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Decoded mission.sqm Chernarus


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That should work

version = 12;

class Mission {
	addOns[] = {"A3_Soft_F_Car", "A3_Soft_F_Quadbike", "a3_soft_f_beta_quadbike", "A3_Boat_F_Civilian_Boat", "A3_Boat_F_Boat_Transport_01", "A3_Air_F_Heli_Light_01", "A3_Air_F_Heli_Heli_Transport_04", "A3_Air_F_Heli_Heli_Transport_03", "aia_chernarus_config", "a3_characters_f_gamma", "A3_Characters_F_OPFOR", "A3_Characters_F_INDEP", "A3_Characters_F_Civil", "A3_epoch_config", "A3_Modules_F_Curator_Curator", "a3_characters_f", "A3_Data_F_Curator_Virtual"};
	addOnsAuto[] = {"a3_epoch_config", "aia_chernarus_config"};
	randomSeed = 12032465;
	
	class Intel {
		briefingName = "Epoch Mod";
		resistanceWest = 0;
		timeOfChanges = 28800;
		startWeather = 0;
		startWind = 0;
		forecastWeather = 0;
		forecastWind = 0;
		forecastWaves = 0;
		wavesForced = 1;
		windForced = 1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 55;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
	
	class Groups {
		items = 100;
		
