Jump to content
  • 0

Merging Files


ElDubya

Question

Hi all, 

 

I have tried and tried to do this, but I just break everything. Could someone who knows PLEASE help me out??

 

I need to merge this : 

_object_inventory = {
    private["_inventory","_previous","_key","_updateGear"];
    _updateGear = false;
    if((typeOf _object) in DZE_Origins_Buildings) then {
        _state = _object getVariable ["CanBeUpdated",false];
        if(_state) then {
            _updateGear = true;
            _object setVariable ["WeaponCargo", getWeaponCargo _object,true];
            _object setVariable ["MagazineCargo", getMagazineCargo  _object,true];
            _object setVariable ["BackpackCargo", getBackpackCargo  _object,true];
            _inventory = [
                _object getVariable["WeaponCargo",[]],
                _object getVariable["MagazineCargo",[]],
                _object getVariable["BackpackCargo",[]]
            ];
        };
    } else {
        _updateGear = true;
        _inventory = [
            getWeaponCargo _object,
            getMagazineCargo _object,
            getBackpackCargo _object
        ];
    };
    if(_updateGear) then {
        _previous = str(_object getVariable["lastInventory",[]]);
        if (str(_inventory) != _previous) then {
            _object setVariable["lastInventory",_inventory];
            if (_objectID == "0") then {
                _key = format["CHILD:309:%1:%2:",_uid,_inventory];
            } else {
                _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
            };
            //diag_log ("HIVE: WRITE: "+ str(_key));
            _key call server_hiveWrite;
        };
    };
};

into this : 

_object_inventory = {
	private["_inventory","_previous","_key"];
		if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then{
    _inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
} else {
		_inventory = [
			getWeaponCargo _object,
			getMagazineCargo _object,
			getBackpackCargo _object
			/*ZSC*/
			, _object getVariable["bankMoney",0]
			/*ZSC*/
		];
};
		_previous = str(_object getVariable["lastInventory",[]]);
		if (str(_inventory) != _previous) then {
			_object setVariable["lastInventory",_inventory];
			if (_objectID == "0") then {
				_key = format["CHILD:309:%1:%2:",_uid,_inventory];
			} else {
				_key = format["CHILD:303:%1:%2:",_objectID,_inventory];
			};
			//diag_log ("HIVE: WRITE: "+ str(_key));
			_key call server_hiveWrite;
		};
};

Any help would be fantastic. As I said, I tried doing it but am not getting the required results. Thanks in advance.

Link to comment
Share on other sites

19 answers to this question

Recommended Posts

  • 0

Anyone? Please?

I had to add the 

, _object getVariable["bankMoney",0]

to _object_inventory = {

and

Inventory of the Vehicle

 

like this................

 

here................

 

_object_inventory = {
private["_inventory","_previous","_key"];
if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then{
    _inventory = _object getVariable ["AddedPUIDS", []]; //We're replacing the inventory with UIDs for this item
} else {
    if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then{
    _inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
} else {
    _inventory = [
    getWeaponCargo _object,
    getMagazineCargo _object,
    getBackpackCargo _object
/*ZSC*/
, _object getVariable["bankMoney",0]
/*ZSC*/
    ];

and again here....

/* Get the Inventory of the Vehicle */_inventory = [
getWeaponCargo _object,
getMagazineCargo _object,
getBackpackCargo _object
/*ZSC*/
, _object getVariable["bankMoney",0]
/*ZSC*/
];
Link to comment
Share on other sites

  • 0

Sorry Calamity, I don't understand? It has to be added twice?

 

Basically, the Origins stuff it wants me to me put into my server_updateObject.sqf is : 

_object_inventory = {
    private["_inventory","_previous","_key","_updateGear"];
    _updateGear = false;
    if((typeOf _object) in DZE_Origins_Buildings) then {
        _state = _object getVariable ["CanBeUpdated",false];
        if(_state) then {
            _updateGear = true;
            _object setVariable ["WeaponCargo", getWeaponCargo _object,true];
            _object setVariable ["MagazineCargo", getMagazineCargo  _object,true];
            _object setVariable ["BackpackCargo", getBackpackCargo  _object,true];
            _inventory = [
                _object getVariable["WeaponCargo",[]],
                _object getVariable["MagazineCargo",[]],
                _object getVariable["BackpackCargo",[]]
            ];
        };
    } else {
        _updateGear = true;
        _inventory = [
            getWeaponCargo _object,
            getMagazineCargo _object,
            getBackpackCargo _object
        ];
    };
    if(_updateGear) then {
        _previous = str(_object getVariable["lastInventory",[]]);
        if (str(_inventory) != _previous) then {
            _object setVariable["lastInventory",_inventory];
            if (_objectID == "0") then {
                _key = format["CHILD:309:%1:%2:",_uid,_inventory];
            } else {
                _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
            };
            //diag_log ("HIVE: WRITE: "+ str(_key));
            _key call server_hiveWrite;
        };
    };
};

this, 

 

but my section (because I have SC 3.0 and Plot Management installed looks like this : 

_object_inventory = {
	private["_inventory","_previous","_key"];
		if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then{
    _inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
} else {
		_inventory = [
			getWeaponCargo _object,
			getMagazineCargo _object,
			getBackpackCargo _object
			/*ZSC*/
			, _object getVariable["bankMoney",0]
			/*ZSC*/
		];
};
		_previous = str(_object getVariable["lastInventory",[]]);
		if (str(_inventory) != _previous) then {
			_object setVariable["lastInventory",_inventory];
			if (_objectID == "0") then {
				_key = format["CHILD:309:%1:%2:",_uid,_inventory];
			} else {
				_key = format["CHILD:303:%1:%2:",_objectID,_inventory];
			};
			//diag_log ("HIVE: WRITE: "+ str(_key));
			_key call server_hiveWrite;
		};
};

Sorry mate, I dunno what it is, but I'm not following you. Forgive me.

