 30; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item31 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14096.78,10.548698,11557.098}; azimut = 130.016; special = "NONE"; id = 31; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item32 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.119,11.123415,11556.75}; azimut = 130.016; special = "NONE"; id = 32; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item33 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14090.356,11.17053,11554.867}; azimut = 130.016; special = "NONE"; id = 33; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item34 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14088.645,11.334087,11556.084}; azimut = 130.016; special = "NONE"; id = 34; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item35 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.226,10.866907,11559.611}; azimut = 130.016; special = "NONE"; id = 35; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item36 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14089.814,10.986229,11561.263}; azimut = 130.016; special = "NONE"; id = 36; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item37 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14087.685,11.350949,11558.484}; azimut = 130.016; special = "NONE"; id = 37; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item38 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14097.109,10.456326,11555.643}; azimut = 130.016; special = "NONE"; id = 38; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item39 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.344,10.741208,11559.903}; azimut = 130.016; special = "NONE"; id = 39; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item40 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.425,10.775558,11556.645}; azimut = 136.241; special = "NONE"; id = 40; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item41 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14087.881,11.385155,11554.189}; azimut = 130.016; special = "NONE"; id = 41; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item42 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14090.83,11.139627,11555.883}; azimut = 130.016; special = "NONE"; id = 42; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item43 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14086.762,11.384095,11559.057}; azimut = 130.016; special = "NONE"; id = 43; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item44 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.074,10.962335,11559.467}; azimut = 130.016; special = "NONE"; id = 44; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item45 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14087.293,11.266231,11559.903}; azimut = 130.016; special = "NONE"; id = 45; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item46 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14088.991,11.138851,11559.641}; azimut = 130.016; special = "NONE"; id = 46; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item47 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.039,10.61483,11561.595}; azimut = 130.016; special = "NONE"; id = 47; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item48 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.314,10.972728,11559.997}; azimut = 130.016; special = "NONE"; id = 48; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item49 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.967,10.91702,11558.885}; azimut = 130.016; special = "NONE"; id = 49; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item50 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14087.21,11.461897,11557.66}; azimut = 130.016; special = "NONE"; id = 50; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item51 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.426,11.011806,11557.064}; azimut = 130.016; special = "NONE"; id = 51; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item52 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14089.452,11.025033,11560.513}; azimut = 130.016; special = "NONE"; id = 52; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item53 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.5,10.839937,11554.064}; azimut = 130.016; special = "NONE"; id = 53; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item54 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14090.844,10.943408,11561.442}; azimut = 130.016; special = "NONE"; id = 54; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item55 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.062,10.798491,11559.033}; azimut = 130.016; special = "NONE"; id = 55; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item56 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.765,10.562322,11560.876}; azimut = 130.016; special = "NONE"; id = 56; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item57 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14088.259,11.361342,11557.76}; azimut = 130.016; special = "NONE"; id = 57; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item58 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14086.539,11.278397,11560.548}; azimut = 130.016; special = "NONE"; id = 58; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item59 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.685,10.929412,11560.935}; azimut = 130.016; special = "NONE"; id = 59; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item60 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.129,10.77124,11555.486}; azimut = 136.241; special = "NONE"; id = 60; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item61 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.55,10.894489,11557.342}; azimut = 130.016; special = "NONE"; id = 61; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item62 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.989,11.041467,11556.242}; azimut = 130.016; special = "NONE"; id = 62; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item63 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14096.371,10.542561,11559.523}; azimut = 130.016; special = "NONE"; id = 63; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item64 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14089.393,11.263206,11555.609}; azimut = 130.016; special = "NONE"; id = 64; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item65 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14088.237,11.158861,11560.192}; azimut = 130.016; special = "NONE"; id = 65; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item66 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.577,10.686811,11560.845}; azimut = 130.016; special = "NONE"; id = 66; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item67 