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Random Loot Crates (Help Needed to finish)


Darth_Rogue

Question

I'm working on a project and I've hit a wall and figured since there's so many scripting gurus around that one of you could probably help.   ;)   I'm trying to do static loot crates for an AI controlled area that I made in the editor.  I've made good progress with the scripting of the crates but I'm stuck on a semi-major issue.  What I want to have happen is the script to randomly select a given number of items from various loot arrays I have set up.  But what's happening is I'm getting 50 or 60 of the same item in the box, instead of getting 50 or 60 different items from the same array.  I'm sure it's an elementary mistake on my part.  I've looked at all the resources I have but I'm not sure where to go next.  Please look at the code below and see if you can point me in the right direction.  Thanks in advance!
 

//Random Loot Crates by Darth_Rogue & Chisel (tdwhite)
//fn_random_crateLoot.sqf
//To be ran server side via addon PBO



//*****************************LOOT LISTS************************

//Uniforms
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_uniforms = ["U_O_CombatUniform_ocamo", "U_O_GhillieSuit", "U_O_PilotCoveralls", "U_O_Wetsuit", "U_OG_Guerilla1_1", "U_OG_Guerilla2_1", "U_OG_Guerilla2_3", "U_OG_Guerilla3_1", "U_OG_Guerilla3_2", "U_OG_leader", "U_C_Poloshirt_stripped", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_C_Poloshirt_redwhite", "U_C_Poor_1", "U_C_WorkerCoveralls", "U_C_Journalist", "U_C_Scientist", "U_OrestesBody", "U_Wetsuit_uniform", "U_Wetsuit_White", "U_Wetsuit_Blue", "U_Wetsuit_Purp", "U_Wetsuit_Camo", "U_CamoRed_uniform", "U_CamoBrn_uniform", "U_CamoBlue_uniform", "U_Camo_uniform", "U_ghillie1_uniform", "U_ghillie2_uniform", "U_ghillie3_uniform"] call BIS_fnc_selectRandom;

//Weapons
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_pistols = [["hgun_ACPC2_F","9Rnd_45ACP_Mag"],["hgun_Rook40_F","16Rnd_9x21_Mag"],["hgun_P07_F","16Rnd_9x21_Mag"],["hgun_Pistol_heavy_01_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_02_F","6Rnd_45ACP_Cylinder"],["ruger_pistol_epoch","10rnd_22X44_magazine"],["1911_pistol_epoch","9Rnd_45ACP_Mag"]] call BIS_fnc_selectRandom;
_loot_rifles = [["arifle_Katiba_F","30Rnd_65x39_caseless_green"],["arifle_Katiba_C_F","30Rnd_65x39_caseless_green"],["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"],["arifle_MXC_F","30Rnd_65x39_caseless_mag"],["arifle_MX_F","30Rnd_65x39_caseless_mag"],["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"],["arifle_MXM_F","30Rnd_65x39_caseless_mag"],["arifle_SDAR_F","20Rnd_556x45_UW_mag"],[ "arifle_TRG21_F","30Rnd_556x45_Stanag_Tracer_Red"],["arifle_TRG20_F","30Rnd_556x45_Stanag_Tracer_Red"],["arifle_TRG21_GL_F","30Rnd_556x45_Stanag_Tracer_Red"],["arifle_Mk20_F","30Rnd_556x45_Stanag_Tracer_Green"],["arifle_Mk20C_F","30Rnd_556x45_Stanag_Tracer_Green"],["arifle_Mk20_GL_F","30Rnd_556x45_Stanag_Tracer_Green"],["arifle_Mk20_plain_F","30Rnd_556x45_Stanag_Tracer_Yellow"],["arifle_Mk20C_plain_F","30Rnd_556x45_Stanag_Tracer_Yellow"],["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag_Tracer_Yellow"],["SMG_01_F","30Rnd_45ACP_Mag_SMG_01_tracer_green"],["SMG_02_F","30Rnd_9x21_Mag"],["hgun_PDW2000_F","30Rnd_9x21_Mag"],["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"],["arifle_MX_GL_Black_F","30Rnd_65x39_caseless_mag_Tracer"],["arifle_MX_Black_F","30Rnd_65x39_caseless_mag"],["arifle_MXC_Black_F","30Rnd_65x39_caseless_mag"],["Rollins_F","5Rnd_rollins_mag"],["AKM_EPOCH","30Rnd_762x39_Mag"],["m4a3_EPOCH","RifleAmmo_30Rnd_556x45_Stanag"],["m16_EPOCH","RifleAmmo_30Rnd_556x45_Stanag"],["m16Red_EPOCH","RifleAmmo_30Rnd_556x45_Stanag"]] call BIS_fnc_selectRandom;
_loot_LMGs = [["LMG_Mk200_F","200Rnd_65x39_cased_Box"],["arifle_MX_SW_F","100Rnd_65x39_caseless_mag"],["LMG_Zafir_F","150Rnd_762x51_Box"],["arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag"],["m249_EPOCH","200Rnd_556x45_M249"],["m249Tan_EPOCH","200Rnd_556x45_M249"]] call BIS_fnc_selectRandom;
_loot_snipers = [["srifle_EBR_F","20Rnd_762x51_Mag"],["srifle_GM6_F","5Rnd_127x108_Mag"],["srifle_LRR_F","7Rnd_408_Mag"],["srifle_DMR_01_F","10Rnd_762x51_Mag"],["M14_EPOCH","20Rnd_762x51_Mag"],["M14Grn_EPOCH","20Rnd_762x51_Mag"],["m107_EPOCH","5Rnd_127x108_Mag"],["m107Tan_EPOCH","5Rnd_127x108_Mag"],["SR25_EPOCH","20Rnd_762x51_Mag"]] call BIS_fnc_selectRandom;

