Aliveman Posted June 12, 2013 Report Share Posted June 12, 2013 Is there a way to make no combat in or around the trader cities? Bandits just take over the city and kill everyone who comes near. Link to comment Share on other sites More sharing options...
Bungle Posted June 13, 2013 Report Share Posted June 13, 2013 Its a touchy subject Aliveman that has been asked a couple of times in different ways so far. There 2 two scenarios that could possibly address this in my opinion for server owners that are really finding this a problem. Employ Sarge AI Static bots at 1 or 2 of the hubs that have a really high detect ratio for bandits and a great aim. Or Look for this section in the mission.sqm file. class Sensors { items=3; class Item0 { position[]={4053.8501,364.76645,11668.645}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebash"; expCond="(player distance zonebash) < 50;"; // Expand to whatever distance you want expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; placevault = false;"; expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; placevault = true;"; class Effects { soundDet="arabian_market_1"; }; }; Expand the default distance for the sensor if you wish for a longer range. And have a way for the sensors themselves to execute sqf No Coder but along the lines of: xxx = this execVM ""nopvp.sqf"";"; In that sqf get someone talented to create a way that it auto message when getting closer and then unequipped/drops weapons carried at a certain distance. All weapons need to be in a backpack else then get dropped on the ground in trader zones. Link to comment Share on other sites More sharing options...
argenex Posted June 13, 2013 Report Share Posted June 13, 2013 Except you can't sell items in your backpack to traders, has to be in front inventory. I would say 'let's give the traders some guns and let them pew pew anyone who activates 'in combat' except that zombies wander into the trader areas as well... Link to comment Share on other sites More sharing options...
Aliveman Posted June 15, 2013 Author Report Share Posted June 15, 2013 I figured it out. Thanks guys. Link to comment Share on other sites More sharing options...
Bungle Posted June 15, 2013 Report Share Posted June 15, 2013 Care to share your findings Alive Man. There are a lot of people out there, that would probably like to employ this if possible. A lot that probably wont, but you never know until you post. Link to comment Share on other sites More sharing options...
Aliveman Posted June 17, 2013 Author Report Share Posted June 17, 2013 Yeah I just used this safezone script from opendayz. http://opendayz.net/threads/guide-creating-safezones.9014/ Link to comment Share on other sites More sharing options...
MadMartyr Posted June 19, 2013 Report Share Posted June 19, 2013 Yeah I just used this safezone script from opendayz. http://opendayz.net/threads/guide-creating-safezones.9014/ If this one were a little better, you could use it to make a PvP free server. My thoughts are to use a small map with this, set the range to include the entire map's area, and you have a PvZ experience without worrying about bandits (which some people don't like). Has anyone gotten close to fixing any of the known issues with this script like: Being able to run over players Being unable to kill zombies, but they can kill you Link to comment Share on other sites More sharing options...
MGT Posted June 19, 2013 Report Share Posted June 19, 2013 If this one were a little better, you could use it to make a PvP free server. My thoughts are to use a small map with this, set the range to include the entire map's area, and you have a PvZ experience without worrying about bandits (which some people don't like). Has anyone gotten close to fixing any of the known issues with this script like: Being able to run over players Being unable to kill zombies, but they can kill you I'm working on modding the safe zone script to call godmode or similar to players within the zone so roadkill isn't possible. Zombies can be teleported away, look through my forum posts to find solution. Biggest problem is at Klen, certain vehicles that spawn with mounted guns can still shoot live rounds. Damage is taken by the perpetrator, but it's not enough to prevent kills. Link to comment Share on other sites More sharing options...
MadMartyr Posted June 19, 2013 Report Share Posted June 19, 2013 Yeah, I think the issue would also be that you can't deal damage to zombies with this running, either. Which wouldn't work for PvP barring. Link to comment Share on other sites More sharing options...
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