Neka7350 Posted February 8, 2015 Report Share Posted February 8, 2015 Hi everyone, I'm running an Epoch server 0.2.5.2 on a dedicated server and since I put some admins on my server (in "epochah.hpp"), they are kick when they try to open their map. Only admins are kick, players are fine. That's the script.log 08.02.2015 00:10:05: Name IP¨GUID - #18 ">> 'CfgVehicles' >> typeOf _x >> 'displayName')];};}forEach allUnits-playableUnits;};if (exjuwhvot) then {};if (gfkzufml) then {" 08.02.2015 00:15:08: Name IP¨GUID - #18 ">> 'CfgVehicles' >> typeOf _x >> 'displayName')];};}forEach allUnits-playableUnits;};if (exjuwhvot) then {};if (gfkzufml) then {" And that's my line 18 in the script.txt 7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]); !="FPS: %1 | PLAYERS: %2 | DAMAGE: %3 | KRYPTO: %4 | HUNGER: %5 | THIRST: %6 | SOILED: %7 | GRIDREF: %8", round diag_fps, count playableUnits, damage player, EPOCH_playerCrypto, EPOCH_playerHunger, EPOCH_playerThirst, EPOCH_playerSoiled, mapGridPosition player, _counter"" !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" !="round diag_fps" !="(180-(round(serverTime/60)))" !="(count playableUnits)" !="EPOCH_playerCrypto];" playableunits !"{getplayeruid _x = !== _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" !"[_4,_3,_clr];" I tried to search on internet myself like I often do but this time, I really don't know how I can fix that. I don't understand anything about this restriction, never saw that before. If anyone know how to fix that or perhaps can help me, I will really appreciate it. Thank you in advance, Neka Link to comment Share on other sites More sharing options...
Gr8 Posted February 8, 2015 Report Share Posted February 8, 2015 If youre using Infistar AH, you need to use thier Batteye Filters Link to comment Share on other sites More sharing options...
Neka7350 Posted February 8, 2015 Author Report Share Posted February 8, 2015 Hi, No, i'm not using Infistar AH, I'm just using the admin tool from epoch (he is in @HiveEpoch) Link to comment Share on other sites More sharing options...
Gr8 Posted February 8, 2015 Report Share Posted February 8, 2015 Hi, No, i'm not using Infistar AH, I'm just using the admin tool from epoch (he is in @HiveEpoch) Same Goes with Epoch AH, are you using the provided BE Filter files? Link to comment Share on other sites More sharing options...
Neka7350 Posted February 8, 2015 Author Report Share Posted February 8, 2015 Yes of course, I use it. I made a mix of Infistar filters + BE filters. But thank you for the tip, didn't realize that it's perhaps because I mixed the 2 filters. I'm going to check the BE filters alone to see if I didn't miss something in it. Link to comment Share on other sites More sharing options...
clarkycal Posted February 12, 2015 Report Share Posted February 12, 2015 Yes of course, I use it. I made a mix of Infistar filters + BE filters. But thank you for the tip, didn't realize that it's perhaps because I mixed the 2 filters. I'm going to check the BE filters alone to see if I didn't miss something in it. on line 18 of the scripts.txt try add !="">> 'CfgVehicles' >> typeOf _x >> 'displayName')];};}forEach allUnits-playableUnits;};if (exjuwhvot) then {};if (gfkzufml) then {"" ON THE END OF LINE 18 -clarky Link to comment Share on other sites More sharing options...
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