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14087.608,11.163608,11560.794}; azimut = 130.016; special = "NONE"; id = 67; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item68 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.36,10.924454,11560.329}; azimut = 130.016; special = "NONE"; id = 68; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item69 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.189,10.670728,11559.359}; azimut = 130.016; special = "NONE"; id = 69; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item70 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14089.032,11.310653,11557.082}; azimut = 130.016; special = "NONE"; id = 70; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item71 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14097.078,10.515373,11558.076}; azimut = 130.016; special = "NONE"; id = 71; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item72 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14090.476,10.982175,11560.646}; azimut = 130.016; special = "NONE"; id = 72; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item73 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.896,10.5684,11555.293}; azimut = 130.016; special = "NONE"; id = 73; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item74 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14090.084,11.028812,11559.806}; azimut = 130.016; special = "NONE"; id = 74; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item75 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.746,10.773061,11557.602}; azimut = 130.016; special = "NONE"; id = 75; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item76 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14088.698,11.050353,11561.001}; azimut = 130.016; special = "NONE"; id = 76; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item77 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.304,10.726362,11553.465}; azimut = 130.016; special = "NONE"; id = 77; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item78 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.97,10.640514,11557.766}; azimut = 130.016; special = "NONE"; id = 78; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item79 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14087.861,11.411031,11556.832}; azimut = 130.016; special = "NONE"; id = 79; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item80 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14090.237,11.208396,11557.436}; azimut = 130.016; special = "NONE"; id = 80; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item81 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.72,10.97179,11557.977}; azimut = 130.016; special = "NONE"; id = 81; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item82 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.779,10.853482,11558.23}; azimut = 130.016; special = "NONE"; id = 82; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item83 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14087.467,11.436106,11555.928}; azimut = 130.016; special = "NONE"; id = 83; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item84 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14091.396,11.093321,11557.664}; azimut = 130.016; special = "NONE"; id = 84; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item85 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14097.22,10.477295,11558.805}; azimut = 130.016; special = "NONE"; id = 85; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item86 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.004,10.72128,11558.381}; azimut = 130.016; special = "NONE"; id = 86; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item87 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.205,10.996203,11553.781}; azimut = 130.016; special = "NONE"; id = 87; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item88 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14096.28,10.566079,11556.232}; azimut = 130.016; special = "NONE"; id = 88; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item89 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14096.13,10.596167,11558.631}; azimut = 130.016; special = "NONE"; id = 89; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item90 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14089.896,11.193622,11553.24}; azimut = 130.016; special = "NONE"; id = 90; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item91 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.143,10.87898,11553.262}; azimut = 130.016; special = "NONE"; id = 91; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item92 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.811,10.543366,11554.443}; azimut = 130.016; special = "NONE"; id = 92; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item93 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14088.913,11.284319,11553.631}; azimut = 130.016; special = "NONE"; id = 93; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item94 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14097.523,10.443663,11556.404}; azimut = 130.016; special = "NONE"; id = 94; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item95 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14093.776,10.810845,11554.793}; azimut = 130.016; special = "NONE"; id = 95; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item96 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14095.577,10.670845,11557.023}; azimut = 130.016; special = "NONE"; id = 96; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item97 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14094.951,10.656289,11554.986}; azimut = 130.016; special = "NONE"; id = 97; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item98 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14092.573,10.967642,11554.455}; azimut = 130.016; special = "NONE"; id = 98; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item99 { side = "CIV"; class Vehicles { items = 1; class Item0 { position[] = {14097.066,10.437488,11555.063}; azimut = 130.016; special = "NONE"; id = 99; side = "CIV"; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; }; }; class Intro { addOns[] = {"a3_map_altis"}; addOnsAuto[] = {"a3_map_altis"}; randomSeed = 13802307; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroWin { addOns[] = {"a3_map_altis"}; addOnsAuto[] = {"a3_map_altis"}; randomSeed = 4712975; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroLoose { addOns[] = {"a3_map_altis"}; addOnsAuto[] = {"a3_map_altis"}; randomSeed = 10755213; class Intel { timeOfChanges = 1800.0002; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; Link to comment Share on other sites More sharing options...