//Silencers
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_silencers = ["muzzle_sr25S_epoch","muzzle_snds_H","muzzle_snds_M","muzzle_snds_L","muzzle_snds_B","muzzle_snds_H_MG","muzzle_snds_acp"] call BIS_fnc_selectRandom;

//Optics
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_optics = ["optic_NVS","optic_tws","optic_tws_mg","optic_SOS","optic_LRPS","optic_DMS","optic_Arco","optic_Hamr","Elcan_epoch","Elcan_reflex_epoch","optic_MRCO","optic_Holosight","optic_Holosight_smg","optic_Aco","optic_ACO_grn","optic_Aco_smg","optic_ACO_grn_smg","optic_Yorris","optic_MRD"] call BIS_fnc_selectRandom;

//Backpacks
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_backpacks = ["B_AssaultPack_cbr", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_ocamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oli", "B_Carryall_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_khk", "B_FieldPack_ocamo", "B_FieldPack_oli", "B_FieldPack_oucamo", "B_Kitbag_cbr", "B_Kitbag_mcamo", "B_Kitbag_rgr", "B_Kitbag_sgg", "B_Parachute", "B_TacticalPack_blk", "B_TacticalPack_mcamo", "B_TacticalPack_ocamo", "B_TacticalPack_oli", "B_TacticalPack_rgr", "smallbackpack_red_epoch", "smallbackpack_green_epoch", "smallbackpack_teal_epoch", "smallbackpack_pink_epoch"] call BIS_fnc_selectRandom;

//Vests
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_vests = ["V_1_EPOCH", "V_2_EPOCH", "V_3_EPOCH", "V_4_EPOCH", "V_5_EPOCH", "V_6_EPOCH", "V_7_EPOCH", "V_8_EPOCH", "V_9_EPOCH", "V_10_EPOCH", "V_11_EPOCH", "V_12_EPOCH", "V_13_EPOCH", "V_14_EPOCH", "V_15_EPOCH", "V_16_EPOCH", "V_17_EPOCH", "V_18_EPOCH", "V_19_EPOCH", "V_20_EPOCH", "V_21_EPOCH", "V_22_EPOCH", "V_23_EPOCH", "V_24_EPOCH", "V_25_EPOCH", "V_26_EPOCH", "V_27_EPOCH", "V_28_EPOCH", "V_29_EPOCH", "V_30_EPOCH", "V_31_EPOCH", "V_32_EPOCH", "V_33_EPOCH", "V_34_EPOCH", "V_35_EPOCH", "V_36_EPOCH", "V_37_EPOCH", "V_38_EPOCH", "V_39_EPOCH", "V_40_EPOCH"] call BIS_fnc_selectRandom;

//Head Gear
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_headgear = ["H_1_EPOCH","H_2_EPOCH","H_3_EPOCH","H_4_EPOCH","H_5_EPOCH","H_6_EPOCH","H_7_EPOCH","H_8_EPOCH","H_9_EPOCH","H_10_EPOCH","H_11_EPOCH","H_12_EPOCH","H_13_EPOCH","H_14_EPOCH","H_15_EPOCH","H_16_EPOCH","H_17_EPOCH","H_18_EPOCH","H_19_EPOCH","H_20_EPOCH","H_21_EPOCH","H_22_EPOCH","H_23_EPOCH","H_24_EPOCH","H_25_EPOCH","H_26_EPOCH","H_27_EPOCH","H_28_EPOCH","H_29_EPOCH","H_30_EPOCH","H_31_EPOCH","H_32_EPOCH","H_33_EPOCH","H_34_EPOCH","H_35_EPOCH","H_36_EPOCH","H_37_EPOCH","H_38_EPOCH","H_39_EPOCH","H_40_EPOCH","H_41_EPOCH","H_42_EPOCH","H_43_EPOCH","H_44_EPOCH","H_45_EPOCH","H_46_EPOCH","H_47_EPOCH","H_48_EPOCH","H_49_EPOCH","H_50_EPOCH","H_51_EPOCH","H_52_EPOCH","H_53_EPOCH","H_54_EPOCH","H_55_EPOCH","H_56_EPOCH","H_57_EPOCH","H_58_EPOCH","H_59_EPOCH","H_60_EPOCH","H_61_EPOCH","H_62_EPOCH","H_63_EPOCH","H_64_EPOCH","H_65_EPOCH","H_66_EPOCH","H_67_EPOCH","H_68_EPOCH","H_69_EPOCH","H_70_EPOCH","H_71_EPOCH","H_72_EPOCH","H_73_EPOCH","H_74_EPOCH","H_75_EPOCH","H_76_EPOCH","H_77_EPOCH","H_78_EPOCH","H_79_EPOCH","H_80_EPOCH","H_81_EPOCH","H_82_EPOCH","H_83_EPOCH","H_84_EPOCH","H_85_EPOCH","H_86_EPOCH","H_87_EPOCH","H_88_EPOCH","H_89_EPOCH","H_90_EPOCH","H_91_EPOCH","H_92_EPOCH","H_93_EPOCH","H_94_EPOCH","H_95_EPOCH","H_96_EPOCH","H_97_EPOCH","H_98_EPOCH","H_99_EPOCH","H_100_EPOCH","H_101_EPOCH","H_102_EPOCH","H_103_EPOCH","H_104_EPOCH"] call BIS_fnc_selectRandom;

//Food
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_food = ["FoodSnooter","FoodWalkNSons","FoodBioMeat","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","ItemSodaRbull","honey_epoch","emptyjar_epoch","sardines_epoch","meatballs_epoch","scam_epoch","sweetcorn_epoch","WhiskeyNoodle","ItemCoolerE"] call BIS_fnc_selectRandom;

