dzrealkiller Posted December 17, 2014 Report Share Posted December 17, 2014 I am working on a script and I kinda need to add some triggers and map markers to the mission.sqm but its encrypted Is there any way I can add the markers and triggers into a .sqf and force them to be loaded? Is there anyway to get around this? Link to comment Share on other sites More sharing options...
This is WAR Posted December 17, 2014 Report Share Posted December 17, 2014 yes .. just give reading a try - there are so many threads about scripting and "decrypting" the mission.sqm - even there is a post with the original mission.sqm. trigger & markers via createtrigger & createmarker Link to comment Share on other sites More sharing options...
dzrealkiller Posted December 17, 2014 Author Report Share Posted December 17, 2014 Well you're a bundle of joy. Yes you are correct there are a lot of posts about scripting and yes I know how decrypt the mission.sqm and as for do some reading already have and learned how to decrypt the mission.sqf. I went into ArmA 3 editor and created the triggers and markers and I placed them in the mission.sqf and the server don't load with the markers placed in the mission.sqm hence I was asking if there is a way to load them via an .sqf so perhaps It Is you that need to "just give reading a try" clearly there would be a reason for asking about loading them via an .sqf no need to reply rudely. As you know about all these posts telling how its done maybe you could be kind enough to post a link to said post? I have literally had 2 hours sleep so forgive me for asking a question instead of searching for hours on end... Link to comment Share on other sites More sharing options...
1Man Posted December 17, 2014 Report Share Posted December 17, 2014 Yes init.sqf in your mission pbo than place your files in the mission folder repack and your done, I good marker and trigger script I found useful was the treasures hunt. Link to comment Share on other sites More sharing options...
This is WAR Posted December 17, 2014 Report Share Posted December 17, 2014 should not be rude .. sorry for that mainly plus the A3 Epoch Resources Forum have most informations first one is important because of loading scripts via HC place your init - point to your addon.sqf and place something like that: _trg = createTrigger["EmptyDetector",[17432.754,13171.49]]; _trg setTriggerArea[110, 80, 47, true]; _trg setTriggerActivation["east","PRESENT",true]; _trg setTriggerStatements["this", "hint 'east near player'", "hint 'no east near'"]; and _markerstr = createMarker ["markername",[_Xpos,_Ypos]]; _markerstr setMarkerShape "ICON"; _markerstr setMarkerType "DOT"; and you´re done ;) San 1 Link to comment Share on other sites More sharing options...
Matijs Posted December 18, 2014 Report Share Posted December 18, 2014 I was using sensors on my server, the built in antihack autobans people triggering it, it least thats what it looks like. Link to comment Share on other sites More sharing options...
dzrealkiller Posted December 18, 2014 Author Report Share Posted December 18, 2014 Doubt it I have sensors all over my server and its not banning anyone for triggering them :S Try to Disable add-on checks in EpochAH config. I have mine disabled maybe that's why we are not been autoban Give that a try dude. Link to comment Share on other sites More sharing options...
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