Link to comment
Share on other sites

  • 0

maybe this can do the trick, if not i will try something else :)

Better backup your databse,  just in case ;)

_object_inventory = {
    private["_inventory","_previous","_key","_updateGear"];
    _updateGear = false;
    if((typeOf _object) in DZE_Origins_Buildings) then {
        _state = _object getVariable ["CanBeUpdated",false];
        if(_state) then {
            _updateGear = true;
            _object setVariable ["WeaponCargo", getWeaponCargo _object,true];
            _object setVariable ["MagazineCargo", getMagazineCargo  _object,true];
            _object setVariable ["BackpackCargo", getBackpackCargo  _object,true];
            _inventory = [
                _object getVariable["WeaponCargo",[]],
                _object getVariable["MagazineCargo",[]],
                _object getVariable["BackpackCargo",[]]
            ];
        };
    } else {
        _updateGear = true;
        _inventory = [
            getWeaponCargo _object,
            getMagazineCargo _object,
            getBackpackCargo _object
        ];
    };
	if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then{
    _inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
	} else {
			_inventory = [
			getWeaponCargo _object,
			getMagazineCargo _object,
			getBackpackCargo _object
			/*ZSC*/
			, _object getVariable["bankMoney",0]
			/*ZSC*/
		];
	};
		_previous = str(_object getVariable["lastInventory",[]]);
		if (str(_inventory) != _previous) then {
			_object setVariable["lastInventory",_inventory];
			if (_objectID == "0") then {
				_key = format["CHILD:309:%1:%2:",_uid,_inventory];
			} else {
				_key = format["CHILD:303:%1:%2:",_objectID,_inventory];
			};
			//diag_log ("HIVE: WRITE: "+ str(_key));
			_key call server_hiveWrite;
		};
};
    if(_updateGear) then {
        _previous = str(_object getVariable["lastInventory",[]]);
        if (str(_inventory) != _previous) then {
            _object setVariable["lastInventory",_inventory];
            if (_objectID == "0") then {
                _key = format["CHILD:309:%1:%2:",_uid,_inventory];
            } else {
                _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
            };
            //diag_log ("HIVE: WRITE: "+ str(_key));
            _key call server_hiveWrite;
        };
    };
};
Link to comment
Share on other sites

  • 0

This is the error : 

7:48:48 Error in expression <;
};

_key call server_hiveWrite;
};
};
};

_object_damage = {
private["_hitpoin>
 7:48:48   Error position: <};

_object_damage = {
private["_hitpoin>
 7:48:48   Error Missing {
 7:48:48 File z\addons\dayz_server\compile\server_updateObject.sqf, line 124
 7:48:48 Error in expression <;
};

_key call server_hiveWrite;
};
};
};

_object_damage = {
private["_hitpoin>
 7:48:48   Error position: <};

_object_damage = {
private["_hitpoin>
 7:48:48   Error Missing {
 7:48:48 File z\addons\dayz_server\compile\server_updateObject.sqf, line 124

This is my full server_updateObject.sqf for reference

 

/*
[_object,_type] spawn server_updateObject;
*/
private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_parachuteWest","_firstTime","_object_killed","_object_repair","_isbuildable"];
 
_object = _this select 0;
 
if(isNull(_object)) exitWith {
diag_log format["Skipping Null Object: %1", _object];
};
 
_type = _this select 1;
_parachuteWest = ((typeOf _object == "ParachuteWest") || (typeOf _object == "ParachuteC"));
_isbuildable = (typeOf _object) in dayz_allowedObjects;
_isNotOk = false;
_firstTime = false;
 
_objectID = _object getVariable ["ObjectID","0"];
_uid = _object getVariable ["ObjectUID","0"];
 
if ((typeName _objectID != "string") || (typeName _uid != "string")) then
{ 
    diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
    //force fail
    _objectID = "0";
    _uid = "0";
};
if (!_parachuteWest && !(locked _object)) then {
if (_objectID == "0" && _uid == "0") then
{
_object_position = getPosATL _object;
    _isNotOk = true;
};
};
 
// do not update if buildable && not ok
if (_isNotOk && _isbuildable) exitWith {  };
 
// delete if still not ok
if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); };
 
 
_lastUpdate = _object getVariable ["lastUpdate",time];
_needUpdate = _object in needUpdate_objects;
 
// TODO ----------------------
_object_position = {
private["_position","_worldspace","_fuel","_key"];
_position = getPosATL _object;
_worldspace = [
(getDir _object) call KK_fnc_floatToString,
_position call KK_fnc_positionToString
];
_fuel = 0;
if (_object isKindOf "AllVehicles") then {
_fuel = fuel _object;
};
_key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
};
 
_object_inventory = {
    private["_inventory","_previous","_key","_updateGear"];
    _updateGear = false;
    if((typeOf _object) in DZE_Origins_Buildings) then {
        _state = _object getVariable ["CanBeUpdated",false];
        if(_state) then {
            _updateGear = true;
            _object setVariable ["WeaponCargo", getWeaponCargo _object,true];
            _object setVariable ["MagazineCargo", getMagazineCargo  _object,true];
            _object setVariable ["BackpackCargo", getBackpackCargo  _object,true];
            _inventory = [
                _object getVariable["WeaponCargo",[]],
                _object getVariable["MagazineCargo",[]],
                _object getVariable["BackpackCargo",[]]
            ];
        };
    } else {
        _updateGear = true;
        _inventory = [
            getWeaponCargo _object,
            getMagazineCargo _object,
            getBackpackCargo _object
        ];
    };
if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then{
    _inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
} else {
_inventory = [
getWeaponCargo _object,
getMagazineCargo _object,
getBackpackCargo _object
/*ZSC*/
, _object getVariable["bankMoney",0]
/*ZSC*/
];
};
_previous = str(_object getVariable["lastInventory",[]]);
if (str(_inventory) != _previous) then {
_object setVariable["lastInventory",_inventory];
if (_objectID == "0") then {
_key = format["CHILD:309:%1:%2:",_uid,_inventory];
} else {
_key = format["CHILD:303:%1:%2:",_objectID,_inventory];
};
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
};
};
    if(_updateGear) then {
        _previous = str(_object getVariable["lastInventory",[]]);
        if (str(_inventory) != _previous) then {
            _object setVariable["lastInventory",_inventory];
            if (_objectID == "0") then {
                _key = format["CHILD:309:%1:%2:",_uid,_inventory];
            } else {
                _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
            };
            //diag_log ("HIVE: WRITE: "+ str(_key));
            _key call server_hiveWrite;
        };
    };
};
 