		class Item0 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1021.35, 5.83081, 2021};
					azimut = 159.849;
					special = NONE;
					id = 0;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item1 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1022.3, 5.83842, 2024.94};
					azimut = 153.624;
					special = NONE;
					id = 1;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item2 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1025.35, 5.86278, 2021.83};
					azimut = 153.624;
					special = NONE;
					id = 2;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item3 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1030.17, 5.90234, 2025.72};
					azimut = 153.624;
					special = NONE;
					id = 3;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item4 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1022.06, 5.83759, 2025.81};
					azimut = 153.624;
					special = NONE;
					id = 4;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item5 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1021.48, 5.8341, 2026.7};
					azimut = 153.624;
					special = NONE;
					id = 5;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item6 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1027.32, 5.88119, 2026.97};
					azimut = 153.624;
					special = NONE;
					id = 6;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item7 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1028.62, 5.88896, 2024.47};
					azimut = 153.624;
					special = NONE;
					id = 7;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item8 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1027.22, 5.87867, 2025.66};
					azimut = 153.624;
					special = NONE;
					id = 8;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item9 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1030.42, 5.90336, 2024.83};
					azimut = 153.624;
					special = NONE;
					id = 9;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item10 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1020.07, 5.82053, 2022.76};
					azimut = 153.624;
					special = NONE;
					id = 10;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item11 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1020.84, 5.82674, 2021.91};
					azimut = 153.624;
					special = NONE;
					id = 11;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item12 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1023.11, 5.84565, 2025.57};
					azimut = 153.624;
					special = NONE;
					id = 12;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item13 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1022.15, 5.83723, 2023.32};
					azimut = 153.624;
					special = NONE;
					id = 13;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item14 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1023.4, 5.84724, 2024.78};
					azimut = 153.624;
					special = NONE;
					id = 14;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item15 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1025.7, 5.86563, 2019.39};
					azimut = 153.624;
					special = NONE;
					id = 15;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item16 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1022.63, 5.84108, 2019.38};
					azimut = 153.624;
					special = NONE;
					id = 16;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item17 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1026.28, 5.87022, 2018.45};
					azimut = 153.624;
					special = NONE;
					id = 17;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item18 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1026.23, 5.87278, 2027.19};
					azimut = 153.624;
					special = NONE;
					id = 18;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item19 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1028.45, 5.89001, 2026.8};
					azimut = 153.624;
					special = NONE;
					id = 19;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item20 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1024.81, 5.85845, 2024.45};
					azimut = 159.849;
					special = NONE;
					id = 20;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item21 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1023.27, 5.84615, 2021.33};
					azimut = 153.624;
					special = NONE;
					id = 21;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item22 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1024.28, 5.85424, 2021.26};
					azimut = 153.624;
					special = NONE;
					id = 22;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item23 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1027.74, 5.88351, 2026.2};
					azimut = 153.624;
					special = NONE;
					id = 23;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item24 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1022.49, 5.83989, 2020.75};
					azimut = 153.624;
					special = NONE;
					id = 24;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item25 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1026.65, 5.87502, 2026.37};
					azimut = 153.624;
					special = NONE;
					id = 25;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item26 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1029.65, 5.89921, 2026.52};
					azimut = 153.624;
					special = NONE;
					id = 26;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item27 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1029.69, 5.89754, 2024.22};
					azimut = 153.624;
					special = NONE;
					id = 27;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item28 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1024.15, 5.85355, 2025.28};
					azimut = 153.624;
					special = NONE;
					id = 28;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item29 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1021.97, 5.83579, 2020.05};
					azimut = 153.624;
					special = NONE;
					id = 29;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item30 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1026.86, 5.87488, 2020.71};
					azimut = 153.624;
					special = NONE;
					id = 30;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item31 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1028.76, 5.89005, 2021.14};
					azimut = 153.624;
					special = NONE;
					id = 31;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item32 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1023.43, 5.84744, 2023.08};
					azimut = 153.624;
					special = NONE;
					id = 32;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item33 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1021.98, 5.83582, 2021.66};
					azimut = 153.624;
					special = NONE;
					id = 33;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item34 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1020.9, 5.82717, 2023.47};
					azimut = 153.624;
					special = NONE;
					id = 34;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item35 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1026.51, 5.87205, 2024.86};
					azimut = 153.624;
					special = NONE;
					id = 35;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item36 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1024.04, 5.85598, 2027.74};
					azimut = 153.624;
					special = NONE;
					id = 36;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item37 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1020.98, 5.82923, 2026.05};
					azimut = 153.624;
					special = NONE;
					id = 37;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item38 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1028.48, 5.88781, 2019.67};
					azimut = 153.624;
					special = NONE;
					id = 38;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item39 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1027.65, 5.88119, 2024.68};
					azimut = 153.624;
					special = NONE;
					id = 39;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item40 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1026.42, 5.87133, 2021.66};
					azimut = 159.849;
					special = NONE;
					id = 40;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item41 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1019.44, 5.81626, 2022.04};
					azimut = 153.624;
					special = NONE;
					id = 41;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item42 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1022.82, 5.84254, 2022.41};
					azimut = 153.624;
					special = NONE;
					id = 42;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item43 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1020.36, 5.82549, 2026.95};
					azimut = 153.624;
					special = NONE;
					id = 43;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item44 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1025.39, 5.86341, 2025.19};
					azimut = 153.624;
					special = NONE;
					id = 44;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item45 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1021.19, 5.83284, 2027.51};
					azimut = 153.624;
					special = NONE;
					id = 45;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item46 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1022.64, 5.84321, 2026.58};
					azimut = 153.624;
					special = NONE;
					id = 46;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item47 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1028.96, 5.89297, 2025.95};
					azimut = 153.624;
					special = NONE;
					id = 47;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item48 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1024.91, 5.8606, 2025.98};
					azimut = 153.624;
					special = NONE;
					id = 48;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item49 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1025.98, 5.86783, 2024.3};
