Bungle Posted June 22, 2013 Author Report Share Posted June 22, 2013 Well fixed the script restriction issue for sarge. Also fixed remove clothes restrictions. All that's left is the towing (Tried refreshing with a previous working pack and updated the config again.. still not working) Probably just gonna leave it out anyway till next update and try and work in locked vehicle exceptions After that just need someone to look at the Basebuilding side of things again if TayTay isn't around at the current?. I am a new in regards to this script but feel it could be a valuable asset to keep things going until the team develop their own housing and more buildings/objects and would like to keep it in. Other than that. Razorman you are spot on. Replace your mission bpo or folder with the mission files and your Battleye folder with the contents. Will release a full working pack asap as well as more guides on how to use it. (The one currently still has some BE bugs, so be warned) cake eater 1 Link to comment Share on other sites More sharing options...
Razorman Posted June 22, 2013 Report Share Posted June 22, 2013 oops nm. Link to comment Share on other sites More sharing options...
dark_Drake Posted June 22, 2013 Report Share Posted June 22, 2013 Hey Bungle, glad to see you got most things fixed. A good friend of mine that is familiar with the context menus and the R3F mod from running a previous server. He's willing to take a look and try to figure out why the towing mod isn't showing up/activating in the context menus for the vehicles. Mind sending me an updated version of your modpack? Link to comment Share on other sites More sharing options...
Bungle Posted June 23, 2013 Author Report Share Posted June 23, 2013 Latest Version: https://www.dropbox.com/s/6fa210pau5dtrmv/Mission%20Files%20Newest.zip Still not functioning correctly: R3F and Base Building. If anyone has any luck let me know. Link to comment Share on other sites More sharing options...
Razorman Posted June 23, 2013 Report Share Posted June 23, 2013 Dogs, don't seem to be working, how exactly do you train them, is a menu supposed to appear when near one? Link to comment Share on other sites More sharing options...
Bungle Posted June 23, 2013 Author Report Share Posted June 23, 2013 You will need to have raw meet in think in your inventory. They aren't very bright at the current and not really a feasible BFF. Link to comment Share on other sites More sharing options...
Razorman Posted June 23, 2013 Report Share Posted June 23, 2013 thanks for the tip, awesome job in this server pack, love what's been done, made the map fresh again. Link to comment Share on other sites More sharing options...
Bungle Posted June 23, 2013 Author Report Share Posted June 23, 2013 Also the latest pack look for this in the init.sqf // Loadout config DefaultMagazines = ["20Rnd_762x51_DMR","20Rnd_762x51_DMR","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","HandRoadFlare","ItemWaterbottleUnfilled"]; DefaultWeapons = ["ItemWatch","DMR","M9SD"]; DefaultBackpack = "DZ_Backpack_EP1"; DefaultBackpackWeapon = ""; You will notice i have left in a DMR and M9SD to spawn, you should remove them before starting it up. // Loadout config DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","HandRoadFlare","ItemWaterbottleUnfilled"]; DefaultWeapons = ["ItemWatch"]; DefaultBackpack = ""; DefaultBackpackWeapon = ""; Sorry about that, it was raw from my testing server. Link to comment Share on other sites More sharing options...
