Richie Posted February 9, 2015 Report Share Posted February 9, 2015 Hey all, Does anyone know where i went wrong with my terrain ? In Buldozer it looks like a lego block map Linky > http://i.imgur.com/Qos32YB.png I used L3DT to create my terrain.xyz if that helps. Link to comment Share on other sites More sharing options...
Uro Posted February 9, 2015 Report Share Posted February 9, 2015 Try exporting it as an .asc, TB also imports these, just drag'n'drop the file into TB. Don't know if it will fix your issue, but it's worth a pop incase the xyz is borked :) Link to comment Share on other sites More sharing options...
Richie Posted February 9, 2015 Author Report Share Posted February 9, 2015 I chose another location and that worked fine, then went back to my original island and it's still b0rked. I guess i just got unlucky, the island i chose had dodgy data. Link to comment Share on other sites More sharing options...
raymix Posted February 9, 2015 Report Share Posted February 9, 2015 (edited) If anything else fails, you can try my method importing PBL into visitor 3, export as PEW and import that into TB instead. Works flawlessly for me, since applications I work with does not support .xyz (I prefer heightmap images anyway and this allows me to do quick Buldozer previews inside visitor after editing it in photoshop). Make sure to use 16bit heightmap and not 8bit, either png or tga, since jpg might damage your map due to high compression. Code from video: class cfg { PNGfilename="terrain.png"; squareSize=2.500000; originX=0; originY=0; minHeight=-100.000000; maxHeight=500.000000; }; Edited February 9, 2015 by raymix Link to comment Share on other sites More sharing options...
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