0 R4ziel Posted April 19, 2015 Report Share Posted April 19, 2015 Does anyne have the bornholm mission.sqm? Everytime I try to derapify it using eliteness it just says "Mission Bornholm read from bank" endlessly. using the old one is fine and the server loads. Ive tried using a couple of examples but they all do the same, not sure what is wrong. Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted April 19, 2015 Report Share Posted April 19, 2015 Does anyne have the bornholm mission.sqm? Everytime I try to derapify it using eliteness it just says "Mission Bornholm read from bank" endlessly. using the old one is fine and the server loads. Ive tried using a couple of examples but they all do the same, not sure what is wrong. Her is it: // mission.sqm - 18:43:27 04/08/15, generated in 0.16 seconds // Generated by unRap v1.06 by Kegetys // Separate rootclasses: Disabled, Automatic comments: Enabled version = 12; class Mission { addOns[] = {"bornholm", "bornholmlayers", "bornholmobjects", "A3_Soft_F_Car", "A3_Soft_F_Quadbike", "a3_soft_f_beta_quadbike", "A3_Boat_F_Civilian_Boat", "A3_Boat_F_Boat_Transport_01", "A3_Air_F_Heli_Light_01", "A3_Air_F_Heli_Heli_Transport_04", "A3_Air_F_Heli_Heli_Transport_03", "a3_characters_f_gamma", "A3_Characters_F_OPFOR", "A3_Characters_F_INDEP", "A3_Characters_F_Civil", "A3_epoch_config", "a3_characters_f", "A3_Data_F_Curator_Virtual"}; addOnsAuto[] = {"a3_epoch_config", "bornholm"}; randomSeed = 43857643; class Intel { briefingName = "Epoch Mod Bornholm"; resistanceWest = 0; timeOfChanges = 28800; startWeather = 0; startWind = 0; forecastWeather = 0; forecastWind = 0; forecastWaves = 0; wavesForced = 1; windForced = 1; year = 2035; month = 6; day = 24; hour = 12; minute = 55; startFogDecay = 0.013; forecastFogDecay = 0.013; }; class Groups { items = 100; class Item0 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13810.1, 81.9685, 6874.29}; azimut = 136.241; special = NONE; id = 0; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item1 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13809.4, 80.81.9685, 6878.28}; azimut = 130.016; special = NONE; id = 1; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item2 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13813.5, 81.9685, 6876.65}; azimut = 130.016; special = NONE; id = 2; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item3 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13816.3, 81.9685, 6882.15}; azimut = 130.016; special = NONE; id = 3; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item4 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13808.9, 81.9685, 6878.98}; azimut = 130.016; special = NONE; id = 4; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item5 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13808, 81.9685, 6879.56}; azimut = 130.016; special = NONE; id = 5; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item6 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13813.2, 81.9685, 6882.15}; azimut = 130.016; special = NONE; id = 6; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item7 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13815.4, 81.9685, 6880.38}; azimut = 130.016; special = NONE; id = 7; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item8 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13813.6, 81.9685, 6880.91}; azimut = 130.016; special = NONE; id = 8; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item9 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13816.9, 81.9685, 6881.43}; azimut = 130.016; special = NONE; id = 9; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item10 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13808.2, 81.9685, 6875.39}; azimut = 130.016; special = NONE; id = 10; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item11 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13809.3, 81.9685, 6874.92}; azimut = 130.016; special = NONE; id = 11; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item12 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13809.9, 81.9685, 6879.17}; azimut = 130.016; special = NONE; id = 12; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item13 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13809.9, 81.9685, 6876.73}; azimut = 130.016; special = NONE; id = 13; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item14 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13810.5, 81.9685, 6878.57}; azimut = 130.016; special = NONE; id = 14; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item15 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13814.8, 81.9685, 6874.56}; azimut = 130.016; special = NONE; id = 15; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item16 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13812, 81.9685, 6873.31}; azimut = 130.016; special = NONE; id = 16; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item17 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13815.7, 81.9685, 6873.92}; azimut = 130.016; special = NONE; id = 17; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item18 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13812.1, 81.9685, 6881.91}; azimut = 130.016; special = NONE; id = 18; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item19 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13814.3, 81.9685, 6882.45}; azimut = 130.016; special = NONE; id = 19; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item20 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13811.9, 81.9685, 6878.83}; azimut = 136.241; special = NONE; id = 20; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item21 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13811.8, 81.9685, 6875.36}; azimut = 130.016; special = NONE; id = 21; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item22 