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Buldozer terrain looks like lego blocks, where did i go wrong ?


Richie

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If anything else fails, you can try my method importing PBL into visitor 3, export as PEW and import that into TB instead. Works flawlessly for me, since applications I work with does not support .xyz (I prefer heightmap images anyway and this allows me to do quick Buldozer previews inside visitor after editing it in photoshop). Make sure to use 16bit heightmap and not 8bit, either png or tga, since jpg might damage your map due to high compression.

 

Code from video:

class cfg
{
PNGfilename="terrain.png";
squareSize=2.500000;
originX=0;
originY=0;
minHeight=-100.000000;
maxHeight=500.000000;
};

Edited by raymix
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