Tricks Posted March 30, 2015 Report Share Posted March 30, 2015 Does anyone have a copy of an unedited version of Chernarus mission.sqm for 0.3.1? It would be much appreciated! Thank you :P Link to comment Share on other sites More sharing options...
BenR Posted March 30, 2015 Report Share Posted March 30, 2015 That should work version = 12; class Mission { addOns[] = {"A3_Soft_F_Car", "A3_Soft_F_Quadbike", "a3_soft_f_beta_quadbike", "A3_Boat_F_Civilian_Boat", "A3_Boat_F_Boat_Transport_01", "A3_Air_F_Heli_Light_01", "A3_Air_F_Heli_Heli_Transport_04", "A3_Air_F_Heli_Heli_Transport_03", "aia_chernarus_config", "a3_characters_f_gamma", "A3_Characters_F_OPFOR", "A3_Characters_F_INDEP", "A3_Characters_F_Civil", "A3_epoch_config", "A3_Modules_F_Curator_Curator", "a3_characters_f", "A3_Data_F_Curator_Virtual"}; addOnsAuto[] = {"a3_epoch_config", "aia_chernarus_config"}; randomSeed = 12032465; class Intel { briefingName = "Epoch Mod"; resistanceWest = 0; timeOfChanges = 28800; startWeather = 0; startWind = 0; forecastWeather = 0; forecastWind = 0; forecastWaves = 0; wavesForced = 1; windForced = 1; year = 2035; month = 6; day = 24; hour = 12; minute = 55; startFogDecay = 0.013; forecastFogDecay = 0.013; }; class Groups { items = 100; class Item0 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1021.35, 5.83081, 2021}; azimut = 159.849; special = NONE; id = 0; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item1 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1022.3, 5.83842, 2024.94}; azimut = 153.624; special = NONE; id = 1; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item2 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1025.35, 5.86278, 2021.83}; azimut = 153.624; special = NONE; id = 2; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item3 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1030.17, 5.90234, 2025.72}; azimut = 153.624; special = NONE; id = 3; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item4 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1022.06, 5.83759, 2025.81}; azimut = 153.624; special = NONE; id = 4; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item5 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1021.48, 5.8341, 2026.7}; azimut = 153.624; special = NONE; id = 5; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item6 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1027.32, 5.88119, 2026.97}; azimut = 153.624; special = NONE; id = 6; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item7 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1028.62, 5.88896, 2024.47}; azimut = 153.624; special = NONE; id = 7; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item8 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1027.22, 5.87867, 2025.66}; azimut = 153.624; special = NONE; id = 8; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item9 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1030.42, 5.90336, 2024.83}; azimut = 153.624; special = NONE; id = 9; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item10 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1020.07, 5.82053, 2022.76}; azimut = 153.624; special = NONE; id = 10; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item11 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1020.84, 5.82674, 2021.91}; azimut = 153.624; special = NONE; id = 11; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item12 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1023.11, 5.84565, 2025.57}; azimut = 153.624; special = NONE; id = 12; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item13 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1022.15, 5.83723, 2023.32}; azimut = 153.624; special = NONE; id = 13; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item14 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1023.4, 5.84724, 2024.78}; azimut = 153.624; special = NONE; id = 14; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item15 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1025.7, 5.86563, 2019.39}; azimut = 153.624; special = NONE; id = 15; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item16 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1022.63, 5.84108, 2019.38}; azimut = 153.624; special = NONE; id = 16; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item17 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1026.28, 5.87022, 2018.45}; azimut = 153.624; special = NONE; id = 17; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item18 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1026.23, 5.87278, 2027.19}; azimut = 153.624; special = NONE; id = 18; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item19 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1028.45, 5.89001, 2026.8}; azimut = 153.624; special = NONE; id = 19; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item20 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1024.81, 5.85845, 2024.45}; azimut = 159.849; special = NONE; id = 20; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item21 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1023.27, 5.84615, 2021.33}; azimut = 153.624; special = NONE; id = 21; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item22 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1024.28, 5.85424, 2021.26}; azimut = 153.624; special = NONE; id = 22; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item23 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1027.74, 5.88351, 2026.2}; azimut = 153.624; special = NONE; id = 23; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item24 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1022.49, 5.83989, 2020.75}; azimut = 153.624; special = NONE; id = 24; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item25 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1026.65, 5.87502, 2026.37}; azimut = 153.624; special = NONE; id = 25; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item26 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1029.65, 5.89921, 2026.52}; azimut = 153.624; special = NONE; id = 26; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item27 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1029.69, 5.89754, 2024.22}; azimut = 153.624; special = NONE; id = 27; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item28 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1024.15, 5.85355, 2025.28}; azimut = 153.624; special = NONE; id = 28; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item29 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1021.97, 5.83579, 2020.05}; azimut = 153.624; special = NONE; id = 29; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item30 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1026.86, 5.87488, 2020.71}; azimut = 153.624; special = NONE; id = 30; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item31 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1028.76, 5.89005, 2021.14}; azimut = 