rsxownes Posted December 27, 2014 Report Share Posted December 27, 2014 So I hear it's much easier now to implement AI missions with the doppelganger removed. And all we need to do is put a seperate .pbo packed into the @epochhive/addon folder and use the fn_init to call it. Where is the seperate .pbo at? Link to comment Share on other sites More sharing options...
reaperz73 Posted December 27, 2014 Report Share Posted December 27, 2014 This works fine Link to comment Share on other sites More sharing options...
blckeagls Posted December 27, 2014 Report Share Posted December 27, 2014 I wrote this: Link to comment Share on other sites More sharing options...
rsxownes Posted December 27, 2014 Author Report Share Posted December 27, 2014 This works fine I wrote this: These are both server side AI missions? Link to comment Share on other sites More sharing options...
Pagan Posted December 27, 2014 Report Share Posted December 27, 2014 Just have a look at the Tools-Forum... Link to comment Share on other sites More sharing options...
blckeagls Posted December 27, 2014 Report Share Posted December 27, 2014 Mine () is a server side AI aside from mapmarker scripts and message scripts.... Instructions for install are in here... You wouldn't want to execute the mission from client side as a new mission will occur every player login.... Link to comment Share on other sites More sharing options...
pr0dukt Posted December 27, 2014 Report Share Posted December 27, 2014 waaaayyy too many threads on this topic. Can we please just keep them to the sub-forum that was created for them? There is plenty of working AI Missions with tutorials laying around the forums. Look them up before starting a new thread. Link to comment Share on other sites More sharing options...
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