_object_damage = {
private["_hitpoints","_array","_hit","_selection","_key","_damage"];
_hitpoints = _object call vehicle_getHitpoints;
_damage = damage _object;
_array = [];
{
_hit = [_object,_x] call object_getHit;
_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
_object setHit ["_selection", _hit];
} count _hitpoints;
 
_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
_object setVariable ["needUpdate",false,true];
};
 
_object_killed = {
private["_hitpoints","_array","_hit","_selection","_key","_damage"];
_hitpoints = _object call vehicle_getHitpoints;
//_damage = damage _object;
_damage = 1;
_array = [];
{
_hit = [_object,_x] call object_getHit;
_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
_hit = 1;
_object setHit ["_selection", _hit];
} count _hitpoints;
 
if (_objectID == "0") then {
_key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];
} else {
_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
};
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
_object setVariable ["needUpdate",false,true];
if ((count _this) > 2) then {
_killer = _this select 2;
_charID = _object getVariable ['CharacterID','0'];
_objID = _object getVariable['ObjectID','0'];
_objUID = _object getVariable['ObjectUID','0'];
_worldSpace = getPosATL _object;
if (getPlayerUID _killer != "") then {
_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, (getPlayerUID _killer)];
} else {
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace];
};
};
};
 
_object_repair = {
private["_hitpoints","_array","_hit","_selection","_key","_damage"];
_hitpoints = _object call vehicle_getHitpoints;
_damage = damage _object;
_array = [];
{
_hit = [_object,_x] call object_getHit;
_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
_object setHit ["_selection", _hit];
} count _hitpoints;
 
_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
_object setVariable ["needUpdate",false,true];
};
// TODO ----------------------
 
_object setVariable ["lastUpdate",time,true];
switch (_type) do {
case "all": {
call _object_position;
call _object_inventory;
call _object_damage;
};
case "position": {
if (!(_object in needUpdate_objects)) then {
//diag_log format["DEBUG Position: Added to NeedUpdate=%1",_object];
needUpdate_objects set [count needUpdate_objects, _object];
};
};
case "gear": {
call _object_inventory;
};
case "damage": {
if ( (time - _lastUpdate) > 5) then {
call _object_damage;
} else {
if (!(_object in needUpdate_objects)) then {
//diag_log format["DEBUG Damage: Added to NeedUpdate=%1",_object];
needUpdate_objects set [count needUpdate_objects, _object];
};
};
};
case "killed": {
call _object_killed;
};
case "repair": {
call _object_damage;
};
};

Link to comment
Share on other sites

  • 0

try this one:

/*
[_object,_type] spawn server_updateObject;
*/
private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk","_parachuteWest","_firstTime","_object_killed","_object_repair","_isbuildable"];
 
_object = _this select 0;
 
if(isNull(_object)) exitWith {
diag_log format["Skipping Null Object: %1", _object];
};
 
_type = _this select 1;
_parachuteWest = ((typeOf _object == "ParachuteWest") || (typeOf _object == "ParachuteC"));
_isbuildable = (typeOf _object) in dayz_allowedObjects;
_isNotOk = false;
_firstTime = false;
 
_objectID = _object getVariable ["ObjectID","0"];
_uid = _object getVariable ["ObjectUID","0"];
 
if ((typeName _objectID != "string") || (typeName _uid != "string")) then
{ 
    diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
    //force fail
    _objectID = "0";
    _uid = "0";
};
if (!_parachuteWest && !(locked _object)) then {
if (_objectID == "0" && _uid == "0") then
{
_object_position = getPosATL _object;
    _isNotOk = true;
};
};
 
// do not update if buildable && not ok
if (_isNotOk && _isbuildable) exitWith {  };
 
// delete if still not ok
if (_isNotOk) exitWith { deleteVehicle _object; diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1, _object_position select 2]); };
 
 
_lastUpdate = _object getVariable ["lastUpdate",time];
_needUpdate = _object in needUpdate_objects;
 
// TODO ----------------------
_object_position = {
private["_position","_worldspace","_fuel","_key"];
_position = getPosATL _object;
_worldspace = [
(getDir _object) call KK_fnc_floatToString,
_position call KK_fnc_positionToString
];
_fuel = 0;
if (_object isKindOf "AllVehicles") then {
_fuel = fuel _object;
};
_key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
};
 
_object_inventory = {
    private["_inventory","_previous","_key","_updateGear"];
    _updateGear = false;
    if((typeOf _object) in DZE_Origins_Buildings) then {
        _state = _object getVariable ["CanBeUpdated",false];
        if(_state) then {
            _updateGear = true;
            _object setVariable ["WeaponCargo", getWeaponCargo _object,true];
            _object setVariable ["MagazineCargo", getMagazineCargo  _object,true];
            _object setVariable ["BackpackCargo", getBackpackCargo  _object,true];
            _inventory = [
                _object getVariable["WeaponCargo",[]],
                _object getVariable["MagazineCargo",[]],
                _object getVariable["BackpackCargo",[]]
            ];
        };
    } else {
        _updateGear = true;
        _inventory = [
            getWeaponCargo _object,
            getMagazineCargo _object,
            getBackpackCargo _object
        ];
    };
if (typeOf (_object) == "Plastic_Pole_EP1_DZ") then{
    _inventory = _object getVariable ["plotfriends", []]; //We're replacing the inventory with UIDs for this item
} else {
_inventory = [
getWeaponCargo _object,
getMagazineCargo _object,
getBackpackCargo _object
/*ZSC*/
, _object getVariable["bankMoney",0]
/*ZSC*/
];
};
_previous = str(_object getVariable["lastInventory",[]]);
if (str(_inventory) != _previous) then {
_object setVariable["lastInventory",_inventory];
if (_objectID == "0") then {
_key = format["CHILD:309:%1:%2:",_uid,_inventory];
} else {
_key = format["CHILD:303:%1:%2:",_objectID,_inventory];
};
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
};
    if(_updateGear) then {
        _previous = str(_object getVariable["lastInventory",[]]);
        if (str(_inventory) != _previous) then {
            _object setVariable["lastInventory",_inventory];
            if (_objectID == "0") then {
                _key = format["CHILD:309:%1:%2:",_uid,_inventory];
            } else {
                _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
            };
            //diag_log ("HIVE: WRITE: "+ str(_key));
            _key call server_hiveWrite;
        };
    };
};
 
