hakimos00 Posted January 31, 2015 Report Share Posted January 31, 2015 its work its work its work :) Thx for all help :lol: but still have the second error when u died 13:10:55 Error in expression <se { deleteVehicle _newObject; }; if ((side _killer) == EAST) exitwith { diag_l> 13:10:55 Error position: <side _killer) == EAST) exitwith { diag_l> 13:10:55 Error side: Type String, expected Object,Group,Location 13:10:55 File z\addons\dayz_server\compile\server_playerDied.sqf, line 100 Rythron 1 Link to comment Share on other sites More sharing options...
seelenapparat Posted January 31, 2015 Report Share Posted January 31, 2015 please post the complete file. I will take a look. Rythron and hakimos00 2 Link to comment Share on other sites More sharing options...
Petite Posted February 1, 2015 Report Share Posted February 1, 2015 I got the same error in my RTP, I tried what you told him and cannot load mission now. Can you post YOUR mission.sqf so I can see, or even better make a video of it. I got everything where it should If I kill somebody it send me to the jail for 10 mins but if i try to escape nothing happen. I have to say Its the best script I ever see in dayz, all the detail you put in there. Hope you can find the problem. Rythron 1 Link to comment Share on other sites More sharing options...
hakimos00 Posted February 2, 2015 Report Share Posted February 2, 2015 please post the complete file. I will take a look. Thx for helpserver_playerDied.txt Link to comment Share on other sites More sharing options...
hakimos00 Posted February 2, 2015 Report Share Posted February 2, 2015 I got the same error in my RTP, I tried what you told him and cannot load mission now. Can you post YOUR mission.sqf so I can see, or even better make a video of it. I got everything where it should If I kill somebody it send me to the jail for 10 mins but if i try to escape nothing happen. I have to say Its the best script I ever see in dayz, all the detail you put in there. Hope you can find the problem. there is my mission.sqm dont forget to add +1 to your "item=" and change" waitUntil {_unit distance jail_center_H > 105}; " in " escapee.sqf " & " escapekill.sqf " to " waitUntil {_unit distance jail_center_H > 90}; " waitUntil {_unit distance jail_center_H > 105}; waitUntil {_unit distance jail_center_H > 90}; gl :) mission.txt Petite 1 Link to comment Share on other sites More sharing options...
Petite Posted February 2, 2015 Report Share Posted February 2, 2015 there is my mission.sqm dont forget to add +1 to your "item=" and change" waitUntil {_unit distance jail_center_H > 105}; " in " escapee.sqf " & " escapekill.sqf " to " waitUntil {_unit distance jail_center_H > 90}; " waitUntil {_unit distance jail_center_H > 105}; waitUntil {_unit distance jail_center_H > 90}; gl :) I confirm its working thank you, now need to look for those error in my rtp 9:08:44 Error in expression < {_unit distance jail_center_H > 90} customRemoteMessage = ['titleCut', "WARN> 9:08:44 Error position: <customRemoteMessage = ['titleCut', "WARN> 9:08:44 Error Missing ; 9:08:44 File mpmissions\__cur_mp.chernarus\addons\jail\escapee.sqf, line 12 9:10:11 "PDEATH: Player Died 76561197992222401" 9:10:11 Error in expression <l\start_punish.sqf" } else { if ((count crew _killer) > 1) then { if ((gunner _k> 9:10:11 Error position: <crew _killer) > 1) then { if ((gunner _k> 9:10:11 Error crew: Type String, expected Object 9:10:11 File z\addons\dayz_server\compile\server_playerDied.sqf, line 104 Link to comment Share on other sites More sharing options...
hakimos00 Posted February 2, 2015 Report Share Posted February 2, 2015 thats what i have in my escapee.sqf : --------------------------------------------------------------------------------------------------- _unit = _this select 0; if (!alive _unit) exitWith {isKiller=false;}; waitUntil {inJail}; sleep 2; waitUntil {_unit distance jail_center_H > 90}; customRemoteMessage = ['titleCut', "WARNING: YOU WILL GET SHOT WHEN TRYING TO ESCAPE\nIT WILL AlSO COST YOU 2 BRIEFCASES", _unit]; publicVariable "customRemoteMessage"; ------------------------------------------------------------------------------------------------------------------------------------ try it Link to comment Share on other sites More sharing options...
Petite Posted February 3, 2015 Report Share Posted February 3, 2015 Well, after trying a couple things it was working but the error was still in the rtp. I noticed one thing about the script and I didn't like it so I made a little change and its working fine. When you kill somebody you got tp to the prison, if you escape you get killed BUT you respawn on the coast so yay!!! I'm free to go pk someone else before the 10 mins is done. What I did I deleted the files escapee.sqf and escapekill.sqf and I also removed the 2 lines of it in the start_punish.sqf made a little modification in the editor to put half wall in the hole so they can't get out of there. Now its working perfectly. I was wondering if I can add a line for them to get gear removed when they get tp in the prison, that would be cool. Like in my dome I have the following if somebody get in the dome and don't leave. r_player_infected = true; sleep 2; removeAllWeapons player; sleep 2; Link to comment Share on other sites More sharing options...
Rythron Posted February 3, 2015 Author Report Share Posted February 3, 2015 Well, after trying a couple things it was working but the error was still in the rtp. I noticed one thing about the script and I didn't like it so I made a little change and its working fine. When you kill somebody you got tp to the prison, if you escape you get killed BUT you respawn on the coast so yay!!! I'm free to go pk someone else before the 10 mins is done. What I did I deleted the files escapee.sqf and escapekill.sqf and I also removed the 2 lines of it in the start_punish.sqf made a little modification in the editor to put half wall in the hole so they can't get out of there. Now its working perfectly. I was wondering if I can add a line for them to get gear removed when they get tp in the prison, that would be cool. Like in my dome I have the following if somebody get in the dome and don't leave. r_player_infected = true; sleep 2; removeAllWeapons player; sleep 2; Yes that could work just try :) Petite 1 Link to comment Share on other sites More sharing options...