//Misc
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_Misc = ["PaintCanClear","PaintCanBlk","PaintCanBlu","PaintCanBrn","PaintCanGrn","PaintCanOra","PaintCanPur","PaintCanRed","PaintCanTeal","PaintCanYel","ItemDocument","ItemMixOil","emptyjar_epoch","FoodBioMeat","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","ItemSodaRbull","sardines_epoch","meatballs_epoch","scam_epoch","sweetcorn_epoch","Towelette","HeatPack","ColdPack","VehicleRepair","VehicleRepairLg","CircuitParts","ItemCoolerE","ItemScraps","ItemScraps","lighter_epoch","EnergyPack","EnergyPackLg","ItemLockBox"] call BIS_fnc_selectRandom;

//Construction
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_build = ["MortarBucket","MortarBucket","ItemCorrugated","ItemCorrugated","ItemCorrugatedLg","CinderBlocks","jerrycan_epoch","VehicleRepairLg","VehicleRepair","CircuitParts","ItemScraps","ItemScraps","KitShelf","KitWoodFloor","KitWoodStairs"] call BIS_fnc_selectRandom;


//********************************FILL THE BOXES*******************************



_crate_1 = objNull;

if (true) then
{
 _this = createVehicle ["Land_PaperBox_C_EPOCH", [7093.73,12145.4,0], [], 0, "CAN_COLLIDE"];  
 _crate_1 = _this;
 _this setPos [7093.73,12145.4,0];
 _this setDir 180;
 _this setVariable ["permaLoot",true];

//empty crate first
 clearWeaponCargoGlobal _this;
 clearMagazineCargoGlobal _this;
 clearBackpackCargoGlobal _this;
 clearItemCargoGlobal _this;
  
  
 _this addMagazineCargoGlobal [_loot_build,10];
 _this addMagazineCargoGlobal [_loot_build,9];
 _this addMagazineCargoGlobal [_loot_build,9];
 _this addMagazineCargoGlobal [_loot_build,7];
 _this addMagazineCargoGlobal [_loot_build,6];
 _this addMagazineCargoGlobal [_loot_build,5];
 _this addMagazineCargoGlobal [_loot_build,5];
 _this addMagazineCargoGlobal [_loot_build,5];
 _this addMagazineCargoGlobal [_loot_build,4];
 _this addMagazineCargoGlobal [_loot_build,4];
 _this addMagazineCargoGlobal [_loot_build,3];
 _this addMagazineCargoGlobal [_loot_build,2];
 _this addMagazineCargoGlobal [_loot_build,2];
 _this addMagazineCargoGlobal [_loot_build,1];


};

_crate_2 = objNull;

if (true) then
{
 _this = createVehicle ["Box_NATO_Wps_F", [7093.73,12140.4,0], [], 0, "CAN_COLLIDE"];
 _crate_2 = _this;
 _this setPos [7093.73,12140.4,0];
 _this setDir 290;
 _this setVariable ["permaLoot",true];

 //empty crate first
 clearWeaponCargoGlobal _this;
 clearMagazineCargoGlobal _this;
 clearBackpackCargoGlobal _this;
 clearItemCargoGlobal _this;

 _pistol = _loot_pistols select 0;
 _pmag = _loot_pistols select 1; 

 _rifle = _loot_rifles select 0;
 _rmag = _loot_rifles select 1;

 _lmg = _loot_lmgs select 0;
 _lmag = _loot_lmgs select 1;

 _sniper = _loot_snipers select 0;
 _smag = _loot_snipers select 1;

 _this addWeaponCargoGlobal [_rifle,1];
 _this addMagazineCargoGlobal [_rmag, (3 + floor(random 3))];
 _this addWeaponCargoGlobal [_pistol,1];
 _this addMagazineCargoGlobal [_pmag, (3 + floor(random 3))];
 _this addWeaponCargoGlobal [_lmg,1];
 _this addMagazineCargoGlobal [_lmag, (1 + floor(random 3))];
 _this addWeaponCargoGlobal [_sniper,1];
 _this addMagazineCargoGlobal [_smag, (3 + floor(random 3))];
 _this addWeaponCargoGlobal [_rifle,1];
 _this addMagazineCargoGlobal [_rmag, (3 + floor(random 3))];
 _this addWeaponCargoGlobal [_pistol,1];
 _this addMagazineCargoGlobal [_pmag, (3 + floor(random 3))];
 _this addWeaponCargoGlobal [_lmg,1];
 _this addMagazineCargoGlobal [_lmag, (1 + floor(random 3))];
 _this addWeaponCargoGlobal [_sniper,1];
 _this addMagazineCargoGlobal [_smag, (3 + floor(random 3))];
 _this addWeaponCargoGlobal [_rifle,1];
 _this addMagazineCargoGlobal [_rmag, (3 + floor(random 3))];
 _this addWeaponCargoGlobal [_pistol,1];
 _this addMagazineCargoGlobal [_pmag, (3 + floor(random 3))];
 _this addWeaponCargoGlobal [_lmg,1];
 _this addMagazineCargoGlobal [_lmag, (1 + floor(random 3))];
 _this additemCargoGlobal [_loot_optics,1];
 _this additemCargoGlobal [_loot_optics,1];
 _this additemCargoGlobal [_loot_optics,1];
 _this addBackpackCargoGlobal [_loot_backpacks,1];
 _this addBackpackCargoGlobal [_loot_backpacks,1];
 _this addItemCargoGlobal [_loot_vests,1];
 _this addItemCargoGlobal [_loot_vests,1];
 _this addItemCargoGlobal [_loot_silencers,1];
 _this addItemCargoGlobal [_loot_silencers,1];
 _this addItemCargoGlobal [_loot_silencers,1];
 _this addItemCargoGlobal ["EpochRadio0",2];
 _this additemCargoGlobal ["NVG_EPOCH",2];
 _this additemCargoGlobal ["ItemGPS",2];
 _this addWeaponCargoGlobal ["Rangefinder",2];

