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AllenFromStacysmom

Nothing save to hive after install a plot for life and vetcor building

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hey guys

after i install a plot for life and vector building 

nothing would save to the database, for example, i put down a safe, after restart, the safe will be gone.

the plot pole for life and vector building work fine.

 

any help would be appropriated.

 

 

 

hi guys i fixed the error where nothing save to database, but now there is a new problem: when i add in the replacement file for A plot for life in the vector building pack(a plot for life/compile/plyaer_unlockvault.sqf) people cant unlock safe, admins cant press 1 to open safe thro infistar either.

I replaced the player_unlockvault from a plot for life, then you can unlock safe, but when you build, it shows this building required a 30 meter plot pole even thought there is already one

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Just go into your dayz_server.pbo\compiles\serverUpdateObject.sqf and paste the Part, where it says "inventory = [ %%% ]"

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Paste it here. Show how it looks in your file.

_object_inventory = {
	private["_inventory","_previous","_key"];
		_inventory = [
			getWeaponCargo _object,
			getMagazineCargo _object,
			getBackpackCargo _object
		];

i only find this part,

this is the whole sqf:

/*
[_object,_type] spawn server_updateObject;
*/
private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_parachuteWest","_firstTime","_object_killed","_object_repair","_isbuildable"];

_object = 	_this select 0;

if(isNull(_object)) exitWith {
	diag_log format["Skipping Null Object: %1", _object];
};

_type = 	_this select 1;
_parachuteWest = ((typeOf _object == "ParachuteWest") || (typeOf _object == "ParachuteC"));
_isbuildable = (typeOf _object) in dayz_allowedObjects;
_isNotOk = false;
_firstTime = false;

_objectID =	_object getVariable ["ObjectID","0"];
_uid = 		_object getVariable ["ObjectUID","0"];

if ((typeName _objectID != "string") || (typeName _uid != "string")) then
{ 
    diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
    //force fail
    _objectID = "0";
    _uid = "0";
};
if (!_parachuteWest && !(locked _object)) then {
	if (_objectID == "0" && _uid == "0") then
	{
		_object_position = getPosATL _object;
    	_isNotOk = true;
	};
};

// do not update if buildable && not ok
if (_isNotOk && _isbuildable) exitWith {  };

// delete if still not ok
if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); };


_lastUpdate = _object getVariable ["lastUpdate",time];
_needUpdate = _object in needUpdate_objects;

// TODO ----------------------
_object_position = {
	private["_position","_worldspace","_fuel","_key"];
		_position = getPosATL _object;
		_worldspace = [(getDir _object) call KK_fnc_floatToString,	_position call KK_fnc_positionToString];
		_fuel = 0;
		if (_object isKindOf "AllVehicles") then {
			_fuel = fuel _object;
		};
		_key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
		//diag_log ("HIVE: WRITE: "+ str(_key));
		_key call server_hiveWrite;
};

_object_inventory = {
	private["_inventory","_previous","_key"];
		_inventory = [
			getWeaponCargo _object,
			getMagazineCargo _object,
			getBackpackCargo _object
		];
		_previous = str(_object getVariable["lastInventory",[]]);
		if (str(_inventory) != _previous) then {
			_object setVariable["lastInventory",_inventory];
			if (_objectID == "0") then {
				_key = format["CHILD:309:%1:%2:",_uid,_inventory];
			} else {
				_key = format["CHILD:303:%1:%2:",_objectID,_inventory];
			};
			//diag_log ("HIVE: WRITE: "+ str(_key));
			_key call server_hiveWrite;
		};
};

_object_damage = {
	private["_hitpoints","_array","_hit","_selection","_key","_damage"];
		_hitpoints = _object call vehicle_getHitpoints;
		_damage = damage _object;
		_array = [];
		{
			_hit = [_object,_x] call object_getHit;
			_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
			if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
			_object setHit ["_selection", _hit];
		} count _hitpoints;
	
		_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
		//diag_log ("HIVE: WRITE: "+ str(_key));
		_key call server_hiveWrite;
	_object setVariable ["needUpdate",false,true];
	};