					azimut = 153.624;
					special = NONE;
					id = 49;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item50 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1020.21, 5.82235, 2025.48};
					azimut = 153.624;
					special = NONE;
					id = 50;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item51 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1024.75, 5.85804, 2022.85};
					azimut = 153.624;
					special = NONE;
					id = 51;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item52 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1023.41, 5.85023, 2027.2};
					azimut = 153.624;
					special = NONE;
					id = 52;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item53 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1024.54, 5.85629, 2019.67};
					azimut = 153.624;
					special = NONE;
					id = 53;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item54 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1025.06, 5.86379, 2027.5};
					azimut = 153.624;
					special = NONE;
					id = 54;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item55 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1027.04, 5.87633, 2024};
					azimut = 153.624;
					special = NONE;
					id = 55;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item56 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1029.34, 5.89472, 2025};
					azimut = 153.624;
					special = NONE;
					id = 56;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item57 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1021.21, 5.82992, 2025.16};
					azimut = 153.624;
					special = NONE;
					id = 57;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item58 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1020.76, 5.83058, 2028.4};
					azimut = 153.624;
					special = NONE;
					id = 58;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item59 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1025.62, 5.86724, 2026.69};
					azimut = 153.624;
					special = NONE;
					id = 59;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item60 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1025.68, 5.86547, 2020.72};
					azimut = 159.849;
					special = NONE;
					id = 60;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item61 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1025.9, 5.86716, 2022.66};
					azimut = 153.624;
					special = NONE;
					id = 61;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item62 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1024.02, 5.85219, 2022.27};
					azimut = 153.624;
					special = NONE;
					id = 62;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item63 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1029.35, 5.89483, 2023.52};
					azimut = 153.624;
					special = NONE;
					id = 63;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item64 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1021.39, 5.83113, 2022.73};
					azimut = 153.624;
					special = NONE;
					id = 64;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item65 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1022.17, 5.84053, 2027.39};
					azimut = 153.624;
					special = NONE;
					id = 65;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item66 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1028.24, 5.8865, 2025.45};
					azimut = 153.624;
					special = NONE;
					id = 66;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item67 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1021.83, 5.83893, 2028.2};
					azimut = 153.624;
					special = NONE;
					id = 67;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item68 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1026, 5.86915, 2025.87};
					azimut = 153.624;
					special = NONE;
					id = 68;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item69 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1028.2, 5.88564, 2023.84};
					azimut = 153.624;
					special = NONE;
					id = 69;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item70 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1021.65, 5.8332, 2024.22};
					azimut = 153.624;
					special = NONE;
					id = 70;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item71 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1029.42, 5.89538, 2021.92};
					azimut = 153.624;
					special = NONE;
					id = 71;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item72 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1024.4, 5.85777, 2026.91};
					azimut = 153.624;
					special = NONE;
					id = 72;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item73 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1027.22, 5.87779, 2019.83};
					azimut = 153.624;
					special = NONE;
					id = 73;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item74 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1023.7, 5.85137, 2026.3};
					azimut = 153.624;
					special = NONE;
					id = 74;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item75 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1027.1, 5.87676, 2022.41};
					azimut = 153.624;
					special = NONE;
					id = 75;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item76 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1022.91, 5.84724, 2027.95};
					azimut = 153.624;
					special = NONE;
					id = 76;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item77 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1025.03, 5.86026, 2018.8};
					azimut = 153.624;
					special = NONE;
					id = 77;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item78 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1028.28, 5.88625, 2022.07};
					azimut = 153.624;
					special = NONE;
					id = 78;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item79 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1020.48, 5.82383, 2024.46};
					azimut = 153.624;
					special = NONE;
					id = 79;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item80 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1022.9, 5.84318, 2024.07};
					azimut = 153.624;
					special = NONE;
					id = 80;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item81 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1025.39, 5.86311, 2023.57};
					azimut = 153.624;
					special = NONE;
					id = 81;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item82 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1026.46, 5.87169, 2023.37};
					azimut = 153.624;
					special = NONE;
					id = 82;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item83 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1019.76, 5.81837, 2023.8};
					azimut = 153.624;
					special = NONE;
					id = 83;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item84 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1024.05, 5.8524, 2023.81};
					azimut = 153.624;
					special = NONE;
					id = 84;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item85 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1029.84, 5.89874, 2022.52};
					azimut = 153.624;
					special = NONE;
					id = 85;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item86 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1027.64, 5.88115, 2023.03};
					azimut = 153.624;
					special = NONE;
					id = 86;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item87 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1023.24, 5.84589, 2019.93};
					azimut = 153.624;
					special = NONE;
					id = 87;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item88 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1027.95, 5.88362, 2020.54};
					azimut = 153.624;
					special = NONE;
					id = 88;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item89 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1028.78, 5.8902, 2022.8};
					azimut = 153.624;
					special = NONE;
					id = 89;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item90 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1020.91, 5.82725, 2020.36};
					azimut = 153.624;
					special = NONE;
					id = 90;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item91 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1023.89, 5.8511, 2019.08};
					azimut = 153.624;
					special = NONE;
					id = 91;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item92 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1026.81, 5.87445, 2019.1};
					azimut = 153.624;
					special = NONE;
					id = 92;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item93 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1020.16, 5.82127, 2021.11};
					azimut = 153.624;
					special = NONE;
					id = 93;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item94 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1029.16, 5.89329, 2020.2};
					azimut = 153.624;
					special = NONE;
					id = 94;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item95 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1025.08, 5.86065, 2020.22};
					azimut = 153.624;
					special = NONE;
					id = 95;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item96 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1027.62, 5.88099, 2021.55};
					azimut = 153.624;
					special = NONE;
					id = 96;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item97 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1026.23, 5.86988, 2019.94};
					azimut = 153.624;
					special = NONE;
					id = 97;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item98 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1023.84, 5.85076, 2020.4};
					azimut = 153.624;
					special = NONE;
					id = 98;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
		