};

_crate_3 = objNull;

if (true) then
{
 _this = createVehicle ["Land_PaperBox_C_EPOCH", [7291.69,12044.5,0], [], 0, "CAN_COLLIDE"];
 _crate_3 = _this;
 _this setPos [7291.69,12044.5,0];
 _this setDir 154;
 _this setVariable ["permaLoot",true];

 //empty crate first
 clearWeaponCargoGlobal _this;
 clearMagazineCargoGlobal _this;
 clearBackpackCargoGlobal _this;
 clearItemCargoGlobal _this;

 _this addMagazineCargoGlobal [_loot_misc,10];
 _this addMagazineCargoGlobal [_loot_misc,10];
 _this addMagazineCargoGlobal [_loot_misc,10];
 _this addMagazineCargoGlobal [_loot_misc,10];
 _this addMagazineCargoGlobal [_loot_misc,10];
 _this addMagazineCargoGlobal [_loot_misc,10];
 _this addMagazineCargoGlobal [_loot_misc,10];
 _this addMagazineCargoGlobal [_loot_misc,10];
 _this addMagazineCargoGlobal [_loot_misc,10];
 _this addMagazineCargoGlobal [_loot_misc,10];
 _this addMagazineCargoGlobal [_loot_misc,8];
 _this addMagazineCargoGlobal [_loot_misc,8];
 _this addMagazineCargoGlobal [_loot_misc,6];
 _this addMagazineCargoGlobal [_loot_misc,5];
 _this addMagazineCargoGlobal [_loot_misc,5];
 _this addMagazineCargoGlobal [_loot_misc,4];
 _this addMagazineCargoGlobal [_loot_misc,4];
 _this addMagazineCargoGlobal [_loot_misc,3];
 _this addMagazineCargoGlobal [_loot_misc,2];
 _this addMagazineCargoGlobal [_loot_misc,2];
 _this addWeaponCargoGlobal ["MultiGun",1];
 _this addMagazineCargoGlobal ["EnergyPack",2];
 _this addMagazineCargoGlobal ["EnergyPackLg",1];

};

_vehicle_4 = objNull;

if (true) then
{
 _this = createVehicle ["Land_PaperBox_C_EPOCH", [7295.69,12044.5,0], [], 0, "CAN_COLLIDE"];
 _crate_4 = _this;
 _this setPos [7295.69,12044.5,0];
 _this setDir 60;
 _this setVariable ["permaLoot",true];

 //empty crate first
 clearWeaponCargoGlobal _this;
 clearMagazineCargoGlobal _this;
 clearBackpackCargoGlobal _this;
 clearItemCargoGlobal _this;


 _this addItemCargoGlobal [_loot_clothes,1];
 _this addItemCargoGlobal [_loot_clothes,1];
 _this addItemCargoGlobal [_loot_clothes,1];
 _this addItemCargoGlobal [_loot_clothes,1];
 _this addItemCargoGlobal [_loot_clothes,1];
 _this addItemCargoGlobal [_loot_clothes,1];
 _this addItemCargoGlobal [_loot_clothes,1];
 _this addItemCargoGlobal [_loot_clothes,1];
 _this addItemCargoGlobal [_loot_clothes,1];
 _this addItemCargoGlobal [_loot_clothes,1];
 _this addItemCargoGlobal [_loot_vests,1];
 _this addItemCargoGlobal [_loot_vests,1];
 _this addItemCargoGlobal [_loot_vests,1];
 _this addItemCargoGlobal [_loot_headgear,1];
 _this addItemCargoGlobal [_loot_headgear,1];
 _this addItemCargoGlobal [_loot_headgear,1];
 _this addItemCargoGlobal [_loot_headgear,1];
 _this addItemCargoGlobal [_loot_headgear,1];
 _this addItemCargoGlobal [_loot_headgear,1];
 _this addBackpackCargoGlobal [_loot_backpacks,1];
 _this addBackpackCargoGlobal [_loot_backpacks,1];
 _this addBackpackCargoGlobal [_loot_backpacks,1];
 _this addBackpackCargoGlobal [_loot_backpacks,1];

};

//Did it work??
diag_log "Static crates loaded successfully!";

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Do I leave the call BIS_fnc_selectRandom behind the arrays with that?

 

Edit:

 

Nope.  Didn't work

1:04:55 Error in expression <additemCargoGlobal [_loot_optics, random, 10]; 
_this addItemCargoGloba>
21:04:55   Error position: <, 10]; 
_this addItemCargoGloba>
21:04:55   Error Invalid number in expression
21:04:55 File x\addons\a3_custom\mapcontent\fn_random_crateLoot.sqf, line 140
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So here's where I'm at.  Still not quite right.  Still getting large numbers of individual items.  

