ShadowRB Posted March 6, 2015 Report Share Posted March 6, 2015 sleep 80; while {true} do { _indestructible = (allMissionObjects "Constructions_static_F") + (allMissionObjects "PlotPole_EPOCH"); { if (!((_x isKindof "CinderWallGarage_EPOCH") or (_x isKindof "WoodLargeWallDoorL_EPOCH") or (_x isKindof "WoodLargeWallDoor_EPOCH"))) then { _x addEventHandler ["HandleDamage", {false}]; _x enableSimulation false; }; } count _indestructible; sleep 300; // run every 5min } ------------------------------------------------------------ not working arma patch 1.40 Link to comment Share on other sites More sharing options...
0 SadBoy1981 Posted March 7, 2015 Report Share Posted March 7, 2015 nice one =) Link to comment Share on other sites More sharing options...
0 second_coming Posted March 7, 2015 Report Share Posted March 7, 2015 It's working fine for me Link to comment Share on other sites More sharing options...
0 Rubaum Posted April 30, 2015 Report Share Posted April 30, 2015 Hello, I can decrease the resistance of the buildings, allowing that they can destroyed by other players? How do I? Link to comment Share on other sites More sharing options...
0 RC_Robio Posted April 30, 2015 Report Share Posted April 30, 2015 They are not indestructible Just damn near.. Link to comment Share on other sites More sharing options...
Question
ShadowRB
sleep 80;
while {true} do {
_indestructible = (allMissionObjects "Constructions_static_F") + (allMissionObjects "PlotPole_EPOCH");
{
if (!((_x isKindof "CinderWallGarage_EPOCH") or (_x isKindof "WoodLargeWallDoorL_EPOCH") or (_x isKindof "WoodLargeWallDoor_EPOCH"))) then {
_x addEventHandler ["HandleDamage", {false}];
_x enableSimulation false;
};
} count _indestructible;
sleep 300; // run every 5min
}
------------------------------------------------------------
not working arma patch 1.40
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