redrum.fk Posted December 12, 2014 Report Share Posted December 12, 2014 Anyone know of a working script, or point me to one that actually works. I have found a few and either they are not working or i am not doing it right. If anyone knows of one that is for sure working i would appreciate it ty. Link to comment Share on other sites More sharing options...
1 calamity Posted December 13, 2014 Report Share Posted December 13, 2014 Is there a working script for the biplanes that you know of. The ones i have found are not working. very easy.... this is how I did it since 2012 you can add or remove weapons to any vehicle I put every weapon on a quad for giggles.... in your servermonitor just add like this find this and add under this clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; // _object setVehicleAmmo DZE_vehicleAmmo; // add this.......... //======================Vehicle weapons MOD======================== //AN2_DZ add weapons if (_object isKindOf "AN2_DZ") then { _object addWeapon "M240_veh"; _object addMagazine "100Rnd_762x51_M240"; _object addMagazine "100Rnd_762x51_M240"; _object addMagazine "100Rnd_762x51_M240"; _object addWeapon "TwinVickers"; _object addMagazine "500Rnd_TwinVickers"; }; //An2_TK_EP1 add weapons if (_object isKindOf "An2_TK_EP1") then { _object addWeapon "M240_veh"; _object addMagazine "100Rnd_762x51_M240"; _object addMagazine "100Rnd_762x51_M240"; _object addMagazine "100Rnd_762x51_M240"; _object addWeapon "TwinVickers"; _object addMagazine "500Rnd_TwinVickers"; }; change the vehicle classname and weapons of your choice then to get vehicles to actually spawn with the weapons (not require a restart) add the same in server_publishVehicle2.sqf under this chunk if(DZE_TRADER_SPAWNMODE) then { _object attachTo [_object_para, [0,0,-1.6]]; sleep 1.0; WaitUntil{(([_object] call FNC_GetPos) select 2) < 0.1}; detach _object; deleteVehicle _object_para; }; PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; _object call fnc_veh_ResetEH; // for non JIP users this should make sure everyone has eventhandlers for vehicles. PVDZE_veh_Init = _object; publicVariable "PVDZE_veh_Init"; _object setVariable ["lastInventory", []]; /// add this for each vehicle you add weapons to //AN2_DZ add weaponsif (_object isKindOf "AN2_DZ") then { _object addWeapon "M240_veh"; _object addMagazine "100Rnd_762x51_M240"; _object addMagazine "100Rnd_762x51_M240"; _object addMagazine "100Rnd_762x51_M240"; _object addWeapon "TwinVickers"; _object addMagazine "500Rnd_TwinVickers"; }; _object removeWeapon "M240_veh";_object removeMagazine "100Rnd_762x51_M240"; Richie 1 Link to comment Share on other sites More sharing options...
0 DeanReid Posted December 12, 2014 Report Share Posted December 12, 2014 There is the cessna with rockets on it, thats the only one afaik. apart from the jets of course Link to comment Share on other sites More sharing options...
0 Richie Posted December 13, 2014 Report Share Posted December 13, 2014 You can attach the M240 machine guns to a green Bi-plane via a script. If you're using Overwatch then the Camels are so much fun, machine guns and 6 grenades, they're old WW2 planes (I think), not fast but still fun to fly. Link to comment Share on other sites More sharing options...
0 redrum.fk Posted December 13, 2014 Author Report Share Posted December 13, 2014 Is there a working script for the biplanes that you know of. The ones i have found are not working. Link to comment Share on other sites More sharing options...
0 redrum.fk Posted December 13, 2014 Author Report Share Posted December 13, 2014 Ty very much i will try. Link to comment Share on other sites More sharing options...
0 redrum.fk Posted December 13, 2014 Author Report Share Posted December 13, 2014 *fixed* sry Link to comment Share on other sites More sharing options...
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redrum.fk
Anyone know of a working script, or point me to one that actually works. I have found a few and either they are not working or i am not doing it right. If anyone knows of one that is for sure working
i would appreciate it ty.
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