_object_damage = {
private["_hitpoints","_array","_hit","_selection","_key","_damage"];
_hitpoints = _object call vehicle_getHitpoints;
_damage = damage _object;
_array = [];
{
_hit = [_object,_x] call object_getHit;
_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
_object setHit ["_selection", _hit];
} count _hitpoints;
 
_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
_object setVariable ["needUpdate",false,true];
};
 
_object_killed = {
private["_hitpoints","_array","_hit","_selection","_key","_damage"];
_hitpoints = _object call vehicle_getHitpoints;
//_damage = damage _object;
_damage = 1;
_array = [];
{
_hit = [_object,_x] call object_getHit;
_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
_hit = 1;
_object setHit ["_selection", _hit];
} count _hitpoints;
 
if (_objectID == "0") then {
_key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];
} else {
_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
};
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
_object setVariable ["needUpdate",false,true];
if ((count _this) > 2) then {
_killer = _this select 2;
_charID = _object getVariable ['CharacterID','0'];
_objID = _object getVariable['ObjectID','0'];
_objUID = _object getVariable['ObjectUID','0'];
_worldSpace = getPosATL _object;
if (getPlayerUID _killer != "") then {
_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, (getPlayerUID _killer)];
} else {
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace];
};
};
};
 
_object_repair = {
private["_hitpoints","_array","_hit","_selection","_key","_damage"];
_hitpoints = _object call vehicle_getHitpoints;
_damage = damage _object;
_array = [];
{
_hit = [_object,_x] call object_getHit;
_selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
if (_hit > 0) then {_array set [count _array,[_selection,_hit]]};
_object setHit ["_selection", _hit];
} count _hitpoints;
 
_key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
_object setVariable ["needUpdate",false,true];
};
// TODO ----------------------
 
_object setVariable ["lastUpdate",time,true];
switch (_type) do {
case "all": {
call _object_position;
call _object_inventory;
call _object_damage;
};
case "position": {
if (!(_object in needUpdate_objects)) then {
//diag_log format["DEBUG Position: Added to NeedUpdate=%1",_object];
needUpdate_objects set [count needUpdate_objects, _object];
};
};
case "gear": {
call _object_inventory;
};
case "damage": {
if ( (time - _lastUpdate) > 5) then {
call _object_damage;
} else {
if (!(_object in needUpdate_objects)) then {
//diag_log format["DEBUG Damage: Added to NeedUpdate=%1",_object];
needUpdate_objects set [count needUpdate_objects, _object];
};
};
};
case "killed": {
call _object_killed;
};
case "repair": {
call _object_damage;
};
};
Link to comment
Share on other sites

  • 0

That seems to be loading up without errors, thanks very much SchwEde. I also just now noticed that there is a second variables.sqf called from within the Origins folder in my server pbo. It has this in it : 

publicVariable "owner_B1";
publicVariable "owner_B2";
publicVariable "owner_B3";
publicVariable "owner_H1";
publicVariable "owner_H2";
publicVariable "owner_H3";
publicVariable "owner_SG";
publicVariable "owner_LG";
publicVariable "owner_KING";
publicVariable "owner_SH";
diag_log (format["HOUSE SERVER: Owners Are: B1 %1 B2 %2 B3 %3 H1 %4 H2 %5 H3 %6 SG %7 LG %8 KING %9 SH %10", owner_B1, owner_B2, owner_B3, owner_H1, owner_H2, owner_H3, owner_SG, owner_LG, owner_KING,owner_SH]);
"OriginsLockUnlock" addPublicVariableEventHandler 
{
	originsObject = _this select 1 select 0;
	originsObjectType = _this select 1 select 1;
	originsState = _this select 1 select 2;
	originsPlayerUid = _this select 1 select 3;
	originsCombination = _this select 1 select 4;
	[originsObject,originsObjectType,originsState,originsPlayerUid,originsCombination] execVM "\z\addons\dayz_server\origins\server_LockUnlockOrigins.sqf";
};

Can I just add that too my variables.sqf in my custom mission pbo instead? 

 

My mission variables.sqf

 

disableSerialization;
 
//Model Variables
Bandit1_DZ =  "Bandit1_DZ";
Bandit2_DZ =  "Bandit2_DZ";
BanditW1_DZ =  "BanditW1_DZ";
BanditW2_DZ =  "BanditW2_DZ";
Survivor1_DZ =  "Survivor2_DZ";
Survivor2_DZ =  "Survivor2_DZ";
SurvivorW2_DZ = "SurvivorW2_DZ";
SurvivorW3_DZ = "SurvivorW2_DZ";
Sniper1_DZ =  "Sniper1_DZ";
Camo1_DZ =  "Camo1_DZ";
Soldier1_DZ =  "Soldier1_DZ";
Rocket_DZ =  "Rocket_DZ";
 
AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"];
 
MeleeWeapons = ["MeleeFishingPole","MeleeCrowbar","MeleeBaseBallBatNails","MeleeBaseBallBatBarbed","MeleeBaseBallBat","Crossbow_DZ","MeleeSledge","MeleeMachete","MeleeHatchet_DZE"];
gear_done = false;
//Cooking
meatraw = [
"FoodSteakRaw",
"FoodmeatRaw",
"FoodbeefRaw",
"FoodmuttonRaw",
"FoodchickenRaw",
"FoodrabbitRaw",
"FoodbaconRaw",
"ItemTrout",
"ItemSeaBass",
"ItemTuna"
];
exceptionsraw = ["ItemTuna"];
meatcooked = [
"FoodSteakCooked",
"FoodmeatCooked",
"FoodbeefCooked",
"FoodmuttonCooked",
"FoodchickenCooked",
"FoodrabbitCooked",
"FoodbaconCooked",
"ItemTroutCooked",
"ItemSeaBassCooked",
"ItemTunaCooked"
];
//Eating
no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw;
 