 


//Random Loot Crates by Darth_Rogue
 
 
 
//*****************************LOOT LISTS************************
 
//Uniforms
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_uniforms = ["U_O_CombatUniform_ocamo", "U_O_GhillieSuit", "U_O_PilotCoveralls", "U_O_Wetsuit", "U_OG_Guerilla1_1", "U_OG_Guerilla2_1", "U_OG_Guerilla2_3", "U_OG_Guerilla3_1", "U_OG_Guerilla3_2", "U_OG_leader", "U_C_Poloshirt_stripped", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_C_Poloshirt_redwhite", "U_C_Poor_1", "U_C_WorkerCoveralls", "U_C_Journalist", "U_C_Scientist", "U_OrestesBody", "U_Wetsuit_uniform", "U_Wetsuit_White", "U_Wetsuit_Blue", "U_Wetsuit_Purp", "U_Wetsuit_Camo", "U_CamoRed_uniform", "U_CamoBrn_uniform", "U_CamoBlue_uniform", "U_Camo_uniform", "U_ghillie1_uniform", "U_ghillie2_uniform", "U_ghillie3_uniform"] call BIS_fnc_selectRandom;
 
//Weapons
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_pistols = [["hgun_ACPC2_F","9Rnd_45ACP_Mag"],["hgun_Rook40_F","16Rnd_9x21_Mag"],["hgun_P07_F","16Rnd_9x21_Mag"],["hgun_Pistol_heavy_01_F","11Rnd_45ACP_Mag"],["hgun_Pistol_heavy_02_F","6Rnd_45ACP_Cylinder"],["ruger_pistol_epoch","10rnd_22X44_magazine"],["1911_pistol_epoch","9Rnd_45ACP_Mag"]] call BIS_fnc_selectRandom;
_loot_rifles = [["arifle_Katiba_F","30Rnd_65x39_caseless_green"],["arifle_Katiba_C_F","30Rnd_65x39_caseless_green"],["arifle_Katiba_GL_F","30Rnd_65x39_caseless_green"],["arifle_MXC_F","30Rnd_65x39_caseless_mag"],["arifle_MX_F","30Rnd_65x39_caseless_mag"],["arifle_MX_GL_F","30Rnd_65x39_caseless_mag"],["arifle_MXM_F","30Rnd_65x39_caseless_mag"],["arifle_SDAR_F","20Rnd_556x45_UW_mag"],[ "arifle_TRG21_F","30Rnd_556x45_Stanag_Tracer_Red"],["arifle_TRG20_F","30Rnd_556x45_Stanag_Tracer_Red"],["arifle_TRG21_GL_F","30Rnd_556x45_Stanag_Tracer_Red"],["arifle_Mk20_F","30Rnd_556x45_Stanag_Tracer_Green"],["arifle_Mk20C_F","30Rnd_556x45_Stanag_Tracer_Green"],["arifle_Mk20_GL_F","30Rnd_556x45_Stanag_Tracer_Green"],["arifle_Mk20_plain_F","30Rnd_556x45_Stanag_Tracer_Yellow"],["arifle_Mk20C_plain_F","30Rnd_556x45_Stanag_Tracer_Yellow"],["arifle_Mk20_GL_plain_F","30Rnd_556x45_Stanag_Tracer_Yellow"],["SMG_01_F","30Rnd_45ACP_Mag_SMG_01_tracer_green"],["SMG_02_F","30Rnd_9x21_Mag"],["hgun_PDW2000_F","30Rnd_9x21_Mag"],["arifle_MXM_Black_F","30Rnd_65x39_caseless_mag_Tracer"],["arifle_MX_GL_Black_F","30Rnd_65x39_caseless_mag_Tracer"],["arifle_MX_Black_F","30Rnd_65x39_caseless_mag"],["arifle_MXC_Black_F","30Rnd_65x39_caseless_mag"],["Rollins_F","5Rnd_rollins_mag"],["AKM_EPOCH","30Rnd_762x39_Mag"],["m4a3_EPOCH","RifleAmmo_30Rnd_556x45_Stanag"],["m16_EPOCH","RifleAmmo_30Rnd_556x45_Stanag"],["m16Red_EPOCH","RifleAmmo_30Rnd_556x45_Stanag"]] call BIS_fnc_selectRandom;
_loot_LMGs = [["LMG_Mk200_F","200Rnd_65x39_cased_Box"],["arifle_MX_SW_F","100Rnd_65x39_caseless_mag"],["LMG_Zafir_F","150Rnd_762x51_Box"],["arifle_MX_SW_Black_F","100Rnd_65x39_caseless_mag"],["m249_EPOCH","200Rnd_556x45_M249"],["m249Tan_EPOCH","200Rnd_556x45_M249"]] call BIS_fnc_selectRandom;
_loot_snipers = [["srifle_EBR_F","20Rnd_762x51_Mag"],["srifle_GM6_F","5Rnd_127x108_Mag"],["srifle_LRR_F","7Rnd_408_Mag"],["srifle_DMR_01_F","10Rnd_762x51_Mag"],["M14_EPOCH","20Rnd_762x51_Mag"],["M14Grn_EPOCH","20Rnd_762x51_Mag"],["m107_EPOCH","5Rnd_127x108_Mag"],["m107Tan_EPOCH","5Rnd_127x108_Mag"],["SR25_EPOCH","20Rnd_762x51_Mag"]] call BIS_fnc_selectRandom;
 
//Silencers
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_silencers = ["muzzle_sr25S_epoch","muzzle_snds_H","muzzle_snds_M","muzzle_snds_L","muzzle_snds_B","muzzle_snds_H_MG","muzzle_snds_acp"] call BIS_fnc_selectRandom;
 
//Optics
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_optics = ["optic_NVS","optic_tws","optic_tws_mg","optic_SOS","optic_LRPS","optic_DMS","optic_Arco","optic_Hamr","Elcan_epoch","Elcan_reflex_epoch","optic_MRCO","optic_Holosight","optic_Holosight_smg","optic_Aco","optic_ACO_grn","optic_Aco_smg","optic_ACO_grn_smg","optic_Yorris","optic_MRD"] call BIS_fnc_selectRandom;
 