		class Item99 {
			side = CIV;
			
			class Vehicles {
				items = 1;
				
				class Item0 {
					position[] = {1028.2, 5.88563, 2019.16};
					azimut = 153.624;
					special = NONE;
					id = 99;
					side = CIV;
					vehicle = "VirtualMan_EPOCH";
					player = "PLAY CDG";
					leader = 1;
					skill = 0.6;
				};
			};
		};
	};
	
	class Markers {
		items = 3;
		
		class Item0 {
			position[] = {6968.66, 324.481, 8345.91};
			name = "center";
			type = "Empty";
		};
		
		class Item1 {
			position[] = {1024.82, 0, 2023.51};
			name = "respawn_east";
			type = "Empty";
			angle = 23.6085;
		};
		
		class Item2 {
			position[] = {1024.85, 5.8588, 2023.52};
			name = "respawn_west";
			type = "Empty";
			angle = 23.6085;
		};
	};
};

class Intro {
	addOns[] = {"aia_chernarus_config"};
	addOnsAuto[] = {"aia_chernarus_config"};
	randomSeed = 13802307;
	
	class Intel {
		timeOfChanges = 1800;
		startWeather = 0.3;
		startWind = 0.1;
		startWaves = 0.1;
		forecastWeather = 0.3;
		forecastWind = 0.1;
		forecastWaves = 0.1;
		forecastLightnings = 0.1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 0;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
};

class OutroWin {
	addOns[] = {"aia_chernarus_config"};
	addOnsAuto[] = {"aia_chernarus_config"};
	randomSeed = 4712975;
	
	class Intel {
		timeOfChanges = 1800;
		startWeather = 0.3;
		startWind = 0.1;
		startWaves = 0.1;
		forecastWeather = 0.3;
		forecastWind = 0.1;
		forecastWaves = 0.1;
		forecastLightnings = 0.1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 0;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
};

class OutroLoose {
	addOns[] = {"aia_chernarus_config"};
	addOnsAuto[] = {"aia_chernarus_config"};
	randomSeed = 10755213;
	
	class Intel {
		timeOfChanges = 1800;
		startWeather = 0.3;
		startWind = 0.1;
		startWaves = 0.1;
		forecastWeather = 0.3;
		forecastWind = 0.1;
		forecastWaves = 0.1;
		forecastLightnings = 0.1;
		year = 2035;
		month = 6;
		day = 24;
		hour = 12;
		minute = 0;
		startFogDecay = 0.013;
		forecastFogDecay = 0.013;
	};
};

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