FragZ Posted January 2, 2015 Report Share Posted January 2, 2015 Everything works now but I cannot store the coins in units: if( ((_bank + _amount ) > _maxCap)) then{ cutText [format["You c> Error position: <_maxCap)) then{ cutText [format["You c> Error Undefined variable in expression: _maxcap File mpmissions\__CUR_MP.Chernarus\ZSC\gold\ZSCinit.sqf, line 102 Error in expression < DOWN"]; }; if( ((_bank + _amount ) > _maxCap)) then{ cutText [format["You c> Error position: <_maxCap)) then{ cutText [format["You c> Error Undefined variable in expression: _maxcap File mpmissions\__CUR_MP.Chernarus\ZSC\gold\ZSCinit.sqf, line 102 Link to comment Share on other sites More sharing options...
0 FragZ Posted January 3, 2015 Author Report Share Posted January 3, 2015 Full description.ext: #include "ZSC\config\cfgServerTrader.hpp"respawn = "BASE";respawndelay = 5;onLoadMission= "DayZ Epoch Chernarus";OnLoadIntro = "Welcome to DayZ Epoch Chernarus";OnLoadIntroTime = False;OnLoadMissionTime = False;disabledAI = true;disableChannels[]={0,2,6};enableItemsDropping = 0;briefing = 0;debriefing = 0;onPauseScript = "";loadScreen = "FZepochBanner.jpg";class Header{gameType = COOP; //DM, Team, Coop, ...minPlayers = 1; //min # of players the mission supportsmaxPlayers = 100; //Max # of players the mission supports};aiKills = 1;diagRadio = 1;diagHit = 1;class RscText{ type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1;};class RscPicture{ access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text="";};class RscLoadingText : RscText{ style = 2; x = 0.323532; y = 0.666672; w = 0.352944; h = 0.039216; sizeEx = 0.03921; colorText[] = {0.543,0.5742,0.4102,1.0};};class RscProgress{ x = 0.344; y = 0.619; w = 0.313726; h = 0.0261438; texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; colorFrame[] = {0,0,0,0}; colorBar[] = {1,1,1,1};};class RscProgressNotFreeze{ idc = -1; type = 45; style = 0; x = 0.022059; y = 0.911772; w = 0.029412; h = 0.039216; texture = "#(argb,8,8,3)color(0,0,0,0)";};class CfgSounds{sounds[] = {Brief_Open_Sound};class Brief_Open_Sound{name = "Brief_Open_Sound";sound[] = {addons\mbc\brief_open.ogg,0.4,1};titles[] = {};}; class Swag {name="Swag";sound[]={addons\swag.ogg,1,1};titles[] = {};};};//// the loading screen itself//class DayZ_loadingScreen{ idd = -1; duration = 10e10; fadein = 0; fadeout = 0; name = "loading screen"; class controlsBackground { class blackBG : RscText { x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH; text = ""; colorText[] = {0,0,0,0}; colorBackground[] = {0,0,0,1}; }; /* class nicePic : RscPicture { style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO x = safezoneX + safezoneW/2 - 0.25; y = safezoneY + safezoneH/2 - 0.2; w = 0.5; h = 0.4; text = "img\nicePic.paa"; }; */ }; class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; // "Loading" text in the middle of the screen }; class CA_Progress : RscProgress // progress bar, has to have idc 104 { idc = 104; type = 8; // CT_PROGRESS style = 0; // ST_SINGLE texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse { idc = 103; }; class Name2: RscText // the text on the top-left { idc = 101; x = 0.05; y = 0.029412; w = 0.9; h = 0.04902; text = ""; sizeEx = 0.05; colorText[] = {0.543,0.5742,0.4102,1.0}; }; };};// DayZ Watermark#include "dzgm\defines.hpp"class RscTitles {#include "dzgm\icons.hpp"class wm_disp {idd = -1;onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";fadein = 0;fadeout = 0;duration = 10e10;controlsBackground[] = {};objects[] = {};class controls {class wm_text2 {idc = 1;x = safeZoneX+0.027;//safeZoneW*0.01;y = safeZoneY+safeZoneH-0.16;w = 1.151*safeZoneH;h = 0.057*safeZoneH;shadow = 2;class Attributes{font = "EtelkaNarrowMediumPro";color = "#24FFFFFF";align = "left"; // put "center" here if you want some backgroundvalign = "middle";shadow = 2;};colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a backgroundfont = "EtelkaNarrowMediumPro";size = 0.06*safeZoneH;type = 13;style = 0;text="";};};};#include "ZSC\config\ZSChud.hpp"};#include "addons\mbc\dialogs.hpp" //Mystery Brief#include "custom\snap_build\points.hpp"#include "spawn\defines.hpp"#include "spawn\class.hpp"#include "spawn\halo.hpp"#include "spawn\spawn.hpp"#include "custom\extra_rc.hpp"// Epoch Admin Tools#include "admintools\dialog.hpp"#include "addons\sounds.hpp" //Swag swag swag#include "dzgm\groupManagement.hpp"#include "ZSC\config\ZSCdefines.hpp"#include "ZSC\config\ZSCdialogs.hpp" I used Notepad++ and counted 42 opening brackets and 42 closing. Which would normally make it work... I think... But in the RPT it says its in a row, with text that does not exist: ErrorMessage: File mpmissions\dayz_epoch_11.Chernarus\description.ext, line 207: /CfgTraderCategory/: Missing '}' Link to comment Share on other sites More sharing options...