153.624; special = NONE; id = 31; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item32 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1023.43, 5.84744, 2023.08}; azimut = 153.624; special = NONE; id = 32; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item33 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1021.98, 5.83582, 2021.66}; azimut = 153.624; special = NONE; id = 33; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item34 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1020.9, 5.82717, 2023.47}; azimut = 153.624; special = NONE; id = 34; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item35 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1026.51, 5.87205, 2024.86}; azimut = 153.624; special = NONE; id = 35; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item36 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1024.04, 5.85598, 2027.74}; azimut = 153.624; special = NONE; id = 36; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item37 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1020.98, 5.82923, 2026.05}; azimut = 153.624; special = NONE; id = 37; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item38 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1028.48, 5.88781, 2019.67}; azimut = 153.624; special = NONE; id = 38; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item39 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1027.65, 5.88119, 2024.68}; azimut = 153.624; special = NONE; id = 39; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item40 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1026.42, 5.87133, 2021.66}; azimut = 159.849; special = NONE; id = 40; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item41 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1019.44, 5.81626, 2022.04}; azimut = 153.624; special = NONE; id = 41; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item42 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1022.82, 5.84254, 2022.41}; azimut = 153.624; special = NONE; id = 42; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item43 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1020.36, 5.82549, 2026.95}; azimut = 153.624; special = NONE; id = 43; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item44 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1025.39, 5.86341, 2025.19}; azimut = 153.624; special = NONE; id = 44; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item45 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1021.19, 5.83284, 2027.51}; azimut = 153.624; special = NONE; id = 45; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item46 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1022.64, 5.84321, 2026.58}; azimut = 153.624; special = NONE; id = 46; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item47 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1028.96, 5.89297, 2025.95}; azimut = 153.624; special = NONE; id = 47; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item48 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1024.91, 5.8606, 2025.98}; azimut = 153.624; special = NONE; id = 48; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item49 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1025.98, 5.86783, 2024.3}; azimut = 153.624; special = NONE; id = 49; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item50 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1020.21, 5.82235, 2025.48}; azimut = 153.624; special = NONE; id = 50; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item51 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1024.75, 5.85804, 2022.85}; azimut = 153.624; special = NONE; id = 51; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item52 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1023.41, 5.85023, 2027.2}; azimut = 153.624; special = NONE; id = 52; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item53 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1024.54, 5.85629, 2019.67}; azimut = 153.624; special = NONE; id = 53; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item54 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1025.06, 5.86379, 2027.5}; azimut = 153.624; special = NONE; id = 54; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item55 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1027.04, 5.87633, 2024}; azimut = 153.624; special = NONE; id = 55; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item56 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1029.34, 5.89472, 2025}; azimut = 153.624; special = NONE; id = 56; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item57 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1021.21, 5.82992, 2025.16}; azimut = 153.624; special = NONE; id = 57; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item58 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1020.76, 5.83058, 2028.4}; azimut = 153.624; special = NONE; id = 58; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item59 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1025.62, 5.86724, 2026.69}; azimut = 153.624; special = NONE; id = 59; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item60 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1025.68, 5.86547, 2020.72}; azimut = 159.849; special = NONE; id = 60; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item61 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1025.9, 5.86716, 2022.66}; azimut = 153.624; special = NONE; id = 61; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item62 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1024.02, 5.85219, 2022.27}; azimut = 153.624; special = NONE; id = 62; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item63 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1029.35, 5.89483, 2023.52}; azimut = 153.624; special = NONE; id = 63; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item64 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1021.39, 5.83113, 2022.73}; azimut = 153.624; special = NONE; id = 64; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item65 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1022.17, 5.84053, 2027.39}; azimut = 153.624; special = NONE; id = 65; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item66 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1028.24, 5.8865, 2025.45}; azimut = 153.624; special = NONE; id = 66; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item67 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1021.83, 5.83893, 2028.2}; azimut = 153.624; special = NONE; id = 67; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item68 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1026, 5.86915, 2025.87}; azimut = 153.624; special = NONE; id = 68; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item69 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1028.2, 5.88564, 2023.84}; azimut = 153.624; special = NONE; id = 69; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item70 