SadBoy1981 Posted February 11, 2015 Report Share Posted February 11, 2015 But you can make your own spawn point include old one too like i do that here =) Old spawn box in the midle, around other spawn box as walls and roof! Link to comment Share on other sites More sharing options...
sillysoviet Posted February 11, 2015 Report Share Posted February 11, 2015 Anyone know how to remove the concrete box from around the clone room? Blow it up. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted February 11, 2015 Report Share Posted February 11, 2015 The Debug-Box himself is configured in this File: ...\@epochhive\addons\a3_epoch_server\compile\epoch_server\EPOCH_server_createTeleport.sqf _debugLocation=getMarkerPos "respawn_west"; _debugLocation set[2,0]; _debug=createVehicle["Debug_static_F",_debugLocation,[],0,"CAN_COLLIDE"]; And the Box is attached to respawn_west coords from mission.sqm too. But the a3_epoch_server.pbo is not configurable without crashing the server, cause its secured by dll.... So I think at the moment there is no choice to deactivate the Box complitly... How about delete ? class Item2 { position[] = {23600.3,0.23,18000.1}; name = "respawn_west"; type = "Empty"; }; Link to comment Share on other sites More sharing options...
SadBoy1981 Posted February 11, 2015 Report Share Posted February 11, 2015 How about delete ? class Item2 { position[] = {23600.3,0.23,18000.1}; name = "respawn_west"; type = "Empty"; }; not good idea to delete it=) Link to comment Share on other sites More sharing options...
classified787 Posted June 6, 2015 Report Share Posted June 6, 2015 I relocated the respawn_west location in order move the spawn box to a new location. I will spawn in the spawn box but there are no portals at all. I have tried moving the location again back to the original coordinates and I will spawn in the box at the original location again inside the spawn box but no portals. I edited the config/map/whatevermap.h file to match the new spawn box location but nothing I seem to do brings back the portals. Any ideas would be welcome cause I am sort of stuck on this one. I fixed it. Of course it was one little edit that I missed. And I thought of it after I posted. Link to comment Share on other sites More sharing options...
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