// Food with increased chance for infection.
badfood = ["FoodBioMeat","FoodCanUnlabeled"];
 
food_with_output=[
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"FoodCanGriff",
"FoodCanBadguy",
"FoodCanBoneboy",
"FoodCanCorn",
"FoodCanCurgon",
"FoodCanDemon",
"FoodCanFraggleos",
"FoodCanHerpy",
"FoodCanOrlok",
"FoodCanPowell",
"FoodCanTylers",
"FoodCanUnlabeled"
];
 
food_output = [
"TrashTinCan",
"TrashTinCan",
"TrashTinCan",
"TrashTinCan",
"FoodCanGriffEmpty",
"FoodCanBadguyEmpty",
"FoodCanBoneboyEmpty",
"FoodCanCornEmpty",
"FoodCanCurgonEmpty",
"FoodCanDemonEmpty",
"FoodCanFraggleosEmpty",
"FoodCanHerpyEmpty",
"FoodCanOrlokEmpty",
"FoodCanPowellEmpty",
"FoodCanTylersEmpty",
"FoodCanUnlabeledEmpty"
];
//Drinking
no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"];
drink_with_output = [
"ItemSoda",  //just to define item for ItemSodaEmpty
"ItemSodaRbull",
"ItemSodaOrangeSherbet",
"ItemSodaCoke",
"ItemSodaPepsi",
"ItemSodaMdew",
"ItemSodaMtngreen",
"ItemSodaR4z0r",
"ItemSodaClays",
"ItemSodaSmasht",
"ItemSodaDrwaste",
"ItemSodaLemonade",
"ItemSodaLvg",
"ItemSodaMzly",
"ItemSodaRabbit"
];
drink_output = [
"ItemSodaEmpty",
"ItemSodaEmpty",
"ItemSodaEmpty",
"ItemSodaCokeEmpty",
"ItemSodaPepsiEmpty",
"ItemSodaMdewEmpty",
"ItemSodaMtngreenEmpty",
"ItemSodaR4z0rEmpty",
"ItemSodaClaysEmpty",
"ItemSodaSmashtEmpty",
"ItemSodaDrwasteEmpty",
"ItemSodaLemonadeEmpty",
"ItemSodaLvgEmpty",
"ItemSodaMzlyEmpty",
"ItemSodaRabbitEmpty"
];
boil_tin_cans = [
"TrashTinCan",
"FoodCanGriffEmpty",
"FoodCanBadguyEmpty",
"FoodCanBoneboyEmpty",
"FoodCanCornEmpty",
"FoodCanCurgonEmpty",
"FoodCanDemonEmpty",
"FoodCanFraggleosEmpty",
"FoodCanHerpyEmpty",
"FoodCanOrlokEmpty",
"FoodCanPowellEmpty",
"FoodCanTylersEmpty",
"FoodCanUnlabeledEmpty",
"ItemSodaEmpty",
"ItemSodaCokeEmpty",
"ItemSodaPepsiEmpty",
"ItemSodaMdewEmpty",
"ItemSodaMtngreenEmpty",
"ItemSodaR4z0rEmpty",
"ItemSodaClaysEmpty",
"ItemSodaSmashtEmpty",
"ItemSodaDrwasteEmpty",
"ItemSodaLemonadeEmpty",
"ItemSodaLvgEmpty",
"ItemSodaMzlyEmpty",
"ItemSodaRabbitEmpty"
];
 
dayz_combination = "";
dayz_humanitytarget = "";
dayz_combatLog = "";
canRoll = true;
 
canbuild = true;
 
//Hunting Variables
dayZ_partClasses = [
"PartFueltank",
"PartWheel",
//"PartGeneric", //No need to add, it is default for everything
"PartEngine"
];
dayZ_explosiveParts = [
"palivo",
"motor"
];
//Survival Variables
SleepFood = 2160; //minutes (48 hours)
SleepWater = 1440; //minutes (24 hours)
SleepTemperatur =  90 / 100; //Firs Value = Minutes untill Player reaches the coldest Point at night (without other effects! night factor expected to be -1) //TeeChange
 
//Server Variables
allowConnection =  false;
isSinglePlayer = false;
PVDZE_serverObjectMonitor = [];
PlayerDeaths = [];
 
//Streaming Variables (player only)
dayz_Locations = [];
dayz_locationsActive = [];
 
//GUI
Dayz_GUI_R = 0.38; // 0.7
Dayz_GUI_G = 0.63; // -0.63
Dayz_GUI_B = 0.26; // -0.26
 
//Engineering variables
s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
s_player_repairActions = [];
s_player_lockunlock = [];
 
// Custom
s_player_madsci  =  [];
s_player_parts  =  [];
s_player_combi  =  [];
 
//Initialize Medical Variables
r_interrupt =  false;
r_doLoop =  false;
r_self =  false;
r_self_actions =  [];
r_drag_sqf =  false;
r_action =  false;
r_action_unload =  false;
r_player_handler =  false;
r_player_handler1 =  false;
r_player_dead =  false;
r_player_unconscious =  false;
r_player_infected = false;
r_player_injured =  false;
r_player_inpain =  false;
r_player_loaded =  false;
r_player_cardiac =  false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_vehicle = player;
r_player_blood =  12000;
r_player_lowblood =  false;
r_player_timeout = 0;
r_player_bloodTotal =  r_player_blood;
r_public_blood = r_player_blood;
r_player_bloodDanger = r_player_bloodTotal * 0.2;
r_player_actions =  [];
r_handlerCount =  0;
r_action_repair =  false;
r_action_targets =  [];
r_pitchWhine =  false;
r_isBandit = false;
isInTraderCity = false;
NORRN_dropAction = -1;
DZE_PROTOBOX = objNull;
 
//ammo routine
r_player_actions2 = [];
r_action2 = false;
r_player_lastVehicle = objNull;
r_player_lastSeat = [];
r_player_removeActions2 = {
if (!isNull r_player_lastVehicle) then {
{
r_player_lastVehicle removeAction _x;
} count r_player_actions2;
r_player_actions2 = [];
r_action2 = false;
};
};
 
