Metalfoundry Posted March 29, 2015 Report Share Posted March 29, 2015 Is it possible to disallow sapper/drone spawn in defined areas? I mean, sappers and drones are invading our tradercities (savezone)... thats not funny and we cant do anything .... Link to comment Share on other sites More sharing options...
Jester Posted April 29, 2015 Report Share Posted April 29, 2015 I'm also looking for a solution for this. Link to comment Share on other sites More sharing options...
Halvhjearne Posted April 29, 2015 Report Share Posted April 29, 2015 it would have to be sensor based, but what are all the sapper or whatever classnames? Link to comment Share on other sites More sharing options...
axeman Posted April 29, 2015 Report Share Posted April 29, 2015 If you place a static trader they shouldn't be triggered in that area. Will raise the possibility of passing an array of world space coords to filter out spawn locations. Link to comment Share on other sites More sharing options...
Halvhjearne Posted April 29, 2015 Report Share Posted April 29, 2015 ... or use a sensor with this: _sapperclasses = ["Epoch_Cloak_F","Epoch_Sapper_F"]; _Distance = 25; if(isNil "inSapFreeZone")then{inSapFreeZone = false;}; while{alive player}do{ if(inSapFreeZone)then{ _sappers = nearestObjects [player,_sapperclasses, _Distance]; if(count _sappers > 0)then{{deleteVehicle _x}count _sappers;}; }; sleep 1; }; obviusly you will need to add the remaining sappers or whatever into the array ... Link to comment Share on other sites More sharing options...
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