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[Help]Choppers randomly blowing up


Coltas

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Epochconfig.hpp:

 

 

StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the number lower performance.
BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance.
    
// Time based
StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.

// Events
WeatherChangeTime = 1200; // This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen.
showEarthQuakes = true; // used to show locations of earthquakes
showShippingContainers = true; // used to show locations of shipping containers

// Player Related
cloneCost = 100; // debt incurred on player death
doppelgangerTime = 60; // Controls how long a players body is left behind after disconnect. 0 = disables this.

// vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance.
vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle.
allowedVehiclesList[] = {
    {"C_Offroad_01_EPOCH",35},
    {"C_Quadbike_01_EPOCH",50},
    {"C_Hatchback_01_EPOCH",35},
    {"C_Hatchback_02_EPOCH",35},
    {"C_SUV_01_EPOCH",35},
    {"C_Rubberboat_EPOCH",15},
    {"C_Rubberboat_02_EPOCH",15},
    {"C_Rubberboat_03_EPOCH",15},
    {"C_Rubberboat_04_EPOCH",15},
    {"C_Van_01_box_EPOCH",20},
    {"C_Van_01_transport_EPOCH",20},
    {"C_Boat_Civil_01_EPOCH",15},
    {"C_Boat_Civil_01_police_EPOCH",15},
    {"C_Boat_Civil_01_rescue_EPOCH",15},
    {"B_Heli_Light_01_EPOCH",3},
    {"B_SDV_01_EPOCH",3},
    {"B_MRAP_01_EPOCH",3},
    {"B_Truck_01_transport_EPOCH",20},
    {"B_Truck_01_covered_EPOCH",20},
    {"B_Truck_01_mover_EPOCH",20},
    {"B_Truck_01_box_EPOCH",20},
    {"O_Truck_02_covered_EPOCH",20},
    {"O_Truck_02_transport_EPOCH",20},
    {"O_Truck_03_covered_EPOCH",20},
    {"O_Truck_02_box_EPOCH",20},
    {"I_Heli_light_03_unarmed_EPOCH",3},
    {"O_Heli_Light_02_unarmed_EPOCH",3},
    {"I_Heli_Transport_02_EPOCH",3},
    {"O_Heli_Transport_04_EPOCH",3},
    {"O_Heli_Transport_04_bench_EPOCH", 3},
    {"O_Heli_Transport_04_box_EPOCH", 3},
    {"O_Heli_Transport_04_covered_EPOCH", 3},
    {"B_Heli_Transport_03_unarmed_EPOCH", 3},
    {"jetski_epoch",17},
    {"K01",20},
    {"K02",20},
    {"K03",20},
    {"K04",20},
    {"ebike_epoch", 70},
    {"mosquito_epoch", 30}    
};

// Traders
taxRate = 0.1;
SHOW_TRADERS = true; // used to show locations of traders
NPCSlotsLimit = 50; // Max number of traders static or dynamic. Warning! Higher the number lower performance.
forceStaticTraders = true; // disables traders moving from work to home

// Hive Related
expiresBuilding = "604800";  // expiration date in seconds for buildings
expiresPlayer = "2592000";  // expiration date in seconds for players
expiresVehicle = "604800";  // expiration date in seconds for vehicles
hiveAsync = true; // true = asynchronous hive calls (non blocking), false = synchronous hive calls (blocking)

// Debug Related
DEBUG_VEH = false; // DEBUG ONLY used to debug spawing of vehicles

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