//Backpacks
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_backpacks = ["B_AssaultPack_cbr", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_ocamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oli", "B_Carryall_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_khk", "B_FieldPack_ocamo", "B_FieldPack_oli", "B_FieldPack_oucamo", "B_Kitbag_cbr", "B_Kitbag_mcamo", "B_Kitbag_rgr", "B_Kitbag_sgg", "B_Parachute", "B_TacticalPack_blk", "B_TacticalPack_mcamo", "B_TacticalPack_ocamo", "B_TacticalPack_oli", "B_TacticalPack_rgr", "smallbackpack_red_epoch", "smallbackpack_green_epoch", "smallbackpack_teal_epoch", "smallbackpack_pink_epoch"] call BIS_fnc_selectRandom;
 
//Vests
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_vests = ["V_1_EPOCH", "V_2_EPOCH", "V_3_EPOCH", "V_4_EPOCH", "V_5_EPOCH", "V_6_EPOCH", "V_7_EPOCH", "V_8_EPOCH", "V_9_EPOCH", "V_10_EPOCH", "V_11_EPOCH", "V_12_EPOCH", "V_13_EPOCH", "V_14_EPOCH", "V_15_EPOCH", "V_16_EPOCH", "V_17_EPOCH", "V_18_EPOCH", "V_19_EPOCH", "V_20_EPOCH", "V_21_EPOCH", "V_22_EPOCH", "V_23_EPOCH", "V_24_EPOCH", "V_25_EPOCH", "V_26_EPOCH", "V_27_EPOCH", "V_28_EPOCH", "V_29_EPOCH", "V_30_EPOCH", "V_31_EPOCH", "V_32_EPOCH", "V_33_EPOCH", "V_34_EPOCH", "V_35_EPOCH", "V_36_EPOCH", "V_37_EPOCH", "V_38_EPOCH", "V_39_EPOCH", "V_40_EPOCH"] call BIS_fnc_selectRandom;
 
//Head Gear
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_headgear = ["H_1_EPOCH","H_2_EPOCH","H_3_EPOCH","H_4_EPOCH","H_5_EPOCH","H_6_EPOCH","H_7_EPOCH","H_8_EPOCH","H_9_EPOCH","H_10_EPOCH","H_11_EPOCH","H_12_EPOCH","H_13_EPOCH","H_14_EPOCH","H_15_EPOCH","H_16_EPOCH","H_17_EPOCH","H_18_EPOCH","H_19_EPOCH","H_20_EPOCH","H_21_EPOCH","H_22_EPOCH","H_23_EPOCH","H_24_EPOCH","H_25_EPOCH","H_26_EPOCH","H_27_EPOCH","H_28_EPOCH","H_29_EPOCH","H_30_EPOCH","H_31_EPOCH","H_32_EPOCH","H_33_EPOCH","H_34_EPOCH","H_35_EPOCH","H_36_EPOCH","H_37_EPOCH","H_38_EPOCH","H_39_EPOCH","H_40_EPOCH","H_41_EPOCH","H_42_EPOCH","H_43_EPOCH","H_44_EPOCH","H_45_EPOCH","H_46_EPOCH","H_47_EPOCH","H_48_EPOCH","H_49_EPOCH","H_50_EPOCH","H_51_EPOCH","H_52_EPOCH","H_53_EPOCH","H_54_EPOCH","H_55_EPOCH","H_56_EPOCH","H_57_EPOCH","H_58_EPOCH","H_59_EPOCH","H_60_EPOCH","H_61_EPOCH","H_62_EPOCH","H_63_EPOCH","H_64_EPOCH","H_65_EPOCH","H_66_EPOCH","H_67_EPOCH","H_68_EPOCH","H_69_EPOCH","H_70_EPOCH","H_71_EPOCH","H_72_EPOCH","H_73_EPOCH","H_74_EPOCH","H_75_EPOCH","H_76_EPOCH","H_77_EPOCH","H_78_EPOCH","H_79_EPOCH","H_80_EPOCH","H_81_EPOCH","H_82_EPOCH","H_83_EPOCH","H_84_EPOCH","H_85_EPOCH","H_86_EPOCH","H_87_EPOCH","H_88_EPOCH","H_89_EPOCH","H_90_EPOCH","H_91_EPOCH","H_92_EPOCH","H_93_EPOCH","H_94_EPOCH","H_95_EPOCH","H_96_EPOCH","H_97_EPOCH","H_98_EPOCH","H_99_EPOCH","H_100_EPOCH","H_101_EPOCH","H_102_EPOCH","H_103_EPOCH","H_104_EPOCH"] call BIS_fnc_selectRandom;
 
//Food
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_food = ["FoodSnooter","FoodWalkNSons","FoodBioMeat","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","ItemSodaRbull","honey_epoch","emptyjar_epoch","sardines_epoch","meatballs_epoch","scam_epoch","sweetcorn_epoch","WhiskeyNoodle","ItemCoolerE"] call BIS_fnc_selectRandom;
 
//Misc
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_Misc = ["PaintCanClear","PaintCanBlk","PaintCanBlu","PaintCanBrn","PaintCanGrn","PaintCanOra","PaintCanPur","PaintCanRed","PaintCanTeal","PaintCanYel","ItemDocument","ItemMixOil","emptyjar_epoch","FoodBioMeat","ItemSodaOrangeSherbet","ItemSodaPurple","ItemSodaMocha","ItemSodaBurst","ItemSodaRbull","sardines_epoch","meatballs_epoch","scam_epoch","sweetcorn_epoch","Towelette","HeatPack","ColdPack","VehicleRepair","VehicleRepairLg","CircuitParts","ItemCoolerE","ItemScraps","ItemScraps","lighter_epoch","EnergyPack","EnergyPackLg","ItemLockBox"] call BIS_fnc_selectRandom;
 
