Bungle Posted June 14, 2013 Report Share Posted June 14, 2013 Ok the first rule of Fight club, is you can talk about Fight Club. This is another mission addin that will add a fight yard on your map for use in events for Squad PVP or Duels. Can support 5vs5 team down to 1vs1 dual. Best with low damage or low rounds per minute weapons and smoke grenades. 1 Medic with blood bags and painkillers. To Download right click here and save to your mission folder: https://www.dropbox.com/s/ezuwj7shhzqg3co/fightyard.sqf Currently at 30kb - 113 Objects. Please note if you have your own or other building pack addins than my own they may overlap or intrude some of the ones from this pack. You can turn this on/off by adding the following to the bottom of your init.sqf files after adding the buildings.sqf to your mission pack folder/bpo. [] execVM custom\fightyard.sqf"; //Chernarus Fight Yard - By Bungle (ON) //[] execVM custom\fightyard.sqf"; //Chernarus Fight Yard - By Bungle (OFF) I will be including this in my master pack soon but also release here for people to grab as they wish and turn on/off. Picture: Once again Enjoy this release. Cheers, Bungle Link to comment Share on other sites More sharing options...
Bungle Posted June 14, 2013 Author Report Share Posted June 14, 2013 I will update this more in the future to add more ruble wrecks and some destroyed buildings. For now I tried to uniform/mirror the design for both enter-able parties, Link to comment Share on other sites More sharing options...
Achmed Posted June 18, 2013 Report Share Posted June 18, 2013 where about does this get placed? Link to comment Share on other sites More sharing options...
Bungle Posted June 18, 2013 Author Report Share Posted June 18, 2013 Ah Sorry its North West of Pavlovo, Roughly 1km. Will update the OP with a location picture. Cheers. Link to comment Share on other sites More sharing options...
Sh00tinj00 Posted July 29, 2014 Report Share Posted July 29, 2014 Ok so ive been looking for this area since I added it today and still cant find it. Anyone got the in game coords? I found the position values in the script and added a marker in game. The only problem is that the spot its showing it in is the middle of the ocean on the western side of the map...any ideas? Link to comment Share on other sites More sharing options...
Guest Posted July 31, 2014 Report Share Posted July 31, 2014 Ok so ive been looking for this area since I added it today and still cant find it. Anyone got the in game coords? I found the position values in the script and added a marker in game. The only problem is that the spot its showing it in is the middle of the ocean on the western side of the map...any ideas? Hey mate the reason your map marker is in middle of ocean is due to Arma coordinates being different from DayZ coordinates example below Arma Coordinates: [4369.03,8706.54,0.367] DayZ Coordinates for the same location: [4369.03,0.367,8706.54] So basically just switch the second coordinate with the last. For map markers height doesn't matter so the the 0.367, can be 0, like this: [4369.03,0,8706.54] Hope that helps a little. Bigzy Link to comment Share on other sites More sharing options...
Soul Posted July 31, 2014 Report Share Posted July 31, 2014 Hey mate the reason your map marker is in middle of ocean is due to Arma coordinates being different from DayZ coordinates example below Arma Coordinates: [4369.03,8706.54,0.367] DayZ Coordinates for the same location: [4369.03,0.367,8706.54] So basically just switch the second coordinate with the last. For map markers height doesn't matter so the the 0.367, can be 0, like this: [4369.03,0,8706.54] Hope that helps a little. Bigzy that explanation is as false as a how a cat sings. what you meant to say is sqm coordinates do not equal sqf coordinates. in sqm the z coord is in the middle, second position in sqf the z coord is in the last, third position talk about consistency right xD Link to comment Share on other sites More sharing options...
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