Petite Posted February 3, 2015 Report Share Posted February 3, 2015 Hmmmm I was looking the file and was wondering where I should add it. Link to comment Share on other sites More sharing options...
Rythron Posted February 5, 2015 Author Report Share Posted February 5, 2015 Hmmmm I was looking the file and was wondering where I should add it. i think you can try it in jail.sqf Petite 1 Link to comment Share on other sites More sharing options...
MarshMallow Posted February 15, 2015 Report Share Posted February 15, 2015 When a player kills another there is nothing to say he is going to prison and he is not taken to prison, any ideas? Link to comment Share on other sites More sharing options...
Havoc302 Posted March 26, 2015 Report Share Posted March 26, 2015 I wish there was a way to adapt this with the handcuff system to enable players to capture and hand player bandits in for a cash reward. Something like. prisonmarker = getPos "Prison"; cell1 = position of one of the cells bounty = "ItemBriefcase100oz"; If ((player humanity <= 0) & (player handcuffed)) then { if (player distance prisonmarker <= 10) then { addAction ["Hand in the prisoner", prisoner setPos cell1]; player addMagazine bounty; }; }; You could even build a whole bounty system around it.... Rythron 1 Link to comment Share on other sites More sharing options...
Fabio49 Posted June 5, 2015 Report Share Posted June 5, 2015 Have anyone a idea? when i kill a player i dont get punished into the jail. no error logs in my rtp. because i dont have dze banking what must i delete ftrom the escapekill.sqf? Link to comment Share on other sites More sharing options...
Sadbam Posted January 6, 2016 Report Share Posted January 6, 2016 Hi, for some reason nothing happend when someone is killing an other player. I sticked to the installing orders and dubble checked it. Has anybody an idea? this is the part of my RPT " 16:25:49 "PHIT: B 1-1-B:1 (Artjiom) REMOTE was hit by B 1-1-B:2 (Roland) REMOTE with vil_SR25SD from 23.615m with 0.604418 dmg" 16:25:49 "Running pole stuff for char 380" 16:25:49 "All Poles: [343dc100# 1064743: sign_one_leg_h.p3d,33fec800# 1064831: sign_one_leg_h.p3d,33512b00# 1064268: sign_one_leg_h.p3d,34919600# 1064530: sign_one_leg_h.p3d,338a1600# 1064236: sign_one_leg_h.p3d,34863900# 1064546: sign_one_leg_h.p3d,33cee400# 1064891: sign_one_leg_h.p3d,34ffb200# 1064998: sign_one_leg_h.p3d]" 16:25:49 "Pole: 343dc100# 1064743: sign_one_leg_h.p3d" 16:25:49 "Owner of pole: 284" 16:25:49 "Pole: 33fec800# 1064831: sign_one_leg_h.p3d" 16:25:50 "Owner of pole: 368" 16:25:50 "Pole: 33512b00# 1064268: sign_one_leg_h.p3d" 16:25:50 "Owner of pole: 250" 16:25:50 "Pole: 34919600# 1064530: sign_one_leg_h.p3d" 16:25:50 "Owner of pole: 228" 16:25:50 "Pole: 338a1600# 1064236: sign_one_leg_h.p3d" 16:25:50 "Owner of pole: 380" 16:25:50 "Owner: 380 == Char: 380" 16:25:50 "Pole: 34863900# 1064546: sign_one_leg_h.p3d" 16:25:50 "Owner of pole: 320" 16:25:50 "Pole: 33cee400# 1064891: sign_one_leg_h.p3d" 16:25:50 "Owner of pole: 368" 16:25:50 "Pole: 34ffb200# 1064998: sign_one_leg_h.p3d" 16:25:50 "Owner of pole: 374" 16:25:50 "Player owned plots: [338a1600# 1064236: sign_one_leg_h.p3d]" 16:25:50 "Player death records: ["380","76561198018371722",[338a1600# 1064236: sign_one_leg_h.p3d]]" 16:25:50 "DeadPlayerObjects: [["380","76561198018371722",[338a1600# 1064236: sign_one_leg_h.p3d]]]" 16:25:50 "PDEATH: Player Died 76561198018371722" 16:25:50 Error in expression <se { deleteVehicle _newObject; }; if ((side _killer) == EAST) exitwith { diag_l> 16:25:50 Error position: <side _killer) == EAST) exitwith { diag_l> 16:25:50 Error side: Type String, expected Object,Group,Location 16:25:50 File z\addons\dayz_server\compile\server_playerDied.sqf, line 114 16:25:59 "get: STRING (76561198018371722), sent: STRING (76561198018371722)" 16:25:59 "DISCONNECT: Artjiom (76561198018371722) Object: B 1-1-B:1 (Artjiom) REMOTE, _characterID: 380 at loc [-7239.67,19539.3,0.245544]" 16:26:22 "infiSTAR.de PlayerConnected: _uid: 76561198018371722 _name: Artjiom" 16:26:25 "Player 76561198018371722 Character 381 is NEW" 16:26:25 "Hello New player" 16:26:25 "Your ID: 76561198018371722 - B 1-1-A:1 (Artjiom) REMOTE - 381" Link to comment Share on other sites More sharing options...
Tanita-Corp Posted October 18, 2017 Report Share Posted October 18, 2017 any idea wip at 1061 epoch? Link to comment Share on other sites More sharing options...
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