Coltas Posted December 7, 2014 Report Share Posted December 7, 2014 Hey im having a problem in the server. this happens ALOT. everytime someone jumps in to a chopper without pushing anything the chopper blows up. its not damage or anything. can some one help if they have a fix thanks Link to comment Share on other sites More sharing options...
San Posted December 7, 2014 Report Share Posted December 7, 2014 Sounds like, you may have edited something wrong. What have you modified? Link to comment Share on other sites More sharing options...
FrenzyFire000 Posted December 7, 2014 Report Share Posted December 7, 2014 does it roll? I have seen when a player gets in if they are on a hill they roll and blow up. Link to comment Share on other sites More sharing options...
Coltas Posted December 7, 2014 Author Report Share Posted December 7, 2014 iv edited only a few files like: server.cfg Epochconfig.hpp epochAH.hpp and thats it lool Link to comment Share on other sites More sharing options...
Coltas Posted December 7, 2014 Author Report Share Posted December 7, 2014 Epochconfig.hpp: StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance. BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance. // Time based StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change. timeDifference = 0; // Server uses real time this will allow you to offset just the hour. timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems. // Events WeatherChangeTime = 1200; // This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen. showEarthQuakes = true; // used to show locations of earthquakes showShippingContainers = true; // used to show locations of shipping containers // Player Related cloneCost = 100; // debt incurred on player death doppelgangerTime = 60; // Controls how long a players body is left behind after disconnect. 0 = disables this. // vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance. vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle. allowedVehiclesList[] = { {"C_Offroad_01_EPOCH",35}, {"C_Quadbike_01_EPOCH",50}, {"C_Hatchback_01_EPOCH",35}, {"C_Hatchback_02_EPOCH",35}, {"C_SUV_01_EPOCH",35}, {"C_Rubberboat_EPOCH",15}, {"C_Rubberboat_02_EPOCH",15}, {"C_Rubberboat_03_EPOCH",15}, {"C_Rubberboat_04_EPOCH",15}, {"C_Van_01_box_EPOCH",20}, {"C_Van_01_transport_EPOCH",20}, {"C_Boat_Civil_01_EPOCH",15}, {"C_Boat_Civil_01_police_EPOCH",15}, {"C_Boat_Civil_01_rescue_EPOCH",15}, {"B_Heli_Light_01_EPOCH",3}, {"B_SDV_01_EPOCH",3}, {"B_MRAP_01_EPOCH",3}, {"B_Truck_01_transport_EPOCH",20}, {"B_Truck_01_covered_EPOCH",20}, {"B_Truck_01_mover_EPOCH",20}, {"B_Truck_01_box_EPOCH",20}, {"O_Truck_02_covered_EPOCH",20}, {"O_Truck_02_transport_EPOCH",20}, {"O_Truck_03_covered_EPOCH",20}, {"O_Truck_02_box_EPOCH",20}, {"I_Heli_light_03_unarmed_EPOCH",3}, {"O_Heli_Light_02_unarmed_EPOCH",3}, {"I_Heli_Transport_02_EPOCH",3}, {"O_Heli_Transport_04_EPOCH",3}, {"O_Heli_Transport_04_bench_EPOCH", 3}, {"O_Heli_Transport_04_box_EPOCH", 3}, {"O_Heli_Transport_04_covered_EPOCH", 3}, {"B_Heli_Transport_03_unarmed_EPOCH", 3}, {"jetski_epoch",17}, {"K01",20}, {"K02",20}, {"K03",20}, {"K04",20}, {"ebike_epoch", 70}, {"mosquito_epoch", 30} }; // Traders taxRate = 0.1; SHOW_TRADERS = true; // used to show locations of traders NPCSlotsLimit = 50; // Max number of traders static or dynamic. Warning! Higher the number lower performance. forceStaticTraders = true; // disables traders moving from work to home // Hive Related expiresBuilding = "604800"; // expiration date in seconds for buildings expiresPlayer = "2592000"; // expiration date in seconds for players expiresVehicle = "604800"; // expiration date in seconds for vehicles hiveAsync = true; // true = asynchronous hive calls (non blocking), false = synchronous hive calls (blocking) // Debug Related DEBUG_VEH = false; // DEBUG ONLY used to debug spawing of vehicles Link to comment Share on other sites More sharing options...
Coltas Posted December 7, 2014 Author Report Share Posted December 7, 2014 does it roll? I have seen when a player gets in if they are on a hill they roll and blow up. Nah they are on a straight road and it randomly blows Link to comment Share on other sites More sharing options...
RIE_JACKTE(new) Posted December 7, 2014 Report Share Posted December 7, 2014 are you having people jump in out of the co piolt / piolt seats /load master seat's ? Link to comment Share on other sites More sharing options...
Coltas Posted December 7, 2014 Author Report Share Posted December 7, 2014 nah what happens is. the person is alone. he sees a chopper not damage on a a flat land. he goes unlocks it. jumps in then BOOM the chopper K/Os him lol and it happens alot Link to comment Share on other sites More sharing options...
Darth_Rogue Posted December 7, 2014 Report Share Posted December 7, 2014 It's happened to players a couple times on my server too. Link to comment Share on other sites More sharing options...
reaperz73 Posted December 7, 2014 Report Share Posted December 7, 2014 Haven't seen this happen any. Maybe someone is placing mines around them?? Link to comment Share on other sites More sharing options...
Bishop148 Posted December 7, 2014 Report Share Posted December 7, 2014 Happened to me with one of those Mosqinopes... I got in it and boom! It was not a good day. Link to comment Share on other sites More sharing options...
nedfox Posted December 7, 2014 Report Share Posted December 7, 2014 Had it reported by my players too, to various different ones. But randomly. Link to comment Share on other sites More sharing options...
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