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13812.7, 81.9685, 6875.7}; azimut = 130.016; special = NONE; id = 22; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item23 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13813.9, 81.9685, 6881.61}; azimut = 130.016; special = NONE; id = 23; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item24 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13811.3, 81.9685, 6874.51}; azimut = 130.016; special = NONE; id = 24; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item25 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13812.8, 81.9685, 6881.34}; azimut = 130.016; special = NONE; id = 25; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item26 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13815.5, 81.9685, 6882.67}; azimut = 130.016; special = NONE; id = 26; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item27 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13816.5, 81.9685, 6880.58}; azimut = 130.016; special = NONE; id = 27; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item28 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13811, 81.9685, 6879.32}; azimut = 130.016; special = NONE; id = 28; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item29 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13811.1, 81.9685, 6873.66}; azimut = 130.016; special = NONE; id = 29; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item30 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13815.3, 81.9685, 6876.22}; azimut = 130.016; special = NONE; id = 30; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item31 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13816.9, 81.9685, 6877.38}; azimut = 130.016; special = NONE; id = 31; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item32 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13811.2, 81.9685, 6877.03}; azimut = 130.016; special = NONE; id = 32; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item33 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13810.4, 81.9685, 6875.15}; azimut = 130.016; special = NONE; id = 33; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item34 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13808.7, 81.9685, 6876.36}; azimut = 130.016; special = NONE; id = 34; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item35 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13813.3, 81.9685, 6879.89}; azimut = 130.016; special = NONE; id = 35; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item36 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13809.9, 81.9685, 6881.54}; azimut = 130.016; special = NONE; id = 36; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item37 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13807.8, 81.9685, 6878.76}; azimut = 130.016; special = NONE; id = 37; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item38 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13817.2, 81.9685, 6875.92}; azimut = 130.016; special = NONE; id = 38; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item39 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13814.4, 81.9685, 6880.18}; azimut = 130.016; special = NONE; id = 39; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item40 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13814.5, 81.9685, 6876.92}; azimut = 136.241; special = NONE; id = 40; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item41 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13808, 81.9685, 6874.47}; azimut = 130.016; special = NONE; id = 41; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item42 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13810.9, 81.9685, 6876.16}; azimut = 130.016; special = NONE; id = 42; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item43 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13806.8, 81.9685, 6879.34}; azimut = 130.016; special = NONE; id = 43; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item44 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13812.2, 81.9685, 6879.75}; azimut = 130.016; special = NONE; id = 44; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item45 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13807.4, 81.9685, 6880.18}; azimut = 130.016; special = NONE; id = 45; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item46 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13809.1, 81.9685, 6879.92}; azimut = 130.016; special = NONE; id = 46; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item47 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13815.1, 81.9685, 6881.87}; azimut = 130.016; special = NONE; id = 47; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item48 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13811.4, 81.9685, 6880.28}; azimut = 130.016; special = NONE; id = 48; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item49 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13813, 81.9685, 6879.16}; azimut = 130.016; special = NONE; id = 49; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item50 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13807.3, 81.9685, 6877.94}; azimut = 130.016; special = NONE; id = 50; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item51 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13812.5, 81.9685, 6877.34}; azimut = 130.016; special = NONE; id = 51; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item52 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13809.5, 81.9685, 6880.79}; azimut = 130.016; special = NONE; id = 52; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item53 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13813.6, 81.9685, 6874.34}; azimut = 130.016; special = NONE; id = 53; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item54 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13810.9, 81.9685, 6881.72}; azimut = 130.016; special = NONE; id = 54; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item55 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13814.1, 81.9685, 6879.31}; azimut = 130.016; special = NONE; id = 55; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item56 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13815.8, 81.9685, 6881.16}; azimut = 130.016; special = NONE; id = 56; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item57 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13808.3, 81.9685, 6878.04}; azimut = 130.016; special = NONE; id = 57; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item58 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13806.6, 81.9685, 6880.83}; azimut = 130.016; special = NONE; id = 58; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item59 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13811.8, 81.9685, 6881.21}; azimut = 130.016; special = NONE; id = 59; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item60 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13814.2, 81.9685, 6875.77}; azimut = 136.241; special = NONE; id = 60; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item61 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13813.6, 81.9685, 6877.62}; azimut = 130.016; special = NONE; id = 61; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item62 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13812.1, 81.9685, 6876.52}; azimut = 130.016; special = NONE; id = 62; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item63 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13816.4, 81.9685, 6879.8}; azimut = 130.016; special = NONE; id = 63; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item64 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13809.5, 81.9685, 6875.89}; azimut = 130.016; special = NONE; id = 64; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item65 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13808.3, 81.9685, 6880.47}; azimut = 130.016; special = NONE; id = 65; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item66 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13814.7, 81.9685, 6881.12}; azimut = 130.016; special = NONE; id = 66; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item67 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13807.7, 81.9685, 6881.07}; azimut = 130.016; special = NONE; id = 67; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item68 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13812.4, 81.9685, 6880.61}; azimut = 130.016; special = NONE; id = 68; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item69 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13815.3, 81.9685, 6879.64}; azimut = 130.016; special = NONE; id = 69; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item70 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13809.1, 81.9685, 6877.36}; azimut = 130.016; special = NONE; id = 70; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item71 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13817.2, 81.9685, 6878.36}; azimut = 130.016; special = NONE; id = 71; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item72 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13810.6, 81.9685, 6880.93}; azimut = 130.016; special = NONE; id = 72; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item73 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13816, 81.9685, 6875.57}; azimut = 130.016; special = NONE; id = 73; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item74 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13810.2, 81.9685, 6880.09}; azimut = 130.016; special = NONE; id = 74; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item75 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13814.8, 81.9685, 6877.88}; azimut = 130.016; special = NONE; id = 75; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item76 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13808.8, 81.9685, 6881.28}; azimut = 130.016; special = NONE; id = 76; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item77 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13814.4, 81.9685, 6873.74}; azimut = 130.016; special = NONE; id = 77; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item78 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13816, 81.9685, 6878.05}; azimut = 130.016; special = NONE; id = 78; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item79 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13807.9, 81.9685, 6877.11}; azimut = 130.016; special = NONE; id = 79; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item80 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13810.3, 81.9685, 6877.72}; azimut = 130.016; special = NONE; id = 80; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item81 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13812.8, 81.9685, 6878.26}; azimut = 130.016; special = NONE; id = 81; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item82 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13813.9, 81.9685, 6878.51}; azimut = 130.016; special = NONE; id = 82; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item83 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13807.5, 81.9685, 6876.21}; azimut = 130.016; special = NONE; id = 83; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item84 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13811.5, 81.9685, 6877.94}; azimut = 130.016; special = NONE; id = 84; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item85 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13817.3, 81.9685, 