Bosshogg Posted December 7, 2014 Report Share Posted December 7, 2014 Is there a way to increase the spawn rate of antagonists. At the moment you can play from multiple hours and not run into any at all. Making the world quite empty and no real threat. Link to comment Share on other sites More sharing options...
CrazyMike Posted December 7, 2014 Report Share Posted December 7, 2014 As the mod advances, there will be more antagonists that spawn. Not sure why you haven't seen many antagonists. They spawn due to certain actions, looting, shooting trader, killing player and so on ... Have seen many antagonists. Link to comment Share on other sites More sharing options...
Bosshogg Posted December 7, 2014 Author Report Share Posted December 7, 2014 So far i have seen 1 drone and 1 cultist in a 5 hour game session. Link to comment Share on other sites More sharing options...
CrazyMike Posted December 7, 2014 Report Share Posted December 7, 2014 what server you playing? Link to comment Share on other sites More sharing options...
FrenzyFire000 Posted December 7, 2014 Report Share Posted December 7, 2014 It is a must for PVE servers. What else do we have to do but loot and build, if there are not more drones and/or AI we will just have to start killing the traders to pull them in. LOL It needs to be fixed or let server owners fix it themself. Link to comment Share on other sites More sharing options...
Zombiemeatspin Posted December 7, 2014 Report Share Posted December 7, 2014 Where you playing daytime or night time in the server? Do you go to big cities or tend to stay in the woods? The more trash piles you loot the more likely creatures will spawn. Area's you're almost certain to find some : Kavala, on the highway between Kore and Kavala, Pyrghos military base, The terminal, The Dump, etc. Link to comment Share on other sites More sharing options...
Nic Posted December 7, 2014 Report Share Posted December 7, 2014 I believe the antagonists spawn rates will become a setting in future patches. Link to comment Share on other sites More sharing options...
ProtossMaster Posted December 7, 2014 Report Share Posted December 7, 2014 Is there a way to increase the spawn rate of antagonists. At the moment you can play from multiple hours and not run into any at all. Making the world quite empty and no real threat. They will spawn if you loot something in a building and/or kill a trader. If you loot trash piles it will not spawn an antagonist (to my knowledge). from what I can see, they spawn behind you at a distance then catch up to you.. meaning if you keep moving in a straight line, you may not notice an antagonist. I feel that this needs to be edited a bit, but as noted they are planning on adding a bunch of other things so be patient. I feel that they should add the event trigger to looting trash piles and making them spawn either closer to you or causing them to spawn infront of your player. Link to comment Share on other sites More sharing options...
FrenzyFire000 Posted December 7, 2014 Report Share Posted December 7, 2014 I believe the antagonists spawn rates will become a setting in future patches. How soon? PVE servers need it now! I need someone to code or something. It is so boring as it is. Link to comment Share on other sites More sharing options...
RangeCreeds Posted December 7, 2014 Report Share Posted December 7, 2014 How soon? PVE servers need it now! I need someone to code or something. It is so boring as it is. and you wonder why PVE servers are not supported... Link to comment Share on other sites More sharing options...
Snakeyes Posted December 7, 2014 Report Share Posted December 7, 2014 I started playing Epoch for ArmA3 on Saturday. I've probably logged about 10 hours total playtime on two different servers hosting the Altis and Bornholm maps. I have been looting constantly for gear and $$$. So far I have seen/killed one drone and a creature that looks like a zombie. I have not killed any traders. I seem to hear a growling noise off in the distance occasionally when I'm looting buildings, but I never see anything. AI missions and roaming AI will fill the gap eventually. Currently it is too quiet on a PVE server. I'm used to roaming AI where you can be shot at anywhere at anytime. That creates tension and keeps a player on edge. Link to comment Share on other sites More sharing options...
axeman Posted December 7, 2014 Report Share Posted December 7, 2014 Keep looting and keep the faith, they are coming. Currently it is all about performance, once that's settled antagonists will get tweaked. In testing I often run 30 plus sappers on my i5 laptop with no slowdown.. :) Link to comment Share on other sites More sharing options...
FrenzyFire000 Posted December 7, 2014 Report Share Posted December 7, 2014 and you wonder why PVE servers are not supported... They are supported. I run 5 of them, they get tons of my money each month. LOL Link to comment Share on other sites More sharing options...
FrenzyFire000 Posted December 7, 2014 Report Share Posted December 7, 2014 Keep looting and keep the faith, they are coming. Currently it is all about performance, once that's settled antagonists will get tweaked. In testing I often run 30 plus sappers on my i5 laptop with no slowdown.. :) Thanks. Yes I understand performance is key. Link to comment Share on other sites More sharing options...
Snakeyes Posted December 7, 2014 Report Share Posted December 7, 2014 Keep looting and keep the faith, they are coming. Currently it is all about performance, once that's settled antagonists will get tweaked. In testing I often run 30 plus sappers on my i5 laptop with no slowdown.. :) You got it Axeman. That sounds good! Link to comment Share on other sites More sharing options...
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