_object_killed = {
	private["_hitpoints","_array","_hit","_selection","_key","_damage"];
	_hitpoints = _object call vehicle_getHitpoints;
	//_damage = damage _object;
	_damage = 1;
	_array = [];
	{
		_hit = [_object,_x] call object_getHit;
		_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
		if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
		_hit = 1;
		_object setHit ["_selection", _hit];
	} count _hitpoints;
	
	if (_objectID == "0") then {
		_key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];
	} else {
		_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
	};
	//diag_log ("HIVE: WRITE: "+ str(_key));
	_key call server_hiveWrite;
	_object setVariable ["needUpdate",false,true];
	if ((count _this) > 2) then {
		_killer = _this select 2;
		_charID = _object getVariable ['CharacterID','0'];
		_objID 	= _object getVariable['ObjectID','0'];
		_objUID	= _object getVariable['ObjectUID','0'];
		_worldSpace = getPosATL _object;
		if (getPlayerUID _killer != "") then {
			_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
			diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, (getPlayerUID _killer)];
		} else {
			diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace];
		};
	};
};

_object_repair = {
	private["_hitpoints","_array","_hit","_selection","_key","_damage"];
	_hitpoints = _object call vehicle_getHitpoints;
	_damage = damage _object;
	_array = [];
	{
		_hit = [_object,_x] call object_getHit;
		_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
		if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
		_object setHit ["_selection", _hit];
	} count _hitpoints;
	
	_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
	//diag_log ("HIVE: WRITE: "+ str(_key));
	_key call server_hiveWrite;
	_object setVariable ["needUpdate",false,true];
};
// TODO ----------------------

_object setVariable ["lastUpdate",time,true];
switch (_type) do {
	case "all": {
		call _object_position;
		call _object_inventory;
		call _object_damage;
		};
	case "position": {
		if (!(_object in needUpdate_objects)) then {
			//diag_log format["DEBUG Position: Added to NeedUpdate=%1",_object];
			needUpdate_objects set [count needUpdate_objects, _object];
		};
	};
	case "gear": {
		call _object_inventory;
			};
	case "damage": {
		if ( (time - _lastUpdate) > 5) then {
			call _object_damage;
		} else {
			if (!(_object in needUpdate_objects)) then {
				//diag_log format["DEBUG Damage: Added to NeedUpdate=%1",_object];
				needUpdate_objects set [count needUpdate_objects, _object];
			};
		};
	};
	case "killed": {
		call _object_killed;
	};
	case "repair": {
		call _object_damage;
	};
};
 

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Must me a faulty server_moniter.sqf

 