//Construction
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_loot_build = ["MortarBucket","MortarBucket","ItemCorrugated","ItemCorrugated","ItemCorrugatedLg","CinderBlocks","jerrycan_epoch","VehicleRepairLg","VehicleRepair","CircuitParts","ItemScraps","ItemScraps","KitShelf","KitWoodFloor","KitWoodStairs"] call BIS_fnc_selectRandom;
 
 
 
 
 
 
_crate_1 = objNull;
 
if (true) then
{
 _this = createVehicle ["Land_PaperBox_C_EPOCH", [7093.73,12145.4,0], [], 0, "CAN_COLLIDE"];
 _crate_1 = _this;
 _this setPos [7093.73,12145.4,0];
 _this setDir 180;
 _this setVariable ["permaLoot",true];
 
//empty crate first
 clearWeaponCargoGlobal _this;
 clearMagazineCargoGlobal _this;
 clearBackpackCargoGlobal _this;
 clearItemCargoGlobal _this;
  
  
 _this addMagazineCargoGlobal [_loot_build,(10 + floor(random 2))];
 _this addMagazineCargoGlobal [_loot_build,(10 + floor(random 2))]; 
 _this addMagazineCargoGlobal [_loot_build,(10 + floor(random 2))]; 
 _this addMagazineCargoGlobal [_loot_build,(8 + floor(random 2))]; 
 _this addMagazineCargoGlobal [_loot_build,(8 + floor(random 2))]; 
 _this addMagazineCargoGlobal [_loot_build,(8 + floor(random 1))]; 
 _this addMagazineCargoGlobal [_loot_build,(6 + floor(random 2))]; 
 _this addMagazineCargoGlobal [_loot_build,(6 + floor(random 2))]; 
 _this addMagazineCargoGlobal [_loot_build,(6 + floor(random 2))]; 
 _this addMagazineCargoGlobal [_loot_build,(6 + floor(random 1))]; 
 _this addMagazineCargoGlobal [_loot_build,(4 + floor(random 2))]; 
 _this addMagazineCargoGlobal [_loot_build,(4 + floor(random 2))]; 
 _this addMagazineCargoGlobal [_loot_build,(4 + floor(random 2))]; 
 _this addMagazineCargoGlobal [_loot_build,(3 + floor(random 1))]; 
 _this addMagazineCargoGlobal [_loot_build,(3 + floor(random 1))]; 
 _this addMagazineCargoGlobal [_loot_build,(2 + floor(random 8))]; 
 _this addMagazineCargoGlobal [_loot_build,(2 + floor(random 8))]; 
 _this addMagazineCargoGlobal [_loot_build,(2 + floor(random 4))]; 
 _this addMagazineCargoGlobal [_loot_build,(1 + floor(random 5))]; 
 _this addMagazineCargoGlobal [_loot_build,(1 + floor(random 6))]; 
 
  
};
 
_crate_2 = objNull;
 
if (true) then
{
 _this = createVehicle ["Box_NATO_Wps_F", [7093.73,12140.4,0], [], 0, "CAN_COLLIDE"];
 _crate_2 = _this;
 _this setPos [7093.73,12140.4,0];
 _this setDir 290;
 _this setVariable ["permaLoot",true];
 
 //empty crate first
 clearWeaponCargoGlobal _this;
 clearMagazineCargoGlobal _this;
 clearBackpackCargoGlobal _this;
 clearItemCargoGlobal _this;
 
 _pistol = _loot_pistols select 0;
 _pmag = _loot_pistols select 1;
 
 _rifle = _loot_rifles select 0;
 _rmag = _loot_rifles select 1;
 
 _lmg = _loot_lmgs select 0;
 _lmag = _loot_lmgs select 1;
 
 _sniper = _loot_snipers select 0;
 _smag = _loot_snipers select 1;
 
 _this addWeaponCargoGlobal [_rifle,1];
 _this addMagazineCargoGlobal [_rmag, (3 + floor(random 3))];
 _this addWeaponCargoGlobal [_pistol,1];
 _this addMagazineCargoGlobal [_pmag, (3 + floor(random 3))];
 _this addWeaponCargoGlobal [_lmg,1];
 _this addMagazineCargoGlobal [_lmag, (1 + floor(random 3))];
 _this addWeaponCargoGlobal [_sniper,1];
 _this addMagazineCargoGlobal [_smag, (3 + floor(random 3))];
 _this addWeaponCargoGlobal [_rifle,1];
 _this addMagazineCargoGlobal [_rmag, (3 + floor(random 3))];
 _this addWeaponCargoGlobal [_pistol,1];
 _this addMagazineCargoGlobal [_pmag, (3 + floor(random 3))];
 _this addWeaponCargoGlobal [_lmg,1];
 _this addMagazineCargoGlobal [_lmag, (1 + floor(random 3))];
 _this addWeaponCargoGlobal [_sniper,1];
 _this addMagazineCargoGlobal [_smag, (3 + floor(random 3))];
 _this addWeaponCargoGlobal [_rifle,1];
 _this addMagazineCargoGlobal [_rmag, (3 + floor(random 3))];
 _this addWeaponCargoGlobal [_pistol,1];
 _this addMagazineCargoGlobal [_pmag, (3 + floor(random 3))];
 _this addWeaponCargoGlobal [_lmg,1];
 _this addMagazineCargoGlobal [_lmag, (1 + floor(random 3))];
 _this additemCargoGlobal [_loot_optics, (2 + floor(random 1))]; 
 _this addBackpackCargoGlobal [_loot_backpacks,(1 + floor(random 1))];
 _this addBackpackCargoGlobal [_loot_backpacks,(1 + floor(random 1))];
 _this addItemCargoGlobal [_loot_vests,(1 + floor(random 1))];
 _this addItemCargoGlobal [_loot_vests,(1 + floor(random 1))];
 _this addItemCargoGlobal [_loot_silencers,(1 + floor(random 1))];
 _this addItemCargoGlobal [_loot_silencers,(1 + floor(random 1))];
 _this addItemCargoGlobal ["EpochRadio0",2];
 _this additemCargoGlobal ["NVG_EPOCH",2];
 _this additemCargoGlobal ["ItemGPS",2];
 _this addWeaponCargoGlobal ["Rangefinder",2];
 