USEC_woundHit  = [
"",
"body",
"hands",
"legs",
"head_hit"
];
DAYZ_woundHit  = [
[
"body",
"hands",
"legs",
"head_hit"
],
[ 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]
];
DAYZ_woundHit_ok = [
[
"body",
"hands",
"legs"
],
[0,0,0,0,0,1,1,1,2,2]
];
DAYZ_woundHit_dog = [
[
"body",
"hands",
"legs"
],
[0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2]
];
USEC_MinorWounds  = [
"hands",
"legs"
];
USEC_woundPoint = [
["Pelvis","aimpoint"],
["aimpoint"], //,"RightShoulder","LeftShoulder"
["lelbow","relbow"],
["RightFoot","LeftFoot"],
["neck","pilot"]
];
USEC_typeOfWounds = [
"Pelvis",
"aimpoint",
"lelbow","relbow",
"RightFoot","LeftFoot",
"neck","pilot"
];
 
DZE_vehicleZwounds = [
"sklo predni L",
"sklo predni P",
"sklo zadni",
"sklo zadni L",
"sklo zadni P",
"sklo P",
"Glass1",
"Glass2",
"Glass3",
"Glass4",
"Glass5",
"Glass6"
];
 
DZE_HeliAllowTowFrom = [
"CH_47F_EP1_DZE",
"CH_47F_EP1_DZ",
"CH_47F_BAF",
"CH_47F_EP1",
"BAF_Merlin_DZE",
"CH53_DZE"
];
 
DZE_HeliAllowToTow = [
"hilux1_civil_1_open",
"HMMWV_Base",
"Lada_base",
"Offroad_DSHKM_base",
"Pickup_PK_base",
"SkodaBase",
"tractor",
"VWGolf",
"Volha_TK_CIV_Base_EP1",
"S1203_TK_CIV_EP1",
"SUV_Base_EP1",
"ArmoredSUV_Base_PMC",
"UAZ_Base",
"LandRover_Base",
"Ship"
];
 
//Initialize Zombie Variables
dayz_zombieTargetList = [
["SoldierWB",50],
["Air",500],
["LandVehicle",200]
];
PVDZE_plr_Hit = [];
PVDZE_obj_Publish = []; //used for eventhandler to spawn a mirror of players tent
PVDZE_plr_HideBody = objNull;
dayz_selectedVault = objNull;
dayz_selectedDoor = objNull;
 
PVDZE_veh_Publish = []; // for vehicle traders
PVDZE_obj_Trade = []; // For all traders increment qty
PVDZE_plr_TradeMenu = [];   // For all traders
PVDZE_plr_DeathB = [];
 
//DayZ settings
dayz_dawn = 6;
dayz_dusk = 18;
DAYZ_agentnumber = 0;
dayz_animalDistance = 800;
dayz_zSpawnDistance = 1000;
 
dayz_maxMaxModels = 80; // max quantity of Man models (player || Z, dead || alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot
dayz_spawnArea = 200; // radius around player where we can spawn loot & Z
dayz_cantseeDist = 150; // distance from which we can spawn a Z in front of any player without ray-tracing && angle checks
dayz_cantseefov = 70; // half player field-of-view. Visible Z won't be spawned in front of any near players
dayz_canDelete = 300; // Z, further than this distance from its "owner", will be deleted
 
if(isNil "DZE_SelfTransfuse") then {
DZE_SelfTransfuse = false;
};
if(isNil "dayz_maxAnimals") then {
dayz_maxAnimals = 5;
};
if(isNil "timezoneswitch") then {
timezoneswitch = 0;
};
if(isNil "dayz_maxLocalZombies") then {
dayz_maxLocalZombies = 15;
};
if(isNil "dayz_maxGlobalZombiesInit") then {
dayz_maxGlobalZombiesInit = 15;
};
if(isNil "dayz_maxGlobalZombiesIncrease") then {
dayz_maxGlobalZombiesIncrease = 5;
};
if(isNil "dayz_maxZeds") then {
dayz_maxZeds = 500;
};
if (isNil "DZE_PlayerZed") then {
DZE_PlayerZed = true;
};
if (isNil "DZE_GodModeBase") then {
DZE_GodModeBase = false;
};
if(isNil "DZEdebug") then {
DZEdebug = false;
};
if (isNil "DZE_Debug_Damage") then {
DZE_Debug_Damage = true;
};
if(isNil "DZE_TRADER_SPAWNMODE") then {
DZE_TRADER_SPAWNMODE = false;
};
if(isNil "dayz_tameDogs") then {
dayz_tameDogs = false;
};
if(isNil "dayz_sellDistance_vehicle") then {
dayz_sellDistance_vehicle = 10;
};
if(isNil "dayz_sellDistance_boat") then {
dayz_sellDistance_boat = 30;
};
if(isNil "dayz_sellDistance_air") then {
dayz_sellDistance_air = 40;
};
if(isNil "dayz_paraSpawn") then {
dayz_paraSpawn = false;
};
if(isNil "dayz_minpos") then {
dayz_minpos = -20000;
};
if(isNil "dayz_maxpos") then {
dayz_maxpos = 20000;
};
if(isNil "DZE_BuildingLimit") then {
DZE_BuildingLimit = 150;
};
if(isNil "DZE_HumanityTargetDistance") then {
DZE_HumanityTargetDistance = 25;
};
if(isNil "DZE_FriendlySaving") then {
DZE_FriendlySaving = true;
};
if(isNil "DZE_BuildOnRoads") then {
DZE_BuildOnRoads = false;
};
if(isNil "DZE_MissionLootTable") then {
DZE_MissionLootTable = false;
};
if(isNil "DZE_ConfigTrader") then {
DZE_ConfigTrader = false;
};
if(isNil "DZE_LootSpawnTimer") then {
DZE_LootSpawnTimer = 10;
};
if(isNil "DZE_HeliLift") then {
DZE_HeliLift = true;
};
if(isNil "DZE_DamageBeforeMaint") then {
DZE_DamageBeforeMaint = 0.09;
};
if(isNil "DZE_StaticConstructionCount") then {
DZE_StaticConstructionCount = 0;
};
if (isNil "DZE_selfTransfuse_Values") then {
DZE_selfTransfuse_Values = [12000, 15, 300];
};
 