show me your RPT

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
19:06:19 Server error: Player without identity Zelun (id 566802492)
19:06:19 Server error: Player without identity Zelun (id 566802492)
19:06:19 Server error: Player without identity Zelun (id 566802492)
19:06:19 Server error: Player without identity Zelun (id 566802492)
19:06:19 Server error: Player without identity Zelun (id 566802492)
19:06:19 Server error: Player without identity Zelun (id 566802492)
19:06:19 Server error: Player without identity Zelun (id 566802492)
19:06:19 Server error: Player without identity Zelun (id 566802492)
19:06:19 Server error: Player without identity Zelun (id 566802492)
19:06:20 Server error: Player without identity Zelun (id 566802492)
19:06:20 Server error: Player without identity Zelun (id 566802492)
19:06:20 Server error: Player without identity Zelun (id 566802492)
19:06:20 Server error: Player without identity Zelun (id 566802492)
19:06:20 Server error: Player without identity Zelun (id 566802492)
19:06:20 Server error: Player without identity Zelun (id 566802492)
19:06:20 Server error: Player without identity Zelun (id 566802492)
19:06:20 Server error: Player without identity Zelun (id 566802492)
19:06:20 Server error: Player without identity Zelun (id 566802492)
19:06:25 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
19:06:34 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
19:06:34 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
19:06:34 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
19:06:34 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
19:06:41 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
19:06:42 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
19:06:42 "DayZ Epoch: MPframework inited"
19:06:42 "infiSTAR.de - Waiting for BIS_fnc_init..."
19:06:42 Warning Message: Script custom\compile\KK_Functions.sqf not found
19:06:42 Warning Message: Script custom\compile\server_updateObject.sqf not found
19:06:42 Warning Message: Script custom\compile\server_publishObject.sqf not found
19:06:42 Warning Message: Script custom\compile\server_swapObject.sqf not found
19:06:46 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
19:06:46 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
19:07:07 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
19:07:07 Warning Message: Script low_admins.sqf not found
19:07:07 Warning Message: Script normal_admins.sqf not found
19:07:07 Warning Message: Script super_admins.sqf not found
19:07:07 Warning Message: Script blacklist.sqf not found
19:07:07 "infiSTAR.de - iproductVersion: 30012015IAHAT343C | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
19:07:07 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["V","8","U","7","9","r","9","V","E","8","Z","Y","u","x","u","p","H","g","5","I","u","d","3","O","i","m","o","z","D","T"];
_gen = "p";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_num = str(round(random 999998));
_gen = _gen + '_' + _num;
_gen
}"
19:07:07 "infiSTAR.de - _randvar1: pIxzuuuo_804809"
19:07:07 "infiSTAR.de - _randvar2: pdDi793x_761420"
19:07:07 "infiSTAR.de - _randvar3: pEu58VH7_49502"
19:07:07 "infiSTAR.de - _randvar4: p9pz35T8_979578"
19:07:07 "infiSTAR.de - _randvar5: pVud98pp_960202"
19:07:07 "infiSTAR.de - _randvar6: pgDu5r8Y_540916"
19:07:07 "infiSTAR.de - _randvar8: pOudO5i8_830218"
19:07:07 "infiSTAR.de - _randvar11: pd83Hzx9_288541"
19:07:07 "infiSTAR.de - _randvar12: pTu83g9r_896210"
19:07:07 "infiSTAR.de - _randvar13: p7I3VuU5_696423"
19:07:07 "infiSTAR.de - _randvar19: p39uiViV_713205"
19:07:07 "infiSTAR.de - _randvar20: pmuUZo5p_244390"
19:07:07 "infiSTAR.de - _randvar21: pH99VUzT_529582"
19:07:07 "infiSTAR.de - _randvar27: pi9Orpo3_793128"
19:07:07 "infiSTAR.de - _randvar26: puTuZO85_662085"
19:07:07 "infiSTAR.de - _randvar25: p97xOiE7_959186"
19:07:07 "infiSTAR.de - _randvar28: pdzT3rug_870814"
19:07:07 "infiSTAR.de - _randvar29: ppuOgYDD_489969"
19:07:07 "infiSTAR.de - _randvar30: p9V9mVYp_734231"
19:07:07 "infiSTAR.de - _randvar31: pgU5VupZ_638741"
19:07:07 "infiSTAR.de - _randvar32: p5899zu8_24157"
19:07:07 "infiSTAR.de - _randvar33: p98OZD8O_539628"
19:07:07 "infiSTAR.de - _randvar34: pOorp883_80768"
19:07:07 "infiSTAR.de - _randvar35: p977Hr3U_582614"
19:07:07 "infiSTAR.de - _randvar36: puu7O79z_187605"
19:07:07 "infiSTAR.de - _remark: p8uD7iV8_788541"
19:07:07 "infiSTAR.de - _AHpos: p75iT355_946564"
19:07:07 "infiSTAR.de - _loadedcheckpos: priprOiH_184116"
19:07:07 "infiSTAR.de - _loadedchecktime: pO9Zdru8_652907"
19:07:07 "infiSTAR.de - _MenuChecksRunningx: pxu8rEVV_176897"
19:07:07 "infiSTAR.de - _oneachframe: p98gH8Uz_670248"
19:07:07 "infiSTAR.de - _bigpubvar: p95Y9IiH_930306"
19:07:07 "infiSTAR.de - _anotherloop: p8zEuZ9I_805563"
19:07:07 "infiSTAR.de - _anotherlooptest: p9uou8ro_738627"
19:07:07 "infiSTAR.de - _clientoncetwo: pugm9x5i_684190"
19:07:07 "infiSTAR.de - _randvar10: PVAHR_0_bufipgh_401999"
19:07:07 "infiSTAR.de - AntiHack LOADED!"
19:07:07 "infiSTAR.de - CREATING AdminMenu"
19:07:07 "infiSTAR.de - ADDING PublicVariableEventHandlers"
19:07:07 "infiSTAR.de - AntiHack FULLY LOADED"
19:07:09 Cannot create non-ai vehicle CamoNet_DZ,
19:07:09 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
19:07:09 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
19:07:09 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
19:07:09 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
19:07:09 "[denmark Pack] Cherno Blocks loaded"
19:07:09 "[denmark Pack] initializing Cherno Hill"
19:07:09 "[denmark Pack] Cherno Base loaded"
19:07:09 "[Denmark Pack] Grass Cutter loaded"