};
 
_crate_3 = objNull;
 
if (true) then
{
 _this = createVehicle ["Land_PaperBox_C_EPOCH", [7291.69,12044.5,0], [], 0, "CAN_COLLIDE"];
 _crate_3 = _this;
 _this setPos [7291.69,12044.5,0];
 _this setDir 154;
 _this setVariable ["permaLoot",true];
 
 //empty crate first
 clearWeaponCargoGlobal _this;
 clearMagazineCargoGlobal _this;
 clearBackpackCargoGlobal _this;
 clearItemCargoGlobal _this;
 
 _this addMagazineCargoGlobal [_loot_misc,(8 + floor(random 4))];
 _this addMagazineCargoGlobal [_loot_misc,(8 + floor(random 3))];
 _this addMagazineCargoGlobal [_loot_misc,(6 + floor(random 3))];
 _this addMagazineCargoGlobal [_loot_misc,(6 + floor(random 2))];
 _this addMagazineCargoGlobal [_loot_misc,(6 + floor(random 2))];
 _this addMagazineCargoGlobal [_loot_misc,(4 + floor(random 2))];
 _this addMagazineCargoGlobal [_loot_misc,(4 + floor(random 2))];
 _this addMagazineCargoGlobal [_loot_misc,(4 + floor(random 2))];
 _this addMagazineCargoGlobal [_loot_misc,(4 + floor(random 2))];
 _this addMagazineCargoGlobal [_loot_misc,(3 + floor(random 1))];
 _this addMagazineCargoGlobal [_loot_misc,(3 + floor(random 1))];
 _this addMagazineCargoGlobal [_loot_misc,(3 + floor(random 1))];
 _this addMagazineCargoGlobal [_loot_misc,(3 + floor(random 1))];
 _this addMagazineCargoGlobal [_loot_misc,(2 + floor(random 2))];
 _this addMagazineCargoGlobal [_loot_misc,(2 + floor(random 2))];
 _this addMagazineCargoGlobal [_loot_misc,(2 + floor(random 1))];
 _this addMagazineCargoGlobal [_loot_misc,(1 + floor(random 2))];
 _this addMagazineCargoGlobal [_loot_misc,(1 + floor(random 2))];
 _this addMagazineCargoGlobal [_loot_misc,(1 + floor(random 1))];
 _this addMagazineCargoGlobal [_loot_misc,(1 + floor(random 1))];
 _this addWeaponCargoGlobal ["MultiGun",1];
 _this addMagazineCargoGlobal ["EnergyPack",2];
 _this addMagazineCargoGlobal ["EnergyPackLg",1];
 
};
 
_vehicle_4 = objNull;
 
if (true) then
{
 _this = createVehicle ["Land_PaperBox_C_EPOCH", [7295.69,12044.5,0], [], 0, "CAN_COLLIDE"];
 _crate_4 = _this;
 _this setPos [7295.69,12044.5,0];
 _this setDir 60;
 _this setVariable ["permaLoot",true];
 
 //empty crate first
 clearWeaponCargoGlobal _this;
 clearMagazineCargoGlobal _this;
 clearBackpackCargoGlobal _this;
 clearItemCargoGlobal _this;
 
 
 _this addItemCargoGlobal [_loot_clothes,(1 + floor(random 1))];
 _this addItemCargoGlobal [_loot_clothes,(1 + floor(random 1))];
 _this addItemCargoGlobal [_loot_clothes,(1 + floor(random 1))];
 _this addItemCargoGlobal [_loot_clothes,(1 + floor(random 1))];
 _this addItemCargoGlobal [_loot_clothes,(1 + floor(random 1))];
 _this addItemCargoGlobal [_loot_vests,(1 + floor(random 1))];
 _this addItemCargoGlobal [_loot_vests,(1 + floor(random 1))];
 _this addItemCargoGlobal [_loot_headgear,(1 + floor(random 1))];
 _this addItemCargoGlobal [_loot_headgear,(1 + floor(random 1))];
 _this addItemCargoGlobal [_loot_headgear,(1 + floor(random 1))];
 _this addItemCargoGlobal [_loot_headgear,(1 + floor(random 1))];
 _this addBackpackCargoGlobal [_loot_backpacks,(1 + floor(random 1))];
 _this addBackpackCargoGlobal [_loot_backpacks,(1 + floor(random 1))];
 _this addBackpackCargoGlobal [_loot_backpacks,(1 + floor(random 1))];
 _this addBackpackCargoGlobal [_loot_backpacks,(1 + floor(random 1))];
  
};
 
diag_log "Static crates loaded successfully!";

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It looks like you're selecting one random item as soon as your array is created and that's the only item you use from that array.

 

Here's what I think you want to do:
Remove the

call BIS_fnc_selectRandom

from the end of your arrays and then add your loot with something like this:

_this addMagazineCargoGlobal [(_loot_build call BIS_fnc_selectRandom),(10 + floor(random 2))];
_this addMagazineCargoGlobal [(_loot_build call BIS_fnc_selectRandom),(10 + floor(random 2))];
...

Also, in _crate_4 you're adding _loot_clothes and I think it should be _loot_uniforms

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