// needed on server
if(isNil "DZE_PlotPole") then {
DZE_PlotPole = [30,45];
};
if(isNil "DZE_maintainRange") then {
DZE_maintainRange = ((DZE_PlotPole select 0)+20);
};
 
DZE_REPLACE_WEAPONS = [["Crossbow","ItemMatchbox","ItemHatchet"],["Crossbow_DZ","ItemMatchbox_DZE","ItemHatchet_DZE"]];
 
if(isNil "dayz_zedSpawnVehCount") then {
dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2;
};
if(isNil "dayz_spawnAirCount") then {
dayz_spawnAirCount = 0;
};
if(isNil "dayz_zedsAttackVehicles") then {
dayz_zedsAttackVehicles = true;
};
 
// update objects
dayz_updateObjects = ["Plane","Tank","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"];
dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"];
dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"];
dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"];
 
DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ"];
 
DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];
 
// List of removable items that require crowbar
DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ"];
DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
 
// These work with just a running generator
dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"];
DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ","MtvrRefuel_DZ","KamazRefuel_DZE","UralRefuel_TK_EP1_DZE","MtvrRefuel_DES_EP1_DZE","V3S_Refuel_TK_GUE_EP1_DZE","MtvrRefuel_DZE"];
 
// Standard Fuel sources
dayz_fuelsources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"];
 
DZE_Lock_Door = "";
 
//init global arrays for Loot Chances
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\loot_init.sqf";
 
if(isServer) then {
dayz_players = [];
dead_bodyCleanup = [];
needUpdate_objects = [];
 
DZE_DYN_AntiStuck = 0;
DZE_DYN_AntiStuck2nd = 0;
DZE_DYN_AntiStuck3rd = 0;
 
if(isNil "dayz_fullMoonNights") then {
dayz_fullMoonNights = false;
};
if(isNil "EpochEvents") then {
EpochEvents = [];
};
if(isNil "DZE_vehicleAmmo") then {
DZE_vehicleAmmo = 0;
};
 
if(isNil "DZE_BackpackGuard") then {
DZE_BackpackGuard = true;
};
 
if(isNil "DZE_CleanNull") then {
DZE_CleanNull = false;
};
if (isNil "DZE_DeathMsgGlobal") then {
DZE_DeathMsgGlobal = false;
};
if (isNil "DZE_DeathMsgSide") then {
DZE_DeathMsgSide = false;
};
if (isNil "DZE_DeathMsgTitleText") then {
DZE_DeathMsgTitleText = false;
};
DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
};
 
if(!isDedicated) then {
 
dayz_spawnPos = getPosATL player;
 
dayz_buildingMonitor = []; //Buildings to check
dayz_bodyMonitor = [];
 
// weather control var
zeroPreviousWeather = [0,0,[0,0],0];
zeroCurrentWeather = [0,0,[0,0],0];
 
if (DZE_MissionLootTable) then {
dayz_baseTypes =  getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
} else {
dayz_baseTypes =  getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
};
 
 
//temperature variables
dayz_temperatur  =  36; //TeeChange
dayz_temperaturnormal  =  36; //TeeChange
dayz_temperaturmax  =  42; //TeeChange
dayz_temperaturmin  =  27; //TeeChange
 
//player special variables
dayZ_lastPlayerUpdate = 0;
dayZ_everyonesTents = [];
dayz_hunger = 0;
dayz_thirst =  0;
dayz_combat = 0;
dayz_preloadFinished =  false;
dayz_statusArray = [1,1];
dayz_disAudial = 0;
dayz_disVisual = 0;
dayz_firedCooldown =  0;
dayz_DeathActioned = false;
dayz_canDisconnect =  true;
dayz_damageCounter = time;
dayz_lastSave = time;
dayz_isSwimming = true;
dayz_isKneeling = false;
dayz_isCrawling = false;
dayz_PreviousTown = "Wilderness";
dayz_currentDay =  0;
dayz_hasLight =  false;
dayz_surfaceNoise = 0;
dayz_surfaceType = "None";
dayz_noPenalty =  [];
dayz_heavenCooldown = 0;
deathHandled =  false;
dayz_lastHumanity = 0;
dayz_guiHumanity = -90000;
dayz_firstGroup =  group player;
dayz_originalPlayer =  player;
dayz_sourceBleeding = objNull;
dayz_clientPreload =  false;
dayz_authed =  false;
dayz_panicCooldown =  0;
dayz_areaAffect = 2.5;
dayz_heartBeat =  false;
dayzClickTime = 0;
//Current local
dayz_spawnZombies = 0;
dayz_swarmSpawnZombies = 0;
//Max local
dayz_maxLocalZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
//Current NearBy
dayz_CurrentNearByZombies = 0;
//Max NearBy
dayz_maxNearByZombies = 60; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
//Current total
dayz_currentGlobalZombies = 0;
//Max global zeds.
dayz_maxGlobalZeds = 3000;
dayz_spawnDelay = 120;
dayz_spawnWait = -120;
dayz_lootDelay = 3;
dayz_lootWait = -300;
//used to count global zeds around players
dayz_CurrentZombies = 0;
//Used to limit overall zed counts
dayz_tickTimeOffset = 0;
dayz_currentWeaponHolders = 0;
dayz_maxMaxWeaponHolders = 80;
dayz_maxCurrentZeds = 0;
dayz_inVehicle = false;
dayz_Magazines =  [];
dayzGearSave =  false;
dayz_unsaved = false;
dayz_scaleLight =  0;
dayzDebug = false;
dayzState = -1;
//uiNamespace setVariable ['DAYZ_GUI_display',displayNull];
//if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then {
// dayzDebug = true;
//};
 
DZE_ActionInProgress = false;
 