0 FragZ Posted January 3, 2015 Author Report Share Posted January 3, 2015 #include "ZSC\config\cfgServerTrader.hpp" respawn = "BASE"; respawndelay = 5; onLoadMission= "DayZ Epoch Chernarus"; OnLoadIntro = "Welcome to DayZ Epoch Chernarus"; OnLoadIntroTime = False; OnLoadMissionTime = False; disabledAI = true; disableChannels[]={0,2,6}; enableItemsDropping = 0; briefing = 0; debriefing = 0; onPauseScript = ""; loadScreen = "FZepochBanner.jpg"; class Header { gameType = COOP; //DM, Team, Coop, ... minPlayers = 1; //min # of players the mission supports maxPlayers = 100; //Max # of players the mission supports }; aiKills = 1; diagRadio = 1; diagHit = 1; class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1; }; class RscPicture { access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; }; class RscLoadingText : RscText { style = 2; x = 0.323532; y = 0.666672; w = 0.352944; h = 0.039216; sizeEx = 0.03921; colorText[] = {0.543,0.5742,0.4102,1.0}; }; class RscProgress { x = 0.344; y = 0.619; w = 0.313726; h = 0.0261438; texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; colorFrame[] = {0,0,0,0}; colorBar[] = {1,1,1,1}; }; class RscProgressNotFreeze { idc = -1; type = 45; style = 0; x = 0.022059; y = 0.911772; w = 0.029412; h = 0.039216; texture = "#(argb,8,8,3)color(0,0,0,0)"; }; class CfgSounds { sounds[] = {Brief_Open_Sound}; class Brief_Open_Sound { name = "Brief_Open_Sound"; sound[] = {addons\mbc\brief_open.ogg,0.4,1}; titles[] = {}; }; }; // // the loading screen itself // class DayZ_loadingScreen { idd = -1; duration = 10e10; fadein = 0; fadeout = 0; name = "loading screen"; class controlsBackground { class blackBG : RscText { x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH; text = ""; colorText[] = {0,0,0,0}; colorBackground[] = {0,0,0,1}; }; /* class nicePic : RscPicture { style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO x = safezoneX + safezoneW/2 - 0.25; y = safezoneY + safezoneH/2 - 0.2; w = 0.5; h = 0.4; text = "img\nicePic.paa"; }; */ }; class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; // "Loading" text in the middle of the screen }; class CA_Progress : RscProgress // progress bar, has to have idc 104 { idc = 104; type = 8; // CT_PROGRESS style = 0; // ST_SINGLE texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse { idc = 103; }; class Name2: RscText // the text on the top-left { idc = 101; x = 0.05; y = 0.029412; w = 0.9; h = 0.04902; text = ""; sizeEx = 0.05; colorText[] = {0.543,0.5742,0.4102,1.0}; }; }; }; // DayZ Watermark #include "dzgm\defines.hpp" class RscTitles { #include "dzgm\icons.hpp" #include "ZSC\config\ZSChud.hpp" }; #include "addons\mbc\dialogs.hpp" //Mystery Brief #include "custom\snap_build\points.hpp" #include "spawn\defines.hpp" #include "spawn\class.hpp" #include "spawn\halo.hpp" #include "spawn\spawn.hpp" #include "custom\extra_rc.hpp" // Epoch Admin Tools #include "admintools\dialog.hpp" #include "addons\sounds.hpp" //Swag swag swag #include "dzgm\groupManagement.hpp" #include "ZSC\config\ZSCdefines.hpp" #include "ZSC\config\ZSCdialogs.hpp" Tried a new version that is BASIC. Still same error but line 168 instead... which does not make sense. That word is not even in the file?!? Link to comment Share on other sites More sharing options...
0 FragZ Posted January 12, 2015 Author Report Share Posted January 12, 2015 Got everythign working BUT not the storage units: if( ((_bank + _amount ) > _maxCap)) then{ cutText [format["You c> Error position: <_maxCap)) then{ cutText [format["You c> Error Undefined variable in expression: _maxcap File mpmissions\__CUR_MP.Chernarus\ZSC\gold\ZSCinit.sqf, line 102 Error in expression < DOWN"]; }; if( ((_bank + _amount ) > _maxCap)) then{ cutText [format["You c> Error position: <_maxCap)) then{ cutText [format["You c> Error Undefined variable in expression: _maxcap File mpmissions\__CUR_MP.Chernarus\ZSC\gold\ZSCinit.sqf, line 102 Link to comment Share on other sites More sharing options...
Question
FragZ
Everything works now but I cannot store the coins in units:
if( ((_bank + _amount ) > _maxCap)) then{
cutText [format["You c>
Error position: <_maxCap)) then{
cutText [format["You c>
Error Undefined variable in expression: _maxcap
File mpmissions\__CUR_MP.Chernarus\ZSC\gold\ZSCinit.sqf, line 102
Error in expression < DOWN"];
};
if( ((_bank + _amount ) > _maxCap)) then{
cutText [format["You c>
Error position: <_maxCap)) then{
cutText [format["You c>
Error Undefined variable in expression: _maxcap
File mpmissions\__CUR_MP.Chernarus\ZSC\gold\ZSCinit.sqf, line 102
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