6879.08}; azimut = 130.016; special = NONE; id = 85; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item86 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13815.1, 81.9685, 6878.66}; azimut = 130.016; special = NONE; id = 86; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item87 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13812.3, 81.9685, 6874.06}; azimut = 130.016; special = NONE; id = 87; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item88 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13816.4, 81.9685, 6876.51}; azimut = 130.016; special = NONE; id = 88; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item89 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13816.2, 81.9685, 6878.91}; azimut = 130.016; special = NONE; id = 89; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item90 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13810, 81.9685, 6873.52}; azimut = 130.016; special = NONE; id = 90; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item91 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13813.2, 81.9685, 6873.54}; azimut = 130.016; special = NONE; id = 91; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item92 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13815.9, 81.9685, 6874.72}; azimut = 130.016; special = NONE; id = 92; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item93 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13809, 81.9685, 6873.91}; azimut = 130.016; special = NONE; id = 93; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item94 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13817.6, 81.9685, 6876.68}; azimut = 130.016; special = NONE; id = 94; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item95 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13813.9, 81.9685, 6875.07}; azimut = 130.016; special = NONE; id = 95; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item96 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13815.7, 81.9685, 6877.3}; azimut = 130.016; special = NONE; id = 96; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item97 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13815, 81.9685, 6875.27}; azimut = 130.016; special = NONE; id = 97; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item98 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13812.7, 81.9685, 6874.73}; azimut = 130.016; special = NONE; id = 98; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item99 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {13817.1, 81.9685, 6875.34}; azimut = 130.016; special = NONE; id = 99; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; }; class Sensors { items = 3; class Item0 { name = "bazar1_m"; position[] = {14134.3, 11319.9, 0.00152588}; a = 150; b = 150; angle = -130.966; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; expCond = "(vehicle player) in thislist;"; expActiv = "[""MidSpawn"",[""УбийÑтво и воровÑтво в безопаÑной зоне караетÑÑ BAN-ом""]] call bis_fnc_showNotification; player allowDamage false; player addEventHandler [""HandleDamage"",{false}];"; expDesactiv = "[""EMidSpawn"",[""ПриÑутÑтвует Ð¿Ð¾Ñ‚ÐµÐ½Ñ†Ð¸Ð°Ð»ÑŒÐ½Ð°Ñ ÑƒÐ³Ñ€Ð¾Ð·Ð° жизни""]] call bis_fnc_showNotification; player allowDamage true; player addEventHandler [""HandleDamage"",{true}];"; class Effects{}; }; class Item1 { name = "bazar2_m"; position[] = {15625.9, 183.62601, 0.00153399}; a = 150; b = 150; angle = -130.966; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; expCond = "(vehicle player) in thislist;"; expActiv = "[""EastSpawn"",[""УбийÑтво и воровÑтво в безопаÑной зоне караетÑÑ BAN-ом""]] call bis_fnc_showNotification; player allowDamage false; player addEventHandler [""HandleDamage"",{false}];"; expDesactiv = "[""EEastSpawn"",[""ПриÑутÑтвует Ð¿Ð¾Ñ‚ÐµÐ½Ñ†Ð¸Ð°Ð»ÑŒÐ½Ð°Ñ ÑƒÐ³Ñ€Ð¾Ð·Ð° жизни""]] call bis_fnc_showNotification; player allowDamage true; player addEventHandler [""HandleDamage"",{true}];"; class Effects{}; }; class Item2 { name = "bazar3_m"; position[] = {1330.87, 8742.5, 0.00138187}; a = 150; b = 150; angle = -130.966; activationBy = "ANY"; repeating = 1; interruptable = 1; age = "UNKNOWN"; expCond = "(vehicle player) in thislist;"; expActiv = "[""WestSpawn"",[""УбийÑтво и воровÑтво в безопаÑной зоне караетÑÑ BAN-ом""]] call bis_fnc_showNotification; player allowDamage false; player addEventHandler [""HandleDamage"",{false}];"; expDesactiv = "[""EWestSpawn"",[""ПриÑутÑтвует Ð¿Ð¾Ñ‚ÐµÐ½Ñ†Ð¸Ð°Ð»ÑŒÐ½Ð°Ñ ÑƒÐ³Ñ€Ð¾Ð·Ð° жизни""]] call bis_fnc_showNotification; player allowDamage true; player addEventHandler [""HandleDamage"",{true}];"; class Effects{}; }; }; class Markers { items = 3; class Item0 { position[] = {10058.3, 117.542, 9015.85}; name = "center"; type = "Empty"; }; class Item1 { position[] = {13812.7, 80.8744, 6877.92}; name = "respawn_east"; type = "Empty"; }; class Item2 { position[] = {13812.7, 80.8769, 6877.97}; name = "respawn_west"; type = "Empty"; }; }; }; class Intro { addOns[] = {"bornholm"}; addOnsAuto[] = {"bornholm"}; randomSeed = 25982387; class Intel { timeOfChanges = 1800; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroWin { addOns[] = {"bornholm"}; addOnsAuto[] = {"bornholm"}; randomSeed = 12635739; class Intel { timeOfChanges = 1800; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroLoose { addOns[] = {"bornholm"}; addOnsAuto[] = {"bornholm"}; randomSeed = 37826347; class Intel { timeOfChanges = 1800; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; Link to comment Share on other sites More sharing options...
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epochnoob
Hi everyone, ive unpacked the mission pbo but when i try to edit the mission.sqm file it looks like this:
http://gyazo.com/8c7ac077ef33c06518d3ecee72dfb478
Can anyone help?
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