// DayZ Epoch Client only variables
if(isNil "DZE_AllowForceSave") then {
DZE_AllowForceSave = false;
};
if(isNil "DZE_AllowCargoCheck") then {
DZE_AllowCargoCheck = true;
};
if(isNil "DZE_ForceNameTags") then {
DZE_ForceNameTags = false;
};
if(isNil "DZE_ForceNameTagsOff") then {
DZE_ForceNameTagsOff = false;
};
if(isNil "DZE_ForceNameTagsInTrader") then {
DZE_ForceNameTagsInTrader = false;
};
if(isNil "DZE_HaloJump") then {
DZE_HaloJump = true;
};
 
if(isNil "DZE_AntiWallLimit") then {
DZE_AntiWallLimit = 3;
};
if(isNil "DZE_requireplot") then {
DZE_requireplot = 1;
};
if(isNil "DZE_R3F_WEIGHT") then {
DZE_R3F_WEIGHT = true;
};
 
 
DZE_AntiWallCounter = 0;
 
DZE_FreshSpawn = false;
 
DZE_myHaloVehicle = objNull;
dayz_myLiftVehicle = objNull;
 
DZE_Friends = [];
 
DZE_CanPickup = true;
DZE_Q = false;
DZE_Z = false;
 
DZE_Q_alt = false;
DZE_Z_alt = false;
 
DZE_Q_ctrl = false;
DZE_Z_ctrl = false;
 
DZE_5 = false;
DZE_4 = false;
DZE_6 = false;
 
DZE_cancelBuilding = false;
DZE_PZATTACK = false;
 
DZE_trees = ["t_picea2s_snow.p3d","b_corylus.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d"];
DZE_TEMP_treedmg = 1;
 
DZE_Surrender = false;
DZE_Quarantine = false;
DZE_InRadiationZone = false;
 
DZE_SaveTime = 30;
};
//Player self-action handles
dayz_resetSelfActions = {
s_givemoney_dialog = -1;
s_bank_dialog = -1;
s_bank_dialog2 = -1;
s_player_plotManagement = -1;
s_player_run_events = -1;
s_player_fire = -1;
s_player_cook = -1;
s_player_boil = -1;
s_player_fireout = -1;
s_player_butcher = -1;
s_player_packtent =  -1;
s_player_packvault =  -1;
s_player_lockvault =  -1;
s_player_unlockvault =  -1;
s_player_fillwater = -1;
s_player_fillwater2 =  -1;
s_player_fillfuel =  -1;
s_player_grabflare =  -1;
s_player_callzombies =  -1;
s_player_showname =  -1;
s_player_debuglootpos =  -1;
s_player_pzombiesattack =  -1;
s_player_pzombiesvision = -1;
s_player_pzombiesfeed =  -1;
s_player_removeflare =  -1;
s_player_painkiller = -1;
s_player_studybody =  -1;
s_player_tamedog = -1;
s_player_madsci_crtl = -1;
s_player_parts_crtl = -1;
s_build_Sandbag1_DZ =  -1;
s_build_Hedgehog_DZ = -1;
s_build_Wire_cat1 = -1;
s_player_deleteBuild = -1;
s_player_forceSave =  -1;
s_player_checkGear =  -1;
s_player_flipveh =  -1;
s_player_stats = -1;
s_player_sleep = -1;
s_player_movedog = -1;
s_player_speeddog = -1;
s_player_calldog =  -1;
s_player_feeddog =  -1;
s_player_waterdog =  -1;
s_player_staydog =  -1;
s_player_trackdog =  -1;
s_player_barkdog =  -1;
s_player_warndog =  -1;
s_player_followdog =  -1;
s_player_repair_crtl =  -1;
s_player_information =  -1;
s_player_fuelauto    =  -1;
s_player_fuelauto2    =  -1;
s_player_fillgen  =  -1;
s_player_upgrade_build  =  -1;
s_player_maint_build  =  -1;
s_player_downgrade_build  =  -1;
s_player_towing  =  -1;
s_halo_action =         -1;
s_player_SurrenderedGear = -1;
s_player_maintain_area = -1;
s_player_maintain_area_preview = -1;
s_player_heli_lift = -1;
s_player_heli_detach = -1;
s_player_lockUnlock_crtl = -1;
mv22_fold = -1;
    mv22_unfold = -1;
    mv22_open = -1;
    mv22_close = -1;
    suv_close = -1;
    suv_open = -1;
};
call dayz_resetSelfActions;

Link to comment
Share on other sites

  • 0

I am trying to install Origins Building : https://github.com/R...h/epoch_origins

 

onto my Overpoch Origins server. It is already heavily scripted (single currency, plot management, lift/tow, snap build, vector build, precise build, advanced trading, spawn select, etc

 

There is a player_build.sqf in the origins building files above and ALSO in my snap build install.

There is a fn_selfActions.sqf in the origins building files above and ALSO in my custom folder.

There is also an edit to my server_updateObject.sqf which you have already helped me with.

 

When I copy the origins building files in that link directly over a fresh install, it works perfectly. When I follow the manual directions on the github to put it into my existing server with the server_updateObject.sqf that you helped me with, it SEEMS to install properly, but there is no option to build any origins housing. I thought it might be down to the second player_build and fn_selfactions files that are present but I replaced my existing ones with the ones from github (essentially breaking my server on purpose for testing) and it still didn't work. 

 

I have been using Beyond Compare on pretty much every file included in the download to see if there are any differences between his files and mine and if there is, and the changes don't conflict with anything in my files, I merge it. But it still doesn't give me the building option. 

 

I am SURE I am not missing anything but only being a relative newbie at this stuff I really don't know. 

Link to comment
Share on other sites

  • 0

ok, we will see after my breakfast ^^

dowloading the files and will check them.

 

Mainwhile you could upload your fn_selfaction and player_build.sqf so i can have a look on them too or if you dont mind send me your server.pbo and mission via PM

Are you getting a scroll menu to start the building process for origin or with right click on something?

Link to comment
Share on other sites

  • 0

It's a scroll menu. Basically, within a plotpole area, you get a wooden crate, put a woodpile inside it and scroll. And it SHOULD give you an option to build a house depending on how much humanity you have. I will upload my server.pbo and mission files and PM you the link. Also, I want to thank you for doing this man. This has been doing my head in for days. Admittedly, I am a out of my depth with this one.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...