19:07:10 MAP_vlajkstozar: Flag - unknown animation source flag
19:07:10 "[denmark Pack] North-East-Airfield loaded"
19:07:11 ca\misc\pallets_column.p3d: No geometry and no visual shape
19:07:11 ca\misc\pallets_column.p3d: No geometry and no visual shape
19:07:11 ca\misc\pallets_column.p3d: No geometry and no visual shape
19:07:11 ca\misc\pallets_column.p3d: No geometry and no visual shape
19:07:12 "infiSTAR.de - Player-Log: Zelun(76561198087510125) - 0h 08min | ******ADMIN******"
19:07:13 BIKE: loading version 2.5.1 ...
19:07:13 BIKE: adding bike to safe vehicle list...
19:07:13 "Res3tting B!S effects..."
19:07:13 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
19:07:17 No speaker given for Niclas Fischer
19:07:17 "BUS:Waypoint Added: [C 1-1-A,2] at [12984,8362.67,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,3] at [13279.1,6991.32,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,4] at [13464.2,6255.24,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,5] at [13386.8,5405.25,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,6] at [12025.6,3481.76,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,7] at [10504.4,2324.99,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,8] at [10321.8,2149.75,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,9] at [10028,2071.8,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,10] at [9503.53,2028.21,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,11] at [6587.65,2884.59,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,12] at [6354.47,2452.24,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,13] at [4565.79,2432.13,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,14] at [1907.21,2240.25,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,15] at [1689.06,2209.53,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,16] at [1845.55,2219.14,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,17] at [1940.8,2255.24,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,18] at [3559.56,2448.9,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,19] at [4541.37,2443.16,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,20] at [5816.09,2167.39,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,21] at [6408.19,2685.99,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,22] at [6570.5,2877.59,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,23] at [9945.28,2049.85,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,24] at [10283.4,2146.71,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,25] at [10389.4,2221.85,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,26] at [10498.9,2320.29,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,27] at [10888.2,2772.58,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,28] at [12025.9,3485.04,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,29] at [13005.9,3816.02,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,30] at [13451.5,6211.28,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,31] at [13419.9,6557.19,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,32] at [13287.7,6961.19,0]"
19:07:17 "BUS:Waypoint Added: [C 1-1-A,33] at [12930.4,10133,0]"
19:07:17 "HIVE: Starting"
19:07:17 "HIVE: trying to get objects"
19:07:17 "HIVE: found 208 objects"
19:07:17 "HIVE: Commence Object Streaming..."
19:07:17 "HIVE: got 0 Epoch Objects and 208 Vehicles"
19:07:31 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
19:07:31 UH1Y_DZE: ObsGun - unknown animation source ObsGun
19:07:32 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
19:07:32 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
19:07:34 "HIVE: Vehicle Spawn limit reached!"
19:07:34 "HIVE: Spawning # of Debris: 15"
19:07:34 "HIVE: Spawning # of Ammo Boxes: 3"
19:07:34 "HIVE: Spawning # of Veins: 20"
19:07:34 "Total Number of spawn locations 5"
19:07:34 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI."
19:07:34 "[DZAI] Reading DZAI configuration file."
19:07:34 "[DZAI] DZAI configuration file loaded."
19:07:34 "[DZAI] Compiling DZAI functions."
19:07:35 "[DZAI] DZAI functions compiled."
19:07:35 "[DZAI] Epoch classnames loaded."
19:07:35 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true."
19:07:35 "[DZAI] AI spawn settings: Static: true. Dynamic: false. Random: false. Air: false. Land: false."
19:07:35 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: true. DZAI_zombieEnemy: true."
19:07:35 "[DZAI] DZAI loading completed in 0.329956 seconds."
19:07:35 ["LinkCleaning CLEANUP Initialized"]
19:07:37 "EPOCH EVENTS INIT"
19:07:37 "WAI: AI Config File Loaded"
19:07:37 "WAI: AI Monitor Started"
19:07:37 "WAI: Initialising static missions"
19:07:37 "WAI: Initialising missions"
19:07:38 "infiSTAR.de PlayerConnected: ["76561198087510125","Zelun"]"
19:07:38 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
19:07:40 "[DZAI] Verified 193 unique classnames in 1.94202 seconds."
19:07:40 "Chernarus spawn areas loaded."
19:07:41 "Chernarus static spawn configuration loaded."
19:07:41 "WAI: Spawned a group of 10 AI (Bandit) at [6559,14199,0]"
19:07:44 "WAI: Spawned a group of 10 AI (Bandit) at [6736.28,14204.5,0.001]"
19:07:44 Error in expression <rkers) == 0) && {({(_placePos distance (getMarkerPos _x)) < ((getMarkerSize _x) >
19:07:44   Error position: <getMarkerPos _x)) < ((getMarkerSize _x) >
19:07:44   Error getmarkerpos: Type Array, expected String
19:07:44 File z\addons\dayz_server\DZAI\scripts\setup_locations.sqf, line 65
19:07:44 "WAI: Spawned a group of 5 AI (Bandit) at [6589.84,14277.5,0]"
19:07:45 "TIME SYNC: Local Time set to [2013,8,3,15,7]"
19:07:45 Error in expression < getVariable["actionSet", false];

