Metalfoundry Posted March 31, 2015 Report Share Posted March 31, 2015 Hey guys, this morning I was curious and tried to find the Antagonist camper spawn lines in the Epoch server files. I was drinking coffee and.. ok.. I was tired and just had one eye opened :D I didn´t find the file, where it´s located. I know, it´s not permitted to change the files, but I want to know how they´re built. Where do all these drones and sappers spawn for players who do NOTHING?? Can somebod help here? Metal Link to comment Share on other sites More sharing options...
happydayz Posted March 31, 2015 Report Share Posted March 31, 2015 looking in the wrong place mate - its in the client files, @Epoch\Addons\a3_epoch_code\compile\setup\Epoch_masterloop.sqf if ((EPOCH_playerSpawnArray select (EPOCH_spawnIndex find "Epoch_Sapper_F")) <= 0) then{ _sapperChance = 5 + (EPOCH_playerSoiled / 2); if !(EPOCH_nearestLocations isEqualTo []) then{ _sapperChance = _sapperChance + 5; }; // 5% - 55% if soiled (+ 5% if in city) chance to spawn sapper every 5 minutes if (random 100 < _sapperChance) then{ "Epoch_Sapper_F" call EPOCH_unitSpawnIncrease; }; }; // test spawning one antagonist every 5 minutes _spawnUnits = []; { if (_x > 0) then { _spawnUnits pushBack (EPOCH_spawnIndex select _forEachIndex); }; } forEach EPOCH_playerSpawnArray; // select one unit at random to spawn from available if !(_spawnUnits isEqualTo []) then{ (_spawnUnits select(floor random(count _spawnUnits))) call EPOCH_unitSpawn; }; }; Link to comment Share on other sites More sharing options...
Metalfoundry Posted March 31, 2015 Author Report Share Posted March 31, 2015 hey thnx a lot mate! Is it possible to override this with a client side script? Link to comment Share on other sites More sharing options...
happydayz Posted March 31, 2015 Report Share Posted March 31, 2015 not that i've come up with no... was hoping when i went looking for it that it called something serverside... :'( only thing i can think of to reduce it is to run a seperate loop that deleted all ai, uav and antagonists say from plotpoles or safezones... thus reducing the number dramatically across the server Link to comment Share on other sites More sharing options...
VAKE Posted March 31, 2015 Report Share Posted March 31, 2015 Yes, I'd love to clean up all antagonists within 50km of my plot pole. XD Link to comment Share on other sites More sharing options...
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