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1021.65, 5.8332, 2024.22}; azimut = 153.624; special = NONE; id = 70; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item71 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1029.42, 5.89538, 2021.92}; azimut = 153.624; special = NONE; id = 71; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item72 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1024.4, 5.85777, 2026.91}; azimut = 153.624; special = NONE; id = 72; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item73 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1027.22, 5.87779, 2019.83}; azimut = 153.624; special = NONE; id = 73; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item74 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1023.7, 5.85137, 2026.3}; azimut = 153.624; special = NONE; id = 74; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item75 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1027.1, 5.87676, 2022.41}; azimut = 153.624; special = NONE; id = 75; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item76 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1022.91, 5.84724, 2027.95}; azimut = 153.624; special = NONE; id = 76; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item77 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1025.03, 5.86026, 2018.8}; azimut = 153.624; special = NONE; id = 77; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item78 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1028.28, 5.88625, 2022.07}; azimut = 153.624; special = NONE; id = 78; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item79 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1020.48, 5.82383, 2024.46}; azimut = 153.624; special = NONE; id = 79; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item80 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1022.9, 5.84318, 2024.07}; azimut = 153.624; special = NONE; id = 80; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item81 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1025.39, 5.86311, 2023.57}; azimut = 153.624; special = NONE; id = 81; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item82 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1026.46, 5.87169, 2023.37}; azimut = 153.624; special = NONE; id = 82; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item83 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1019.76, 5.81837, 2023.8}; azimut = 153.624; special = NONE; id = 83; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item84 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1024.05, 5.8524, 2023.81}; azimut = 153.624; special = NONE; id = 84; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item85 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1029.84, 5.89874, 2022.52}; azimut = 153.624; special = NONE; id = 85; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item86 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1027.64, 5.88115, 2023.03}; azimut = 153.624; special = NONE; id = 86; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item87 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1023.24, 5.84589, 2019.93}; azimut = 153.624; special = NONE; id = 87; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item88 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1027.95, 5.88362, 2020.54}; azimut = 153.624; special = NONE; id = 88; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item89 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1028.78, 5.8902, 2022.8}; azimut = 153.624; special = NONE; id = 89; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item90 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1020.91, 5.82725, 2020.36}; azimut = 153.624; special = NONE; id = 90; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item91 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1023.89, 5.8511, 2019.08}; azimut = 153.624; special = NONE; id = 91; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item92 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1026.81, 5.87445, 2019.1}; azimut = 153.624; special = NONE; id = 92; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item93 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1020.16, 5.82127, 2021.11}; azimut = 153.624; special = NONE; id = 93; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item94 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1029.16, 5.89329, 2020.2}; azimut = 153.624; special = NONE; id = 94; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item95 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1025.08, 5.86065, 2020.22}; azimut = 153.624; special = NONE; id = 95; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item96 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1027.62, 5.88099, 2021.55}; azimut = 153.624; special = NONE; id = 96; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item97 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1026.23, 5.86988, 2019.94}; azimut = 153.624; special = NONE; id = 97; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item98 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1023.84, 5.85076, 2020.4}; azimut = 153.624; special = NONE; id = 98; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; class Item99 { side = CIV; class Vehicles { items = 1; class Item0 { position[] = {1028.2, 5.88563, 2019.16}; azimut = 153.624; special = NONE; id = 99; side = CIV; vehicle = "VirtualMan_EPOCH"; player = "PLAY CDG"; leader = 1; skill = 0.6; }; }; }; }; class Markers { items = 3; class Item0 { position[] = {6968.66, 324.481, 8345.91}; name = "center"; type = "Empty"; }; class Item1 { position[] = {1024.82, 0, 2023.51}; name = "respawn_east"; type = "Empty"; angle = 23.6085; }; class Item2 { position[] = {1024.85, 5.8588, 2023.52}; name = "respawn_west"; type = "Empty"; angle = 23.6085; }; }; }; class Intro { addOns[] = {"aia_chernarus_config"}; addOnsAuto[] = {"aia_chernarus_config"}; randomSeed = 13802307; class Intel { timeOfChanges = 1800; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroWin { addOns[] = {"aia_chernarus_config"}; addOnsAuto[] = {"aia_chernarus_config"}; randomSeed = 4712975; class Intel { timeOfChanges = 1800; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; class OutroLoose { addOns[] = {"aia_chernarus_config"}; addOnsAuto[] = {"aia_chernarus_config"}; randomSeed = 10755213; class Intel { timeOfChanges = 1800; startWeather = 0.3; startWind = 0.1; startWaves = 0.1; forecastWeather = 0.3; forecastWind = 0.1; forecastWaves = 0.1; forecastLightnings = 0.1; year = 2035; month = 6; day = 24; hour = 12; minute = 0; startFogDecay = 0.013; forecastFogDecay = 0.013; }; }; Link to comment Share on other sites More sharing options...
Tricks Posted March 31, 2015 Author Report Share Posted March 31, 2015 Thank you I will try it! Link to comment Share on other sites More sharing options...
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