if (!_actionSet) then {
s_player_holderPickup>
19:07:45   Error position: <_actionSet) then {
s_player_holderPickup>
19:07:45   Error Undefined variable in expression: _actionset
19:07:45 File z\addons\dayz_code\init\object_BackpackAction.sqf, line 13
19:07:45 Error in expression < getVariable["actionSet", false];

if (!_actionSet) then {
s_player_holderPickup>
19:07:45   Error position: <_actionSet) then {
s_player_holderPickup>
19:07:45   Error Undefined variable in expression: _actionset
19:07:45 File z\addons\dayz_code\init\object_BackpackAction.sqf, line 13
19:07:45 Error in expression < getVariable["actionSet", false];

if (!_actionSet) then {
s_player_holderPickup>
19:07:45   Error position: <_actionSet) then {
s_player_holderPickup>
19:07:45   Error Undefined variable in expression: _actionset
19:07:45 File z\addons\dayz_code\init\object_BackpackAction.sqf, line 13
19:07:46 "WAI: Spawned a group of 5 AI (Bandit) at [6785,14319,0]"
19:07:46 "WAI: Spawned a group of 5 AI (Bandit) at [6788,14090,0]"
19:07:47 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Zelun) REMOTE,"76561198087510125"]"
19:07:47 "infiSTAR.de ******ADMIN-LOGIN******: Zelun(76561198087510125)"
19:07:47 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Zelun) REMOTE,"76561198087510125"]"
19:07:47 "WAI: Spawned a group of 5 AI (Bandit) at [6668,14128,0]"
19:07:47 "WAI: Spawned a group of 6 AI (Bandit) at [6685.24,14103.9,0]"
19:07:47 "WAI: Spawned a group of 2 AI (Bandit) at [1241,4092.6,0.001]"
19:07:48 "WAI: Spawned in 6 M2StaticMG"
19:07:48 "WAI: Spawned in 6 KORD_high_TK_EP1"
19:07:48 "WAI: Static mission loaded"
19:08:15 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Zelun) REMOTE   Zelun - added ItemEtool to his inventory"
19:08:27 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Zelun) REMOTE   Zelun - added ItemCrowbar to his inventory"
19:08:38 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Zelun) REMOTE   Zelun - added cinder_wall_kit to his inventory"
19:08:39 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Zelun) REMOTE   Zelun - added metal_floor_kit to his inventory"
19:08:40 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Zelun) REMOTE   Zelun - added cinder_door_kit to his inventory"
19:08:41 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Zelun) REMOTE   Zelun - added cinder_garage_kit to his inventory"
19:08:41 [DZMS]: Starting DayZ Mission System.
19:08:41 [DZMS]: DZAI Found! Using DZAI's Relations!
19:08:41 [DZMS]: Currently Running Version: 1.1FIN
19:08:41 [DZMS]: Mission and Extended Configuration Loaded!
19:08:41 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
19:08:41 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
19:08:41 [DZMS]: Loading ExecVM Functions.
19:08:41 [DZMS]: Loading Compiled Functions.
19:08:41 [DZMS]: Loading All Other Functions.
19:08:41 [DZMS]: Mission Functions Script Loaded!
19:08:41 [DZMS]: Major Mission Clock Starting!
19:08:41 [DZMS]: Minor Mission Clock Starting!
19:08:41 [DZMS]: Mission Marker Loop for JIPs Starting!
19:08:41 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Zelun) REMOTE   Zelun - added cinder_garage_kit to his inventory"
19:08:50 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Zelun) REMOTE   Zelun - added 30m_plot_kit to his inventory"
19:08:53 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Zelun) REMOTE   Zelun - added ItemVault to his inventory"
19:08:58 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (Zelun) REMOTE,B 1-1-B:1 (Zelun) REMOTE,[9562.58,13716,0]]"
19:08:58 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (Zelun) REMOTE,B 1-1-B:1 (Zelun) REMOTE,[9562.58,13716,0]]"
19:08:58 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Zelun) REMOTE   Admin Zelun(76561198087510125) teleported to   GPS: 095016   WorldSpace: [9562.58,13716,0]"
19:09:02 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
19:09:16 Server: Object 3:27 not found (message 94)
19:09:16 Server: Object 3:23 not found (message 94)
19:09:16 Server: Object 3:24 not found (message 94)
19:09:16 Server: Object 3:25 not found (message 94)
19:09:16 Server: Object 3:26 not found (message 94)
19:09:16 Server: Object 3:28 not found (message 94)
19:09:16 Server: Object 3:29 not found (message 94)
19:09:16 Server: Object 3:30 not found (message 94)
19:09:16 Server: Object 3:31 not found (message 94)
19:09:16 Server: Object 3:32 not found (message 94)
19:09:16 Server: Object 3:33 not found (message 94)
19:09:16 Server: Object 3:34 not found (message 94)
19:09:16 Server: Object 3:35 not found (message 94)
19:09:16 Server: Object 3:39 not found (message 94)
19:09:16 Server: Object 3:37 not found (message 94)
19:09:16 Server: Object 3:38 not found (message 94)
19:09:16 Server: Object 3:40 not found (message 94)
19:09:16 Server: Object 3:41 not found (message 94)
19:09:16 Server: Object 3:42 not found (message 94)
19:09:43 Server: Object 3:52 not found (message 94)
19:09:43 Server: Object 3:62 not found (message 70)
19:09:43 Server: Object 3:63 not found (message 94)
19:09:43 Server: Object 3:64 not found (message 94)
19:09:43 Server: Object 3:65 not found (message 94)
19:09:43 Server: Object 3:66 not found (message 94)
19:09:43 Server: Object 3:53 not found (message 94)
19:09:43 Server: Object 3:54 not found (message 94)
19:09:43 Server: Object 3:55 not found (message 94)
19:09:43 Server: Object 3:56 not found (message 94)
19:09:43 Server: Object 3:57 not found (message 94)
19:09:43 Server: Object 3:58 not found (message 94)
19:09:43 Server: Object 3:59 not found (message 94)
19:09:43 Server: Object 3:60 not found (message 94)
19:09:43 Server: Object 3:61 not found (message 94)
19:09:43 Server: Object 3:69 not found (message 70)
19:09:43 Server: Object 3:67 not found (message 70)
19:09:43 Server: Object 3:68 not found (message 94)
19:09:43 Server: Object 3:70 not found (message 94)
19:09:43 Server: Object 3:71 not found (message 94)
 