Falcon911 Posted June 23, 2013 Report Share Posted June 23, 2013 One thing I see missing in the DB i the deploy able table since most of the coding is for Bliss/Reality. Might need to add the script to create that table too. Looking thought he Reality stuff found creation of the Table and then added the Base Building. Might be worth the trouble to add this in?? /* SET YOUR DEFAULT SCHEMA BY RIGHT CLICKING THE DATABASE AND "SET AS DEFAULT SCHEMA"; */ create table if not exists deployable ( id smallint unsigned not null auto_increment, class_name varchar(100) default null, primary key pk_deployable (id), unique key uq1_deployable (class_name) ) character set utf8 engine=InnoDB; INSERT INTO `deployable` (`id`,`class_name`) VALUES (9,'Sandbag1_DZ'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (9,'Base_WarfareBBarrier10x'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (7,'Base_WarfareBBarrier10xTall'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (41,'CamoNet'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (38,'Concrete_Wall_EP1'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (42,'DeerStand'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (22,'Fence_corrugated_plate'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (33,'Fence_Ind'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (31,'Fence_Ind_long'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (32,'Fort_RazorWire'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (52,'Gate1_DZ'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (35,'Grave'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (47,'HBarrier'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (3,'Hedgehog_DZ'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (19,'Hhedgehog_concrete'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (39,'Infostand_2_EP1'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (17,'Ins_WarfareBContructionSite'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (51,'LadderSmall'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (40,'Land_BagFenceRound'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (25,'Land_CamoNetB_EAST'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (26,'Land_CamoNetB_NATO'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (27,'Land_CamoNetVar_EAST'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (28,'Land_CamoNetVar_NATO'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (29,'Land_CamoNet_EAST'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (30,'Land_CamoNet_NATO'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (2,'Land_CncBlock'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (10,'Land_fortified_nest_big'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (14,'Land_fortified_nest_small'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (34,'Land_fort_bagfence_long'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (12,'Land_fort_rampart_EP1'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (11,'Land_Fort_Watchtower'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (13,'Land_HBarrier_large'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (15,'Land_Misc_Cargo2E'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (21,'Land_prebehlavka'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (18,'Land_pumpa'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (24,'Land_tent_east'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (16,'Misc_Cargo1Bo_military'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (20,'Misc_cargo_cont_small_EP1'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (49,'Sandbag2_DZ'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (50,'Sandbag3_DZ'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (45,'SandBagNest'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (48,'Scaffolding'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (1,'TentStorage'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (8,'WarfareBCamp'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (6,'WarfareBDepot'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (44,'WatchTower'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (46,'Wire2'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (43,'Wire_cat1'); INSERT INTO `deployable` (`id`,`class_name`) VALUES (23,'ZavoraAnim'); Link to comment Share on other sites More sharing options...
Bungle Posted June 23, 2013 Author Report Share Posted June 23, 2013 You are probably right. And it does bloat the mission file quite a bit. Until refined I think I will leave out Base building. Stand by for a new release soon... This will be a Full release 1.0 with guides on enabling/disabling additions and configuration. From there I will look to release incremental updates with new options and additions. Link to comment Share on other sites More sharing options...
Falcon911 Posted June 23, 2013 Report Share Posted June 23, 2013 Concur. I tried all night and this morning (2 pots of coffee now) to get the base building working but no luck as of yet. Link to comment Share on other sites More sharing options...
Razorman Posted June 23, 2013 Report Share Posted June 23, 2013 If anyone wants to see the pack in action please feel free to drop into my server: 94.23.158.22 2352 Getting many compliments from players. Bungle 1 Link to comment Share on other sites More sharing options...
Bungle Posted June 23, 2013 Author Report Share Posted June 23, 2013 Well I have reworked it removing the bulk and Base building (For now) Thanks for everyone for your time assisting me in getting this working and A special thanks the programmers who worked on making the scripts themselves to make this all possible. Look here for a 1.0 Release and future releases to come. This can be kept for discussion if you wish. http://dayzepoch.com/forum/index.php?/topic/431-release-custom-server-pack/ Link to comment Share on other sites More sharing options...
Thedonser93 Posted July 6, 2013 Report Share Posted July 6, 2013 Have working AI and Working R3F Towing with BTK Drop took some work but got it if you still need it. PM me PBO is to big to upload around 900Kb Thanks, TD ** TAVI ** Link to comment Share on other sites More sharing options...
Tankschaf Posted July 18, 2013 Report Share Posted July 18, 2013 1st THX to all your effort!!! It seems like a wonderful combination and makes it more easy for noobs like me :D Does this pack work with 1.0.1.5.??? Link to comment Share on other sites More sharing options...
Tankschaf Posted July 18, 2013 Report Share Posted July 18, 2013 1st - THX to all your effort!!! It looks like a wonderful combination and hard work!!! I´d like to implement this- does this work with 1.0.1.5??? Link to comment Share on other sites More sharing options...
ramazoti Posted July 18, 2013 Report Share Posted July 18, 2013 i tried it but it giving me error with the jetski .. new addon ... and the admin tool is not working ... tools menu is not working too. and solution?? Link to comment Share on other sites More sharing options...
Tankschaf Posted July 18, 2013 Report Share Posted July 18, 2013 Very Big THX LZURUHA Team 4 assisting installing these Mods!!!! You made a good job explaining a noob how to implement these mods!! Thx for your time and effort!! Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted July 21, 2013 Report Share Posted July 21, 2013 Hey, does this work with 1.0.1.5 (as asked above), and also, is Base Building working yet? Really keen on BB 1.2 :) Link to comment Share on other sites More sharing options...
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