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Sorry, but i already told you what to do. You did not follow the instructions for Plot for Life carefully, you just copy pasted without thinking about it. If you would have followed the instructions your file would look differently.

You MUST follow the instructions. You already know what to do, because i told you before. Therefore, that you still have problems and still didn't do it tells me you are lazy.

Nobody can and will help if you miss half of the instructions. You don't only build half a car or shave half of your face or do you?

So: read the instructions and do thay carefully. Make sure you did everything that is being said in the instructions.

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Sorry, but i already told you what to do. You did not follow the instructions for Plot for Life carefully, you just copy pasted without thinking about it. If you would have followed the instructions your file would look differently.

You MUST follow the instructions. You already know what to do, because i told you before. Therefore, that you still have problems and still didn't do o

P4L is a big script, use the files provided from p4l and add your mods on to that mission pbo

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Take another look at your log file.  These lines are most probably the issue.

19:06:42 Warning Message: Script custom\compile\KK_Functions.sqf not found
19:06:42 Warning Message: Script custom\compile\server_updateObject.sqf not found
19:06:42 Warning Message: Script custom\compile\server_publishObject.sqf not found
19:06:42 Warning Message: Script custom\compile\server_swapObject.sqf not found

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Take another look at your log file.  These lines are most probably the issue.

19:06:42 Warning Message: Script custom\compile\KK_Functions.sqf not found
19:06:42 Warning Message: Script custom\compile\server_updateObject.sqf not found
19:06:42 Warning Message: Script custom\compile\server_publishObject.sqf not found
19:06:42 Warning Message: Script custom\compile\server_swapObject.sqf not found

thanks

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hi guys i fixed the error where nothing save to database, but now there is a new problem: when i add in the replacement file for A plot for life in the vector building pack(a plot for life/compile/plyaer_unlockvault.sqf) people cant unlock safe, admins cant press 1 to open safe thro infistar either.

I replaced the player_unlockvault from a plot for life, then you can unlock safe, but when you build, it shows this building required a 30 meter plot pole even thought there is already one

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